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The many faces
08-25-2004, 05:19 PM
In my multi-player map I want to know if there is an easier way of getting the entire level with light -like the Bespin level- so it looks like it is outside.
-Thanks.

MeusH
09-22-2004, 01:38 AM
Sun enities (bad idea)
Skyshader (install Radiant 1.4)

So here is sky shader example:
textures/skies/templesky
{
qer_editorimage textures/skies/sky
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
q3map_sunExt 0.950000 0.950426 0.822859 700 -190 130 1 8
notc
q3map_nolightmap
q3map_skylight 400 2
// last compile: q3map_skylight 400 5
skyParms textures/skies/losttemple 512 -
sort sky
}

q3map_sunExt is the main thing here. First 3 values is sun color in RGB, scale from 0 to 1. Then you have intensity, degrees (where the sun is) and elevation (sunset? noon?) and 2 values, don't change them

q3map_skylight is 400 2 (fairy strong and... uhm... 2). At your final compile, change 2 to 5, to have better effect, more realistic. Compile time will be longer, but effect is worth that.

GL_Niels
10-26-2005, 08:41 AM
very easy:

deselect all(hit esc)
press n
scroll down to worldspawn(select that)
add the key:abient
value:30
i believe 30 is a good number, but just try
it will make all your brushes emit light, so your whole level will be lighted.