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Devilsfanatic
08-26-2004, 01:28 PM
I've started my fourth game, and Im playing as a scoundrel, so I get 5 points every time to upgrade security and such. When I said I wanted to be a consular, that number went down to three. Which Jedi class is the best to be when you're a scoundrel?

Achilles
08-26-2004, 09:49 PM
Originally posted by Devilsfanatic
I've started my fourth game, and Im playing as a scoundrel, so I get 5 points every time to upgrade security and such. When I said I wanted to be a consular, that number went down to three. Which Jedi class is the best to be when you're a scoundrel?
Here's how I do it:

Soldier => Guardian
Scout => Sentinel
Scoundrel => Consular

You'll hear a lot of people talk about Soldier/Consular or Scoundrel/Guardian being a "good mix", however IMHO, you only end up with a mediocre character playing that way.

If I play a Guardian, I want the strongest, most battle-ready Guardian I can make. Likewise, if I play a Consular, I want the wisest, most Force-capable Consular I can make. I think blending class attributes only make the game harder.

Again, just my 2 cents.

DarthBuzzard
08-27-2004, 01:24 AM
Okay, heres my Guardian "guide". (You can also find it under Republic Newsfeed, under need more xplanation please thread)

My first bit of advice is if you are having doubts between Guardian and Sentinel, go with the Guardian. The Sentinel gets more skills, true, but you were most likely a Soldier and didn’t have many skills in the first place. Guardians also have Force Jump, which in every way demolishes Immunity: Paralysis. With that being said, lets go to Guardian abilities.

Feats:
Master Jedi Defense
Weapon Specialization: Lightsaber
Master Toughness
Master Conditioning
Master Dueling OR Master two weapon fighting.
Master Flurry/Master Critical Strike/Master Power Attack

Granted, there are others that could be useful, but focusing on Lightsaber and combat abilities, you’ll want as many combat enhancing feats as possible. The Jedi Defense tree allows you to block incoming blaster fire VERY accurately. Lightsaber Specialization gives you +2 bonus attack with Lightsaber, and as a Guardian focuses on combat and Lightsaber abilities, this is rather useful. Toughness subtracts damage suffered AND grants bonuses to vitality, something very useful in combat. Conditioning brings up all your saves, which allow you to resist harmful force powers and the like. Now, here it comes down to personal preference. You can get one (or two or all 3) of the attacks here, but it will most likely cause you to miss out on other feats. However, hybridizing combat styles (IE Master critical to stun an enemy, then Master Power Attack to finish them off while they are stunned [note – attacking ANY stunned enemy will also grant you a deathblow bonus, making your chances of killing them much, much higher.] Also, dueling and two-weapon fighting are preferences as well. I prefer dueling because of the attack and defense bonuses (and because all Sith lords use 1 saber [well most do], duh), but it’s a personal preference. Master dueling is EXCELLENT for drawn out battles because of the defense bonuses, but if you like quick kills get Master two-weapon fighting for the added assault of a second saber.

Guardians focus on combat, but Force powers shouldn’t be overlooked. Some good powers to wield (neutral, dark, or light) are these:

Saber Throw/Adv Saber Throw
Force Immunity
Force Breach
Force wave
Affect/Dominate mind

(If you have any level ups after these, then it’s [again] a matter of personal preference.)

This is probably the most deadly guardian configuration. I’ll explain my reasoning for each power:

Saber Throw: No Jedi can resist a twirling saber, making this a deadly power. With advanced saber throw, it can hit multiple enemies at once. This is also an excellent power for eliminating the captive Jedi in the final fight with Malak.

Force immunity: Makes you immune to nearly every force power in the game. This power is great for fighting Malak or other dark Jedi. If you don’t use the electrical capitance shield (Kashyyk, Eli Gand’s shop just down the Great Walkway from your ship, 8500 credits), this is great. It also saves against other powers, making it improved over simply electricity.

Force breach: Tired of Dark Jedi saving against your force powers? Force breach should stop that. Busting through any Jedi protection, this will leave them open to Force poundings from both you and your party. This is also very valuable for the fight against Malak.

Force Wave: The almighty Force Wave, (arguably) better than any power in the game. Doing 30 (successful save for half damage and no stun) damage and knocking the enemy on the ground or pushing them back, this power is truly a force to be reckoned with. It really shines on the Star Forge when you sometimes find yourself surrounded by enemies. Simply Force Wave and watch them clatter to the floor. (also this power, if unsaved against, will stun the enemy for 9 seconds when they rise from the floor )

Affect mind/dominate mind: these powers can yield much fun in the game, tricking people to do this or that. Also, it can help you out of some sticky situations(example – Manann – if you threaten the Sith officer, she will try to make the Selkath arrest you. Use dominate mind and make the Selkath arrest her ).

Notice how I left out heal. If you’re a soldier/guardian, you should dump your skills into treat injury and demolitions. Treat injury will help you use those thousands of medpacs in the game.

1 last thing…if you are really obsessed with force powers, go download the padawan mod v 1.3 or just save levelups on Taris…I like the padawan mod combined with my Revan skin.

Also, Im not sure if this was intentional or not, but during combat, if you click on the party equiptment screen, then scroll down to your medpacs, you can heal yourself in combat without using up a turn. This makes those fights with Bendak quite a bit easier too

Anyway…hope that helps


[/endguide]

Guardian will focus on saber strength, so you will want a tough soldier.

Sentinel is a waste IMO. Same Force as guardian, less feats, just more skills, and if your a soldier you wont be focusing on skills.

Consular is good though if your not enthused about feats and want mighty force powers. This is especially good with all those lucious DS powers :D

For me, I found mixing Scout/Consular was UNBEATABLE, but thats me.

Hope that helps.

Devilsfanatic
08-27-2004, 01:44 AM
Rats, I got these too late, and I went with scoundrel/guardian......Im screwed now :( I always miss with all my attacks, that's another thing that's pissing me off lol

DarthBuzzard
08-27-2004, 02:55 AM
Uh oh...looks like youre in for a waltz with that loverly NEW GAME button...

Soldier->Guardian
Scout->Sentinel (I personally prefer consular, but up to you it is)
Scoundrel->consular

just remember that and youll be fine :D

Devilsfanatic
08-27-2004, 03:29 AM
Originally posted by DarthBuzzard
Uh oh...looks like youre in for a waltz with that loverly NEW GAME button...

Soldier->Guardian
Scout->Sentinel (I personally prefer consular, but up to you it is)
Scoundrel->consular

just remember that and youll be fine :D

Meh, beat the game once on this setting. I just like blue :) Anyways in case I forgot to say it earlier....thanks guys :)

Grishnakh
09-19-2004, 04:09 PM
If you're a scoundrel and want to continue focusing on skills you should consider choosing sentinel, they have average skill progression, if let's say you are a sentinel and have an intelligence of 10 you'll get 2 skill points per level-up, a consular or guardian would only get 1.

I'm near the end of the game with a scoundrel/consular character at the moment though and I think it's a great combination. I have an intelligence of 14 so I got 24 skill points at first level and then 5 at each level-up as a scoundrel. What I did was I only upgraded persuade, awareness and demolitions (and treat injury, but not beyond 5) saving the other points till I became a consular. That way I had enough skill points to upgrade all those three skills at every level-up untill 20. level (even though I only got 2 skill points per level as a consular) and even a few points left that I put on treat injury.

When you're playing on darkside I recommend always to be a consular, because they get the feats force focus, improved force focus and master force focus, which makes their powers considerably harder to resist. That's important for ds characters because they can't use the Qel-Droma robes or the Star Forge robes which increase Wisdom.

JediConsularAD
10-09-2004, 04:03 AM
i think soldier = consular works well when i played it the first time but you should go for wat u want

Grishnakh
10-10-2004, 11:04 AM
Anything works really, it's all about the attributes.

Achilles
10-10-2004, 11:16 AM
Originally posted by JediConsularAD
i think soldier = consular works well when i played it the first time but you should go for wat u want I know that many people are a big fan of that combination, but it never made sense to me. In the end you end up with a PC that has mediorcre fighting ability and mediocre force power ability. Bioware was kind enough to provide us with a class that does that already...it's called the Jedi Sentinel. Just my 2 cents.

Grishnakh
10-10-2004, 11:59 AM
I disagree with you on that one. If you're a soldier/consular you get many hp and feats as a soldier and lots of fp and more force powers than the other classes as a consular. Then you end up with a stronger character than if you had been let's say a scout/sentinel. You can't be a sentinel the whole game in any case but if you could you would get a lot less feats than the soldier/consular and your powers would be easier to resist (cause of the force focus feats consulars get).

And if you wanna be a consular for as many levels as possible why not be a soldier lv2/ consular lv18? My last character is one and he's without a doubt the most powerful character I've ever made. I got all the ds powers in the game with him, 292 fp, 228 hp and 6 CHA and WIS modifiers total.

Man I could go on and on about him but I'll just stop now. My point is that soldier/consular can be the best combination in the game.

DarthBuzzard
10-10-2004, 01:28 PM
Originally posted by Grishnakh
...You can't be a sentinel the whole game...

This is where mods are a Godsend ;) Ooh wait, this is X-box forum..

Anyways, it makes for an unbalanced character. You get only an average fighting capability and a slightly above average force usage. Anyways its up to you ;)

Grishnakh
10-11-2004, 06:04 AM
Mods is cheating, with mods anything is possible.
I don't see why it's so much better to be a scoundrel/consular than a soldier/consular. You have to be a non jedi class first anyway so why not be a soldier? If you're a soldier/consular you get more feats and health and ends up with a stronger character than if you're a scoundrel first. If you want a skillfull character go with scoundrel, but if you want a good fighter you should be a soldier.

And scoundrels is much shorter than soldiers, it's not that fun to be so goddamn short when you intend to be the next dark lord;)

*Yoinked*
10-11-2004, 09:19 AM
Originally posted by Grishnakh
Mods is cheating, with mods anything is possible.
I don't see why it's so much better to be a scoundrel/consular than a soldier/consular. You have to be a non jedi class first anyway so why not be a soldier? If you're a soldier/consular you get more feats and health and ends up with a stronger character than if you're a scoundrel first. If you want a skillfull character go with scoundrel, but if you want a good fighter you should be a soldier.

And scoundrels is much shorter than soldiers, it's not that fun to be so goddamn short when you intend to be the next dark lord;)

I always go with scoundrel/sentinel. With the right items and the skill points you can become a fighting and hacking/repairing/disarming/picking-up force to be reckoned with, you get good at fighting by the items.....

And you are wrong, modding is NOT cheating , you may be able to do everything, but it is NOT cheating...

-Adam G.

Grishnakh
10-11-2004, 02:33 PM
Console gamers use cheat codes, PC gamers use mods, is practically the same thing. Call it whatever you want, but when it breaks the rules of the game I would definately call it cheating. I'm not saying you shouldn't use mods at all however, it probably adds a lot of replay value.

Cyborgninja
10-27-2004, 03:43 PM
Originally posted by Grishnakh
Console gamers use cheat codes, PC gamers use mods, is practically the same thing. Call it whatever you want, but when it breaks the rules of the game I would definately call it cheating. I'm not saying you shouldn't use mods at all however, it probably adds a lot of replay value.

Is there a mod to turn your pc into a jawa:jawa

DarthBuzzard
10-27-2004, 04:31 PM
If you had PC version, use savegame editor. If you have xbox version, nope.

Cyborgninja
10-28-2004, 10:57 AM
that stinks o well I guess i am goin jus have to live with it so on pc u can change your character to jus about anyone