View Full Version : Making gamx complatable with .are files
08-01-2004, 11:22 AM
I'm not a programmer could someone please help me though doing this (it's just a experiment). TK102, please help or a thing like MDLOPs that makes .are to .gmax, or .3ds format. PLease some one help it could open a new world of modding!
08-01-2004, 11:32 AM
*.are files have no model information contained in them they only have information about the module. They are base on GFF format so you cant edit them in gmax, sorry. :(
08-01-2004, 01:06 PM
I though that was git files.
08-02-2004, 10:58 AM
.git files too and a lot more: check this site for info on the gff format (including the .are files) : http://nwn.bioware.com/developers/
08-02-2004, 05:35 PM
Then where do the maps for KotOR come form?
08-03-2004, 07:58 PM
Isn't it .MOD's? LoL modules aren't my thing, but I'm learning!
08-03-2004, 10:19 PM
No .MODs have all the gff, stuff and more (utc files used for chacter is in that module and dlg's, etc.)
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