View Full Version : Script Debugging

07-28-2004, 10:24 PM
I believe I have found a much better way to debug scripts in KOTOR. I was using the command AdjustAlignment() to signal certain events in my scripts, but I have found a function that will write out to the Feedback Screen.

The command "SendMessageToPC()" will write out your message or variable to the Feedback log.

An example would be:
SendMessageToPC(GetFirstPC(), "This is a test");

This script will print out "This is a test" in the Feedback screen. You can also print out variables, as long as you convert them to a string. While it is not as good as SpeakString(which is broke for KOTOR), it works a whole lot better then other methods I have read about. I hope this helps some of you scriptors out.

07-29-2004, 12:29 PM
A better and more accurate syntax is used below:
object oPC=GetFirstPC();
SendMessageToPC(oPC, "This is a test");
Beancounter, this is just improving your great contribution. The feedback log is in-game,people who don't know that.

P.S. In scripting and programming you should always declare things that will be used more than once.