View Full Version : Hapslash's first person blaster problems

10-08-2004, 05:08 PM
Hapslash is having trouble with his first person improved E-11 blaster model. Here is a quote from his forum.

"The problem I was having was that the blaster was invisible, but would become visible (sans textures) for a split second while firing. We tried this with several different models and they all turned out this way."

If enyone has some ideas please post them!

10-11-2004, 07:23 AM
The first person model is an MD3, right? I guess since it compiled it doesn't have too many faces or anything - do lots of people have the same issue (has it been tested on more than just his computer)? Has he tried removing all pk3s but the main ones?

10-14-2004, 04:58 AM
As far as I know.