View Full Version : MipMaps and LOTs

10-26-2004, 08:15 AM
Anyone have an idea why there are some MipMaps in the game files?
As example the Tiebomber have a 512x512 res texture and a 32x32 lowres version. Thatīs a big jump isnīt it?
Anyway i didnīt saw any LOT swapping in the game yet.
Could it be that the 32x32res version is only a placeholder for unknown reasons and never shows up in the game?
I thought IF the engine would use LOTs that there will be something like 512x512 than 256x256 ...64x64. But that is something a gameengine could handle on itīs own without having real different size textures.
Just wonder...


10-26-2004, 10:48 AM
It's certainly possible there are textures (or other data) stored in the files that the developers used at one point, and forgot to take out.

You could find out if a particular texture is being used by searching for its name in UltraEdit. If it exists in any TNAM sections, it's being used by a model.