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View Full Version : Modding Tutorial Requests here please..


subs0nic
10-27-2004, 08:06 AM
Hi all,

I will shortly be making up a series of pdfs for download, these will be SWBF modding tutorials starting from pretty basic editing to more advanced topics, including using the Bviewer/Bcompiler tools that Nimlot is developing.

What I'd like to hear from you is ideas for tutorials that you'd like to see, and I will make the ones that are most popular/most requested.

Please DON'T post:

- Ideas for total conversions; that is outside the scope of these tutorials (for now).
- Ideas for new maps. Plenty of other threads for that, also outwith the scope of this, and currently not possible.

Servant
10-27-2004, 10:35 AM
Simple request. How to add xwing/tie on level which does not have flying vehicles (such as yav1)? And how you can define how many flying objects can be within one level (for example nab1 where you can have only 2 flying vehicles at one time - I want all vehicles to be xwing/tie) I tried replacing all speederbikes and speedfighters but as I said only 2 vehicles at one time.

Thanx Sub.

Servant
10-27-2004, 10:48 AM
How to move spawn point to say almost edge of the map? How to kill spawn points? How to add new ones? but mainly how to move them somewhere else?

Thanx Sub!

Servant
10-27-2004, 10:51 AM
How to remove certain objects from the map? For example, I removed (I do not know how), all trees and grass from yav1 map and without bounderies (Kings patch) map is huge and opened. Basicly, tell me how I did this because I can not repeate it.

Thanx Sub!

Saberdude99
10-27-2004, 11:22 AM
how to edit charactor health values please! i.e. clonetrooper, stormtrooper, rebels, and droids, etc. THANKS! :D

Airrazor
10-27-2004, 11:34 AM
Saberdude99 at this time we ar eunable to edit the health of the Characters in game.

Saberdude99
10-27-2004, 11:40 AM
alright :( , well thanks anyway, but how were those trainers able to be made?

subs0nic
10-27-2004, 03:01 PM
Originally posted by Saberdude99
alright :( , well thanks anyway, but how were those trainers able to be made?

Trainers are generally programs that alter or freeze the values for health etc directly in memory while the game is running - not the same as changing the health value of the character in the first place.

Great ideas guys, keep them coming!

Saberdude99
10-27-2004, 03:12 PM
So in that case is there anyway i can make one or something to do just that, but also without having to use one of those trainers that dont work for me, but to make the character health value of everyone to 1 or something, how would i do that using freezing or something, there has to be some way. Thanks.

CodeDrifter
10-27-2004, 04:26 PM
What program would I want to use in order to edit lightsaber blade color.

kingguru
10-27-2004, 04:29 PM
I would rec. adobe photoshop but nimlot has used windows paint ,hehe and the dxtool itself to pull bmps over the dds and then save them. Any program which can open a .dds file is perfect... everyone has there own favorite , I like Photoshop.

nemesis11c
10-27-2004, 05:45 PM
I'd like to see a tutorial on changing weapons between factions, if possible, and how to use that patch maker that KingGuru uses, I dont think I have it quite right, but i need a tester for my mod to be sure.

subs0nic
10-27-2004, 06:51 PM
Originally posted by nemesis11c
I'd like to see a tutorial on changing weapons between factions, if possible, and how to use that patch maker that KingGuru uses, I dont think I have it quite right, but i need a tester for my mod to be sure.

Okay, a full step-by-step of a simple mod from start to finish, including compiling a patcher, is probably a good idea. I'll put it on my list. :)

Working on tutorial #1: Putting flyers into Yavin Temple. Should be ready this time tomorrow. ;)

Revlt Coranier
10-27-2004, 09:44 PM
Yea, just a tut on the VERY basic basics. And good programs to use.

Servant
10-28-2004, 12:42 AM
Can't wait for Yavin tutorial. Sub, can you add some stuff on how to move spawn points to another location?

subs0nic
10-28-2004, 12:45 AM
Originally posted by Revlt Coranier
Yea, just a tut on the VERY basic basics. And good programs to use.

All the tutorials I make will be aimed at the complete beginner. For a look at the tools you'll need to follow the tutorials, check here (http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=14).

Originally posted by Servant
Can't wait for Yavin tutorial. Sub, can you add some stuff on how to move spawn points to another location?

Changing co-ordinates of assets hasn't been figured out yet afaik, I messed around with it a little last night with no success. If/when I or someone else figures it out, it'll probably get it's own tutorial, but it won't be covered in the Yavin tutorial.

Emperor Devon
10-28-2004, 04:37 PM
Why don't you try to make some reskins? It would be really cool if you could be a jet trooper with a blue and white color scheme, and a cape.

arachon
10-28-2004, 10:33 PM
i would like a step for step tutorial how you replace vehicles in maps

subs0nic
10-29-2004, 12:08 AM
Originally posted by arachon
i would like a step for step tutorial how you replace vehicles in maps

This will be covered in my first tutorial, coming soon.

Originally posted by Emperor Devon
Why don't you try to make some reskins? It would be really cool if you could be a jet trooper with a blue and white color scheme, and a cape.

I'm planning to cover this when I make a tutorial on using the BViewer/BCompiler tools.