View Full Version : Making gamx complatable with .are files

Darth Dex
08-01-2004, 10:22 AM
I'm not a programmer could someone please help me though doing this (it's just a experiment). TK102, please help or a thing like MDLOPs that makes .are to .gmax, or .3ds format. PLease some one help it could open a new world of modding!

08-01-2004, 10:32 AM
*.are files have no model information contained in them they only have information about the module. They are base on GFF format so you cant edit them in gmax, sorry. :(

Darth Dex
08-01-2004, 12:06 PM
I though that was git files.

08-02-2004, 09:58 AM
.git files too and a lot more: check this site for info on the gff format (including the .are files) : http://nwn.bioware.com/developers/

Darth Dex
08-02-2004, 04:35 PM
Then where do the maps for KotOR come form?

08-03-2004, 06:58 PM
Isn't it .MOD's? LoL modules aren't my thing, but I'm learning!

Darth Dex
08-03-2004, 09:19 PM
No .MODs have all the gff, stuff and more (utc files used for chacter is in that module and dlg's, etc.)