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View Full Version : Biggest things that make JK2 the superior game


mediablitz
07-23-2004, 08:12 PM
For me, it's the fact that basejka full force sabers is basically unplayable. Not to mention the horrible hit detection, random damage, ect. Fortunately, Xmod fixes all of this. It's like the promod of JKA. A close 2nd would be the disaster of JAmod. With its newbie creator and his newbie settings (0 force regen, jetpacks, grapplehooks, ect) he has basically ruined one community and turned the rest into unskilled jackass fests.

TK-8252
07-23-2004, 08:24 PM
You mean JA+, not JA mod. Don't confuse cHoSeN oNe's JA mod with Slider's JA+. Two different games, two different mods, two different authors.

And it is your opinion that JK2 is the superior game. I prefer Jedi Academy over JK2. Why? One word: Siege. ;)

Tinny
07-23-2004, 09:19 PM
^ he plays as a stormtrooper :)

TK-8252
07-23-2004, 09:52 PM
Originally posted by Tinny
^ he plays as a stormtrooper :)

Damn straight. :trooper:

mediablitz
07-23-2004, 10:12 PM
I think the Seige mode is worthless. You can't even strafe jump

acdcfanbill
07-23-2004, 11:44 PM
Originally posted by AnalogSaint
I think the Seige mode is worthless. You can't even strafe jump

Rumor
07-24-2004, 12:41 AM
there are mods that surpass siege. Galactic Battlegrounds, anyone?

Hell, UT2004 Assault is better.

Amidala from Chop Shop
07-24-2004, 03:16 PM
I used to think that the abusive commands were the worst thing about JA Plus Mod. Now I'm starting to think the fact that slider set g_forceregentime 0 in his sample server.cfg is the worst thing he has done to this community.

JA Plus is popular with "newbie" server operators who simply use the server.cfg that slider provides with the mod (with g_forceregentime 0). Therefore, there are a lot of servers out there with g_forceregentime 0, and a lot of players think that 0 is the normal "default" value (default is 200). If they go to a server with g_forceregentime set to something other than 0, they think the server is "messed up".

Slider744
07-24-2004, 03:41 PM
lol amidala, you are always trying to find things in JA+ mod to say that JA+ ruins the game...

lol you will never change
my startup files are just example to help server owners...to configure their server...

Each server owner have to take it and edit it to change passwordsn server namen JA+ cvars......
if a lot of servers keep 0 or less than 200 don't you think that perhaps a lot of poeple prefer to have a quicker force regen?

server owner know very well how to change a lot of cvars in the mod.....so don't you think that they also know how to change the cvars that come with the game like g_forceregentime?

server owners are not stupid.....
if they keep 0 or less than 200 perhaps they prefer to have it like that......
Since JK2, a lot of server are using forceregen 0....
it is like that since JK2
It is not the fault of JA+....
JA+ even didn't exist in JK2....


and it is more true with JKA since kata and simple DFA use also force mana....

so amidala stop accusing me in all forums i discover for thing i am not responsible for

razorace
07-24-2004, 04:34 PM
Amadala has a point. Most people never brother to read manuals or change defaults. If your "example" cfg is set up to automatically work when the mod is installed, most people will use these as the new defaults.

Amidala from Chop Shop
07-24-2004, 04:38 PM
Originally posted by Slider744
my startup files are just example to help server owners...to configure their server...

Each server owner have to take it and edit it to change passwordsn server namen JA+ cvars......
if a lot of servers keep 0 or less than 200 don't you think that perhaps a lot of poeple prefer to have a quicker force regen?

server owner know very well how to change a lot of cvars in the mod.....so don't you think that they also know how to change the cvars that come with the game like g_forceregentime?

server owners are not stupid.....
if they keep 0 or less than 200 perhaps they prefer to have it like that......
Since JK2, a lot of server are using forceregen 0....
it is like that since JK2
It is not the fault of JA+....
JA+ even didn't exist in JK2....



I'm sorry slider, I have to disagree. I help provide support at a server provider, and the general level of knowledge about server configuration is extremely low. A lot of newbies simply take your server.cfg, change the password and sv_hostname, and otherwise use it as is, because that is the limit of their knowledge. Because your server.cfg file combines the server cvars AND the mod cvars into one huge, long server.cfg file, it is almost impossible to find a cvar in there, even if you wanted to change it. Here is a typical post:


We have a server it runs on Ja+ mod 2.1 and we have tried to change the damages because they are really high like one hit kills we have edited them through rcon and the server.cfg but they wont change dispite what they say the the damages are through the console.......we have run out of ideas on how to fix this problem so do u have any answers as to how we can fix this problem???????

here is a copy of our server cfg


//////////////////////////////////////////////////////////////////
///////////////////SERVER GENERAL SETTINGS////////////////////////
//////////////////////////////////////////////////////////////////

//---------SERVER PASSWORDS-----------
seta rconpassword ""

//seta g_password "pass for private server"

//seta sv_privatePassword "pass for private clients"
//seta sv_privateClients 0

//----------MAIN SETTINGS------------
seta sv_hostname "^1RoAR"
seta g_motd "^0Welcome to ^1RoAR's ^0new server"
seta sv_maxclients 24

// gametypes
// 0 = FFA
// 3 = DUEL one on one tournament
// 4 = POWER DUEL
// 6 = TEAM DEATHMATCH
// 7 = SIEGE
// 8 = CTF
seta g_gametype 0




//---------FORCE & Wepons----------------
seta g_weaponDisable 524274 // just saber
seta g_forcePowerDisable 8353 // For forcePower bit values use the rcon cmd forcetoggle
seta g_maxForceRank 8
seta g_forceRegenTime "0"


//----------OTHER SERVER SETTINGS------
//seta g_gravity "800"
//seta sv_timeout "300"
//seta g_warmup "0"
//seta g_doWarmup "0"
seta g_teamAutoJoin 0
seta g_friendlyfire "0"

seta g_friendlySaber "0"



//seta g_log "games.log"
//seta g_statLog "1"
//seta g_statLogFile "stats.log"


seta g_inactivity 0
seta g_timeouttospec 0

seta sv_maxRate 7000
//[Connection Speed] / ([Num Clients] x 8 ) = [sv_maxrate]

seta g_allowvote 0
seta timelimit 60
seta fraglimit 00
seta capturelimit 20
seta duel_fraglimit "1"

seta g_autoMapCycle 0


seta sv_allowdownload 1


seta g_dismember "300" // the players must allow cg_dismember "300"


seta g_banIPs ""
seta sv_maxPing "0"
seta sv_floodProtect "1"
seta sv_reconnectlimit "2"

seta g_saberLocking 1
seta g_saberLockFactor 10

seta g_slowmoDuelEnd 0
seta g_allowDuelSuicide 0
seta g_siegeTeamSwitch 1



seta g_locationBasedDamage 1
seta g_stepSlideFix 1
seta g_allowNPC 1
seta bot_minplayers 0

seta g_useWhileThrowing 1
seta g_armBreakage 0
seta g_enableBreath 0
seta g_enableDust 1


///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
////////////////JA+ MOD SETTINGS///////////////////////////////
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////

//---------Client Side PLugin----------------------
seta sv_pure "0" // not ja+ related but used by the plugin system

///////////////////////////////
///////////ADMIN SETTINGS//////
///////////////////////////////
seta jp_councilPass ""
seta jp_knightPass ""
seta jp_instructorPass ""

seta jp_instructorAllowedCMD "139986624"
seta jp_knightAllowedCMD "2891754"
seta jp_councilAllowedCMD "536805374"


seta jp_councilLoginMSG "%s ^7is logged as an ^3admin council."
seta jp_knightLoginMSG "%s ^7is logged as an ^5admin knight."
seta jp_instructorLoginMSG "%s ^7is logged as an ^5admin instructor."

seta jp_admUsableOn 0 //-2 for all except admins, -1 for all, 0 for usable on lower or equal admin rank, 1 for usable on lower admin rank
seta jp_admScript 1
seta jp_admLoginEffect 1

//--------ANTI Admin Abuse----------------------
seta jp_antiAdmAbuseTimer 0
seta jp_antiAdmAbuseCmdsNumber 10
seta jp_antiAdmAbuseNumberB4ban 0

///////////////////////////////
/////////JA+ MAIN SETTINGS/////
///////////////////////////////
seta jp_teamLock 0
seta jp_starTrekTeleport 0

seta jp_allowTeamKill 0
seta jp_allowGodTalk 1
seta jp_inactivityProtectTimer 60


seta bot_honorableduelacceptance 1

//----------Welcome MSGs---------
seta jp_motd "^6Welcome to ^1RoAR\n^1Rebels of Another Realm\n^7RULES:\n^5~^2OBEY ADMINS\n^5~^2CURSING ALLOWED\n^5~^2NO LAMING\n^5~^2NOW RECRUITING!\nwww.roar.5u.com"
seta jp_motdtime 15 // 5 seconds
seta jp_welcomeMSG "Welcome to ^1RoAR"

//------ANTI CHEAT Macro Scanning---------------------
seta jp_macroScan 0

//----------Vote management---------
seta jp_onlyVotingClients 1
seta jp_votesDisable 0
seta jp_voteTimer 10

//-------DUel settings------
seta jp_allowTeamDuel 1
seta jp_endDuelBroadcastMSG 1
seta jp_removeDistanceDuelLimit 1
seta jp_duelStartArmor 100
seta jp_DuelAlpha "-1" // non interference code

//--------ITEMS ALLOWED----------
seta jp_pushAll 1
seta jp_giveWP_MELEE 1
seta jp_allowJetpack 1
seta jp_allowFlameThrower 1
seta jp_allowHook 1
seta jp_allowCloakItem 0
seta jp_cloakFuel 1
seta jp_allowSaberSwitch 1
seta jp_allowRGBsaber 1

//------Bad Words FIlter----------------
seta jp_wordFilter 0
seta jp_wordFilterBan ""
seta jp_wordFilterNumberB4punish 0

//-------PLAYER NAMES------------
seta jp_oldPlayerName 0
seta jp_allowSamePlayerNames 0
seta jp_allowBlackName 1

//-------MODEL SCALE-------------
seta jp_allowModelScale 0
seta jp_allowDmgSpeedScale 0


//-------MOVES & ATTACKS----------
seta g_debugMelee 1
seta jp_slideOnPlayer 0
seta jp_gripSpeedScale 0.8
seta jp_reduceSaberBlock 0
seta jp_autoDuelBOW 1
seta jp_improveYellowDFA 1
seta jp_allowNewDFA 1
seta jp_allowSPattacks 1
seta jp_allowSPForces 2
seta jp_allowAmKnockmedown 0

seta jp_allowAmDropSaber 0

seta jp_allowflipkick 1
seta jp_flipkickScaleDMG 1

seta jp_pushPullKnockDown 1
seta jp_fixRoll 1
seta jp_emotDisallow 0
seta jp_fixEmot 1

//-------HIGHLANDER FFA modification-----------------
seta jp_highlander 0
seta jp_highlanderMaxForceRank 5
seta jp_highlanderStartingLives 1
seta jp_highlanderFinalDualTimeLimit 2
seta jp_highlanderServerNameSav ""


//-------JEdi Vs Merc Modification-----------------
seta g_jediVmerc "0"

////////////////////////////////////
/////////Center Screen MSGs/////////
/////////////SETTINGS///////////////
////////////////////////////////////
////////////////////////////////////
////////////////////////////////////
//--------------------------------------------------------
// MSGs displayed at the center of the screen
// FOr Broadcast Msg, the %s will be replaced by the name of the player
//--------------------------------------------------------

seta jp_msgBroadcastSleep "%s\n is falling asleep"
seta jp_msgTargetSleep "You are sleeping!"
seta jp_msgAllSleep "You are all sleeping!"

seta jp_msgBroadcastWake "%s\n is waking up"
seta jp_msgTargetWake "You awaken!\n Stop distrub..."
seta jp_msgAllWake "You are all waking up!"

seta jp_msgBroadcastSlap "%s\n has been slapped"
seta jp_msgTargetSlap "You Fly"

seta jp_msgBroadcastSilence "%s\n has been ^5silenced"
seta jp_msgTargetSilence "You are silenced!\n Stop distrub..."
seta jp_msgAllSilence "You are all ^5silenced!"

seta jp_msgBroadcastUnsilence "%s\n has been ^5unsilenced"
seta jp_msgTargetUnsilence "You can speak!"
seta jp_msgAllUnsilence "You are all ^5unsilenced!"


seta jp_msgBroadcastPunish "%s\n has been ^5punished"
seta jp_msgTargetPunish "You are punished!\n Stop distrub..."
seta jp_msgAllPunish "You are all ^5punished!"

seta jp_msgBroadcastUnpunish "%s\n has been ^5forgiven"
seta jp_msgTargetUnpunish "You are forgiven!\n Stop distrub..."
seta jp_msgAllUnpunish "You are all ^5forgiven!"


seta jp_msgBroadcastSlay "%s\n has been dismembered"
seta jp_msgTargetSlay "You are dismembered"

seta jp_msgBroadcastProtect "%s\n is being ^5protected"
seta jp_msgTargetProtect "You get protection!"


seta jp_msgBroadcastUnprotect "%s\n is loosing ^5protection"
seta jp_msgTargetUnprotect "You lost ^5protection!"


seta jp_msgBroadcastEmpower "%s\n has been ^5empowered"
seta jp_msgTargetEmpower "You are ^5empowered!"


seta jp_msgBroadcastUnempower "%s\n has lost the ^5power"
seta jp_msgTargetUnempower "You lost the ^5power!"

seta jp_msgBroadcastTeleport "%s\n has been teleported"
seta jp_msgTargetTeleport "You have been teleported"

seta jp_msgBroadcastMindtrick "%s\n has been Mindtricked\n he lost his eyes!"
seta jp_msgTargetMindtrick "You have been Mindtricked\n You lost your eyes!"

seta jp_msgBroadcastUnmindtrick "%s\n has been UnMindtricked"
seta jp_msgTargetUnmindtrick "You have been UnMindtricked"

seta jp_msgBroadcastGhost "%s\n is a Ghost"
seta jp_msgTargetGhost "You become a Ghost"

seta jp_msgBroadcastUnghost "%s\n has been Unghosted"
seta jp_msgTargetUnghost "You have been Unghosted"

seta jp_msgBroadcastMerc "%s\n is a Super Merc"
seta jp_msgTargetMerc "You become a Super Merc"

seta jp_msgBroadcastUnmerc "%s\n lost Weapons"
seta jp_msgTargetUnmerc "You lost Weapons"

seta jp_msgBroadcastDenyvote "%s\n cannot callvote any more"
seta jp_msgTargetDenyvote "You lost the vote right"


seta jp_msgBroadcastUndenyvote "%s\nis allowed to callvote"
seta jp_msgTargetUndenyvote "You are allowed to vote"

/////////////////////////////////////
///////SABER DAMAGES CVAR////////////
///////////CONTROLL//////////////////
/////////////////////////////////////
/////////////////////////////////////
/////////////////////////////////////


seta jp_alterDMG 0
seta jp_allowSaberTouchDMG 0
seta d_saberSPStyleDamage 1

//------the following cvars are used only if jp_alterDMG 1------
seta jp_SaberThrowScaleDMG 1

seta jp_StaffDualSpinAttack 10
seta jp_DualKataAttack 50
seta jp_StaffKataAttackMin 30
seta jp_StaffKataAttackMax 50
seta jp_StaffBackAttackMin 2
seta jp_StaffBackAttackMax 30
seta jp_DualBackAttackMin 2
seta jp_DualBackAttackMax 25
seta jp_StaffDualOtherAttackMin 2
seta jp_StaffDualOtherAttackMax 45
seta jp_StaffDualNormalAttackMin 2
seta jp_StaffDualNormalAttackMax 60

seta jp_SingleStrongNormalAttackMin 2
seta jp_SingleStrongNormalAttackMax 110
seta jp_SingleStrongDfaAttackMin 2
seta jp_SingleStrongDfaAttackMax 180
seta jp_SingleStrongBackAttackMin 2
seta jp_SingleStrongBackAttackMax 50
seta jp_SingleStrongOtherAttack 100

seta jp_SingleMediumDfaAttackMin 2
seta jp_SingleMediumDfaAttackMax 70
seta jp_SingleMediumBackAttackMin 2
seta jp_SingleMediumBackAttackMax 35
seta jp_SingleMediumOtherAttack 60

seta jp_SingleFastLungeAttackMin 2
seta jp_SingleFastLungeAttackMax 30
seta jp_SingleFastBackAttackMin 2
seta jp_SingleFastBackAttackMax 30
seta jp_SingleFastOtherAttack 35

seta jp_SingleKataAttackMin 30
seta jp_SingleKataAttackMax 50
seta jp_StabDownAttackMin 2
seta jp_StabDownAttackMax 50
seta jp_RollStabAttackMin 2
seta jp_RollStabAttackMax 12
seta jp_NewSpinDfaAttackMin 2
seta jp_NewSpinDfaAttackMax 60
seta jp_NewPullAttackMin 2
seta jp_NewPullAttackMax 50








//////////////////////////////////////////////////////////////
/////
//////////
/////////////////////////END OF JA+ CVAR SETTINGS////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////


//----------SERVER MAP LAUnCHING---------------
map MP/FFA5


Do you think newbie server operators can find anything in that mess? They can't. It's so long, confusing, and intimidating they just use it as is, after changing sv_hostname, g_MOTD, and rconpassword.

But my point is, they don't change g_forceregentime 0 even if they could find the cvar in that server.cfg because you have made it so widespread that many players wrongly think that is the "default" value.

I would guess that many players have never played on a server with anything other than g_forceregentime 0 because everywhere they go, they are on a server with JA Plus Mod and g_forceregentime 0. Because of you and JA Plus Mod, they think that is "normal" (default), so they never even think to change it. Comprende?

To try and undo some of the damage spreading that misconception has done, it would be nice if you would change the default value of Force regeneration in JA Plus Mod's sample server.cfg file to "only" 2x or 4x or 5x or even 10x faster than default. But, I'm not foolish enough to expect you to do that, because that would demonstrate some concern for the community.

Ace-_Ventura
07-24-2004, 04:39 PM
true. i play on xmod and basejka and with forceregen 200 and when a guy from ja+ mod joins the server he always talk about the force being messed up. saying that it isn't the default.

Rumor
07-24-2004, 08:20 PM
Originally posted by Slider744
lol amidala, you are always trying to find things in JA+ mod to say that JA+ ruins the game...

server owners are not stupid.....


#1 it does.

#2 what ****ing planet are you from?

Ace-_Ventura
07-24-2004, 08:44 PM
Originally posted by Rumor
#1 it does.

#2 what ****ing planet are you from? You said everything in a simple post :cool:

Rumor
07-24-2004, 09:31 PM
Thank you, sir.

Now, polish my boots.

Ace-_Ventura
07-24-2004, 09:38 PM
i think i prefer to hit you with a big large trout

Rumor
07-24-2004, 09:54 PM
Originally posted by Ace-_Ventura
i think i prefer to hit you with a big large trout

Then do it, you're in my irc anyway. Once you do, get to polishing.

mediablitz
07-25-2004, 11:59 AM
Slider, in jk2 there was maybe 1-3 servers that made the force regen 0. Complete and utter newbie servers. You, sir, are a complete and utter newbie. There is a reason why every oldschool elite jk2 player mocks and makes fun of ja+ mod. Not just amidala....EVERY oldschool elite jk2 player. Your mod is simply a dumbed down version of JK2 for newbies. Newbies now like 0 force regen more then 200 because they played on it nonstop with your mod when they didn't know any better, and now they get owned when they don't play with 0, so they hate it. Here is a short list of reasons why 0 force regen is a retarded way to play:

1) It takes almost all strategy and complexity out of full force dueling. One does not need to conserve force, or think about when to attack, since they get their force back instantly. It just becomes a mindless spam fest to see who lands the first unbroken Grip Kick, since pull kick and pull throw kick are totally not options given they can drain all the health back in a second and then the next second have all of their force back as well.

2) It takes all percision out of the game. Why learn to really perfect a move when you can just spam it over and over? Why really master grip kick when you can just try to gk them a million times in a row without losing any force? Why learn to really perfect pull kick when you can spam pull 5 times in a row and not get punished for it? Nonsense. Good job newbie.

Here is a brief explination of why adding jetpacks, grapplehooks, ect is retarded:

It takes all strategy and complexity out of the game. Why learn to strafe jump or wall climb when you can just jetpack or grapple where you want to go? Why learn to navigate maps the way they were intended to be played?


In short, all you have done is ruin all hopes at making a competitive gametype out of JKA. So many newbies refuse to leave the comfort of your mod that trying to get a real community going is impossible. You are clearly a complete newb with no idea of how the game is supposed to be balanced. The game was never intended to be played on 0 regen, and doesn't work well with it. The maps were never intended to be played with jetpacks and grapplehooks, and they don't play well with them. All you are doing is either (in some cases) taking away things to help newbies compete with skilled players, or in other cases, giving newbies things that allow them to compete more with skilled players.

Here is a list of reasons why X-Mod is clearly the superior mod:

1) Better kicking
2) Drastically improved hit detection
3) Random damage removed, Pull throw reverted to JK2 style (less luck, more skill)
4) speed rage fix
5) Out of Line of Sight Gripping ala JK2
6) standard legit regen setting of 200
7) No nonsense "Non-Legit" gameplay added, all standard additions are based on JK2 gameplay.
8) Roll fix

I could go on but i'm bored.

You are a joke man. No skilled players from jk2 think you are anything but a newb.

Master William
07-25-2004, 12:44 PM
as in JK2 do you mean Jedi Outcast? if so, this thread belongs in the JO forum

and in my opinion, most mods attempt to turn JA into JO - go play JO.

mediablitz
07-25-2004, 01:53 PM
and in my opinion, most mods attempt to turn JA into JO - go play JO.

In my opinion you are a newbie. Go play swg

Ace-_Ventura
07-25-2004, 02:15 PM
Originally posted by Master William
as in JK2 do you mean Jedi Outcast? if so, this thread belongs in the JO forum

and in my opinion, most mods attempt to turn JA into JO - go play JO. well, your wrong. by making the game turning into jo but with the new stuff and new players. what do u prefer? to play ctf so/ff on basejka? don't make me laugh pls

razorace
07-25-2004, 03:56 PM
You know, if you actually look at history, you'll see patterns. For example, one year ago, people were doing the exact same sort of bitching about JKO. Way to keep up the tradition guys.

_PerfectAgent_
07-25-2004, 04:44 PM
Originally posted by AnalogSaint
There is a reason why every oldschool elite jk2 player mocks and makes fun of ja+ mod. Not just amidala....EVERY oldschool elite jk2 player. Your mod is simply a dumbed down version of JK2 for newbies.
I thought it was an attempt to turn JA into a little playground.

Here is a brief explination of why adding jetpacks, grapplehooks, ect is retarded:

It takes all strategy and complexity out of the game. Why learn to strafe jump or wall climb when you can just jetpack or grapple where you want to go? Why learn to navigate maps the way they were intended to be played?

Not to mention there are no risks of falling in those bottomless pits with jetpacks and grappling hooks.

I thought the animation for the grappling was like someone sniffing their armpit with a laser shooting out of their elbow... :p

Slider744
07-25-2004, 04:59 PM
you are all so LoL......

no need to make remember that this is a game

a game is supposed to have fun...
ALl those things like jetpack, flamethrower, grapple hook, extended melee attacks, new attacks, new moves ..... are supposed to have fun.....

If you don't want to have fun, perhaps you should stop to play...

Now if you want to make competition and not change the gameplay too much, you can disable all new things in JA+

_PerfectAgent_
07-25-2004, 05:07 PM
It's not so fun chasing some grapple fool around the entire map for one kill. Not to mention that all the "new" stuff unbalances the game and helped ruin it.

Originally posted by Slider744
a game is supposed to have fun...
ALl those things like jetpack, flamethrower, grapple hook, extended melee attacks, new attacks, new moves ..... are supposed to have fun.....

Inanimate things can't have fun! :p

-_PerfectAgent_
"there is no spoone" -The Matricks

Sam Fisher
07-25-2004, 05:30 PM
Oh I get it! You are immedialtely dubbed a newbie if you have a different opinion!

You guys.... I love you so much :rolleyes:

TK-8252
07-25-2004, 05:42 PM
Basically, this thread is just an excuse to bash JA+ and pimp xMod.

*Sigh*

Sam Fisher
07-25-2004, 05:46 PM
I think all the "mods" take away the original gameplay, some good, but mostly bad.

Why can't you leave well enough alone?

Slider744
07-25-2004, 06:20 PM
Originally posted by TK-8252
Basically, this thread is just an excuse to bash JA+ and pimp xMod.

*Sigh*

yes lol
it was exactly what i was thinking

since the beginning Xmod members or Xmod friend (like amidala)go on various forums, or in my mods thread to try to constantly speak about things in JA+ that according to them ruins the game and always propose Xmod as the best mod....

Amidala from Chop Shop
07-25-2004, 07:41 PM
Originally posted by TK-8252
Basically, this thread is just an excuse to bash JA+ and pimp xMod.

*Sigh*

I haven't said one word about any other mod in this thread.

Wow TK, of all people I never thought you would would join same slider groupies that you used to mock.

I guess the lure of the Dark Side is stronger than I thought :(

Anyway slider, you still haven't taken any responsibility for making the ridiculously unbalanced g_forceregentime 0 the de facto default value on a large number of servers (because of newbies being too unknowledgable-intimidated-confused to edit that monstorous sample server.cfg file of yours, and just using it with minimal changes). What harm could there be in changing the value in the sample server.cfg to 100 or 50 or 40 or even 20? Anything would be better than 0. People who wanted 0 could always change it.

Master William
07-25-2004, 07:56 PM
There's different sides of the JA community. Some prefer playing a more competitive way with JK2 kicks and no 'honour rules'.

The other prefers to treat JA like some sort of playground, which is also fun for them.

I play both ways, and I haven't really got any complaints about it

I also have to agree with TK and Amidala, this is kind of gathering up to be a JA+ hating thread, and Slider, take our advice, change some things like force regeneration time to 100 or so (I guess it's between the line of Default and Popular) and if the admin wants to change it, they'll learn on the way to edit a server configuration file.

I don't think your mod made most of JA players into 'honour' players, this all started some time back, I think...

To whoever said JK2 veterans always prefer to play the competitive way: think twice. I have been playing JK2 since it came out and I've been pretty good at it, (atleast when I was playing it, I don't anymore) yet sometimes I prefer to play the competitive style, and other times I just like to sit around and chat and relax.

Luckily I know of a clan server that has both of these gaming styles mixed together. You can't kill someone with their saber off or typing (chatbox = god mode, anyway, it's a JA+ feature) but trust me, they're always up for some full Force flipkicking saber action.

Ace-_Ventura
07-25-2004, 08:44 PM
i can see what ja+mod and is "nice" server.cfg has been doing. in portugal there are 4 servers- 1 with ja+ with forceregen 0(wich they think that is jka default) and 3 basejka. now the funny is that when they come to the basejka they start to do only katas(the portuguese players are more newbies at each day pass) and they they run and complain about force regen of not being default. funny what you did slider.

TK-8252
07-25-2004, 08:48 PM
Ami, I'm not trying to promote JA+, it's just that the constant bashing of JA+ has gotten really, really old. This thread is truely a JA+ bashing and xMod promotion thread hidden by an interesting title.

Back when JA+ was new and really just the return of the #1 abuse mod of Jedi Outcast it was worthy of some bashing, but not anymore. As you have said about xMod, the damage is already done. I'm not "joining Slider's groupies" by sticking up for him. This thread is a lousy excuse for a discussion about JO/JA, which it was originally intended to be. Instead of discussing the pros and cons of JO and JA this has basically turned into a thread to bash one mod (which is irrelivant to the topic since a mod is not the actual game) and promote another. Why not just rename this topic "Why XMod is Better Than JA+"? Then at least the discussion would make sense. :dozey:

And I'm not exactly for xMod anymore (I used to be 100% for xMod) since Hex has proven his arrogance by adding the abusive commands back in to simply "compete" with Slider.

Just to add my critisism towards JA+... I think that yes, it does infact ruin any hopes of gameplay. Having 0 Force regen just makes battles a drain/heal fest as many other people have said. Having jetpacks and grapple hooks at will ruins gameplay too. But since most people prefer jetpacks and grapple hooks, there's nothing to stop them. But, it would help a lot, Slider, if you would set Force regen back to the standard setting.

Iain007
07-26-2004, 05:32 AM
What other Mod do you find Emotes like JA+?None

What other mod allows you to use Grapple and Jetpack like JA+? None

What other mod is so much more fun than JA? None

(and I played JK2 since it first came out and JK3 when it first came out, So i'm not a noob)

All the other mods are boring compared to JA+. JA+ is so much more fun and makes JK3 better than it was.

mediablitz
07-26-2004, 07:16 AM
To the person who commented immediately above me, many people feel that these things are boring and stupid, and would rather play without them, which is why JKA is dying, and the majority of the elite jk2 players won't even touch this game.

I did not start this thread to pump xmod over ja+, that was just the natural result, since I feel ja+ is one of the major things ruining this game. It's impossible for me to have fun on a ja+ server. The amount of bull**** it has added is just impossible to fully explain, whether it be some newb going into chat right when he's about to die to avoid death, or some moron flying around with a jetpack on a gun server, or just some clueless idiot grappling around to collect ammo instead of learning the proper routes. In case you newbies havn't noticed, Guns + Jetpacks is just about the most idiotic balance i've ever seen. it's just a shortcut to not having to learn to play the game the way it's meant to be played. Newbies start to depend on these things, and thus, the actual game and skills it takes to play it die off. Newbies begin to think they are elite when they have no clue how to navigate the maps, and even less clue how to strafe jump or play the actual game.

Ace-_Ventura
07-26-2004, 10:28 AM
actually there's 1 thing funny when playing on a ja+ server. laugh about the newbies who think that make katas means 1337 player

TK-8252
07-26-2004, 12:13 PM
Originally posted by Iain007
What other Mod do you find Emotes like JA+?None

To be honest, JA+'s emotes suck. They don't let you move and people get stuck inside you. XMod does have better emotes.

Originally posted by Iain007
What other mod allows you to use Grapple and Jetpack like JA+? None

OmniMod allows jetpacks... and grapple hooks were in another mod... forgot the name.

Originally posted by Iain007
What other mod is so much more fun than JA? None

That's YOUR opinion.

And BTW, JK3 hasn't come out yet. Jedi Academy is not JK3. ;)

Slider744
07-26-2004, 12:52 PM
Originally posted by TK-8252
To be honest, JA+'s emotes suck. They don't let you move and people get stuck inside you. XMod does have better emotes.



not true, if all people use the plugin or if the server is pure and the plugin is installed on the server, you are note freezed any more if you use static emots

Originally posted by TK-8252


That's YOUR opinion.



that is also your opinion TK-8252

TK-8252
07-26-2004, 01:00 PM
Originally posted by Slider744
not true, if all people use the plugin or if the server is pure and the plugin is installed on the server, you are note freezed any more if you use static emots

Hmm... I've never seen that. But I suppose that's because I never play on pure servers. Why not just fix it up so that emoting doesn't let people get stuck inside of you, and so you can move in certain emotes?

Originally posted by Slider744
that is also your opinion TK-8252

My opinion is that no server mod for Jedi Academy is perfect. All mods have their pros and cons.

Ace-_Ventura
07-26-2004, 01:18 PM
Originally posted by TK-8252
My opinion is that no server mod for Jedi Academy is perfect. All mods have their pros and cons. [/B] but some got more cons than pros :p

LightNinja
07-26-2004, 05:01 PM
Well the only thing i hate of this mod is the grapple and the jp, but the other features are fine for me, and the force regen is not much problem, many servers has only jump as force power so you can jump better ;)

Druid Allanon
07-27-2004, 01:18 AM
Seriously, if you're all about having fun ONLY, then JA+ would be the mod for you, what with the grapple, jetpack, and stuff. :rolleyes: However, if you are into serious competitive playing, then you should choose xMod. I'm sure that some of us would like to have fun, while others want to play competitively. Just because someone wants to have fun doesn't mean he's a newbie...

=X=Master HeX
07-27-2004, 02:56 AM
You know what screws up the community more then any mod... The slow ass map downloads on ALL servers. You know who is fixing that and half the other crud that is making the game not playable... I know myself for one.

You guys know anyone who is adding more crap to the pile we have to work with right now... yeah ok :rolleyes:

razorace
07-27-2004, 03:11 AM
I don't know about that. While I agree that it's a pain in the ass, I really doubt it's the root cause of any community issues.

The Quake games used the same system and I never heard of it causing any real problems.

I'm sure the main reason for people leaving the community is (and will probably always be) due to individuals gettin bored with the game.

Ace-_Ventura
07-27-2004, 07:29 AM
Originally posted by razorace
I don't know about that. While I agree that it's a pain in the ass, I really doubt it's the root cause of any community issues.

The Quake games used the same system and I never heard of it causing any real problems.

I'm sure the main reason for people leaving the community is (and will probably always be) due to individuals gettin bored with the game. nah,not with rtcw and et. btw i only have fun when playing in a competitive game

Mono_Giganto
07-27-2004, 09:01 AM
Originally posted by LightNinja
Well the only thing i hate of this mod is the grapple and the jp, but the other features are fine for me, and the force regen is not much problem, many servers has only jump as force power so you can jump better ;)

Yep same here, only other thing I dislike is that most newbie admins amempower themselves on a no force server, which is funny cause they suddenly think they are elite players, and when you call them a noob, they deny it and amslap you around the map, but all of that can't really be blamed on Slider. I'm sure that wasn't his intended use of amempower, though I dunno what is. But ya, my server's got JA+ 1.8 on it currently, though I may switch to XMod; Personally I think it's the most balanced (and least abusive) version.

mediablitz
07-27-2004, 01:28 PM
Empower was made so that newbie admins can basically cheat to defeat players better then them. That much is obvious. I'm sure they would say something like "It was made 2 deal wit lammerz!!!"

Amidala from Chop Shop
07-27-2004, 04:01 PM
Originally posted by razorace
I don't know about that. While I agree that it's a pain in the ass, I really doubt it's the root cause of any community issues.

The Quake games used the same system and I never heard of it causing any real problems.

I'm sure the main reason for people leaving the community is (and will probably always be) due to individuals gettin bored with the game.

Actually, the biggest thing among the regular CTF players right now is the fact that after 10 months of playing the same 4 or 5 maps over and over and over again, they are getting tired of them.

The problem with public servers is that most of the players apparently have not downloaded any maps (not even Raven's Bonus Maps), or if they have it's RPG\clan maps like Sith Council or vehicle maps like KOTOR Flight School or Naboo Hills.

I have tried several times to get players to download even just one map pack file (JK2 CTF maps, Raven's Bonus maps, other individual maps) and failed every time. The server would drop the majority of the players when the map would start, even after many days of server messages and MOTD messages. Still, there is enough complaining about boredom with the standard maps that I'm going to try one more time (after running a poll to select the map).

If there was someway to quickly download a map that the server is running to connecting players, it would really breathe new life into the game.

People aren't necessarily bored with the game, but they are getting bored with the same maps.

Mono_Giganto
07-27-2004, 04:33 PM
You know, even if it did drop all of those people, eventually every one of them would want to get back on the server to play, and would download the maps. And I dunno, I'm not getting bored of the maps, but that may be cause the servers I play on actually have GOOD CTF players on them, and thus I do not have time to look at all the pretty flowers and other scenery.

Lathain Valtiel
07-28-2004, 10:38 AM
The only part of AnalogSaint's post I disagree with is calling XMod for JA the ProMod of JA.

Honestly, XMod will not drag me back to playing JA constantly. However, if the great ArtifeX would rise from the grave and bring a new ProMod into JKA, you would see me crawling back begging for forgiveness for doubting that JA could be saved.

It's such a shame that Art couldn't pay for his ProMod server... It was pure gaming bliss. No rules, just KILL KILL KILL.

Ah, I'm getting nostalgic... *Sniffs*

Ace-_Ventura
07-28-2004, 12:40 PM
tell me did u ever played any other game with ctf? because that i all games the competitive players do it. oh,but i can understand you the other games are fine because they don't have honor code but on jk2/jka u can't do it because there's honor code

shukrallah
08-06-2004, 09:55 PM
Originally posted by Amidala from Chop Shop
People aren't necessarily bored with the game, but they are getting bored with the same maps.


Aye, thats where I come in :) I love being a mapper, but.. well.. like it was said, people dont download stuff. Another annoying thing is those crap maps, I hate them :(

In my opinion, a lot of the JA maps are too big. Very nice, but too big, which is not good for a steady fast paced FFA. CTF can be ok, with like 10 players, but the FFA maps are too big, and some of them dont have the proper flow for FFA. Im not saying they are bad maps, but.. the flow is wrong, in my opinion. For example, why would I want to run into a dead end room? That room is just eating FPS (if made incorrectly, or has windows.. or something of that nature) and lagging the server (just a bit)

Kurgan
08-11-2004, 06:59 AM
Originally posted by Rumor
there are mods that surpass siege. Galactic Battlegrounds, anyone?

Hell, UT2004 Assault is better.

Galactic Battlegrounds... the game? 'Cause that's not a mod, though many have labelled it merely Age of Kings with Star Wars graphics and some air units bolted on.
; )

So you essentially have a non-3-D RTS game, vs. an FPS? Surely you jest!

UT's assault has always rocked. But where are you going to get the Star Wars universe's official version of it with force and sabers thrown into the mix?

Even UT2k4 Troopers doesn't (yet) have that.

As to not being able to strafe jump, I guess you'd have to show me what you mean... perhaps not all classes can strafe jump, but some of them surely can.


By no means is Siege a perfect game mode, but it's kick ass fun (when done right) and (for me) surpasses anything in JK2. And Siege Destroyer2 is on the same level as the rest of Siege, so to my mind it should be considered as part of the "package" that Raven (& co.) included with the game.

Kurgan
08-11-2004, 07:02 AM
Originally posted by Ace-_Ventura
true. i play on xmod and basejka and with forceregen 200 and when a guy from ja+ mod joins the server he always talk about the force being messed up. saying that it isn't the default.

I had the same problem.


"WHY IS THE FORCE SO SLOW???"


Or they start to rant about how JA is "for n00bs" because the "force is too easy." ; )

All I can say is... n00bs (and slider, admit it, they played right into your hands).

Make the "default value" either 150 or 200 in the server.cfg you distribute with the mod and let people figure it out on their own.

Rumor
08-11-2004, 12:51 PM
Originally posted by Kurgan
Galactic Battlegrounds... the game? 'Cause that's not a mod, though many have labelled it merely Age of Kings with Star Wars graphics and some air units bolted on.
; )

So you essentially have a non-3-D RTS game, vs. an FPS? Surely you jest!

UT's assault has always rocked. But where are you going to get the Star Wars universe's official version of it with force and sabers thrown into the mix?

Even UT2k4 Troopers doesn't (yet) have that.

As to not being able to strafe jump, I guess you'd have to show me what you mean... perhaps not all classes can strafe jump, but some of them surely can.


By no means is Siege a perfect game mode, but it's kick ass fun (when done right) and (for me) surpasses anything in JK2. And Siege Destroyer2 is on the same level as the rest of Siege, so to my mind it should be considered as part of the "package" that Raven (& co.) included with the game.

err i meant galactic conquest or whatever that bf1942 mod is called.

And "Official" doesn't mean its better ;) I love having forces, etc. but they don't make one game better than another.

Rumor
08-11-2004, 12:54 PM
Originally posted by razorace
I don't know about that. While I agree that it's a pain in the ass, I really doubt it's the root cause of any community issues.

The Quake games used the same system and I never heard of it causing any real problems.

I'm sure the main reason for people leaving the community is (and will probably always be) due to individuals gettin bored with the game.

Actually, that is precisely why games start dying. People don't want to spend the time downloading off a server, and they get bored of the base maps and go find other games.

Kurgan
08-14-2004, 06:40 PM
I don't understand why people continue to whine that JA sucks and JK2 rules, basing this opinion only on the "fact" that JA saber dueling is problematic.

Most of the problems associated with saber combat can be "fixed" in 1.01 using cvars. If you really want things back the way they were in JK2, yes, Xmod2 will do most of that for you.

But JA (like JK2) is so much deeper than saber dueling.

Honestly, JK2 has nothing like Siege, and to me, that makes JA superior.

Oh, sure, there's the "SAGA" mod, but that's what, two maps? No classes, no vehicles, simplistic objectives, laggy levels, basically an unfinished concept slapped together (no offense to the guys who tried to get it working, but it can't match a commercially finished product).

The game itself simply has a different dynamic. Some hardcore JK2 players don't like the new dynamic, fine. They don't have to play JA do they? I'm speaking soley of multiplayer here, btw. Obviously both games have their strong points in SP, but again, except for a neater storyline, JK2's SP just isn't as nice as JA's. There are more "stupid" puzzles, and those early gun maps are quite frustrating. While JA retains some of these flaws, it makes better use of the engine to make the locations look cool and to give you more "fun" in your missions.

In JA you can fly starfighters and dogfight over a Star Destroyer or through an asteroid field with other people. In JK2, there's nothing like that.

JA is simply more advanced, and offers more options. It's got better technology. Though whether it is more "fun" depends on personal taste.

And yes, JA+ Mod has serious flaws, which I've gone over many times, so I needn't go over them again...


As far as "what causes a game to die" yes, it is due to boredom on the part of players. But certain games stay alive because they continue to get new players. This is true of Star Wars games especially (the good ones) because as long as people like Star Wars, they will be willing to try it out, as long as they can get a copy.

But as for mods, I would hazard that actually a small percentage of people who buy a game actually download and use custom made mods. Other than Online-Only games of course. Not everyone is as savvy as us, believe it or not! Heck, lots of people don't even play multiplayer ('cause their connection is bad, or they just don't have the patience). So they play the game through once and then it goes on the shelf.

Or, like you said, they play the base maps until they get tired of 'em and then they quit.


Though, some of us remember how a good portion of the JK1 community played only one map for aproximately 3 years.... ; )

JK1's biggest problem was with the cheaters. Lots of people left because of them. But all in all, we still got enough people to keep things going with Star Wars fans who gave it a try and the hardcore players who remained either due to Canyon Oasis addiction or who liked mods and mod making. What really "killed" JK1/MotS was the release of JK2. Though there are still people making mods and playing the game, it's just a tiny fraction of what it was in the heyday (any game's first 4-6 months are usually their heyday).

shukrallah
08-14-2004, 06:58 PM
The ATST was a vehicle in JK2.. but that wasnt in MP.

Kurgan
08-16-2004, 12:24 PM
Precisely. JA has AT-ST's in SP as well.

Personally I think the MP version is much more fun to use anyway.



As to Galactic Conquest, again, it's a totally different game. Apples to oranges.

And while "official" doesn't guarentee quality (Jedi Power Battles.. cough cough), it does afford a better chance of it being good. After all, you have proffessional developers being paid actual money for their efforts, not just some guys making an amateur mod in their spare time. These guys have an actual budget and actual deadlines to meet. So it wouldn't surprise me at all if Battlefront ends up being superior to Galactic Conquest, barring some major major screw up at LucasArts & co.

Likewise I would expect Republic Commando to be a more polished product than UT2k4 Troopers: Dawn of Destiny for the same reasons.

I'm not saying Siege is a substitute for a game like Battlefront, anymore than Asteroids Mod is a substitute for Rebel Strike.

Rather, it's nice to have that variety of gameplay and options all in one nice package for a game that is already pretty good.

And these are options and gameplay features that are just not offered in the previous game. That's my whole point. If you just like Saber fighting, then that's just one of the many features, and you can already have that in JK2.

If JK2's saber fighting was already perfect, then of course you're going to be upset that it was messed with in the new game, and that's fine. You have the option to not play the new game. Raven could have redone the saber system from scratch I suppose to make it a revolutionary step up, but it just looks like they weren't given the time to do so.

shukrallah
08-16-2004, 01:51 PM
Aye, sadly it seems that JA wasnt really finished, and Im sure that Raven may have done a completly new, and better saber code if they had the time. I mean, I like the graphics, there ARE better than JK2 (turn all the graphics to low in boths games, and JA has a largly noticable advantage than JK2.

I wish JA had been delayed a month or so longer, just to fix things like that evil server bug, which I personally think did the most damage to the game. Think about it, if I just get JA (and didnt know about this place) then I load up MP and see no servers, I would think hey, I guess this game just didnt make it, and put it on the shelf. Im sure several people are still buying the game, but they load MP and see 3 servers and just dont bother...


Some games come with preinstalled patches, they should include the patch on the JA CD so people can automatically have there game fixed right out of the box.

People need to remember that JA is a different game (it was marketed as a NEW game) so.. its supposed to be different. It has to be, or its the same game. Its good that the saber combat has changed a lot... that makes it different.