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View Full Version : Mod to get rid of Motion Blur?


Mullzy
07-30-2004, 04:00 PM
I love all the Frame Buffer effects in the game with the exception of the motion blur that kicks in when you use one of the Force Speed line of powers. (All the other effects have an impact to lighting and look great!)

Is there any mod available that prevents this blurred effect? I've looked everywhere and can't find anything besides simply turning off all Frame Buffer effects.

Thanks!

StormTrooper789
07-30-2004, 05:05 PM
Probably there are no mods for that because that effect is grouped with all the other ones in the game's code.

beancounter
07-30-2004, 05:54 PM
I agree with you, I can not stand the blur effect.

You could try and edit the k_inc_force.nss script and remove the effect: EffectMovementSpeedIncrease(99) from all of the speed lines. This will still give you the defense bonus and the increased number of attacks, you just will not move fast anymore.

Or if you are brave I saw this function prototype in the nwscript.nss file:

// 563: Turns on or off the speed blur effect in rendered scenes.
// bEnabled: Set TRUE to turn it on, FALSE to turn it off.
// fRatio: Sets the frame accumulation ratio.
void SWMG_SetSpeedBlurEffect( int bEnabled, float fRatio=0.75f );

You could try inserting it in the Speed force script and see if it works. However, I have never seen this function used so I am not sure it even works.

Mullzy
07-30-2004, 06:17 PM
Thanks beancounter... I know Bioware did add some code to remove the blur effect that was occuring if you entered one of the mini games (turret?) while under the effects of Force Speed. Perhaps that function does the trick.

Are .nss files simply text? I haven't played with modding KoTOR before. I guess I'll find out when I get home.

Mav
07-30-2004, 06:25 PM
I know Sep made a "Feel the Force" mod that takes away some of the visual effects from the force powers, but I don't know if it takes away the blur from Master Speed or not.

beancounter
07-30-2004, 09:28 PM
OK, to block the blur effect and still get all of the benefits you need to comment out the following line in the k_inc_force.nss:

eLink1 = EffectLinkEffects(eLink1, EffectVisualEffect(VFX_DUR_SPEED));


Too learn how to update scripts you should see the 'Start Here' sticky thread.

Mullzy
07-31-2004, 08:56 PM
Thanks again beancounter... now to "Start Here..." :D

Mullzy
07-31-2004, 10:14 PM
Well I've got k_inc_force.nss out and made the edits I want to try. Now I'm having trouble getting it to compile.

The compiler says, "File is an include file, ignore"

Now I've to to figure out what to include it in... or do I have to make my own script and include it in that?

beancounter
07-31-2004, 11:13 PM
You need to extract the following script:

k_sp1_generic.nss to your override folder and then run the compile program. That should do it.

Mullzy
07-31-2004, 11:25 PM
Thanks beancounter. I had actually just figured it out (by luck stumbled across a reference to k_sp1_generic.nss looking at spells.2da) and came to post the solution.

So far so go... works like a charm. Man I hated that blur!

For any that read this thread, the steps are:

1) extract k_inc_force.nss and comment out lines that read: (there will be 3)
eLink1 = EffectLinkEffects(eLink1, EffectVisualEffect(VFX_DUR_SPEED));

2) extract k_sp1_generic.nss

3) compile k_sp1_generic.nss and move the k_sp1_generic.ncs into \override

Mono_Giganto
08-01-2004, 11:51 AM
Originally posted by maverick187
I know Sep made a "Feel the Force" mod that takes away some of the visual effects from the force powers, but I don't know if it takes away the blur from Master Speed or not.

Well I use it, and I don't notice any blurs, maybe he did. *shrugs shoulders*

Colma Adawin
08-02-2004, 10:24 AM
Originally posted by maverick187
I know Sep made a "Feel the Force" mod that takes away some of the visual effects from the force powers, but I don't know if it takes away the blur from Master Speed or not.

i've got Seps Feel the Force mod, on mine, it gets rid of the other crappy effects, but i've always had the Force Speed Blur

MattCole

William Esquire
02-28-2010, 05:03 AM
Bumping a 6 year-old thread.

I can't get that mod described by Mullzy to work. I'm using Kotor Tool and nwnnsscomp. I extract both files to some random directory, comment out the lines (forward slash = "/" right?), and then move them into I move them into the swkotor\override directory.

Then I run the _CompileAll batchfile and it says it compiles the k_sp1_generic.nss and it creates the k_sp1_generic.ncs. Does it automatically include the k_inc_force.nss file because it's in the same directory and it's an include file? Then the ncs file is already in the override directory so I don't have to move it... or am I doing something wrong?

Is there an easier way?

Thanks.

ZimmMaster
02-28-2010, 09:25 PM
Shem's Realistic Visual Effects mod removes the effect.

William Esquire
03-01-2010, 05:15 AM
Thank you, that's exactly what I wanted.

ZimmMaster
03-01-2010, 05:17 PM
Thank you, that's exactly what I wanted.

I'm glad I could help.