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View Full Version : Lightsaber upgrades in KotORII:TSL


Achilles
08-10-2004, 08:07 PM
My apologies if this is old news, but since this is the first I've heard of it, I imagine that no one else has either.

From the Devs:


QUOTE
4.) To a previous question you answered there were 3 additional lightsaber upgrade slots, could you explain what you will be able to put in these and what effects they will have?

The new slots are: lens, emitter, energy cell.


This means that you will be able to upgrade the saber blade via the focusing crystals and the saber hilt via these new slots. No news on what they do yet, but that won't stop us from speculating, I'm sure.

kome566
08-10-2004, 08:13 PM
OMG! Awesome! I havent heard this :p but now im even more physched about TSL now! But can this be like JKA?!?!?!?:confused: . . .lmao.... but i like the new elite idea.maybe they'll allow you to make your own jedi robes? :D

Achilles
08-10-2004, 08:18 PM
Originally posted by kome566
OMG! Awesome! I havent heard this :p but now im even more physched about TSL now! But can this be like JKA?!?!?!?:confused: . . .lmao.... but i like the new elite idea.maybe they'll allow you to make your own jedi robes? :D

I haven't seen anything from the Devs regarding the robes, other than some discussion on hoods (some will have them and some will not). Nothing regarding robe upgrades...yet.

RedHawke
08-11-2004, 01:41 AM
So that means there will be 6 total slots for a saber huh?

Color crystal, the other 2 focusing crystals, plus the new Lens, Emitter, and Energy Cell...

Pretty cool! :D Thanks for the heads up Achillies! :D

And I thought my modded items are powerful now Muahahahahaha!!!

Achilles
08-11-2004, 02:14 AM
Originally posted by RedHawke
So that means there will be 6 total slots for a saber huh?

Color crystal, the other 2 focusing crystals, plus the new Lens, Emitter, and Energy Cell...

Pretty cool! :D Thanks for the heads up Achillies! :D

And I thought my modded items are powerful now Muahahahahaha!!!

I imagine that lightsabers will be more diverse rather than more powerful. Meaning the most maxed out saber in KotOR might be the same as the most maxed out saber in TSL. The difference would be 2 or 3 upgrades for one weapon and 5 or 6 for the other.

Wait til you see what they've done with stims and medpacs....

RedHawke
08-11-2004, 02:44 AM
^^^^
I highly doubt there will be any real comparison between KOTOR and KOTOR:TSL sabers, as Obsidian said they were completely overhauling the item Upgrading systems, this usually means for the better... please note I said 'Usually'.

But it opens up a whole new can of whoopass for us modders! :D

Achilles
08-11-2004, 04:56 AM
Originally posted by RedHawke
^^^^
I highly doubt there will be any real comparison between KOTOR and KOTOR:TSL sabers, as Obsidian said they were completely overhauling the item Upgrading systems, this usually means for the better... please note I said 'Usually'.

But it opens up a whole new can of whoopass for us modders! :D

I think they were referring to how the weapons are broken down, how skills affect your ability to upgrade weapons, etc. I could be wrong though.

I will be supremely disappointed if they put a bunch of insta-kill weapons in the game.

RedHawke
08-11-2004, 05:13 AM
Originally posted by Achillies
I think they were referring to how the weapons are broken down, how skills affect your ability to upgrade weapons, etc. I could be wrong though.

I agree with you there, but your repair skill won't affect what the upgrade / broken down parts do, just your ability to actually install or assemble them in the first place, it actually sounds like a clever way to put a level cap on some things. Of course that's just my 2 cents! :D

Originally posted by Achillies
I will be supremely disappointed if they put a bunch of insta-kill weapons in the game.

So would I, those should be cheat only items, in the best of cases! :D

Achilles
08-11-2004, 05:18 AM
Originally posted by RedHawke
I agree with you there, but your repair skill won't affect what the upgrade / broken down parts do, just your ability to actually install or assemble them in the first place, it actually sounds like a clever way to put a level cap on some things. Of course that's just my 2 cents! :D


Agreed. I am grateful that they are attempting to make the skills more of a foundation in the game.

I noticed that in KotOR, Consulars got all of the force points and all of the force powers. Guardians got all of the vitality points and all of the feats. Sentinels got all of the skills and a nice mix of VP and FP. Sucks for poor Sentinel class that skill points were weak, for the most part. I was very happy to read that this won't be the case in II

RedHawke
08-11-2004, 05:33 AM
Originally posted by Achillies
Agreed. I am grateful that they are attempting to make the skills more of a foundation in the game.

Being an avid RPG player, you wouldn't believe the reaction I had the first time I got to Taris from the Endar Spire and went to upgrade the Prototype Vibroblade with the Energy Projector you get as well, and it just went into place and worked, No repair skill checks or anything... I was completely taken aback!!!

Apparently, somebody at Obsidian felt that way too as skills are going to become a more significant part of the game, and that is nothing but good news.

I also hope that in KOTOR:TSL you can also mess up (Read: Fail a Repair Roll Miserably) when assembling broken down components for new items, and have to find new ones and start making the item over, that would add a whole new and more realistic expirience with the workbench... In my opinion anyway! :D

And that's good to hear about the Jedi classes! :D

Achilles
08-11-2004, 06:18 AM
Originally posted by RedHawke
I also hope that in KOTOR:TSL you can also mess up (Read: Fail a Repair Roll Miserably) when assembling broken down components for new items, and have to find new ones and start making the item over, that would add a whole new and more realistic expirience with the workbench... In my opinion anyway! :D

That does sound kinda cool.

BTW, just checked out the HK thing...way cool. Going to have to change my NPC mod now to replace someone else.

Prime
08-11-2004, 10:26 AM
More options = better in this case...

nacho35
08-11-2004, 10:37 AM
Originally posted by Achillies
I imagine that lightsabers will be more diverse rather than more powerful. Meaning the most maxed out saber in KotOR might be the same as the most maxed out saber in TSL. The difference would be 2 or 3 upgrades for one weapon and 5 or 6 for the other.

Wait til you see what they've done with stims and medpacs....

Achillies, where did you hear all this? I thought I had read every release on KOTOR II, but I never saw the 6 slotted lightsaber.

Can you post the link if there is one?

Achilles
08-11-2004, 01:01 PM
Originally posted by nacho35
Achillies, where did you hear all this? I thought I had read every release on KOTOR II, but I never saw the 6 slotted lightsaber.

Can you post the link if there is one?

www.obsidianent.com
Click on Forums
Find the General Discussion forum for TSL
Check out the Weekend Programmer stickies :)

Venom750
08-11-2004, 03:40 PM
I also heard that you won't be able to wear hoods is this true????:koon: :emperor: :ben:

n.kT3M4
08-11-2004, 04:11 PM
An upgrade that i would like to see for lightsabers is being able to have a slanted one like Darth Tryanns did lol im not calling him by count doku becuse that makes him sound like he has his own cereral like count chocalia or whatever LOL.

:p :p

kome566
08-11-2004, 07:57 PM
NOOOOO!!! I gotta wear a crappy robe with a hood instead of a good +atribute robe?!?!!?!?!? :mad: They should like stick in a different fighting mode like you hold a lightsaber regular and have the off-hand one upside down....I practice 2 weapon fighting like that! :D :D

Achilles
08-11-2004, 08:23 PM
Originally posted by Venom750
I also heard that you won't be able to wear hoods is this true????:koon: :emperor: :ben:

According to the devs, some robes will have hoods and others won't.

RedHawke
08-12-2004, 12:40 AM
Originally posted by Achillies
According to the devs, some robes will have hoods and others won't.

And that is also the easiest solution to their limited xbox memory probem! :D

jedi_5002
08-12-2004, 07:19 AM
Originally posted by RedHawke
And that is also the easiest solution to their limited xbox memory probem! :D

DAMN X-BOX TO HELL (and Micro$oft while I'm at it).
At least some robes will have hoods, and they will all(?) have flowing capes.


As for the thre extra upgrades in the saber:

Lens: Maybe change the length of the saber? (long like Malak's, to short like a pocket knife (precision cuts into boxes?))

Emitter: Change the look of the saber (fatter inner glow, or slimmer (so there is more color of the outer glow))

Energy Cell: More powerful attacks? (More Energy = more damage, or more energy = more limb chopping (cheat only option, if at all))

Just some ideas. Comments?

:fett:

Achilles
08-12-2004, 03:40 PM
Originally posted by jedi_5002
DAMN X-BOX TO HELL (and Micro$oft while I'm at it).
At least some robes will have hoods, and they will all(?) have flowing capes.


As for the thre extra upgrades in the saber:

Lens: Maybe change the length of the saber? (long like Malak's, to short like a pocket knife (precision cuts into boxes?))

Emitter: Change the look of the saber (fatter inner glow, or slimmer (so there is more color of the outer glow))

Energy Cell: More powerful attacks? (More Energy = more damage, or more energy = more limb chopping (cheat only option, if at all))

Just some ideas. Comments?

:fett:

I imagine that each upgrade with have a different effect, depending on the weapon, just the upgrades in KotOR. For instance the Improved Energy Cell did not have the same attribute enhancement on every melee weapon. On some it added keen, on others damage bonuses, etc.

Unless the completely scrapped that and make the upgrades consistent *shrug*

RedHawke
08-13-2004, 01:56 AM
Originally posted by jedi_5002
DAMN X-BOX TO HELL (and Micro$oft while I'm at it).
At least some robes will have hoods, and they will all(?) have flowing capes.

It doesn't look like a flowing cape, but a flowing robe like the Jedi wear and Darth Maul wore, and from what I've seen. :D


Originally posted by jedi_5002
As for the thre extra upgrades in the saber:

Lens: Maybe change the length of the saber? (long like Malak's, to short like a pocket knife (precision cuts into boxes?))

Emitter: Change the look of the saber (fatter inner glow, or slimmer (so there is more color of the outer glow))

Energy Cell: More powerful attacks? (More Energy = more damage, or more energy = more limb chopping (cheat only option, if at all))

Just some ideas. Comments?

:fett:

While I must say those ideas rock! :D I don't see how they could be done with the KOTOR game engine, that would require a new model and textures for each upgrade and that would be more than difficult to do, even for Obsidian.

I agree with Achillies in that they will probably function just like how the Vibroblade Upgrades function, and the original crystal slots will enhance the saber further, making the sabers in KOTOR:TSL markedly better than in KOTOR, not overkill mind you but just better overall, with the right set of upgrades of course.

Or just a thought;

Another possibility for the existance of these 3 new upgrade parts, is not for upgrading at all, it could be to create the custom saber hilts that KOTOR:TSL is supposed to have, your saber model in the game would be comprised of the 3 basic saber model components, Lens (Saber Bottom), Emitter (Saber Top), and Energy Cell (Saber Body), that could be what Obsidian did to implement custom lightsaber hilts into the game.

With something like 12 different Emitters, 12 different Lenses, and 8 or so different Energy Cells the possible combinations for customised Lightsabers are pretty wide open.

Just my 2 cents! :D

Achilles
08-13-2004, 04:22 AM
Originally posted by RedHawke
Another possibility for the existance of these 3 new upgrade parts, is not for upgrading at all, it could be to create the custom saber hilts that KOTOR:TSL is supposed to have, your saber model in the game would be comprised of the 3 basic saber model components, Lens (Saber Bottom), Emitter (Saber Top), and Energy Cell (Saber Body), that could be what Obsidian did to implement custom lightsaber hilts into the game.

With something like 12 different Emitters, 12 different Lenses, and 8 or so different Energy Cells the possible combinations for customised Lightsabers are pretty wide open.

Just my 2 cents! :D

Obsidian mentioned that it would be harder to get your lightsaber in TSL. Maybe rather than being upgrades, these are the components that you must find in order to build your lightsaber. That would be frickin' awesome.

RedHawke
08-13-2004, 05:05 AM
Originally posted by Achillies
Obsidian mentioned that it would be harder to get your lightsaber in TSL. Maybe rather than being upgrades, these are the components that you must find in order to build your lightsaber. That would be frickin' awesome.

That is exactly what I was thinking... and Yes it would rock!!! :rock:

Also it would allow for a pretty good amount of customization on our parts by mixing the saber parts. That would also be real cool, everyone wouldn't be running around with the exact same saber handle. :D

This would make the lightsabers actually 3 smaller linked models but not impossible to do with the current game engine.

We just might be on to something here! :D

Achilles
08-13-2004, 05:14 AM
Originally posted by RedHawke
That is exactly what I was thinking... and Yes it would rock!!! :rock:

Also it would allow for a pretty good amount of customization on our parts by mixing the saber parts. That would also be real cool, everyone wouldn't be running around with the exact same saber handle. :D

This would make the lightsabers actually 3 smaller linked models but not impossible to do with the current game engine.

We just might be on to something here! :D

It seems to fit with everything else that we've heard regarding repair related stuff. It seems too good to not be true.

RedHawke
08-13-2004, 05:20 AM
Originally posted by Achillies
It seems to fit with everything else that we've heard regarding repair related stuff. It seems too good to not be true.

If so then the games Blasters, Vibroblades, etc. could also be customised the same way, using the broken down components system.

A very cool prospect indeed! :D

Achilles
08-13-2004, 05:37 AM
Originally posted by RedHawke
If so then the games Blasters, Vibroblades, etc. could also be customised the same way, using the broken down components system.

A very cool prospect indeed! :D

That's what they've been saying all along. I just never put 2 and 2 together re: the three lightsaber components. For some reason I just assumed you'd pick them up about every 10th corpse, just like KotOR.

RedHawke
08-13-2004, 05:55 AM
Originally posted by Achillies
That's what they've been saying all along. I just never put 2 and 2 together re: the three lightsaber components. For some reason I just assumed you'd pick them up about every 10th corpse, just like KotOR.

That would explain the difficulty required to assemble you first saber in game like Obsidian also stated, it was going to be a mini-quest or something like that, you'll have to search for the 3 necissary components... a very, very good game idea. I'm all ready loving it and I haven't even played the game yet! :D

I also hope there is a little more intellect behind item placement in the game, like being able to randomly find a lightsabre component on a Jedi or Sith corpse, and blaster or vibroblade components on Soldier corpses, etc.

Achilles
08-13-2004, 06:07 AM
Originally posted by RedHawke
That would explain the difficulty required to assemble you first saber in game like Obsidian also stated, it was going to be a mini-quest or something like that, you'll have to search for the 3 necissary components... a very, very good game idea. I'm all ready loving it and I haven't even played the game yet! :D

I also hope there is a little more intellect behind item placement in the game, like being able to randomly find a lightsabre component on a Jedi or Sith corpse, and blaster or vibroblade components on Soldier corpses, etc.

Yeah, I loved finding blaster upgrades on insane Selkath, Jedi Master robes on the same chewed human corpse as a blaster rifle, and 7 credits on a dead jedi on the star forge.

RedHawke
08-13-2004, 06:19 AM
Originally posted by Achillies
Yeah, I loved finding blaster upgrades on insane Selkath, Jedi Master robes on the same chewed human corpse as a blaster rifle, and 7 credits on a dead jedi on the star forge.

Yup... that was kind of wierd... and the first times through the game some of the randomized items I got from the various corpses/remains made no sense and really made me think... what was Bioware thinking! :eyeraise:

kome566
08-14-2004, 07:00 PM
You should be able to take your enemies clothes too like in Hitman 2 :D Screams at a naked Red with his boxers on :eek: :eek: :eek: :eek: :eek:

RedHawke
08-14-2004, 11:45 PM
^^^^
LOL!!! I had totally forgotten about that one kome566! :D

*Shudders in rememberence*

kome566
08-15-2004, 01:07 AM
Maybe wear the same thing under ur clothes like trask does . . .:crybaby:

RedHawke
08-15-2004, 01:12 AM
Originally posted by kome566
Maybe wear the same thing under ur clothes like trask does . . .:crybaby:

:eyeraise: You know that isn't too hard to change in appearance.2da. :D

kome566
08-15-2004, 01:15 AM
Im such a crybaby for trask . .the way he gave his life for me.... made me cry for 10 minutes :crybaby: :crybaby: :ball: :ball:

Why trask?! Why?!!?!? :headbump

RedHawke
08-15-2004, 02:12 AM
Originally posted by kome566
Im such a crybaby for trask . .the way he gave his life for me.... made me cry for 10 minutes :crybaby: :crybaby: :ball: :ball:

Why trask?! Why?!!?!? :headbump

He had to go off to his doom so we could live, and get to Carth, and then eject to Taris, meet Mission, Zaalbar, and Canderous, go to Dantooine, become a Jedi...

And we all know the rest! :D

I fully expected Jolee to do something similar on the Leviathan the first time through as well, when he didn't I was like... :eyeraise:

Oh well! :D