View Full Version : To what extent will K2 be moddable?

07-23-2004, 06:10 PM
I may not know the reasons why LucasArts does not want their games moddable, but I would think that they would allow a certain extent of modibility to the game. Shame though that their can't be new monsters and weapons and what not, for that would be geometrically changing the game, which I am sure LucasArts won't allow.

to the mods/admins - I read somewhere that threads on K2 modding are lcoked/deleted for unknown reasons. Since these are but rumors, I payed to heed to it. Sorry if that IS a rule, and I didn't see it in the rules thread, so I created this.

07-23-2004, 06:28 PM
No official toolset will be released, but the game engine is the same so it shouldn't be too hard to adapt the things we have for use on KotOR 1 and use them for KotOR 2 which means you will see some very similar mods as we have for KotOR 1 in KotOR 2 as wel as exicitng new ones, but who know perhaps I am just being optimistic.

07-24-2004, 12:20 AM
As Mav said we aren't getting any 'official' tools, but Obsidian said all the file formats will be similar or the same, so as long as there is an override directory we should all be fine. :D

07-25-2004, 10:01 AM
Everything but the model format will be the same in KOTOR2.