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View Full Version : Jet trooper showdown (my first mod)


sb_gat
10-19-2004, 03:55 AM
My first mod.
It's very, very simple, please don't be hard on me. All it does - it removes all faction units on Kamino and leaves Republic vs. REP using the one and only Jet Trooper.

http://www.lab321.ru/~stas/jetmod/jettrooper_showdown.zip

I also wanted to give the trooper's jetpack infinite energy (I did that on my SWBF), but I'm a n00b in modding and I don't know how to patch files :( and the rep.lvl file is too big.
If someone wants to give the trooper infinite energy, just find in rep.lvl using the Hex Editor the lines ijetpack ... /hover PROP.....0.1 and change that 0 to 1. :)

Here are two screenshots.
Republic vs. Republic selection screen.
http://www.lab321.ru/~stas/jetmod/jet_evil_rep.jpg
Everyone's blasting me with EMP rockets - spectacular :)
http://www.lab321.ru/~stas/jetmod/jet_mayhem.jpg

And a short movie that shows a bit of gameplay:
http://www.lab321.ru/~stas/jetmod/jet_swbf_div3_snd.avi

Have fun!

TEXVINDICTIVE
10-19-2004, 06:46 AM
I haven't gotten this mod yet, but I like the idea of even up teams. I wish you could skin one side to tell the teams apart.

Good job :) :)

Vinny

sb_gat
10-19-2004, 09:01 AM
As soon as someone figures out how to take out or modify the textures, I'll try to do it. :)

AIVAS
10-19-2004, 02:09 PM
Hmm, i wouldn't mind seeing an infinite energy mod for the darktroopers and jet clones, or at least a much faster recharge for both. I've played through all of single player, and having "kermit" darktroopers sounds like fun.

lord_xander
10-19-2004, 08:27 PM
hey u should combine this with a mod that i just made, it allows the jet trooper to have a clone trooper rifle instead of his commando pistol, and the ammo is infinite, if u like the idea, reply and ill post it on this site

sb_gat
10-19-2004, 08:40 PM
Yeah, the clonetrooper rifle sounds like fun, it's way better than the commando pistol.
Anyway, it's hard to make frags with EMP (it doesn't really do much harm to clones)
I don't mind. Did you modify rep.lvl for this?

lord_xander
10-19-2004, 10:32 PM
yeah, i modified rep.lvl, the line i edited was rep_weap_inf_commando_pistol on lines 01860e60h and 01860e70h with rep_weap_inf_rifle and it worked for me, it works in both single and multiplayer so if u wanna join a server, your either going to have to replace it with the backup u made of the original one, or just not switch to ur secondary weapon lol.

Alegis
10-19-2004, 10:36 PM
how about a sniper jet class with rechargeable health/ammo, and a rifle just in case. And then make a MP mod for it and see if its balanced :p

sb_gat
10-19-2004, 10:47 PM
I think lord_xander has already done an infinite/rechargeable ammo setting. We just change the rep_weap_inf_commandopistol to rep_inf_weap_sniperrifle - and there we have the sniper jet class.

Rechargeable health is exactly what I need now... rechargeable or at the very least infinite. Lord_xander, could you perhaps give advice on this one?

lord_xander
10-19-2004, 11:54 PM
well, what i can do, is i can give the jet trooper a secondary weapon of a sniper rifle, but then that would get rid of the clone trooper rifle, all units have 2 weapons and a throwable weapon, usually their second weapon (pistol in this case) is infinite. so when i put the clone trooper rifle in secondary slot it made it infinite. if u want the sniper rifle to be infinite, i can put that in the secondary slot, and it too will be infinite, or if u dont mind the sniper rifle being finite, i can put it in the primary position and keep the clone trooper rifle in secondary position, this way u have both weapons, only one can be infinite, but u can still go to gonks and get ammo if u need it. and usually on levels that require snipering, theres gonks nearby. if you want me to do this i can make this file and post it, just tell me and ill do it.



jet trooper away (http://pic16.picturetrail.com/VOL658/2609160/5196136/70263846.jpg)

even vader has his angry mobs (http://pic16.picturetrail.com/VOL658/2609160/5196136/70263870.jpg)

darthdogg1138
10-20-2004, 04:37 AM
Ewoks with lightsabres! Now that evens things out a bit!

I must get to work and see if i can do this myself..... unless you want to post the mod yourself ...? ;)

sb_gat
10-20-2004, 05:26 AM
Did anyone try to give any CIS unit the droideka repeater? My attempts have crashed the game. Is it possible or no?

subs0nic
10-20-2004, 06:10 AM
Originally posted by sb_gat
Did anyone try to give any CIS unit the droideka repeater? My attempts have crashed the game. Is it possible or no?

Can't say I've tried this, although I did manage to give the repeater to the Geonosians. Native factions do seem to accept certain weapon changes more readily, though.

sb_gat
10-20-2004, 07:01 AM
subs0nic, now I have tested your method. It does work (the allied faction spawns with the weapons specified). Wookies and other allied teams can use repeaters and any weapon you like.
I also have used them in my team, works perfectly. What's the trick? Why can't I give a weapon [x] to a member of the same faction?

macdaddy
10-23-2004, 09:09 PM
hey im sry if im an idiot but i tried changing the jet pack to unlimited by changing it from 0.1 to 1.1(i think thats right) and when i play it dont work. then i look after i played and its changed back to 0.1. plz help thx

Visceral
10-23-2004, 10:35 PM
How did you make that gameplay movie?

lord_xander
10-23-2004, 10:36 PM
probably with fraps or a similar program

sb_gat
10-24-2004, 02:43 AM
macdaddy
Strange, did you save the file after changing the jetpack properties?

Visceral
It's simple. Even a gigabyte free space would be enough. Just hold "P" while playing :D
Then open VirtualDub (the free linear videomontage utility) and load the image sequence. Compress it with any codec (preferably Cinepak for bitmap-video packing, then re-compress using DIVx 3/4/5).

Visceral
10-24-2004, 02:56 AM
Ah, quite clever! :)

Has anyone figured out how to give the Dark Troopers infinite jetpack energy? There's some numbers after its reference in imp.lvl but it's not exactly the same and I tried changing them a bit but nothing I did had any effect.

lord_xander
10-24-2004, 05:31 AM
visceral, did u try giving it a value of 0? that works in ja when u wanna give the cloak infinite energy.

Visceral
10-24-2004, 10:58 AM
It doesn't seem to matter what I change the numbers to. The Dark Trooper just will not have infinite jetpack energy.

Cpt. Bannon
10-24-2004, 11:32 AM
that's probably because if you gave him infinite jetpack energy you would just sail off into the sunset with absolutely no control.

clixby
10-24-2004, 11:52 AM
what if you gave instant reload of energy? that way he could jump up, and if he's falling into abyss or something, he can keep jetting higher. he wouldn't need to have a continual supply.

Airrazor
10-24-2004, 12:39 PM
Originally posted by lord_xander
hey u should combine this with a mod that i just made, it allows the jet trooper to have a clone trooper rifle instead of his commando pistol, and the ammo is infinite, if u like the idea, reply and ill post it on this site


Where is youre mod?? I want it :p

Vigil
10-24-2004, 07:07 PM
My jet trooper and my dark trooper both have infinite jetpack energy- well technically they just have such a high recharge rate that the energy recharages so fast you never have an issue with it going down.

The dark trooper cannot fly in this manner, but he can jump and jump an infinite number of times without having to wait for a recharge- it's quite nice to have.
The jet trooper can fly forever- which can be quite handy on levels where you can fall to your death... However, the problem is that you wind up hovering around a lot and you make a really easy target up there because your flight is relatively slow. If you can find a decent place to hover around where no one notices you for a while, though, you can do quite a little bit of damage before someone finally comes along and blasts you out of the air. I also made the recharge rate of the droideka shield faster to balance this, though- and lemme tell you the droideka has the better deal- can't hardly destroy those buggers unless you can catch them just before they put up their shield now.

Vigil

lord_xander
10-24-2004, 07:11 PM
what happens if u shoot a droidika with a rocket launcher or an emp gun, two shots from an emp gun usually destroys a shield, would that still work?

also, what line did you edit to make the dark trooper have quick recharge?

Vigil
10-24-2004, 07:38 PM
Originally posted by lord_xander
what happens if u shoot a droidika with a rocket launcher or an emp gun, two shots from an emp gun usually destroys a shield, would that still work?

also, what line did you edit to make the dark trooper have quick recharge?

Well, I should mention here that I've also replaced my jet trooper's emp gun with the clone trooper's rifle... So I don't know if that'd work. :) Like I said the way I've found that is the easiest to destroy the droideka is to just shoot them a bunch of times right before they turn on their shields.. sometimes you just have to run.

The Dark Trooper is now my favourite- and I far prefer city maps with no or limited vehicle support. (Theed and Mos Eisley are my top two faves now- if I could figure out how the hell to look at the information in the map files I'd turn all my games into city maps)...
I play this game for the huge infantry battles, not for the vehicles- but I know a lot of people prefer vehicle combat and all that.
Anyway.. when changing the dark trooper I opened IMP.LVL in the SIDE folder and did a search for darktrooper_jetpack. There should be two results found and you need to change the PROP values... I don't remember now which ones I changed to make it work, but right now my first PROP value is 5.025, my second value is 99.0 (definitely changed that one). Like I said I don't remember if I changed the first one or not.
Now, I don't know what each of these do, so don't ask... all I know is that I fiddled with it until it worked. :)

Vigil

sb_gat
10-24-2004, 07:44 PM
The Dark Trooper would not have the ability to hover forever, whatever you do with the numbers (I tried changing all the DT jetpack prop numbers, didn't work). The only flying pers you can make hover forever are Jet Trooper and Geonosian.
I guess it's hidden in the IMP.lvl jetpack base properties.

As for the droideka shields, there are 2 recharge rates - one is the recharge rate when the shield is off, the other is the value that's depleting from shield use (it's usually L -100). Changing that -100 to +150 makes a virtually invulnerable droideka. You can also change the position coordinates for the shield easily.

lord_xander
10-24-2004, 07:50 PM
well i can see that you have edited it to be 5.025, but idk where u have put the 99, so could u take a ss and show me?

Edit: ok nevermind, i tested my mod, what i did, was search for darktrooper_jetpack. theres two results, near the name jetpack there are values 0.025, in both searches they exist, just change both to 5.025 and it works fine, it is more like a frog in that he still lands, but u dont have to wait to recharge.

Vigil
10-24-2004, 08:43 PM
You are right, now that I think about it, the 0.025 changed to 5.025 was all I needed to make the recharge infinite- I played with the next number along (the 99.9) trying to give the jetpack a little more oomph.
By the way, the reason there are two instances to change are for the two armors. One regular and one for the snow.
If you change the jet trooper's flight pack values there is only one to change because there is only one type. :)

Vigil

lord_xander
10-25-2004, 03:10 AM
i know im going on a bit of a tangent here, but ive been fiddling with the dark troopers parameters, its always annoyed me how weak they were in the base game, i mean that little shotgun scatter gun is really annoying, and now that we have given him infinite jetpack fuel, i wanted to change his primary weapon, ive been experimenting and ive noticed that i can give him any weapon that either an imperial or rebel uses, ive tried giving him a bowcaster, thats not too bad, ive also tried giving him a rebel rifle, but im not quite sure what to give him, if anyone has an idea, i will implement it, test it, and if its all good, then ill release it. so any ideas would be nice.

lord_xander
10-25-2004, 04:24 AM
omg i just made the best modification to the jet trooper, i was able to give the jet trooper the emp gun as a primary, the sniper rifle as a secondary and the clone trooper rifle instead of a thermal detonator, and it works great!!!!!

sb_gat
10-25-2004, 07:21 AM
lord_xander,
I agree that it's the best jet trooper modification :) that way you have lots of different combat possibilities, making the Jet Trooper a universal class (you can snipe from however far you want, you can go in close combat and have fun in middlerange with the rifle... great).

For the Dark Trooper, I'd suggest giving him a rifle and a bowcaster as primary-secondary, that would make him a truly deadly foe.

Airrazor
10-25-2004, 08:12 AM
not the Rifle and the emp for the dark trooper are better to my opinion how i see it they were they elite of the empire, but how Lucasarts made them they are 1 of the weekest to my opinion ;)

Daiko701
11-07-2004, 07:28 AM
Originally posted by sb_gat
The Dark Trooper would not have the ability to hover forever, whatever you do with the numbers (I tried changing all the DT jetpack prop numbers, didn't work). The only flying pers you can make hover forever are Jet Trooper and Geonosian.
I guess it's hidden in the IMP.lvl jetpack base properties.

As for the droideka shields, there are 2 recharge rates - one is the recharge rate when the shield is off, the other is the value that's depleting from shield use (it's usually L -100). Changing that -100 to +150 makes a virtually invulnerable droideka. You can also change the position coordinates for the shield easily.


I have looked in the .LVL file for CIS to adjust the sheild recharge rate as mentioned in your post and I cannot find where I need to edit the info, (I am new to the hex editing or modding for that matter, I use ultraedit32 to open the files and was not able to locate the proper location that you reference) I probably am seeing it without realizing it though. Could you please help me as I would really like to learn.........


Dai Ko Myo

sb_gat
11-08-2004, 03:39 AM
Daiko701,
search for the string "walkerdroid" in ASCII in the /SIDE/cis.lvl file.

Scroll below, until you see "droideka_shield" or something like that.
Below that it says PROP and then numbers, than PROP again and numbers/letters (that are the numerical parameters for the shield).
You'll eventually stomp upon PROP......L.-100 in ASCII and change that value to L.+150 :)

Same with jetpacks. Search for the string "jetpack", and you'll eventually stomp on jetpack PROPs in both rep.lvl and imp.lvl
Fiddle with numbers and you'll have what you need.

Daiko701
11-10-2004, 04:47 AM
Originally posted by sb_gat
Daiko701,
search for the string "walkerdroid" in ASCII in the /SIDE/cis.lvl file.

Scroll below, until you see "droideka_shield" or something like that.
Below that it says PROP and then numbers, than PROP again and numbers/letters (that are the numerical parameters for the shield).
You'll eventually stomp upon PROP......L.-100 in ASCII and change that value to L.+150 :)

Same with jetpacks. Search for the string "jetpack", and you'll eventually stomp on jetpack PROPs in both rep.lvl and imp.lvl
Fiddle with numbers and you'll have what you need.

Well I tried what you said and could not find the entry for the CIS sheild that you referenced. I was able to find droideka_shield but was not able to find the alpha numeric code you posted. I was able to get the dark trooper to recharge quite successfully at any rate. I did not know what or if I was using ASCII as I am very new to this and am not sure if that was the layout for it. My steps were: Open CIS.LVL with UltraEdit32 "Ctrl-H" then "Ctrl-W" then use the find function "Ctrl-F" and searched for the string walkerdroid then visually scanned for the Droideka_shield. When I located it I began to look for the next set but was unsuccessful.

lord_xander
11-10-2004, 04:02 PM
My steps were: Open CIS.LVL with UltraEdit32 "Ctrl-H" then "Ctrl-W" then use the find function "Ctrl-F" and searched for the string walkerdroid then visually scanned for the Droideka_shield. When I located it I began to look for the next set but was unsuccessful.

well this isnt what i do, what i do is i open the lvl file, and leave it in its column view, and then search for what i want to find, so basically u open the lvl file, then hit "ctrl-f" type what i want to find, which in this case is Droideka_shield and search not once but twice and then i scroll down to find the words PROP i think this is best illistrated in a picture
http://pic16.picturetrail.com/VOL658/2609160/5196136/72809675.jpg

Daiko701
11-11-2004, 02:15 AM
Thnx for helpin a NOOB out in his learning endevour, Ill give it another go............