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DoubleJ
10-14-2004, 08:21 PM
Can someone mod all of the maps to remove the flight restrictions, and distribute the mod to all server admins?

kingguru
10-14-2004, 08:37 PM
I was just posting this, wondering if everyone would use it or not? I just got unlimited flying on the platforms in bes:) its insanely fun. I am right now as we speak trying to remove some platforms so the level will be a Platforms Air only Mod. i will put links to the mods on the site.

DoubleJ
10-14-2004, 10:11 PM
If removing the flight restrictions was the only thing you modded, I bet 90% of the people would use it as most people don't like how the maps are too small to fly in.

If u changed other stuff I doubt many would.

Rends
10-15-2004, 02:42 AM
I would like to have bigger flightareas on all flightable maps too.
but i suggest not to make them unlimited.
Keep in mind that Bespin is the only one with no terrain.
All others have terrains that ends somewhere and it wouldn´t be cool to fly over the edges of the terrains. The flightareas should end (So the message "back the Battlefield" popped up) just before you reach the terrain edges .

And i´m with DoubleJ. Edit only the areas not more.

Rends

DoubleJ
10-15-2004, 06:11 AM
Originally posted by Rends
I would like to have bigger flightareas on all flightable maps too.

Isn't this what would be fixed if flight restrictions were removed?

Rends
10-15-2004, 06:45 AM
No there is a big difference between making the areas bigger or remove them. If you remove the limits you still can fly where no terrain is below you. This doesn´t make sence and looks ugly.
So make the areas bigger but still limited to the map terrain size.

Rends

sb_gat
10-15-2004, 07:34 AM
Yeah, I also think that while removing flight caps for vehicles it is also worth to do removal of flight restrictions for jet troopers (I found especially annoying on Naboo that a jet trooper cannot fly over the houses, although the jets have enough energy to).

Skellington
10-15-2004, 07:41 AM
On the modded Bespin map, you still have collisions with buildings though. Is the collision detection between ships and other models, and ships and terrain handled differently? Otherwise, do you really end up being able to pass through the terrain and fly under the map? Also, is the flight restriction an integer distance setting, or more of a binary "ON/OFF" thing?