View Full Version : How to change loading screens for custom modules

07-24-2004, 10:47 AM
Are you sick and tired of having the same loading screen for your custom modules? Well, fear no more, for, I, StormTrooper789, have a solution.
You will need Kotor Tool (http://kotortool.home.comcast.net/index.html) to edit the *.2da file that contains the file needed for this procedure.

1.Open up KOTOR Tool and click on the BIFS tab and click 2da.bif.
2.Scroll down the list until you find loadscreens.2da.
3.Double click that and wait for Kotor Tool's 2DA editor to pop up.
3.Add a new entry to the 2da file.
4.In the new entry put your module name in the (Row Label) entry, choose a load screen texture name to type in the bmpresref entry, and be sure
to type mus_loadscreen in the musicresref entry.
4a. To find a list of loadscreens and their preview, look at textures in swpc_tex_gui.erf that start with load_
5.Save the file in your Override folder and warp to your custom module.
6. That's it, you changed your module's loading screen!

This has been tested by StormTrooper789

Darth Dex
07-24-2004, 12:45 PM
Thank you!

07-24-2004, 04:12 PM
Your welcome, and I discovered how to do this one or two days ago.