Dagobahn Eagle
10-02-2001, 07:55 PM
Thought I would introduce you to these two scenarios, one which is a classic from AoK, and one that I made myself. These are both custom scenarios.
JAILBREAK!
Player 1, the host, starts of with a prison, with the other players' villagers in cells inside the prison. Each player has a small pile of stone (ore in GB), and must mine 100 stone/ore and tribute it to the host to be released (each player has a market on a hidden-away spot on the map). Once the villagers are free, they must exit the prison (and, in the game I played, go by means of transport over the prison moat) to the mainland and build a town center and start a civilisation.
The map is made up like this:
Middle: Prison, sorrounded by a large watermass.
Western (left) corner, cliffed island, sorrounded by the same watermass: A group of torches and a single unit belonging to player 1. This area is used to ban players with, as the torches are equipped with events that destroys all a player's units and structures when the host's unit touches it.
Northern (top) corner, also sorrounded by water: Another untouchable, cliffed island with the players' markets (or spaceports in GB). Needed by the players to be able to send the ore to the host.
About 50% of the map: The mainland where the players dwell after being set free.
My rating: 4 out of 5.
The Desert
This is the one I'm considering making.
Players starts out with a base at an edge of the large desert. In the middle of the map is a vast desert exposed to the deadly ultraviolet rays of the orbiting sun and cursed with intense heat. Any unit entering the desert will slowly lose HP from fatigue and dehydration, and only a few oasis provide a welcome shelter and resting point for the travellers... welcome to the Desert.
As mentioned, the players starts with bases, and must build a city safe from the sun while exploring the wastelands trying to find the oasises and shady mountain ranges in it, as well as their opponents. The players cannot encounter each others without crossing the desert. Expect fast-moving fighters to be popular in this level, as they can move fast and therefore cross the desert without taking as much damage as usual. You can also set up bases with healing units in the oasises, and have travellers knocking on the gates, begging to enter..
What I'm considering adding/making:
Research sun resistance: When civs reach a specific tech level (4, most likely), they no longer take damage from the sun.
Status: I'm currently making a test scenario in AoK 2, but the problem is I can't find an event that damages the units instead of killing them! I seem to remember it is, tough, I'm 99% sure. Maybe it's in the Conquerors expansion pack, which I hasn't installed on this computer yet..
JAILBREAK!
Player 1, the host, starts of with a prison, with the other players' villagers in cells inside the prison. Each player has a small pile of stone (ore in GB), and must mine 100 stone/ore and tribute it to the host to be released (each player has a market on a hidden-away spot on the map). Once the villagers are free, they must exit the prison (and, in the game I played, go by means of transport over the prison moat) to the mainland and build a town center and start a civilisation.
The map is made up like this:
Middle: Prison, sorrounded by a large watermass.
Western (left) corner, cliffed island, sorrounded by the same watermass: A group of torches and a single unit belonging to player 1. This area is used to ban players with, as the torches are equipped with events that destroys all a player's units and structures when the host's unit touches it.
Northern (top) corner, also sorrounded by water: Another untouchable, cliffed island with the players' markets (or spaceports in GB). Needed by the players to be able to send the ore to the host.
About 50% of the map: The mainland where the players dwell after being set free.
My rating: 4 out of 5.
The Desert
This is the one I'm considering making.
Players starts out with a base at an edge of the large desert. In the middle of the map is a vast desert exposed to the deadly ultraviolet rays of the orbiting sun and cursed with intense heat. Any unit entering the desert will slowly lose HP from fatigue and dehydration, and only a few oasis provide a welcome shelter and resting point for the travellers... welcome to the Desert.
As mentioned, the players starts with bases, and must build a city safe from the sun while exploring the wastelands trying to find the oasises and shady mountain ranges in it, as well as their opponents. The players cannot encounter each others without crossing the desert. Expect fast-moving fighters to be popular in this level, as they can move fast and therefore cross the desert without taking as much damage as usual. You can also set up bases with healing units in the oasises, and have travellers knocking on the gates, begging to enter..
What I'm considering adding/making:
Research sun resistance: When civs reach a specific tech level (4, most likely), they no longer take damage from the sun.
Status: I'm currently making a test scenario in AoK 2, but the problem is I can't find an event that damages the units instead of killing them! I seem to remember it is, tough, I'm 99% sure. Maybe it's in the Conquerors expansion pack, which I hasn't installed on this computer yet..