View Full Version : Best Economic Civ
10-21-2004, 09:15 AM
We Need more conversation
Argue as much as you like
I say Confederacy is the Best Civ Economically
10-21-2004, 10:00 AM
Yep, Confederacy, no argument here.
I'd say second best is Trade Federation and third best is either Naboo or Empire or Republic (can't decide).
Oh and it's spelled Wookiees. ;)
10-21-2004, 10:10 AM
In the long run, yes the Confeds but early on I would choose the Rebels.
I would class them this way:
10-21-2004, 11:09 AM
Well really you can begin exploiting some of their bonuses in Tech 2 A few Hovercraft working back and foirth can make Nova a lot quicker than people think and that means people could tech quicker because of careful Micro Management.
In A Way The Detested Box would have come in useful in giving this Forum a jab until either the new site is up the New Star Wars RTS is announced or we all die because Of Geroge Bush getting another term and droppining a nuke on china or some other innocent country causing the third world war
How rare it is to have near universal Agreeance.
Anyone else noticed how effective the Geonosian Warrior is against most things I Only noticed during the forum game they may be fragile thing with a useless elite form but they own nearly anything on the ground expecially AA troopers.
I Look forward to the next game
10-21-2004, 11:45 AM
I would put Trade Federation higher. Sure they have a bit of a Carbon disadvantage, but their unique techs more than make up for it.
10-21-2004, 11:52 AM
Naboo nova bonus and holocron bonus are also great, especially the holocron one since that's micro at its lowest. There's also taxation that helps.
10-21-2004, 11:56 AM
Not really. I think the Trade Fed's special abilities only sightly helps them.
The amount of ressources you save is only 5% I believe and 5% doesn't really help unless you plan to build a strangely high amount of building and research every single tech in the game, you won't save that many ressources.
10-21-2004, 12:06 PM
Er Me Me Me I do.
I always have the highest Tech Score and that's a fact.
10-21-2004, 12:33 PM
Well it's somewhat important for the more expensive buildings, for example you can save 25 ore on all Fortresses.
But maybe you're right, perhaps it isn't that significant. At any rate, I still think they're better off than the Republic, whose economic bonuses come from Holocrons, which aren't always available.
10-21-2004, 12:47 PM
And Nerfs and Banthas but then again the same applies if their arn't any then it's a useless tech but if their are nerfs then their set for the entire game.
Looks Like I've started yet another Argument
I'm So Happy
10-21-2004, 12:57 PM
Oh yeah, I forgot about the Kaminoan Refit tech. In that case I probably agree with Luke's Dad's appraisal of the situation.
10-21-2004, 01:00 PM
Why Couldn't Eris Come In and roll around her golden apples and cause some strife this forum is Dying AGAIN.
10-21-2004, 01:53 PM
Doesn't look like right now.
10-21-2004, 07:48 PM
Well it's surprisingly active for a forum with only a half dozen regular posters.
10-21-2004, 07:51 PM
You'd be amazed. The Senate Chamber at JK.net has maybe two more regulars then here and it's always active. Then again, they can post pretty much everything they want as long as it's a serious thread.
10-22-2004, 01:27 AM
What I'm refeering to is quite easily a Sign of the beginning of the End when Vostok begins arguing about the Sexuality of a Hutt then you know this forum's nearly dead.
10-22-2004, 06:33 AM
Actually, all that sex talk is getting this forum hyped up about something else then the same old RTS talk which is what we need to save the place.
10-22-2004, 06:49 AM
I Consider it wrong I like star wars to remain pure not have people talk about the sexual tendancies of Jabba the hutt or listen to any of you speculate on how sexually prosicios Admiral Ozzel was.
10-22-2004, 10:50 AM
Once again it seems you've completely misinterpreted my arguments, Viceroy. In the same way that my arguing against Geonosian inclusion in the Confederacy army was to do with economics and not xenophobia, I was not even arguing about Hutt sexuality but rather Hutt genders.
Please at least do me the courtesy of reading my nicely layed-out and well punctuated posts if I do the same to your hard-to-read and un-punctuated posts.
And I don't ever recall mentioning Admiral Ozzel.
10-22-2004, 11:47 AM
He. was. an. EXAMPLE.
10-22-2004, 03:05 PM
Ah, much easier to read ;)
An example of what exactly?
10-22-2004, 03:06 PM
Of. the. random. babblings. that. have. become. trademark. in. this. forum.
10-22-2004, 03:07 PM
Good try with the punctuation. You still haven't got it quite right. It is used to break up phrases, not individual words. Keep trying though, I'm sure you'll get it eventually.
10-22-2004, 03:23 PM
Nice try at baiting me but you can;'t wind up the grand master of such a task.
I was trying to show you both extremes.
10-22-2004, 03:25 PM
Well if I have to choose between extremes I'll take the one where you're punctuating every word. It's easier to read at least.
10-22-2004, 03:27 PM
I guess so. You know, it's easier to just punctuated them correctly.
10-22-2004, 03:37 PM
Did I say anything about choice pray tell I only said I was showing you both extremes.
I however will try and take the middle road since the Punctuation in this post isn't below par.
10-22-2004, 03:46 PM
Quite right, your punctuation in the last couple of posts has been quite good. Well done. Please keep it up for the sake of your fellow forumites.
10-22-2004, 03:52 PM
The Pleasure was all yours that I can assure you.
Anyone else looking forward to The Forum Game.?
10-24-2004, 02:20 PM
Hey y'all. I actually voted for the Rebs cause they have that farm bonus which helps both food and carbon gathering, and kicks in in late t1 and continues throughout the game. Other than that, I'd agree with Luke.
And dont knock on Viceroy for using too many periods. I'd rather have excessive ones than none at all.
10-24-2004, 02:48 PM
Ah Sith Welcome Back People Were saying wehn I asked that you had died or something.
The Reason Why I say Confederacy is because of the Basic Traioning. Which saves nova and it means tyhey can start making workers straight away.Then in T2 when you start trading You get more Nova per hovercraft than you normally would which lasts you to T4. Which then you get the Uber Tech Geonosian Diligence which makes the Confederacies Worker's the Best Late Game when Fully Upgraded. Yeah others may have a 10% bonus in harvesting something but the Confederacy's workers carry to more are tougher better at fighting and harvest and wrok faster.
10-25-2004, 02:51 PM
Sithmaster returns! :eek:
Sith, you simply must try and join us in our weekly forum games.
10-25-2004, 03:08 PM
Yes these games have been a little bit restive without a Legend.
The game we had on sunday was an Epic that we were obviously gonna win. Our Trade Route was safe from any and all interference and also out of enemy reach while theirs was in reach.
10-25-2004, 07:36 PM
Indeed, refer to the epic battle report I just posted in the Battle Reports thread for more...
10-26-2004, 02:40 AM
I've heard good things about Sithmaster in games I hope it's true I wonder what new tactics he'll bring. I hope he doesn't bring Pummel drops and Air whoring We've already got enough of that.
I'm looking forward to the next forum game it should be fun.
10-30-2004, 03:31 PM
Vostok, why do you think I returned?
I finally got back my copy of CC. This Sunday is Hallow's Eve stateside, so, depending on the time of the game, i might be busy, but nothings planned next Sunday. However, after a two year break for SWGB, I doubt that Ill be that good. In fact, Im almost certain that Ill suck. Especially since I have no idea the kinda crap you guys will be throwing at me.
10-31-2004, 04:25 AM
The Batle Report Thread If you read through most of it wil give you an idea of what to expcet.
You won't be the worst, From what I heard you were pretty good at this game.
Just remeber though Expect Pummel Drop's and Air Whoring those two are the 2 most over done strategies in our games.
10-31-2004, 01:23 PM
Certainly it will be a joy to play both with and against you, Sithmaster, no matter how rusty you're skills are currently. No doubt you'll soon be back on form.
Indeed the Battle Report thread will give you an excellent idea of what to expect from us.
10-31-2004, 02:21 PM
go empire!(as the number one economic civ)! If the Empire cannot beat you by fear, they will beat you by harvesting.
11-01-2004, 12:35 AM
Nitro while it's true they have no Harvesting disadvantages they don't have any harvesting advatages. So I wouldn't say the empire will beat you bu harvesting.
11-02-2004, 08:51 PM
Confed is not that great economically there the same as the Empire until you hit t4 and you can get there upgrade which is very expensive on low nova maps and I'd rather war center upgrades then that anyways.
8. Trade Fed
11-03-2004, 12:14 AM
Your neglecting the fact that that upgrade quickly pays for itself it upgrades al workers to carry more work faster move faster and have a greater atack Vs buildings so if Phreak was confederacy and made another Sapper army it would be even better than that TF one he made.
Don't forget their Trade bonus makes a difference a HUGE differnce along with their unique tech which makes them faster which gets more nova faster.
The wookies however only gte a small carbon bonus in tech 3 and the rebels only have a farmin carrying capacity upgrade.
They also have Basic training which is 50 more nova meaning you can make workers quicker with less of a delay.
The Naboo may have a Bonus when it comes to harvesting nova but with Geonosian Dilligence the Confederacy has the equiavlent of all the reource bonuses anyway.
A Harvesting bonus can't compete with Trading when all the resources have ran out.
11-03-2004, 06:09 AM
Harvesting bonus>Trading when you have no ally...
The confed bonus only relies on an allie. If you lose him, you're as good as dead.
11-03-2004, 06:30 AM
This is why Viceroy hates playing FFA games.
11-03-2004, 08:15 AM
I can survive in a FFA game in case you forgot that one earlier.
The confederacy still gets an advantage in FFA anyway over civs with a Harvesting bonus in one area because it can make stronger workers quicker than everyone else and then in Tech 4 matches the bonus by getting Geonosian Dilligence.
11-03-2004, 12:05 PM
We do not know what exactly is the "harvesting bonus". You cannot claim it matches other civ's bonuses since there's no proof. It could very well be 2%.
You're also wrong about the Wookiees. The Carbon Harvesting bonus is for Tech3 and ABOVE.
The Rebel Farm bonus is more effective then free Basic training. Free basic training only allows oyu to save some nova for a mounted trooper or two, it really does not affect worker construction that much. The Rebels get 35 more food per farm which means less carbon spending in early game and since they can gather food faster, they'll be able to pump out troopers faster.
11-03-2004, 12:17 PM
I'll admit I may be wrong but I said faster worker construction in the context That I thought most people got BT straight away meaning that the confed can start making qorkers quicker.
Someone posted it up elsewhere But I don't remeber where.
I think it was a 10% increase and a +20 in carrying.
I never said anything about the wookies I know full well that their Carbon bonus doesn't make it's presence felt to tech 3 and it would be more useful in tech 1.
11-03-2004, 12:24 PM
I doubt it. It seems really overpowering.
Wookiee- What I meant is that the bonus is applied for Tech 3 and Tech 4.
By the way, nobody really gets Basic Training right away. It' a waste of time. There's always a small time when your food level is bellow 50 at the beginning. I use that time to get the research which is done pretty quickly.
11-03-2004, 08:12 PM
The Confederacy upgrade is not that great I was reading some statistics and it was like not even a full percentage like .75 increase in speed or something. This was in some statistics on a MFO post but I can't seen to track it.
Luke is right the free worker upgrade is only an extra 50 nova early game. But when the game starts theres always a small window when you can't pump out a worker and thats when you upgrade them.
11-04-2004, 08:33 AM
Indeed no-one gets basic training straight away. Usually by the time you've spent all your initial food on workers you still haven't gathered enough to make another one yet; this is when you get basic training, and usually once that has finished researching you'll have enough food to continue worker production.
11-04-2004, 07:45 PM
Most inters found the extra 50 nova for a 4 mountie harass before your initial troop rush was the most effective way of using it. Instead of the basic 2 mountie.
11-14-2004, 12:46 AM
Recel Alliance, Im such a good guy ^_~
11-23-2004, 01:56 AM
Confederacy Because everyone know's the Bad Guys are the coolest and they also have the support of the Commerce guilds and it shows in their Trade bonus alone that can change a game easily.
11-23-2004, 11:58 AM
I'm sorry, Viceroy, but a farming bonus easily trumps a trading bonus. The bonus starts late-T1 and carries through to the end of the game, even when all resources have run out. It gets you extra food (the most important resource) and saves you carbon (second most important resource) and allows you to centralize your food processing earlier.
11-23-2004, 12:21 PM
It all depends on how you play though I Go more carbon heavy first to utilise my Trade bonus early on and do quite a bit of juggling with resources.
That's why I think a trading Bonus is more Important Nova is one of the rarer resources it's also used in some of the more powerful units.
11-23-2004, 12:51 PM
And powerful units come into play at T4.
If you're a rusher, a farming bonus in T1 will always be better then a trade bonus in T3 and above.
11-24-2004, 12:44 AM
I start trading in T2 not T3 a Farming bonus doesn't come into play that early, if the area is nerf rich for Animal Nurseries or Animal rich for hunting.
11-24-2004, 02:24 AM
You'll never be any good if you go all out on carbon in T1 and start trading in t2. If your rushing a balance between food and carbon in T1 is number one, then a nice t2 time but not to fast as it can really cripple your economy and leave you paralysed in the 1st few rush minutes. But if your fast 3, lots of food and early nova and cut your carbon in half just enough to get those to t2 requirements to tech.
11-24-2004, 07:17 AM
I never said all out Carbon I just said I go Carbon heavy since Carbon is the most used resource in the game.
11-24-2004, 10:50 AM
Food is the most used resource in T1 as you need a constant worker flow and 500 food to go T2.
11-24-2004, 10:55 AM
I know that but Carbon is usually Used just as much throghout the game.
11-24-2004, 03:54 PM
I'd have to disagree with you there: Food is the most important resource up until t4, when it shifts to carbon and nova. You need a constant flow of food to build workers as well as almost every unit in the game. Also, most research prior to t4 is food intensive. And if a resource is the most important for three of the for tech levels, especially when they are the first three, it is the most important. End of story.
11-24-2004, 11:33 PM
I'd still argue that Carbon is just as important though since without it you can't build any buildings Food is important yes but you need to gather More carbon to make units that cost food and Carbon. like the Strike mech 50 food 100 Carbon.
11-25-2004, 03:59 AM
Yes, you need to balance food and carbon, but food is more important early on. Workers are the most important unit in the game. Without them you can't gather any other resources.
11-25-2004, 04:49 AM
vBulletin®, Copyright ©2000-2015, Jelsoft Enterprises Ltd.