View Full Version : How To Do This................

10-03-2004, 09:44 AM
I thought that I'd post up a How To thread where people can post up their guides on how to use a civ and examples of build orders favourable tactics and all the like I'll let someone else go first to see how they tackle it because I'm still deciding between Confederacy and Wookies

10-04-2004, 03:20 AM
Ok since no one is going to be brave enough ti start off i'll do it when my computing teacher isn't breathing down my neck

10-04-2004, 11:31 AM
How to...

start a game:

Queue up 4 workers in your CC, select each idle worker and get him to build a prefab, select your scout and send him on a circtuit of your base (I like to set him to no attack and assign him to control group one). By this time the prefabs should be just about finished and the first worker out. Select all workers and send them to the nearest free food. If there's more than 4 nerfs/banthas build a nursery straight away then stick workers on carbon. If there's less and no other food, eat one while you look for more. If there's mujas build a food centre near them. Keep your scout moving around your base, further out, use waypoints. Put the first 8-10 workers on food (unless it's a high nerf bantha map, in which case keep them on carbon), then put the nesxt ones on carbon. Find an easily defensible spot for your carbon centre. Build house walls around it as and when you need more prefabs. Keep queuing up workers whenever you can afford to, and don't stop until you have at least 20. After you have 8-10 carbon workers, put the rest on food. Build a troop centre and power core as soon as you can. If you're going for a trooper rush, or think you'll get trooper rushed before you're T3, build a 2nd one. Start making farms if the free food is running out. Hit the T2 button when you get 500 food (I aim to do this around 10 minutes but usually fail!). While the T2 research is going on, keep making recruits in your troop centres. As soon as you hit T2, get the trooper upgrade, macrobinoculars are also important if you can afford them. If you have at least 1 full nursery, get the upgrade for it straight away, or if you've already got lots of farms, upgrade them as soon as you can. Keep making troopers and workers. Get a war centre up. And let the fighting start...

General Nitro
10-04-2004, 11:39 AM
How to:

Anger your conque

Once you realize that your about to be owned, send out fighters, ships, troops, mechs, workers, and everything else you have. Try to spread them out. With your workers, build random buildings and create units with them if possible. An airbase/power core combo wokrs nicely. Do annoying stuff like this until you die. The End.

Admiral Vostok
10-05-2004, 07:09 AM
Good one Nitro :p We have missed your participation in the forum games.

That was also a good start game plan, Saber. Surprisingly it's actually quite close to how I start my game off. I am usually one of the first to TL2. If only I could keep the momentum up, as I'm still working on booming effectively.

Well, I guess I should reveal my speciality: how to be an air whore.

In my opinion air whoring is only effective with a few of the civs. There was one game where Viceroy and Phreak were air whoring with Confederacy and Trade Federation respectively, but in my opinion these are the two worst civs to do it with. But I'll look at each civ, in descending order of what I think is most effective at air whoring.

Naboo: In my opinion the best at air whoring. When you hit T3 build two Airbases and pump out Fighters. When you've got twenty or so, switch to pumping out Bombers. Before they are all finished you should hopefully be able to go to TL4. You have to rush to TL4 for effective Naboo air whoring. While on the way to TL4 build some more airbases, I find a total of six does the job well enough. Also make sure you have a Fortress built before hitting TL4. As soon as you hit TL4, research Taxation at the Fortress, and get your Airbases all researching instead of building (Efficient Manufacturing is the most important Airbase tech to get first, then Shield Modifications, then Advanced Engines). Once Taxation has finished researching, get the Fortress researching Automated Processes and return to mass producing Fighters and Bombers once all the Airbase techs are researched. If you've got a decent econ, you are all set, because Taxation and Efficient Manufacturing combine to give the cheapest aircraft in the game, while Automated Processes pumps them out faster.

Rebels: The process is fairly similar for the Rebels, although they can't get Taxation or Advanced Engines, which to me makes all the difference. They can, however, get the Airspeeder and A-Wing. You should get some Airspeeders in production in addition to Fighters and Bombers before hitting TL4. Once you hit TL4 get Automated Processes, Efficient Manufacturing and research A-Wings. Pump out A-Wings, as these are the Rebel Air Whore's best friend. Rebel air whoring is more effective against enemy armies than Naboo, since they can quickly take out Mechs with Airspeeders and A-Wings are great against most ground units, but because their Bombers are noticably slower than the Naboo, the Rebels aircraft aren't as effective against enemy bases.

Empire: Although they can't get Shield Modifications, I still rank the Empire above the other shielded civs for Air Whoring. The reason for this is that they TIE Fighters cost 5% less from the start, so they're the cheapest to mass produce as soon as you can in TL3. Attacks from Imperial aircraft in TL3 is their greatest strength; once the other civs get to TL4 the Empire isn't so great at air whoring anymore. However, they still aren't bad; once you research Efficient Manufacturing the Empire has the second cheapest aircraft after Naboo, and with Automated Processes you can still pump them out pretty well.

Republic: The Republic is alright at air whoring but not great. Mixing in Jedi Starfighters, particularly if they've got Mind Trick and Sight Beyond Sight researched, can cause some woe to the enemy, but because Jedi Starfighters are relatively expensive air whoring is made that much harder. However if you have some holocrons this might not matter, since the Republic gets more nova from holocrons. Jedi Starfighters are almost as good at econ raids as A-Wings, but the recon element they add to an air force is really what makes the Republic an okay air whoring civ.

Wookiees: Wookiees are the worst of the shielded aircraft civs for air whoring. The reason for this is that they don't have access to Efficient Manufacturing, which is somewhat important. Also, since they don't have any other nifty advantages to their airforce (like unique units or bonuses), they can't really compete with the above civs for air whoring. Still, shields shouldn't be ignored; while they might not be able to whore air that well, their air is still strong.

Gungans: Gungans have crap air, but not as crap as some. There are two things that makes them slightly better air whores than the Trade Federation and Confederacy: first, they can get Efficient Manufacturing, and second, Medics can heal their fighters and bombers. However, the fact that they suffer from the 5% cost increase and 5% build time increase counts strongly against whoring ability.

Confederacy: The Confederacy also suffers from the increased cost and build time. The only thing that makes them better than the Trade Federation is the Geonosian Warrior. Mix some of them in and you can decimate ground forces. But without even access to Efficient Manufacturing, air whoring is not a good strategy.

Trade Federation: The worst civ for air whoring. They can't get any aircraft techs either, but they also don't have a nifty air unit like the Geonosian Warrior. Air whoring with Trade Federation isn't a great idea either.

10-06-2004, 03:27 AM
Republic are way higher up and Imperial air cannot compete with any sheilded fighters seeing as they will be torn up by aa.

Admiral Vostok
10-06-2004, 07:38 AM
Originally posted by FroZticles
Republic are way higher up and Imperial air cannot compete with any sheilded fighters seeing as they will be torn up by aa. It's true Republic have stronger air. However I was not doing a review of air force strengths, I was doing a review of air whoring ability. The Republic definitely have stronger air than the Empire, but the Empire is far better at whoring air.

10-06-2004, 09:28 AM
I forgot to mention basic training. It's vital to get that early on before you get attacked. I sometimes forget to do it because I got too used to playing confeds. Free basic training is one of the best advantages early game. It means you can build 2 extra mounties before you have to start mining nova.

General Nitro
10-06-2004, 04:31 PM
School has kept me pre-occupied lately. This week is fall break, so hopefully I can make it this Sunday.

10-06-2004, 11:41 PM
That's me happy

10-08-2004, 03:05 AM
Whats the point at air whoring something that won't do any damage and just be sent out to die. Redo your statistics because your way off.

10-08-2004, 06:08 AM
You can use any civ at any strategy and it can work you've just got to have more skill and intelligence to make bad civ's air work

10-08-2004, 09:24 AM
No amount of skill or intelligence can make GE air beat Republic air. They'll die at twice the rate cos they have no shields. You won't have enough pop slots to outnumber them. If you go all air, you'll lose on the ground anyway.

10-08-2004, 11:52 PM
Your propably forgetting what all bad air civ's get to compensate for this they get more health so it;ll be 30 HP V 40 HP so it's not a big difference and since GE's air is cheaper it means more air faster for less and as everyone should know in our games by now however unrealistic it is that Quality is ALWAYS overwhelmed by Quantity I usually try to strike a balance and it usually works.

10-09-2004, 07:00 AM
The holo bonus alone would push Republic to the third spot of the air whore strats easy. The only reason it is not 2nd is the Rebel A-wing cheap and fast producing without it Republic should be second.

10-09-2004, 07:52 AM
Your forgetting thier Animal Nursery Tech as well if they have nerfs and holos then they practically don't need to even bother with econ.

10-09-2004, 04:34 PM
Thats why I said the holo bonus alone.... Plus I would still farm just not as rapidly if I had nerfs. You still need carbon and ore for more command centers.

Admiral Vostok
10-11-2004, 02:36 PM
Originally posted by Admiral Vostok
Attacks from Imperial aircraft in TL3 is their greatest strength; once the other civs get to TL4 the Empire isn't so great at air whoring anymore.This seems to be a sentence that both saber and Froz have missed. I never said FU Imperial Air could beat FU Republic Air. I said that in TL3 the Empire is fantastic at whoring air but in TL4 they lose the edge. In TL3 Imperial Air is better than Republic Air.

Remember, I wasn't comparing Air strengths. I was comparing the ability to whore air; that is, mass produce it in huge quantities to overpower the enemy through weight of numbers.

I'd also like to state for the record that in TL4, air-whoring with a non-shielded civ is nowhere near as effective as air-whoring with a shielded civ. Shielded air will always win out against non-shielded air, and non-shielded air is twice as easy to destroy as shielded air by all AA units. Unshielded air whoring does not equal victory in TL4.

11-23-2004, 01:04 AM
It could since with the Empire they get their bonus + Efficient Manufacturing (if they don't then why is the logo for that tech a Wireframe TIE) meaning that it's cheaper to just churn out those while Imperial Ground Dominanace could make it hard for any Air Whorer to stop you.

11-23-2004, 02:38 AM
But they don't get shields so shielded fighters will eat them. Like I said before, you need to outnumber them 2:1 which isn't going to happen. Even with efficient manufacturing you're never going to outproduce the Naboo with their taxation and nova bonus.

11-23-2004, 10:48 AM
I think that the point Vostok is saying is that t3 and early t4 the Emps are the best at air whoring because their fighters are cheaper, produced faster, and have more hps. Even though they will lose to sheilded air units, it still takes a while to defeat the inertia that the Emp's air has built up in t3 dominating you.

11-23-2004, 11:27 AM
That's what I was trying to say once they start doing it it's hard to stop them.

11-23-2004, 12:37 PM
I agree with Vostok that GE has an advantage in T3 but Viceory seems to think that they still have an advantage in T4. They don't. Shields are the first upgrade any air civ will get when they hit T4.

11-23-2004, 11:38 PM
With Vostok isn't that Usually Fast Fighters and advanced engines?

11-24-2004, 01:37 AM
1 aa turrent in your carbon stops all t3 air and even empire t4 air. I only use Empire air in early t3 to catch people off there guard and make them spend there precious ore on turrents instead of command centers and forts.

11-24-2004, 06:15 AM
1 Turret doesn't stop all T3 air. A single turret can't stop many FU T4 air unless you've played against Vostok and his air Whoring or against PB and his kazigiliion A-Wings you'd know that 1 AA turret doesn't work while at least 20 surronding your base do.

11-24-2004, 11:40 AM
Yeah you can't decently protect all your flanks with a single AA turret :dozey:

Don't know how could you think that Froz...

11-24-2004, 11:51 AM
yeah though he may not play the sort of games we do where Air units are whored in such a criminal way.

11-24-2004, 11:55 AM
Still, unless his base is horribly small, there's no way a single turret will cover all the area he needs it to.

11-24-2004, 12:13 PM
yeah true.:D

Maybe he uses that single turret to help destroy A transport from a pummel drop?

Ore isn't that hard to find really so building one won't break the bank.

General Nitro
11-24-2004, 02:19 PM
I love me some pummel drops:D

11-24-2004, 03:39 PM
Well you guys probably rookiees. You let your enemies mass huge armies where as I put up the one turrent to stop incoming fighters to stop a fighter strike in early 3 which is around 20min gametime mark. I'd think I'd know I use to play inter+ matches for about 6 months.

11-24-2004, 04:05 PM
Ok. So explain this to me. How can you cover all of your base using a single AA turret? Even without massing, a small rush will destroy some of your workers.

11-24-2004, 05:51 PM
Ok if I'm putting up a AA turrent that means I'm in t3 and I usually have strikes/air to harass the other team with a few troopers vs air and strikes.... If my enemy is going heavy air I'll put more turrents up or make aa mobiles its all about adapting and countering your enemies forces and thinking ahead.

BTW after 16min gametime it is not a rush anymore. If I'm wing I'll usually have 2 troop centers so I counter air with about 10 aa troops which counter weak t3 easily.

General Nitro
11-24-2004, 07:09 PM
Froz, you're so hardcore:rolleyes:

11-24-2004, 08:36 PM
I'm not hardcore I don't even play the game anymore it's pretty much dead on the zone.

11-24-2004, 10:26 PM
If you don't even play the game anymore how can you "claim" that everyone here are Rookies and Inters when Everyone here could propably whip the pants off of you.

11-24-2004, 11:24 PM
Don't take it personally if your Rookie your rookie. I've seen records of you guys playing but I know most of you did not play as much as I did about 4 months ago. Once you play for 3 years straight you really don't lose skill you become rusty but its all still there.

Viceroy you keep throwing these empty threats at me, if you want me to play you I will set a time to meet on the zone. If not please shut up.....

11-25-2004, 12:04 AM
I've never dished out any empty threats.

I've gone off the zone, however your more than welcome to join in the Forum games we need some frsh meat. However if your not willing to do, that don't talk about anyone's skill including your own.

11-25-2004, 01:30 AM
You guys won't set a reasonable time for aussies to play. I'd be happy to play you this time tomorrow but your backing out so don't brag about how you can beat me since you won't accept a challenge.

11-25-2004, 02:54 AM
Viceroy, any inter could wipe you out in about 20 minutes. You can't rush and you can't defend yourself from rushes. You only do well in games where no-one attacks until T4.

11-25-2004, 03:54 AM
I can rush very well I I want to I prefer long drawn out games over short ones. You really should see the Recorded game between me LIAYD and sithchris I certainly defended myself well from several rushes in that one.

Froz we were discussing changing the time quite a while ago but since you didn't speak up of course we couldn't accomdate you When we next change the time which I think will be in 7 weeks with Vostok's return ask for an Aussie time and we'll accomdate you.

I don't fancy one of the Zone's Trademark Lagtacular games so I've declined the zone not a game with you.:bdroid2:

General Nitro
11-25-2004, 07:02 AM
I can't really survive a rush to well myself. Most of you guys are much better players than me, but since no one attacks until t4, it makes me look good.

11-25-2004, 07:48 AM
I can rush But I prefer not too.

On some games I'm not touched to T4 and wehn I get to T4 some people realise I'm actually playing and try to attack me but since I've started building my army in T3 lately that doesn't work none too well.

11-25-2004, 08:59 AM
I can rush but I feel it loses the epicness of the game when you do so.

11-25-2004, 09:05 AM
See LIAYD agrees with me.

11-25-2004, 03:05 PM
We don't have to go on the zone you can ip in but I'm sure you have another excuse for that to....

11-25-2004, 04:07 PM
Settle down kids. I sense too much testoterone. If you want to prove that your a man, I dunno, do something else then play a game:dozey:

Seriously, who really cares? We all play for fun(at least some of us do). I could care less about playing against inters or inter+ and beating them.

"OMG! I got an internet title! My self-esteem is up a notch!"


11-25-2004, 05:24 PM
It's all about fun, but when you have people like Viceroy running around saying he could kick your ass then turn around and run the other way when I will play him is lame.

11-25-2004, 05:24 PM
Sorry, Viceroy, but what you played against was not a rush. That was my first game back, usually I'd have been at your doorstep with troops by the time that I hit t2 in that game. Not to mention that I was manning the trick-or-treat door (t'was Halloween here) and wasn't there for about half my attack.

Honestly, though I still like games that are settled by t3, long build-up-and-clash games can be fun too. The best are those that are a combo of both, where the fighting starts early and continues back and forth through t4.

Froz, you should play in some of our forum games. Then maybe the fighting will start sometime before mid-t4:D

11-25-2004, 11:05 PM
We need PB back as well that DEFINETLY makes the fighting happen before T4. I'm certainly enjoying practising on this game I'd forgotten some of my old Tactics.