View Full Version : Vehicles respawn times

10-24-2004, 03:21 AM
did anyone find it out yet to change the spawn times of the vehicles?
This might be importand for upcoming maps.


10-31-2004, 01:16 PM
Look in the world LVLs for com_item_vehicle_spawn.

These are the vehicle spawn points and each one has a unique name so you can track them. When you look at the hex following a reference to a vehicle spawn you'll see N45.0
45.0 is the spawn time in seconds.

10-31-2004, 01:32 PM
One last question,
if i would hex edit it to anytime above 99 secs it won´t work because i add a third number right?


10-31-2004, 02:21 PM
Sound right to me. The other three numbers that can be clearly seen following the N45.0 (20.0, 40.0, and 10.0) are for the vehicle decay times.
20 would be Enemy expire time, for when the enemy takes the vehicle spawned and abandons it,
40 for Field expire time, when a friendly abandons the vehicle in the field, and
10 is for Decay time, when an unmanned vehicle is sitting on a control pad that has been captured by the enemy. It may also be for when a friendly vehicle is abandoned within an enemy command post's control region, but I am not sure of that.

Keep the spawn time above the decay time or you could crash the game or at least have stacked vehicles.

10-31-2004, 02:22 PM
I see no reason why you can't try removing the decimal and make use of all 4 digits. For short times like 45 just try using 0045 and see if it works.

11-01-2004, 09:09 PM
I used 00.1 and also 00.0 from the usual 40.0 on spawn times for a few mods, it works perfectly. I cant see anyone using more than 99 on these integers...it would be a waste of time..But lowering it to 00.0 the second the vehicle is destroyed it re-appears at its spawn point :) Look for this in the new Winter Endor Mod as well... no stack issues....

11-02-2004, 12:40 AM
a very high respawn time setting could make a mission more challenge in future mods.
I also guess that the current Rhen Var ATAT need more than 99 secs to respawn or?