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XBebop
09-26-2004, 04:31 PM
What mini-game improvement would you want? I want swoop racing to actually be swoop racing. I mean, trying to beat someone's time isn't all that fun. Being able to drive around with maybe 5-6 other drivers, beat their time, and most of all; beat them, is fun.

DarthBuzzard
09-26-2004, 05:59 PM
^^^ You make a very good point, one I think I agree with. :D

More games like pazaak or sabaac. Casino's with slots etc :D

Achilles
09-26-2004, 06:37 PM
Gun turret might have been more fun with a little more variety. You know, every once in a while throw in something other than a fighter that takes only one direct hit to destroy.

DarthBuzzard
09-26-2004, 06:43 PM
^^^^ Like all of a sudden a Sith Capitol ship comes out of hyperspace lasers blazing and you have to hold it off :eek: ??

Although #1 is still swoop RACING. But they'd have to do some heavy work on the AI; it coudln't be a scripted course because if you cut it off, how would the rider turn etc.

stingerhs
09-26-2004, 07:41 PM
Originally posted by Achilles
Gun turret might have been more fun with a little more variety. You know, every once in a while throw in something other than a fighter that takes only one direct hit to destroy.

i agree. the turret game is way too easy.

the fighters all have about 7 different attack patterns, and i'm at the point where i can spot them on my radar. not to mention the one hit kill is way too cheap. any real fighter can take at least some damage before it goes. and yes, those sith fighters do look more heavily armored than the tie fighters. so why one hit kills???

another thing would be to have them attack in formation as opposed to a bunch of random orbits around you. the realism is just a tad lacking in that department.

maybe if they had some bombers or fast attack fighters go at you as well as the standard ones, then it wouldn't be too bad, but come on, the lack of variety is killin me, well, my brain anyway.

jedi3112
09-27-2004, 02:06 AM
And the fighters always come in the same number, that could change as well, and they also always come from the front of my guns. I could take out about 3 of them by just firing forward the first few seconds of the game.

Achilles
09-27-2004, 06:25 AM
Originally posted by jedi3112
And the fighters always come in the same number, that could change as well, and they also always come from the front of my guns. I could take out about 3 of them by just firing forward the first few seconds of the game. Exactly! I know some people have said that they have a difficult time with this mini-game, but I can't understand how that's possible when you can wipe out 40% of the fighters before the screen finishes loading.

Prime
09-27-2004, 06:36 AM
Originally posted by stingerhs
[ranting]the fighters all have about 7 different attack patterns, and i'm at the point where i can spot them on my radar. not to mention the one hit kill is way too cheap. any real fighter can take at least some damage before it goes. and yes, those sith fighters do look more heavily armored than the tie fighters. so why one hit kills??? Because in any scifi/fantasy series the enemy fighters are always one hit kills.

And why do you think they look more armoured that tie fighters?

Darth333
09-27-2004, 07:10 AM
Just thought I could post a few interesting links concerning mini games:
http://forums.obsidianent.com/index.php?showtopic=1690&st=90&p=101383&#entry101383

http://forums.obsidianent.com/index.php?act=ST&f=5&t=3398&hl=&view=findpost&p=86654

There will be no opponents for the swoop races:
http://forums.obsidianent.com/index.php?act=ST&f=5&t=3398&hl=&view=findpost&p=88654

And concerning the turret games, each fighter follows a specific track model (models m12ab_mgtxx) and we can't change that yet... However, it is possible to increase the hit points quite easily, as you can see from my easy turret mini game mod: http://www.lucasforums.com/showthread.php?s=&threadid=134704

Grishnakh
09-27-2004, 09:17 PM
I think the swoop racing in the first game was great, but only 3 tracks was way to few, and you could only race on Taris once. It would be great with a swoop track on each of the planets in TSL, or maybe a couple of tracks on some of them, I thought it took away from the realism of the first game that it seemed to be only one track on each of the planets. On a little inhabited one like tattoine it was ok, but come on, on a world with billions of people like Taris it would have to be more than just one swoop track.

Aleggy
09-28-2004, 05:04 AM
i liked the swoop racing too it was the only mini game that i thought required any kind of skill

pazaak felt like u needed more luck than skill and the gun turret thing i mean one hit kills is fair enough but i felt i hardly sustained any damage even when i had my first try and it took me a while to take them all down but it didn't take long to learn the flight patterns of the enemy fighters

what i would like to add to swoop racing is to add a more need for speed underground feel for it

u could go to shops and buy upgrades, nitros and yeah y not have actual races rather than time trials u could even design ur swoop bike choose the colour

or they could design a whole new game around this one idea

its better than podracing lol

khawk
09-29-2004, 11:15 AM
I wouldn't like to see the mini games to be made more difficult but I would like to see them optional. I mean. Most of the time when I go from one planet to another I must wait just because there could be enemy fighters to be shot while I would like to just take the moment then to take a break and walk to the kitchen to grab some crisps. And since most of the swoop racing and all pazaak is optional I would like to see the turret game optional as well. And if the turret game is enabled why don't I get any XP for bringing down these fighters?!

lukeiamyourdad
09-29-2004, 02:24 PM
I don't think there's any way to make the turret mini-game optional. How are they going to do that?

[Do you want to be attacked by Sith Fighters?]

1.Yes
2.No



Makes no sense but I agree we should get somekind of reward.

XBebop
09-29-2004, 03:02 PM
Yeah like kill rewards. After you take down, let's say 50 fighters you get a new weapon, 100 fighters you get some good armor, 200 kills maybe you unlock a new NPC.

Achilles
09-29-2004, 03:22 PM
Originally posted by XBebop
Yeah like kill rewards. After you take down, let's say 50 fighters you get a new weapon, 100 fighters you get some good armor, 200 kills maybe you unlock a new NPC. How about experience points that go toward gunner levels?

RedHawke
09-29-2004, 09:16 PM
Originally posted by Achilles
How about experience points that go toward gunner levels?

That's a good idea Achilles! :D

stingerhs
09-30-2004, 05:38 AM
^^^^
not bad, but what would the xp count towards???? would it make more fighters attack you??? or would it activate auto aim (which i despise)????

Prime
09-30-2004, 05:56 AM
Originally posted by Achilles
How about experience points that go toward gunner levels? I like!

Achilles
09-30-2004, 09:11 AM
Originally posted by stingerhs
^^^^
not bad, but what would the xp count towards???? would it make more fighters attack you??? or would it activate auto aim (which i despise)???? Err...gunner levels :eyeraise::D

I was thinking that your attacks might require some kind of standard combat roll (AB against DC or something like that). Might shake things up a little and break the monotony.

OT: You just escaped from Malak's flagship and they only send 6 fighters after you.

....or, you've just been spotted outside the Star Forge (the big thingy that makes all the ships) and they only send 6 fighters after you :confused:

jedi3112
09-30-2004, 09:20 AM
Exactly, first off they by then know the Hawk is Revan's ship second I think a ship like the Leviathan might just have a wee bit more fighters than the usual 6, and the Star Forge might just have a wee bit more than the Leviathan. third, only with the Star Forge, if you have been discovered might it just be wise to send a wee bit more than 6 fighters to make sure that ship doesn't report your position, especially if 6 fighters have proven that they no doubt aren't enough to destroy the Hawk. And why can't you take the Leviathan after clearing the bridge, or take the Star Forge coordinates from the ship at least.

0rlo
09-30-2004, 09:56 AM
mini games were kinda pointless to me. but whatever, change of pace, atleast, i remember i thought you only had a limited amount of ammo when i first fought in the ebon hawk. i killed them all without wasting a bullet, though it was hard, later i learned that the beeping meant my ship was going to blow up, not that i was low on ammo. so yeah, i just pressed the fire button alot, i got really nasty at it, killed like 4 before the screen even showed up, really really easy. ditto to the swoop racing, pazak was like the only hard minigame.

RedHawke
09-30-2004, 07:44 PM
Originally posted by stingerhs
^^^^
not bad, but what would the xp count towards???? would it make more fighters attack you??? or would it activate auto aim (which i despise)????

Possibly the Gunner Exp could make your shots do progressively more damage per hit, that way with a decent skill you could really do some damage. :D

Just a thought. :)

lukeiamyourdad
09-30-2004, 07:57 PM
That is if we don't destroy fighters in one shot.

It would be fun if we saw more then basic Sith Fighters. I hope that if you play dark side in KotOR:TSL you'll face Republic fighters too. Or maybe engage in a real battle.

RedHawke
09-30-2004, 08:03 PM
Originally posted by lukeiamyourdad
It would be fun if we saw more then basic Sith Fighters. I hope that if you play dark side in KotOR:TSL you'll face Republic fighters too. Or maybe engage in a real battle.

It would be nice that in TSL if you choose a Jedi prestiege class you would then have to face progressively harder Sith Fighters in the turret, if you choose a Sith prestiege class then you would have to face progressively harder Republic Fighters, and having to fly through a full scale battle would be cool as well. :D

stingerhs
10-01-2004, 06:07 AM
Originally posted by RedHawke
Possibly the Gunner Exp could make your shots do progressively more damage per hit, that way with a decent skill you could really do some damage. :D

Just a thought. :)

hmm, well that would work. :D

Originally posted by RedHawke
It would be nice that in TSL if you choose a Jedi prestiege class you would then have to face progressively harder Sith Fighters in the turret, if you choose a Sith prestiege class then you would have to face progressively harder Republic Fighters, and having to fly through a full scale battle would be cool as well. :D

that would be really sweet... :D

...but that might conflict with the storyline. :(

Originally posted by lukeiamyourdad
That is if we don't destroy fighters in one shot.

It would be fun if we saw more then basic Sith Fighters. I hope that if you play dark side in KotOR:TSL you'll face Republic fighters too. Or maybe engage in a real battle.

a real battle...:D
against the republic...:joy:

with basic fighters and some bombers or gunships...:D

and the side effects (massive map, tons of script, high poly count, etc) would be minimal. :D

lukeiamyourdad
10-01-2004, 01:04 PM
Originally posted by stingerhs
[B
and the side effects (massive map, tons of script, high poly count, etc) would be minimal. :D [/B]

Details, details, details... :D

RedHawke
10-01-2004, 10:29 PM
Originally posted by lukeiamyourdad
Details, details, details... :D

Agreed! :D Just to have a cutscene with an enourmous wave of Sith fighters charging the Ebon Hawk's front viewport like the Tie Fighters did to the Millenium Falcon and the Rebels in RoTJ at the Second Death Star Battle...

That would be sweet...

You go to the gun turret and have to survive almost endless waves of enemy fighters for like 10 minutes or something like that, that would be doable and pretty cool too. :D

FiEND_138
10-01-2004, 10:34 PM
Something like that would most definatly be cool. I'd love to see something like that incorporated into TSL, of course some players would whine & cry about it being 'twitch gaming', but screw them I think it would be neat :D

RedHawke
10-01-2004, 10:39 PM
^^^^
If LA were smart they could spruce up X-Wing vs. Tie Fighter for WIN 2K and XP and Bundle it with TSL and then it would afford those who are... shall we say... turret inept... to hone their skills. :D

jedi3112
10-02-2004, 02:40 AM
Maybe your ship could actually be combat-flying (wich could make you scre up a shot), instead of the flying in a straight line Carth used to do (if he's in can we fire him for this?). And that Tie Fighter scene of RotJ was definetly something, even better when you played X-Wing Alliance, the same scene happens, but this time YOU fly the Falcon.

lukeiamyourdad
10-02-2004, 06:54 AM
I think that putting in a flight system is too complicated for nothing. You only man the turret after all. Maybe script a path that the Ebon Hawk has to fly.

Just played CoD:UO's B-17 mission and it could be a bit similar to that.

stingerhs
10-02-2004, 09:38 AM
Originally posted by lukeiamyourdad
Details, details, details... :D

its all from a technical standpoint:

first the map is gonna have to be quite large to have a battle with lots of stuff happening.

second, your talking about a lot of 3d objects being rendered. all the ships and fighters amounts to lots of poly's. :D

third, in order for the battle to basically go the way its supposed to, you would have to have scripts for EVERY SINGLE SHIP.

however, if you guys have every played the 3d star wars trilogy arcade (which i can still find in some places :rolleyes: ), you can realize that it doesn't take much to make a massive space battle, especially with today's technology. :D

btw, have you guys noticed how i've been explaining my posts around here recently??? :D

DarthBuzzard
10-03-2004, 09:10 AM
Originally posted by lukeiamyourdad

Just played CoD:UO's B-17 mission and it could be a bit similar to that.

Lol, I was just gonna suggest that and post my screenies :p

Grishnakh
10-03-2004, 11:03 AM
Is it something wrong with my copy of KOTOR or are you supposed to not take any damage at all in the turret minigame? I have the Xbox version.