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TK-425
11-13-2004, 06:43 AM
I am planning on a mod that basicly completly changes the game into imperial stuff.
More to come on it after the game is out.

ZBomber
11-13-2004, 06:45 AM
Well, I think it'll be pretty hard. You'll have to model all that stuff so it looks just as good as the Clones. ;)

tommygunner
12-09-2004, 11:16 AM
Originally posted by ZBomber
Well, I think it'll be pretty hard. You'll have to model all that stuff so it looks just as good as the Clones. ;)

yea it'll be pretty hard but good luck tho...:cool:

adillon
12-09-2004, 11:43 AM
but then the player's aim would have to be waaaaaay off. we all know the expendable stormtrooper couldn't shoot the broad side of a barn.
;)

j/k ... would be interesting to see. good luck.

TK-425
12-15-2004, 03:35 PM
Originally posted by ZBomber
Well, I think it'll be pretty hard. You'll have to model all that stuff so it looks just as good as the Clones. ;)
Stormtroopers look better than clone troopers/commandos.

TK-8252
12-23-2004, 11:45 PM
If a Stormtrooper mod were to be made I would buy the game just for that. I have no interest in these Republic Commando things. They just don't seem like something from Star Wars. The gameplay looks great though with the gadgets and helmet displays like Stormtroopers have.

I've read that the Republic Commando's main weapon is the DC-17m rifle, which is way more advanced than an E-11 blaster. It has anti-armor grenade launcher and sniper attachments. For this I suggest that the Stormtrooper's weapon would be the BlasTech DLT-19 Heavy Blaster Rifle (http://rebelops.jk2files.com/weapons/dlt19/dlt19.jpg), which was used by many Stormtroopers on Tatooine and a few on the Death Star. It was carried by Han disguised in Stormtrooper armor in addition to an E-11, and later used by Chewie to blast detention block AA-23's guards and security devices. In SWBF it has a sniper scope attachment (http://pcmedia.ign.com/pc/image/starwarsbattlefront_030104_004.jpg), and I imagine it could impliment a grenade launcher attachment. However, I've also read that the Republic Commando carries a back-up pistol, the DC-15s pistol, which is an early E-11 blaster. Although the E-11 has a fully-automatic mode, in the movies it was always seen used in semi-automatic mode, so I think the E-11 could be the "pistol" even though it's technically a rifle.

Stormtroopers carry one thermal detonator (that's what that canister-shaped object on the back of their belt is) and two concussion grenades. In the trailers I've seen the commandos placing explosive charges and stuff, so they could also carry Merr-Sonn 7-PrG Proton Grenades (used by Han to destroy the shield bunker on Endor) and laser cutting devices, which Stormtroopers used for breaches (watch ANH where Stormtroopers cut through to the detention block to investigate a "weapons malfunction" - they used these cutting devices).

There is actually a Storm Commando (http://www.starwars.com/databank/organization/stormcommandos/eu.html) based on the Scout Trooper, but like the Republic Commando, I really don't like the way it looks, and it's not like something from Star Wars. Stormtroopers are supposed to be the elite shock troop of the Empire, and it has all the gadgets a Storm Commando would have, so there's no reason why it couldn't replace the Republic Commando.

Of course, it'd be an incredibly huge and involved task to do such a mod. It would require a team of numerous skilled modders, mappers, modelers, and actors. All new models, maps, story, characters, voice acting (which might actually be the hardest thing to get right). The team would have to be at least a dozen of the most talented modders. It's not as easy as just planning "well we'll make a Stormtrooper model to replace the Republic Commandos and some new weapons and enemies." It'd be a total conversion that uses very little if any of the original material. And this all depends on if the devs will offer an SDK (I'm not following Republic Commando - what's the word on support for the modding community?)...

TK-425
12-24-2004, 03:27 AM
Originally posted by TK-8252
If a Stormtrooper mod were to be made I would buy the game just for that. I have no interest in these Republic Commando things. They just don't seem like something from Star Wars. The gameplay looks great though with the gadgets and helmet displays like Stormtroopers have.

I've read that the Republic Commando's main weapon is the DC-17m rifle, which is way more advanced than an E-11 blaster. It has anti-armor grenade launcher and sniper attachments. For this I suggest that the Stormtrooper's weapon would be the BlasTech DLT-19 Heavy Blaster Rifle (http://rebelops.jk2files.com/weapons/dlt19/dlt19.jpg), which was used by many Stormtroopers on Tatooine and a few on the Death Star. It was carried by Han disguised in Stormtrooper armor in addition to an E-11, and later used by Chewie to blast detention block AA-23's guards and security devices. In SWBF it has a sniper scope attachment (http://pcmedia.ign.com/pc/image/starwarsbattlefront_030104_004.jpg), and I imagine it could impliment a grenade launcher attachment. However, I've also read that the Republic Commando carries a back-up pistol, the DC-15s pistol, which is an early E-11 blaster. Although the E-11 has a fully-automatic mode, in the movies it was always seen used in semi-automatic mode, so I think the E-11 could be the "pistol" even though it's technically a rifle.
Good, I was wondering what to do about the E-11. I was also thinking of maybe the Stormtrooper pistol (I dont remember what its called) in your signature.

Stormtroopers carry one thermal detonator (that's what that canister-shaped object on the back of their belt is) and two concussion grenades. In the trailers I've seen the commandos placing explosive charges and stuff, so they could also carry Merr-Sonn 7-PrG Proton Grenades (used by Han to destroy the shield bunker on Endor) and laser cutting devices, which Stormtroopers used for breaches (watch ANH where Stormtroopers cut through to the detention block to investigate a "weapons malfunction" - they used these cutting devices).
Yeah I know. Though I dont know how i would implement the laser cutting device, without coding.

There is actually a Storm Commando (http://www.starwars.com/databank/organization/stormcommandos/eu.html) based on the Scout Trooper, but like the Republic Commando, I really don't like the way it looks, and it's not like something from Star Wars. Stormtroopers are supposed to be the elite shock troop of the Empire, and it has all the gadgets a Storm Commando would have, so there's no reason why it couldn't replace the Republic Commando.
Yeah, I didnt like the looks of it either. I really wanted a Stormtrooper but for sake of accuracy I knew I had to use it. I also was thinking what kind of missions I would have to create for them. I mean what locals should I include, and what would they have to do there.

Of course, it'd be an incredibly huge and involved task to do such a mod. It would require a team of numerous skilled modders, mappers, modelers, and actors. All new models, maps, story, characters, voice acting (which might actually be the hardest thing to get right). The team would have to be at least a dozen of the most talented modders. It's not as easy as just planning "well we'll make a Stormtrooper model to replace the Republic Commandos and some new weapons and enemies." It'd be a total conversion that uses very little if any of the original material. And this all depends on if the devs will offer an SDK (I'm not following Republic Commando - what's the word on support for the modding community?)...
Yeah, I know, thats going to be the hard part. I dont know about the SDK. If its not released I probably wont be able to do the mod. Thanks!

ZBomber
12-24-2004, 05:43 AM
Originally posted by TK42235
Stormtroopers look better than clone troopers/commandos.

Thats not what I mean. Check out the models in this game. look how professional they look. You'll have to match that or make it even better to make this a good mod.

TK-425
12-24-2004, 01:07 PM
Yeah, thats true.

Redtech
01-14-2005, 01:30 AM
"I look forward to your mod with great interest."

But I think Stormtroopers as such are too generic. I mean, they're +1 on Clones, not Clone Commandos. This is like the American army versus the WW2 SAS.

Although I can't think of a decent "elite" Stormtrooper without being corny and thinking of Darktroopers.

Clone Commandos look very menacing in METAL armour, I think it's most likely continuity errors but stormies have been killed and then some. They've lost their "fear factor", if any. These Clones make Master Chief look like a small kid.

TK-425
01-14-2005, 05:09 PM
Click TK-8252's link:)

Prime
01-15-2005, 08:33 AM
Won't the hud/helmet view be all wrong then? Or are you planning on changing that too.

"I can't see a thing in this helmet."

TK-425
01-15-2005, 02:54 PM
Take a close look at the Stormtrooper Commando helmet:)

Redtech
01-18-2005, 08:17 AM
A l33t scout trooper? Needs more...padding.

Doomie
01-20-2005, 07:13 AM
You don't need to use the storm commando. Normal stormies would also do fine, hell, if you're gonna make a total conversion anyway, why not throw in a larger team, to make it look more realistic...

In short, i like Stormtroopers better than Storm commando's...

TK-425
01-21-2005, 03:26 AM
I do to, but I have to do it for the sake of realism.

Revan Solo
01-21-2005, 07:07 AM
Is modding difficult? I ask because I have such a tool for a game but I never used it.

El Sitherino
01-21-2005, 11:51 AM
Modding is only as difficult as you make it. It also depends on your plans, your willingness to perfect the mod to fit evey detail of your plans, and extreme patience.

TK-425
01-23-2005, 02:42 PM
Sounds like there will be an SDK soon after the game releases

NiCK-LeSS
02-01-2005, 10:22 AM
hey guys, if youre actually gonna start this mod i can model for you (my hobby)...
i have only one problem, i cant model organic (humans/plants and similar stuff) things.

heres some of my models:

http://img.photobucket.com/albums/v111/NiCK-LESS/Arasaki.jpg
http://img.photobucket.com/albums/v111/NiCK-LESS/knife.jpg
http://img.photobucket.com/albums/v111/NiCK-LESS/Shotgun.jpg
http://img.photobucket.com/albums/v111/NiCK-LESS/VampKnife_1.png





........ if anybody wants more, post here or send me a PM.

TK-8252
02-02-2005, 04:43 PM
After playing the demo I'd say this game would be perfect for Stormtroopers. And the Clone Adviser could be an Imperial Officer. :D

Course... this time, you'd be fighting the Wookiees (uh-oh). :p

Stormtrooper mod or not, the demo (them releasing an awesome demo shows they actually care about us) convinced me the game's well worth buying.

TK-425
02-05-2005, 04:10 PM
Exactly my points in doing this:D

TK-425
02-05-2005, 04:18 PM
Originally posted by NiCK-LeSS
hey guys, if youre actually gonna start this mod i can model for you (my hobby)...
i have only one problem, i cant model organic (humans/plants and similar stuff) things.

heres some of my models:

http://img.photobucket.com/albums/v111/NiCK-LESS/Arasaki.jpg
http://img.photobucket.com/albums/v111/NiCK-LESS/knife.jpg
http://img.photobucket.com/albums/v111/NiCK-LESS/Shotgun.jpg
http://img.photobucket.com/albums/v111/NiCK-LESS/VampKnife_1.png





........ if anybody wants more, post here or send me a PM.
Looks like we have ourselves a weapon modeler!:D

TK-8252
02-05-2005, 07:18 PM
Now that I've seen how the DC-17 works, I'm thinking that the E-11 could replace it instead of a DLT-19. Since there's no melee claw on Stormtroopers, the E-11 would have to be used in melee attacks. I'd suggest the same motion as the Slaver's shotgun.

For sniper attachments, the stock would be placed in its rear position (http://www.decipher.com/starwars/cardlists/endor/light/images/blasteche11bblasterrifle.gif), the scope would be removed and a longer scope (http://www.rebelscum.com/potf2/potf2acc-blaster-ATST.jpg) would be placed on, and the barrel extension like on the DC-17 sniper would be placed on.

For anti-armor, the barrel would be removed and the very same attachment from the DC-17 would be placed on, and the scope would be removed. Sort of like this (http://www.ut2004troopers.com/manual/readmecontent/gifs/ModE11.jpg).

Then the DC-15 pistol would be that pistol in my sig. SWBF calls it an SE-14r Pistol.

And about explosives and stuff...

There'll need to be less grenades. You start out with just one Imperial-issue thermal detonator and two concussion grenades, however they'll be set up. You could pick up conventional thermal detonators, sonic grenades, flash grenades, etc. throughout the mission, but never deploy with them.

But instead of demolition charges for busting through walls, a Stormtrooper could use a small cutting torch attached on his belt to cut open a hole and then have you blow the weak spot out with one of your weapons (like the Stormtroopers breaking into detention block AA-23).

TK-425
02-06-2005, 05:20 AM
Ok, but Stormtrooper commando's have a melee blade dont they?

TK-8252
02-06-2005, 07:16 AM
Doesn't say so in the StarWars.com Databank.

TK-425
02-06-2005, 12:19 PM
Yeah, guess your right. I was confused.

Drax Kreiger
02-07-2005, 06:50 PM
For the pistol, you could try using the BlasTech DL-44 Heavy Blaster Pistol (http://strategy.jediknight.net/jka/images/blasterpistol.jpg). It was the pistol used in Jedi Knight, and it has a scope and everything.

But why would you only have 3 grenades? Even in Halo you get 8 total. I would think that a some of an Stormtrooper's weaponry would consist of grenades.

TK-8252
02-08-2005, 11:44 AM
Originally posted by Drax Kreiger
For the pistol, you could try using the BlasTech DL-44 Heavy Blaster Pistol (http://strategy.jediknight.net/jka/images/blasterpistol.jpg). It was the pistol used in Jedi Knight, and it has a scope and everything.

Or, the correct pistol could be used. (http://www.multiplehat.com/whitearmor/images/pistol4.jpg)

Originally posted by Drax Kreiger
But why would you only have 3 grenades? Even in Halo you get 8 total. I would think that a some of an Stormtrooper's weaponry would consist of grenades.

Ah, if only people would read my posts I wouldn't have to quote myself.

Originally posted by TK-8252
Stormtroopers carry one thermal detonator (that's what that canister-shaped object on the back of their belt is) and two concussion grenades.

Drax Kreiger
02-08-2005, 05:19 PM
thats what im questioning. where did you learn that they only carry three grenades?

TK-8252
02-08-2005, 05:24 PM
www.StarWars.com

Where'd you learn they have more than three?

And where'd you learn they carry DL-44's...

Drax Kreiger
02-09-2005, 05:48 AM
I really wasnt going for realism. I was going for things that would make the game better. But as for the pistol, as far as I know, there was only one pistol in Jedi Knight. And since some Imps used a pistol, I guess they would have to have used the BlasTech one.

TK-425
02-09-2005, 06:03 AM
No offence, and I appreciate your trieing to help and everything but I am striving for Star Wars universe realism. If I wasnt I would have used the Stormtrooper instead of the Stormtrooper Commando. Also, take a look at the raven Jediknight stormtrooper, then watch the trilogy, get my point:dozey: Here, http://www.forumforfree.com/forums/index.php?mforum=realismprojectm&act=ST&f=7&t=6 I might have a website up soon, but for now I just have the forum

Redtech
02-09-2005, 07:12 AM
You are going to make this exciting though, aren't you? Last thing needed is to get anal about details. Yes, technical realism is good, but perhaps Imps need to be able to NOT get 0wned by a bunch of teddy bears? No?

I've got some great character backgrounds if you're interested. But I'm a thinker rather than a do-er...sadly.

TK-425
02-09-2005, 03:32 PM
Well, I wasnt quite thinking of movie missions but I suppose your right. You would have to skip the behind enemy lines line though. Btw, tell us what you have for chars Redtech. And for the getting boged down in details the answer is, the Star Wars movies were fun werent they:dozey:

Redtech
02-10-2005, 10:55 PM
The movies were fun because the Empire sucked so badly, they lost, remember?

IMHO, the films were based around their heroes, the Stormies were scenery that shot back sometimes.

I would love to see Stormies actually making some sort of comeback. True, "realism" is convincing. But then, I would prefer if the AI were able to hit a target! Haven't got a beef with weapons and classes, however.

--------------------
Anyway, here are some troop profiles I thought up, I'd really appreciate it if you gave some feedback.

Firstly, thought it’d be easier if there are 4 troopers, add some if you want, heck it’s your mod.
Second, I have NO CLUE as to sensible squad code numbers.
Third, any gaps are probably deliberate, add what you want.
Fourth, works for Stromtroopers, OR Storm Commandos. Choice is yours. :P

Squad Leader:
(Playable character)
Nickname: Lead
Profile: A veteran approaching retirement age, Lead has lead dozens of troopers under his command, many have moved on, but far too many died through their own stupidity. As such, he tries not to get emotionally attached to his unit although he looks apon them like his children and the unit as his family. Despite receiving many commendations for bravery and performance attributes, Lead declined the chance of any further promotion to continue to play a far more active role in the Empire’s ranks. A model trooper that many aspire to be. Lead has survived by not playing by the rules. But instead of throwing out the rulebooks, as many younger troopers have mistakenly done, he prefers to add new pages. He is known to be very much in control and is flexible, using enemy weapons or his bare hands to destroy a target if need be. Nothing stops the mission succeeding.

He is unmarried and has no children. The squad is literally his family and he secretly fears that without it, he may as well not exist.

Squad 2nd:
(Resident sniper)
Nickname: Scope
Profile: A prodigiously gifted sniper, Scope ascended through the ranks quickly solely due to his excellent marksmanship and amazing kill ratios. This has lead to suspicion that he is force-talented, which is immediately rebuked with swear words as violent as his kills and has lead to minor scuffles in the past. Unknowingly, he is force-talented, but not enough to do any significant feats of ‘Jedi Magic’. Rather, he would say he has a ‘gift’ for knowing precisely where an enemy’s vital organs are. At home with a scope equipped weapon, he is deadly at close range as well, simply because he absolutely hates being disturbed by friend or foe from his sniping.

He is cool, and almost unemotional from the outside, despite simmering deep inside, yet is fairly tolerant and enjoys leading from a supporting role, after all, he knows exactly where everyone is.

A career soldier, Scope plans to one day lead a squad of his own and while he enjoys being under the control of Lead, Scope is not comfortable with Lead’s unconventional methods, especially ones Lead rebukes others for doing. He never lets Grudge watch his back..

Squad 3rd:
(Demoman)
Nickname: Grudge
Profile: Possibly the exact opposite of Lead, Grudge is coarse-mouthed and very violent, even by trooper standards. He follows the Emperor’s anti-non-human sentiment to fanatical lengths. As a youth from a relatively poor family, he was constantly frustrated with non-humans, the way they stole jobs rightfully deserved for humans, their foreign smells and languages, their filthy customs and worst of all, their criminals. His parents were killed by a group of non-humans and their bodies thrown into a trash compactor when their search for valuables proved empty.

Grudge immediately signed up to become a trooper 2 years underage. When his test scores came back, the shock of the recruitment officers made him immediately accepted. Tatooine was his first assignment, and Grudge would say that it was the second worst moment of his entire life.

Grudge has received many reprimands for excessive force, for destroying houses, religious temples, or public utilities in order to complete the mission, but they are all turned into commendations. When a criminal cell is wiped out in a single explosion, or a known bounty hunter is killed when his landspeeder explodes, or a rebel informant (and her family) are killed in their own home, people pay attention. Personally, Grudge doesn’t see any problems with his methods. After all, they’re not human. Just don’t get him started about the Rebels. He hates them even more.

Squad 4th
(All-round trooper)
Nickname: Wings
Profile: The youngest trooper in the squad, originally, wings planned on entering the Imperial academy to become a pilot. However, despite a consistent high score, he failed the final exams and dropped out. He doesn’t begrudge being a trooper however, infact, he has a zeal which often frustrates his squad. Yet none would say he doesn’t deserve a second chance, after all, it was a stand-off between the rebels and the imperials that lead to the death of Wings’ mother and the resultant test failure. He knows the rebels killed his mother and as such, Wings can’t stand them, but not to the levels of Grudge, although Grudge is sympathetic and tends to call him “kid brother”, mainly to annoy him.

Wings is very by-the-book and so tends to empathise with Scope the most, when things get ugly, although Wings is not afraid of ‘borrowing’ a weapon and turning it on its former owner. Wings is known for using an E11 like the bolts came out of his hands and is a surprisingly good shot regardless. He still has a love for aircraft and talks about them constantly, which is a good distraction in between the regular bouts of chaos. He enjoys travelling to new locations and likes to have almost sadistic fun when everyone else is loosing their heads…literally.

TK-8252
02-11-2005, 12:02 PM
Originally posted by Redtech
The movies were fun because the Empire sucked so badly, they lost, remember?

Only sucked at shooting the heroes. Watch the Tantive IV boarding party to see how Stormtroopers can really kick ass. :p

Anyway, to be honest I think "lead" would be a weak nickname. Maybe "sarge" or however you spell the short for sergeant.

El Sitherino
02-11-2005, 12:53 PM
Just because they're making it realistic doesn't mean they're making the Stormies suck. And they only lost because the hero's had to win.

TK-8252
02-12-2005, 02:54 PM
While we're on the topic of new names, I think the squad could be named "Saber" instead of Delta.

TK-425
02-12-2005, 03:45 PM
Yeah, pretty good red, although I probably will change or exclude some things for having a little to much drama for being a Stormtrooper:) Also, I dont know about nicknames, I like just calling them by there code(more like the movies). Btw TK, I was thinking about Echo company? Also TK, what trooper would you like to be in the game(besides the leader)?

TK-8252
02-12-2005, 04:44 PM
If there's no nicknames then it takes away a huge part of their personalities! From the conversations we hear in the Jedi Knight games we know that some Stormtroopers aren't by-the-book and very well have their own personalities and have companions among their squad.

Echo company? Ehh... on Hoth it'd be weird being Echo squad attacking Echo Base.

What troop would I be other than the leader? Eh... none. :p

TK-425
02-13-2005, 09:45 AM
Yeah, well its open to discussion, and yeah it would be wierd for the hoth thing but I'm not crazy about Saber... maybe.... I HAVE IT! WHISKEY COMPANY:rock::lol: And remember TK, you cant be the leader cuz... well, I outrank you:D

Redtech
02-14-2005, 12:31 AM
Originally posted by TK-8252
Only sucked at shooting the heroes. Watch the Tantive IV boarding party to see how Stormtroopers can really kick ass. :p

Anyway, to be honest I think "lead" would be a weak nickname. Maybe "sarge" or however you spell the short for sergeant.
Ever seen the Matrix trilogy? The enemies in that were tougher than nails, yet the heroes won. I mean, in the third one, they were running across the ceiling?...

They were really string opponents in those films.

-----
Sarge is a bit "generic" though, I mean, he isn't a Quake 3 bot! Lead is a tad weak though, I didn't want him being called "leader!"

Redtech
02-14-2005, 12:35 AM
Originally posted by TK42235
Yeah, pretty good red, although I probably will change or exclude some things for having a little to much drama for being a Stormtrooper:) Also, I dont know about nicknames, I like just calling them by there code(more like the movies). I think nicknames are handy, because being human, we relate to names better than numbers. Doesn't mean they don't call each other by numbers, but I doubt anyone is going to be able to tell that TK223021921 is the sociopath and TP 5302943029 is the quiet one just by name. :P

Don't make their stories too dull now, it's Star Wars, where else can a farmboy be the hero of the rebel alliance and a whole army can be created out of the best bounty hunter of the era?!?

TK-8252
02-14-2005, 09:24 AM
Originally posted by Redtech
Sarge is a bit "generic" though, I mean, he isn't a Quake 3 bot! Lead is a tad weak though, I didn't want him being called "leader!"

Well hey, so is "Boss."

adillon
02-15-2005, 10:17 AM
just because from the exterior they are nameless and faceless, there's no reason why they cannot have unique personalities. by the time of the OT, there are significantly more non-clones in the ranks, as the clone wars have depleted the inventory, and the academy is actively recruiting. therefore, it's a given they come from different backgrounds and have completely different stories.

ever see the fan-flick Troops? even though you don't know much about the individual troopers, you get a sense that they are unique individuals underneath the armor, rather than single-minded, brainwashed cannon fodder.

are there plans to help visually distinguish who's who? i don't see the RC's paint schemes to be appropriate for stormtroopers ... maybe the HUD gives each squad member a color-coded 'halo' of sorts? just thinking out loud ...

TK-8252
02-15-2005, 11:42 AM
Originally posted by adillon
are there plans to help visually distinguish who's who? i don't see the RC's paint schemes to be appropriate for stormtroopers ... maybe the HUD gives each squad member a color-coded 'halo' of sorts? just thinking out loud ...

There could be little things like maybe Wings gets a holster, Scope gets some ammo pouches on his belt (like on Sandtroopers), Grudge's armor is especially dirty, stuff like that.

TK-425
02-15-2005, 01:51 PM
Yeah, I was thinking the same thing about how to tell them appart adillon. I think probably if its postible have the number and rank (mabe the name of the trooper?) like www.stardestroyer.net speculates probably to halo though. Also, I like TK's idea too. As for nicknames, I still dont know. Howabout actual names being used instead of nicknames (maybe some more free spirited trooper(s?) may use a nickname here or there?) I still dont like using a bunch of nicknames for Stormtroopers. Unless someone here comes up with some really good ones:D And yes, I have seen Troops (and enjoyed it!:D) I downloaded it onto a CD that got corupted. But thats beside the matter at hand, there was no question each trooper should have his own personality. It was a question of using nicknames for every Stormtrooper. TK, can you post everything you know about Stormtroopers here that you havent?

TK-8252
02-15-2005, 02:09 PM
There's no need for that (plus I'd be sitting here all night ;) ).

It's an option for real names to be used (since this squad might be regular recruits rather than clones), but still, I like the way it's done for the Republic Commandos. I think that a Stormtrooper mod should keep as much structure of the game as close to Republic Commando as possible. It'd be different using just numbers, or real names and numbers, or nicknames and numbers like in RC.

TK-425
02-15-2005, 04:44 PM
I've alwase wanted to have the hud thing for the mod so I think I will go along with it. I think I will have it display the numbers & real names. Also, if we were to use nicknames, howabout we come up with some really fitting ones that dont sound to silly that sound Star Wars and very militaresque and tough sounding. Maybe some real names too.

Redtech
02-16-2005, 07:02 AM
You've got to keep "Grudge" though. I mean, makes him sound like a mo-fo. :)

Drax Kreiger
02-17-2005, 09:07 AM
The funniest nickname I ever heard was from Hot Shots: "Dead Meat". But for nicknames, would Star Wars animals be appropriate? One guy would be something like Kryat. Just a thought.

adillon
02-18-2005, 04:53 AM
i was just checking out the star wars databank to see of there was anything describing the stormtroopers to help visually differentiate them. here's an idea for the squad leader ...
Officers were denoted with colored shoulder pauldrons.
as for the squad as a whole, *MAYBE* they could be sandtroopers, because ...
Desert stormtroopers, or sandtroopers, were identical to normal stormtroopers except for their specialized training and slightly modified armor. This elite corps emphasized independent-thinking more than standard stormtrooper units.
the sandtroopers especially seem to wear various types of equipment (backpacks, belts, etc). they still have the standard white color, but of all the mutliple versions of the 'trooper they seem to have the most variation.

TK-8252
02-18-2005, 11:50 AM
They'd only be Sandtroopers on Tatooine (or if there would be any other desert planets). Everyone (except if you could somehow see yourself) would just have black pauldrons, since they're not officers.

But it doesn't matter really what you look like, because you can't see anything on yourself except your arms.

Drax Kreiger
02-18-2005, 12:04 PM
but were talking about how you look to other people, right?

TK-8252
02-18-2005, 02:13 PM
More how other people look to you. After all you can only see your arms in this game. :p

Kurgan
02-21-2005, 06:06 AM
In FPS games there's some quick and easy ways to tell who's who when everyone has an identical skin...

The player's name floating over their model, the "team beacon" icon, crosshair colors when mouse-ing over their model, etc.

As to making a Single Player mode with these individualistic troopers, yeah, you could do it there too.

TK-425
02-21-2005, 03:18 PM
You spelled Wookiee wrong?!! :eek:

TK-8252
02-21-2005, 03:21 PM
Originally posted by TK42235
You spelled wookiee rong! :eek:

You spelled wrong wrong.

El Sitherino
02-21-2005, 03:36 PM
Originally posted by TK-8252
Originally posted by TK42235
You spelled Wookiee rong?!! :eek:
You spelled wrong wrong.
click (http://www.boomspeed.com/insanesith/Caption_pictures/kerry_owned.jpg)

adillon
02-22-2005, 04:55 AM
Originally posted by TK-8252
They'd only be Sandtroopers on Tatooine (or if there would be any other desert planets).
correct, but i was sharing that info as an example which could be carried over to this MOD as a way to individualize the members of the squad. it's been dealt with in star wars canon, so i don't see a reason to 'borrow' that idea for these guys, even though they're not sandtroopers.

TK-425
02-25-2005, 04:52 AM
Originally posted by adillon
correct, but i was sharing that info as an example which could be carried over to this MOD as a way to individualize the members of the squad. it's been dealt with in star wars canon, so i don't see a reason to 'borrow' that idea for these guys, even though they're not sandtroopers.
Huh?

Btw, do you think we would be able to use Hapslashes models? I mean the ones strait out of 3ds MAX. Not the ones he has converted to JA.

Redtech
03-02-2005, 04:33 AM
*Waves*
Yo. Erm, what did you want to talk about? :P

El Sitherino
03-02-2005, 04:40 AM
Please don't spam, if people aren't going to talk, they won't.

adillon
03-02-2005, 07:00 AM
Originally posted by TK42235
Huh?
well, star wars canon has given a type of stormtrooper variation ... in this case it is the sandtrooper. that said, there's no reason why you cannot take a similar idea and have it reflect with this mod.

after all, they went off the beaten path by giving the RCs personalized armor and nicknames, why not do that with the characters in the mod but in keeping with something that's been 'officially' established in the star wars universe.

heh, i probably didn't clarify a thing ...
:p

El Sitherino
03-02-2005, 07:03 AM
Sounds like a good idea to me. *shrugs*

Redtech
03-02-2005, 07:57 AM
Yeah, realism isn't any fun if it's anal about it. I don't mean take liberties, but how many people can tell stormies apart anyway?

L2.0
03-03-2005, 01:17 PM
Originally posted by adillon
we all know the expendable stormtrooper couldn't shoot the broad side of a barn.
;)

Obi-wan: And these blast points, too accurate for Sandpeople. Only Imperial stormtroopers are so precise. ;)

ZBomber
03-04-2005, 02:34 PM
I think stormies have good aim, it's just the E-11 rifles that have bad aim.

TK-425
03-04-2005, 03:22 PM
So what would we call the mod? I was thinking about Galactic Empire mod. But that makes it sound too big for what we are doing. We cannot call it Stormtrooper Commando because were not using Stormtrooper Commandos.

TK-8252
03-04-2005, 03:31 PM
There was a rumor at TFN that they're working on the concept for a possible sequel, Imperial Commando. With Delta squad now under the control of the Empire, they are assigned to hunt down the Jedi.

TK-425
03-04-2005, 05:17 PM
I hope not.

TCC-9
03-05-2005, 04:50 AM
Originally posted by TK42235
I hope not.

Yep, I don't wanna hunt jedis. I'd like to see some dead rebels down at my feet :D

TK-425
03-05-2005, 08:31 PM
Hoora.

ZBomber
03-05-2005, 09:02 PM
Originally posted by InsaneSith
Please don't spam, if people aren't going to talk, they won't.

I'm no mod or anything, but just a friendly reminder, TK42235 ;)

ZBomber
03-05-2005, 11:35 PM
Originally posted by TK42235
Quit spamming, ZBomber.

I was just giving you a friendly reminder before a mod spots you and you get warned, I don't really care if you're hostile or not.

On topic, I don't think there will be a sequel to this game. That is, if it's popularity doesn't get a major boost in the next week/month.

Raingod
03-05-2005, 11:59 PM
Don't know if you guys know this or not, but RC uses the Unreal2 engine. I was working on a now dead mod for UT2K4, but you could basicly do anything with the game. So you could probebly use the tools which come with UT2K4 to mod this game (Haven't tried this yet but will check it out) untill the offical tool come out which should just be a special version of UnrealED, which is the tool you use to do everything expect do the models and textures. The files formats are all the same so should work.

So once the tools are out if they do release the full version of UnrealED, you should not only be able to create new maps, but make new single player campaigns as well as add new models, basicly you should be able to change everything.

Kurgan
03-05-2005, 11:59 PM
Just remember this isn't a chat room (we have one at irc.gamesurge.net if you want to use it). Try to contribute something if you have to keep posting. That's what we mean by "spamming."

Endless "me too" posts and sentence fragments/smilies/one word replies, or expecting people to reply within minutes. It's just annoying.

Thanks!

Raingod
03-06-2005, 12:11 AM
Just tried to open some of the files with UnrealED but it doesnt work, just gives you error and then it crashes. So i guess RC will be using a different version of UnrealED.

Oidar
03-06-2005, 01:20 AM
Just slightly modified to suit game specific aspects. Kind of like GtKRadiant, different variations with different features for different games. Its the same with the splinter Cell and Prince of Persia games. Both are UT2k4(unreal2.5) engine games but are coded and designed using the the same engine(Americas Army is another example though it uses a slightly older version of the Unreal Engine(2.0). Simply cause a game is made using a certain game engine doesn't mean it will work exactly like other games built on that engine or even the original game built on that engine. Even with previous tools released for UE2.5 I wouldn't expect them to work with RC. I do hope the mods made for this game take full advantage of what the engine is able to pull off. Troopers:Dawn of Destiny is a great example of what you can do with the unreal2.5 engine and a starwars theme. Huge maps, Vehicles, Excellent player models and weapons.

ZBomber
03-06-2005, 01:28 AM
Is it easy to make maps for Unreal Engines? I might check it out to learn the basics while waiting for the offical tools

Redtech
03-06-2005, 08:08 AM
Originally posted by ZBomber
I think stormies have good aim, it's just the E-11 rifles that have bad aim.

A good carpenter never blames his tools. After all, in real life, wars have been won with weapons that make the E11 look like a laser cannon. (Okay, light bends under gravity influence, but I don't think black holes are a viable shield just yet!)

---------
Shouldn't think the Unreal Engine should be a problem. I'm not sure if it's the "official" Unreal Engine or whether it's modified ike Spinter Cell's

Oidar
03-06-2005, 10:15 AM
Originally posted by ZBomber
Is it easy to make maps for Unreal Engines? I might check it out to learn the basics while waiting for the offical tools

Once you get the basics of how unrealED works its very easy to make maps using it. This should help you out some and get you started. http://www.planetunreal.com/squacky/unrealed.htm

ZBomber
03-06-2005, 10:17 AM
Thanks for the link, sir. Looks kinda similar to GTKRadiant. :)

Oidar
03-06-2005, 10:22 AM
Not a problem, I have lots of unrealED links for different things.
UnrealED is similar to Radiant and yet at the same time it isn't. The only major thing to remember with EnrealED is that it uses negative space to build the level in. So unlike in Radiant where You took an empy space and added stuff to it, UnrealED starts with a solid mass that you have to take stuff away from. It does support the use of imported models quite well. Some of the largest unreal maps I've seen are nothing but 3dmodels and very few brushes.:cool:

Oidar
03-06-2005, 10:38 AM
Thought I'd add this in as well, just a few more sites to help people out.


Two more good Tutorial Sites.
UnrealED3.0 Tutorials site
(not to different from 2.0 but definatly worth using since I'm guessing thats what the LA guys used to make RC)

http://www.planetunreal.com/architectonic/first_level.html

Loads of UnrealED and unreal tutorials even a link to some video tutorials.

http://www.utmr2003.dk/utforum/thread/readthread.asp?post_id=52&category=Mapping&category_id=4&author_id=1


UnrealED mapping FAQ
http://www.unrealwiki.com/wiki/Unreal_Mapping_FAQ

Model importing Tutorial using 3dMax 6.0
http://www.neomagination.com/tutorials/

TK-425
03-06-2005, 10:54 AM
Thanks for the links Oidar. I have a question for you, can you import 3Ds MAX models into Unreal?

Oidar
03-06-2005, 11:13 AM
Two more Tutorials that give info on creating a static mesh and importing it into UnrealED

http://www.unrealwiki.com/wiki/Static_Mesh_Modeling

http://udn.epicgames.com/Two/StaticMeshesTutorial

and yes, you can make models in 3dsMax and import them into UnreaED and unreal. 3dsMax was used to build the player models for the game and almost all of the static meshes, some meshes were built with Maya but its personal prefrence as to what you use.

lonepadawan
03-06-2005, 01:20 PM
I'd rather be a rebel commando than a stormtrooper commando. Theres no fun in sneaking around when the organisation you work for controls most of the galaxy.

The rebel commandos on endor seemed pretty cool.. punching imperials and stuff...

ZBomber
03-06-2005, 02:48 PM
The rebels use a different blaster rifle. Don't have the exact name, but I know part of it is rounded

TK-8252
03-06-2005, 02:51 PM
BlasTech A280 Blaster Rifle

ZBomber
03-06-2005, 03:07 PM
Originally posted by TK-8252
BlasTech A280 Blaster Rifle

Aye sir, thank you. :)

If you notice in JA, the E-11 has rapid fire, but it's not very accurate. So it could very well be that Stormies are acurate, it's just their guns aren't.

IAMKINGCLONE
03-06-2005, 03:40 PM
Maybe the stormtroopers could be fighting pirates. Or the Star Wars equivalent

*edit*
the expanded universe has plenty of enemies other then rebels that the stormies could fight, Corparate sector, tusken raiders, battle droids even. Owned by rebels perhaps. a cameo from Boba Fett and riding in an AT-AT would be good.

:fett: =good
:atat: =good
:bdroid1: =maybe

Please don't double post.
-Sith

Oidar
03-07-2005, 02:02 PM
Well some StarWars models have already been done for Unreal 2004 here are the links to them.
They should be easy to bring into the game once we get some tools, or if someone is skilled with a hex editor they can see what they can do.

Boba Fett/Jango Fett
http://www.pcgamemods.com/10629/

Galak Mech from Jedi Outcast
http://www.pcgamemods.com/10001/

Darth Vader, Desann and the Mark 1 mech.
http://www.pcgamemods.com/9686/

StormTrooper, Probe Droid, "DarkTrooper"
http://www.pcgamemods.com/9295/

Jedi Academy "rocket Trooper"
http://www.pcgamemods.com/7913/

Clone Trooper
http://www.pcgamemods.com/7776/


Troopers dawn of destiny screens (definatly worth checking out, these guys have done some awesome stuff making this a great starwars mod for unreal. who knows they may be willing to let someone use some of their models and such.
http://www.pcgamemods.com/7423/s

TK-425
03-07-2005, 06:20 PM
Ok. So far I have asked Hapslash to see if he would be interested in contributing to my mod with his models, if he wants to. Oidar, (again thanks for the links)do you think it would be easy to add the animations posted by TK-8252? Or do you have to have some kind of modeling tool? Also, anyone who thinks they can contribute to this mod is welcome to speek up and we may be able to get you working on something when the time comes. And does anyone know what to do about the inside of the stormtroopers helmet? This is the closest I can get to it.

Inside of a stormtrooper helmet (http://www.stardestroyer.net/Empire/HateMail/Babies/Helmet.jpg)

Also, I remembered I had this picture. I decided to post it to show you guys how the stock would be unfolded. This is one thing I am worried about concerning animation.

BlasTech E-11 Blaster Rifle (stock deployed) (http://www.rpgplanet.com/starwars/pics/blasrifle.jpg)

And finaly, here are some things that may help some people understand more about stormtroopers and what to expect in the mod. And also a way to get people to help start thinking about how to impliment some of these things.

Star Wars Data Bank: Stormtroopers (read all of this first) (http://www.starwars.com/databank/organization/stormtroopers)

"Body Armour and NBC Protection
Stormtroopers: This uniform should already be familiar to anyone who hasn't been living in a cave for the last 20 years. It is the infamous stormtrooper uniform, which simultaneously acts as body armour, NBC suit, and combat aid. Some Trekkies insist on questioning the utility of heavily armed and equipped foot soldiers, in an era of starships and transporters. However, they would do well to study real life before reading any more sci-fi; all of the advanced technology in the world still doesn't remove the need to put a man on the ground with a gun in his hands. We have amazing technologies to support foot soldiers, but not to replace them. More to the point, no one can even foresee the day when the highly trained, heavily armed foot soldier will no longer be necessary.

The reason is simple: only a soldier can conquer and hold territory. If your goal is simply to obliterate a city, then a nuclear weapon will suffice. If your goal is to cause indiscriminate loss of civilian life, then carpet bombing of residential areas will get the job done. If your goal is to destroy large, visible fortifications, then pinpoint airstrikes will do (although this might be costly if the surrounding forest is full of SAMs). But what if your goal is to capture an important enemy facility? What if your goal is to seize control of a city? What if your goal is to maintain order and quell riots? What if your enemies are hiding among non-combatant civilians? What if your target is nestled in a forest? What if this is all happening on a planet whose atmosphere is full of violent electrical activity? What if massive anti-aircraft defenses are in place? What if a theatre shield is operational? What if you don't have air superiority? That's when you need soldiers.

Armour Characteristics: A stormtrooper's suit performs as both body armour, NBC suit, and combat aid. It would be best to examine these functions separately.

A stormtrooper's body armour capabilities are very impressive. According to the SWVD, the hardened white shell is virtually immune to corrosion (very important considering the fact that corrosive gas grenades exist), and it can resist any hand-held projectile weapons. In fact, we learned in "Rebel Dawn" that stormtrooper armour is so well made that it commands a high price on the black market, which is why Han Solo was smuggling stolen armour for profit. Not once in any of the three original films did we see anything penetrate the hardened armour apart from a direct hit with a blaster bolt, although the rubberized flexible joint sections were obviously not quite so strong (numerous stormtroopers were killed by arrows to the flexible neck covering in ROTJ, and Leia killed one with a shrapnel hit to the wall behind him, taking advantage of that same small weak area). The novel "Lightsabres", from the Young Jedi Knights series, contains a sequence of events which helps demonstrate the mechanical strength of stormtrooper armour:

"Qorl stood inside the training chamber holding a wicked-looking spear in his black-wrapped left hand. His droid replacement gripped the gleaming shaft with enough force to dent the metal."
...
"He cocked his droid arm back - and hurled the deadly weapon ..."
"Norys slammed into the wall, his helmet ringing against the hard metal bulkhead. His vision sparkled with impending unconsciousness."
...
"He looked down at his chest in amazement and saw only a nick in the white armor where the spear had struck."

Qorl's droid used its superhuman strength to throw a spear with such great force that it lifted a man off his feet and hurled him against a nearby wall. It should be noted that we have no materials in real life that can be manufactured in lightweight thin plates and yet retain such strength against deformation or cracking. Moreover, no real-life assault rifle fires projectiles with anywhere near enough momentum to throw a man around like a rag doll, so this means that stormtrooper armour is basically impervious to present-day small-arms fire (not to mention the shrapnel that is ejected by anti-personnel weapons). A real-life soldier would have to score direct hits with concussion grenades or use a very heavy tripod-mounted gun in order to kill a stormtrooper through his armour (contrast this with Federation soldiers, whose pajamas wouldn't be of much use against an M-16). Blaster bolts are much too powerful to block, but by blocking shrapnel, a stormtrooper's armour ensures that the enemy must score a direct hit in order to kill the man inside.

The NBC protection of stormtrooper armour is just as important as its physical strength. According to the SWVD, a stormtrooper's armour is the product of millenia of refinement in personal combat protection equipment, and it affords the wearer complete protection from a wide variety of threats, such as extreme temperature variations, the vacuum of space (albeit only briefly), radiogenic fallout, nerve gases, and biological agents. The observed characteristics of the armour are consistent with this description. The armour seems to be based on a black, rubber-like "body glove", upon which the white armour plates are bonded. When Han Solo and Luke Skywalker had their helmets off in ANH, we could see that the suit extended all the way up to the neck, and the SWVD's helmet diagram labels a "hermetic auto-seal" around its base, which is obviously designed to form an airtight seal around the suit's neck collar. Furthermore, when a stormtrooper speaks, his voice sounds tinny and distorted, as if it is electronically reproduced or otherwise filtered. It does not sound like he's simply speaking through a barrier, and it does not appear as if this electronically filtered voice reproduction can be turned off in favour of direct speech (even Han Solo and Luke Skywalker communicated that way en route to the Death Star detention centre). This is generally indicative of a sealed helmet.

And finally, the combat aids built into a stormtrooper helmet finish up its list of attributes. The characteristic bulge around the base of a stormtrooper's helmet is not cosmetic; the SWVD's helmet diagram shows that behind the decorative "eye" on the outside of the helmet lie not lenses, but rather, some sort of integrated imaging system (perhaps holographic). The SWVD goes into more detail elsewhere, explaining that it contains a sophisticated sensor suite which ties into an integrated computer core. This onboard computer processes this information for the wearer and then it can either project it onto the lenses using a form of HUD display or, in higher-end units, it can project holographic images for the wearer. It has been suggested that the special powered scopes on their blasters may actually feed video to their helmets for a "gun's eye view" when desired, but unfortunately, the films never showed the view from inside a stormtrooper helmet, so there is no conclusive proof of this theory. As a final note, the stormtrooper helmet also contains two-way wireless voice communications, which are obviously a very convenient aid in command and control (although one would presume that the more elite units are still trained to use old fashioned techniques such as hand signalling, which can't be jammed or intercepted).

Training: According to the SWE, stormtroopers live in a totally disciplined, militaristic environment, and their intense dedication and training means that they cannot be bribed or blackmailed. Their marksmanship is generally very good and is sometimes superb. If you monitor their combat effectiveness in ANH, TESB, and ROTJ, you will note that they regularly score hits at ranges of more than 20 metres while shooting from the hip, which is as much as anyone can reasonably expect. One stormtrooper missed Han Solo's head by less than an inch in the ANH detention centre battle, and stormtroopers hit Leia and R2D2 with snap-shots from all the way across the clearing in ROTJ. They also inflicted heavy casualties on the Ewoks in ROTJ despite the Ewoks' advantages of surprise, terrain familiarity, large numbers of traps, small size, and camouflage colouration.

In fact, they were clearly and decisively winning the battle despite being caught unawares without any heavy weapons or preparation (there is a strong possibility that their helmet (http://www.stardestroyer.net/Empire/HateMail/Babies/Helmet.jpg) threat identification systems didn't even pick up on the Ewoks at all). The film shied away from showing most of the Ewok casualties for obvious reasons (much as early WW2 propaganda footage glossed over the magnitude of D-Day casualties), but the novelization made it quite clear that after the complacent troops were ambushed, they quickly regained their composure and began to inflict heavy casualties, despite the forested terrain (which is naturally hostile to high-tech warfare) and their poorly chosen white suits (camouflage suits are also available, but they didn't use them).

The herding actions of the Death Star and Bespin "escapes" were a greater challenge in some ways; they were asked to shoot close enough to the Rebels to rattle them without actually killing them, and they knew the Rebels would be shooting to kill. The fact that they were able to do this job without panic, and without reservation is a good indication of the level of discipline in their ranks. Their actions support the SWE's claim about their dedication and training; they always moved with absolute poise even when asked to let armed intruders escape even if it costs them their own lives (eg. the Death Star escape, or the Bespin escape), or when asked to walk into the almost certain death of a defended chokepoint (eg. breaching the Tantive IV's hull or entering the Death Star detention centre in ANH).

Specialist Suits: although stormtroopers are capable of functioning in almost any environment, it has behooved the Empire to create specialized types of stormtroopers designed to function in unusual environments for long periods of time. For example, while a normal stormtrooper can function in the severe cold of an ice planet like Hoth, a specialized snowtrooper can function for a longer period of time with higher combat effectiveness because normal stormtrooper armour will switch to self-contained air supplies in the extreme cold, and those air supplies are only designed for short operating durations. There are many types of specialized stormtroopers:

Snowtroopers, who were seen in TESB during the Battle of Hoth. Even in the severe cold of Hoth they are comfortably warm in their heated suits, and can survive for up to two weeks in deeply frozen environments on battery power alone (ref. SWVD). Their boots are designed to provide maximum traction on ice surfaces, for superior combat effectiveness.

Dark troopers, who wear powerful exoskeletal powered armor suits carrying massive weaponry which makes them formidable self-contained weapon platforms (ref. SWE). These elite stormtroopers are trained to have limited control over the Dark Side of The Force (hence their name), thus greatly enhancing their combat effectiveness and lethality (ref. Rebellion). Their exoskeletal armor has enormous physical strength, and they are capable of extended flight maneuvers. Their formidable armament includes heavy automatic blasters and missile launchers.

Scout troopers, who were seen in ROTJ during the Battle of Endor. They carry light armour but they have extra food supplies, survival gear, and specialized infiltration equipment which allows them to function independently for long periods of time and perform dangerous covert operations, without resupply by Imperial forces (ref. SWVD). This capability is essential to their specialization, which is independent operation in isolated areas for extended durations.

Air troopers (ref. SWVD), who are equipped with jet packs for flight. These jet packs are similar to the flight pack used by the infamous bounty hunter Boba Fett. However, air trooper flight equipment has far superior speed and range compared to Boba Fett's makeshift flight gear.

Sea troopers (ref. SWE), who can function underwater for extended periods.

Tunneling underminer troopers (ref. SWVD), who have specialized equipment for cutting through silicate material to tunnel under fortifications and other barriers.

Magma troopers, who specialize in crushing revolts on volcanic mining worlds (ref. SWVD). Their armor can withstand long-term exposure to molten lava.

Radiation troopers (ref. SWE), who can function in regions of intense radiation for extended periods of time without injury. Their armor carries special shielding to block extremely penetrative radiation types.

Zero-G troopers, who have extended air supplies for long-term operation in the vacuum of space. They also carry flight packs for zero-g maneuvering, and miniature proton torpedo launchers for breaching starship hulls.

In conclusion, the stormtrooper represents an improved breed of soldier, with more firepower, more armour, and better communications and tactical data-gathering equipment. While the Federation foot soldier is actually inferior to his modern-day counterpart, the Imperial foot soldier represents the next step. It should therefore not come as a surprise that many aspects of the stormtrooper's suit (particularly the full-time NBC protection and battle helmet with integrated two-way voice communications and IR/night-sight imaging) are often featured in long-term plans for the evolution of the real-life soldier. Strangely enough, none of the world's armies seem to be interested in the Federation's alternate philosophy, which is to eliminate all heavy weapons, become totally dependent on air support, dispense with helmets entirely, and wear pajamas instead of flak jackets :) "[-Courtesy of StarDestroyer.net]

"Stormtroopers

Imperial stormtroopers are elite troops operating in support of both the Army and Navy.
They are highly skilled at combat both in space and on planetary surfaces.

Stormtroopers appear to be analogous to terrestrial "marines".
They seem to use navy or army rank titles depending on their field of duty.

A major distinctive feature of the stormtroopers is
the indomitable mindset that their elite training provides.
Although they are not irrational fanatics, properly-trained stormtroopers have an unshakable and incorruptible faith in the riteousness of the Galactic Empire and the Emperor in person.
Stormtroopers are virtually invulnerable to persuasion or intimidation.
For a stormtrooper, self-preservation is secondary to obedience to the will of the Empire, and therefore they will only retreat in battle if there is a clear military advantage in doing so.

Stormtroopers have their own independent training and support facilities, and their command structures are seperate from the regular Army and Navy.
Although their organisation can be assumed to parallel that of the Army, few specific details are known at this time.

Picture one (http://theforce.net/swtc/Pix/dvd/ep6/arrive1.jpg)
Picture two (http://theforce.net/swtc/Pix/dvd/ep6/arrive9.jpg)

Stormtroopers stood on both the right (army) and left (navy) sides
of the assembly to welcome the Emperor to Endor,
thus indicating their dual role.

Uniforms and Insignia

Stormtroopers in armour are usually indistinguishable to a casual viewer, although the visual displays of the helmet viewplates probably provide identification information to the stormtroopers themselves.
The intimidating anonymity of stormtroopers contributes to their psychological advantage over their typical opponents.
However in some circumstances an overt indication of rank may be desirable or necessary.
Long-duration missions on populated planets seem to be one of these cases.
In A New Hope we saw that desert terrain stormtrooper ranks are designated according to the colour of a
shoulder pauldron (http://theforce.net/swtc/Pix/books/dk/pauldron.jpg).
Only three of these standard colours are confirmed to date.

Red/orange:
This seems to be the most senior colour known.
It may indicate a low or mid-ranking officer;
or it might be a high NCO.
All the stormtroopers so far seen on Tatooine
took orders from those who wore this colour.
Their rarity relative to lower ranks suggests that they may be equivalent to
Captain, Lieutenant or Second Lieutenant.
Images:
[At Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/anh09_5.jpg)]
[Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/moseisl4.jpg)]
[At escape pod site. (http://theforce.net/swtc/Pix/dvd/ep4/anh08_1.jpg)]

White:
Given that the white pauldron is a patch on a black base
(whereas the black pauldron seems to be
merely the absence of a patch altogether)
I infer that white is for subofficers.
STAR WARS Visual Dictionary specifically says that they're sergeants.
Images:
[At escape pod site. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite10.jpg)]

Black:
If the above reasoning is correct then those with black pauldrons must be the actual troops.
It is significant that troops with black pauldrons are the most numerous
[in ANH:SE].
This abundance of black supports the notion that these are the basic stormtroopers.
Images:
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite01.jpg)]
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite05.jpg)]
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite06.jpg)]
[Searching the desert. (http://theforce.net/swtc/Pix/laserdisk/sw4/podsite08.jpg)]
[Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/moseisl4.jpg)]
[At Mos Eisley roadblock. (http://theforce.net/swtc/Pix/dvd/ep4/anh09_5.jpg)]


The interpretation of the lower two of these ranks is supported by
STAR WARS The Visual Dictionary.
Photographs of these two pauldrons (http://theforce.net/swtc/Pix/books/dk/pauldron.jpg)
are shown near the title page.
The black pauldron is for the ordinary the enlisted men,
and white is for a sergeant.

The Kenner/Hasbro toy dewback comes with a stormtrooper figure which has a
grey pauldron;
if this is real and accurate,
it may represent an enlisted rank between black and white.
Higher stormtrooper officers probably wear further colours
which are presently unknown.

Alternatively, the above scheme may apply only to troops and NCOs,
in which case the orange would correspond to warrant officers.
The officers may then have a different system,
or they may wear further colours which are presently unknown.

The officers of at least two specialist stormtrooper types exhibit conventional
officer rank badges on the armour breatplate.
A cold-assault stormtrooper officer seen during the Battle of Hoth bore a badge
equivalent to an army captain.

The use of badges akin to those of the standard Army, Navy and Intelligence
is more desirable for snowtrooper officers than for desert units because
bright coloured pauldrons would undermine the camouflage in
stealthier missions.

Officers of the physically-elite Special Forces stormtroopers seen in
X-Wing: Battleground Tatooine also bear prominent rank badges.
The reasoning behind the use of rank badges akin to those
standard to the Army, Navy and Intelligence officers,
rather than coloured pauldrons used on desert stormtrooper uniforms,
remains unknown.
It may be standard practice, with the sandtrooper example being an exception;
or else the pauldrons may be exclusive to troops and subofficers
[as suggested above].

Images:
[Snowtrooper officer receives orders from General Veers. (http://theforce.net/swtc/Pix/dvd/ep5/veers3.jpg)]
[Special forces stormtrooper officer Sixtus Quin. (http://theforce.net/swtc/Pix/comics/xwing/xwbtst2.jpg)]
[Special forces stormtrooper in action. (http://theforce.net/swtc/Pix/comics/xwing/xwbtst1.jpg)]

It is reasonable to assume that high-ranking stormtrooper officers
who are not immediately exposed to danger in the field
would wear a different, more casual uniform.
The fact that the officers in charge of security aboard the Death Star
and those who conducted the stormtrooper capture of
the Tantive IV rebel blockade runner
wore distinctive black officer uniforms
hints that these may be representative of
the non-combat stormtrooper officer attire.
STAR WARS The Visual Dictionary
affirms this identification explicitly.

[For further details,
refer to the Stormtrooper (http://theforce.net/swtc/insignia/uniforms.html#stormtrooper) subsection of
Summary of Uniforms (http://theforce.net/swtc/insignia/uniforms.html)]"[-Courtesy of TheForce.net]

Also, why is it that whenever anyone replies to one of my posts my post gets removed?

TK-8252
03-07-2005, 06:29 PM
Wow, Hap's Stormie in UT looks great.

Oidar
03-07-2005, 06:48 PM
Indeed it does TK, as do the other StarWars models. As for the issue with animations I'd had to see the animations(will check for them after this) but I don't think there would be to much trouble. This all depends of course on what we get for a SDK or mod tools when they are released. I suggest you contact the people from the Troopers: Dawn of destiny mod. I read on their forums that the mod has been put on "hold" for an indefinite period of time. They may be willing to let you use some of their models and stuff. They have some great static models of some various ships and locations. Shoot you may beable to get partial bits of levels from them as well. Who knows you'll have to ask. I'll post more info as I come accross it and try to help you as best I can with this.

TK-425
03-07-2005, 08:19 PM
Why does Hapslash's Stormtrooper look so bad?

TK-8252
03-07-2005, 08:27 PM
Originally posted by TK42235
Why does Hapslash's Stormtrooper look so bad?

How did you get that from this:

Originally posted by TK-8252
Wow, Hap's Stormie in UT looks great.

:confused:

NiCK-LeSS
03-08-2005, 06:48 AM
damn it so confusing (the TK thing at the beginning of a nickname) gives me the feeling that people talk to themselves lol

TK-425
03-08-2005, 07:14 AM
I didnt. I have my own head:p

adillon
03-08-2005, 10:48 AM
@ TK42235 ... nice, long, informative post (about the pauldrons) there. glad to see that great minds truly do think alike ... QFE. :cool:
Originally posted by adillon
i was just checking out the star wars databank to see of there was anything describing the stormtroopers to help visually differentiate them. here's an idea for the squad leader ...

Officers were denoted with colored shoulder pauldrons.

as for the squad as a whole, *MAYBE* they could be sandtroopers, because ...

Desert stormtroopers, or sandtroopers, were identical to normal stormtroopers except for their specialized training and slightly modified armor. This elite corps emphasized independent-thinking more than standard stormtrooper units.

the sandtroopers especially seem to wear various types of equipment (backpacks, belts, etc). they still have the standard white color, but of all the mutliple versions of the 'trooper they seem to have the most variation.

TK-8252
03-08-2005, 04:11 PM
But you can't see yourself so what does it matter if you have a pauldron or not?

El Sitherino
03-08-2005, 04:58 PM
Originally posted by TK-8252
But you can't see yourself so what does it matter if you have a pauldron or not? Because OTHERS can see you. What's the point of customizing your clone if you can't see yourself?

TK-8252
03-08-2005, 05:00 PM
Originally posted by InsaneSith
Because OTHERS can see you. What's the point of customizing your clone if you can't see yourself?

We're talking about SP here. :p You can't see yourself in SP; they didn't even make Boss's orange skin in MP.

El Sitherino
03-08-2005, 05:10 PM
Oh.... hmm.... I dunno. I guess you could give other clones pauldrons too. *shrugs*

Too bad this isn't for MP also, that'd be a hell of a lot of fun.

TK-425
03-08-2005, 10:11 PM
Well maybe I could add some of the models to MP & change some menu atributes. Also some of the weapons fetures and things. But yeah, TK is right (as always:p), I am thinking of this being a SP mod. Btw TK, there are no pictures besides the one I have posted of the inside of the stormtrooper helmet is there?

TK-8252
03-08-2005, 10:12 PM
The Visual Dictionary cross-section is the only one I've seen.

Oidar
03-08-2005, 10:34 PM
Call me ignorant but do you need "technical" shots of the inside of a stormtroopers helmet and if so what for? I'm guessing it probably has something to do with an ingame hud. Just enlighten me a little so I may beable to help a little better.

TK-8252
03-08-2005, 10:40 PM
Well, there was the scene on Kamino of you dawning your helmet, and the inside was shown. There could be a level showing you dawning your Stormtrooper helmet too.

Oidar
03-08-2005, 10:49 PM
ah much thanks for clearing that up. Now it makes sence.

TK-425
03-09-2005, 07:55 PM
Basicly I want to know what to make the HUD look like.

Redtech
03-10-2005, 03:45 AM
Well, firstly, you're going to have to know what the view looks like, so it's "goggle-looking". Health etc is probably along the bottom or sides of the eyepiece, (timesplitter style?).

adillon
03-10-2005, 09:04 AM
Originally posted by TK-8252
But you can't see yourself so what does it matter if you have a pauldron or not?
but according to that very lengthy and informative post, there seems to be a different pauldron used by different ranks. so, if the members of the squad were to be of varying ranks within the imperial army/navy, then the use of pauldrons (with color coordination) would help to visually denote who is who. you know, along the lines of the color/marking variations on the clone commandos ...

TK-8252
03-10-2005, 01:54 PM
Originally posted by adillon
but according to that very lengthy and informative post, there seems to be a different pauldron used by different ranks. so, if the members of the squad were to be of varying ranks within the imperial army/navy, then the use of pauldrons (with color coordination) would help to visually denote who is who. you know, along the lines of the color/marking variations on the clone commandos ...

But they'd just all be black. Black = standard, white = sergeant (which I'd imagine you would be), orange = captain, who leads a squad of seven troopers. Unless in Sandtrooper units, regular troopers don't wear pauldrons. For a Tatooine mission, yeah they'll all have the Sandtrooper equipment, but the pauldrons would all be black ('cept yours but that doesn't matter because you can't see it).

TK-425
03-10-2005, 05:48 PM
I know this is a non issue. But just out of curiosity, what about the stormtroopers in the JK games? Some of the ranking officers wore pauldrons?

TK-8252
03-10-2005, 05:53 PM
Originally posted by TK42235
I know this is a non issue. But just out of curiosity, what about the stormtroopers in the JK games? Some of the ranking officers wore pauldrons?

I don't consider that canon. JO and JA had too many blatant errors with the Imperials (Imperial Officers with blue and brown uniforms and they all had a general's rank insignia). Look at the movies, and you'll see what must be a squad of Stormtroopers, and none of them are wearing pauldrons, but one of them must be their squad leader.

adillon
03-10-2005, 09:27 PM
Originally posted by TK-8252
But they'd just all be black. Black = standard, white = sergeant (which I'd imagine you would be), orange = captain, who leads a squad of seven troopers. Unless in Sandtrooper units, regular troopers don't wear pauldrons. For a Tatooine mission, yeah they'll all have the Sandtrooper equipment, but the pauldrons would all be black ('cept yours but that doesn't matter because you can't see it).
denotation of the commandos in RC took some creative license. nothing there is what you'll find in the star wars databank (yet). i tend to think that creativity with an element that does attribute to stormtroopers in star wars canon is the best way to go.

the only other thing i can suggest is to give them different equipment. one has a large comm backpack, another has something else.

it's your mod, do what you want, but you seem to be shooting down everyone's ideas here. *shrugs*

TK-425
03-10-2005, 09:28 PM
Yeah, thats what I thought you would say. And I agree. But I was reffering more to DF II & MotS, but dont worry about it I dont really care. Like I said its a non issue.

TK-425
03-10-2005, 09:33 PM
Originally posted by adillon
denotation of the commandos in RC took some creative license. nothing there is what you'll find in the star wars databank (yet). i tend to think that creativity with an element that does attribute to stormtroopers in star wars canon is the best way to go.

the only other thing i can suggest is to give them different equipment. one has a large comm backpack, another has something else.

it's your mod, do what you want, but you seem to be shooting down everyone's ideas here. *shrugs*

I didnt shoot down TK-8252's idea of the same sort.

the only other thing i can suggest is to give them different equipment. one has a large comm backpack, another has something else.

IAMKINGCLONE
03-11-2005, 01:55 PM
Maybe you could be special forces like from battleground Tatooine. And you could have 'Wings' stealing a spaceship to escape on one level.

lonepadawan
03-11-2005, 04:36 PM
denotation of the commandos in RC took some creative license. nothing there is what you'll find in the star wars databank (yet

Yes.. but George Lucas suggested it... so *shrugs*

El Sitherino
03-13-2005, 12:46 AM
Originally posted by lonepadawan
Yes.. but George Lucas suggested it... so *shrugs* Proof?

TK-8252
03-13-2005, 12:48 AM
Originally posted by InsaneSith
Proof?

In the RC concept art video it says that late in the development, George Lucas suggested that each commando wear color-coded armor to emphasize their personality.

El Sitherino
03-13-2005, 01:01 AM
Ah, gotcha.

Nokill
03-13-2005, 06:11 AM
well isn't it so that clones do have colors to seperate there ranks

the clone commando's have bigger armor and more addon's on there suit
and its more then good that thay have color's
or else a sniper will look yust the same as a heavy gunner and the commander
its a handy addition

and its true george suggested it and it whas a nice suggestion :)

TK-425
03-13-2005, 09:59 AM
Well were deffinatly not going to paint the stormtrooper armor. I like TK's idea on how to tell the squad appart. So far I have decided to let there be nicknames for the troopers. For the leader (you) I like TK's idea, "Sarge" but I'm not sure about the other ones. I want them to be really good nicknames. Also, "Saber" company, I'm ok with but it sounds to Jedi'ish to me. But i'm ok with it being I cant think of anything better. Btw, bare with me as I dont have SWRC yet. I need a new computer to play it wich is in the works. And TK, what do you suggest the weapons to be changed to besides the BlasTech E-11 and the (BlasTech?) DC-15 Blaster Pistol? And do you guys think there sould be more than just 4 squad members?

TK-8252
03-13-2005, 12:49 PM
The pistol shouldn't be the DC-15s Side Arm Blaster; it should be the pistol in my signature. I'm not sure but I think it's an SE-14r Blaster Pistol.

There would be all new weapons, but they wouldn't need to be named until missions with new NPC's are made with modding tools. Most weapons I imagine wouldn't be able to be picked up by the player, because they're the same as the player's weapons. For example, a Rebel Fleet Trooper's DH-17 Blaster Pistol would be the same as your SE-14r Blaster Pistol. But you could pick up weapons like say, a Rebel Hoth Soldier's heavy blaster cannon which could deal the same firepower as say, a Super Battle Droid's blaster.

I don't think there should be more than 4 squad members, because the enemies are gonna be pretty easy to kill. There's Rebels troops, Tusken Raiders, Jawas, Ewoks, and maybe some of Jabba's gangsters on Tatooine. The enemies are pretty weak, and with an extra squadmate it'd be way too easy.

TK-425
03-13-2005, 08:15 PM
Originally posted by TK-8252
Then the DC-15 pistol would be that pistol in my sig. SWBF calls it an SE-14r Pistol. A very simple scope could be used for its zoom.
:confused:

TK-425
03-14-2005, 07:59 PM
TK, is there a cirtain process I have to follow to Code the Troopers? As in do I have to make them all have the same first to letters? What do I have to do to come up with the numbers? Just pull it all out of the air?

TK-8252
03-14-2005, 09:41 PM
It just has to be TK-### or TK-####. I don't think the first numbers have to be the same. It could be TK-8252, TK-425, TK-1337, TK-666, really doesn't matter.

Drax Kreiger
03-14-2005, 10:50 PM
heh, a commando named TK-666 with the nickname of "Devil".

L2.0
03-15-2005, 12:24 AM
If you're taking suggestions for handles, I would like to throw my own out as well. :D

Dodge, Burn, Twitch and Hush. :trooper:

TK-425
03-15-2005, 08:18 AM
Lol:p... Ok, thanks. I was wondering, why just "TK" is it just for stormtroopers or something? Oh, and what about your quote? Why did you change your mind?

PhireStorm
03-15-2005, 04:05 PM
How about, insteand of patterns, or maybe in addition to patters:
Shoulder Shields with differnet colors, repsective to their sheild color.
Yeah, i know its not by-the-book star wars, but the commandos arent either. I say is its too limited, imagination (which makes good games in my opinion) is eliminated.
For names, I think these will be cool

Pyro- Demolition
Snap- Sniper
Ridge-Slicer/Hacker
Cheif-Squad Leader

Possible Patterns
01- Double Blue thick acents around the eyes, and drops down at the cheek bone to the chin
02- Red Stipesfrom the back of head, over the top and coming to a sharp point at the forehead
03- Yellow Lines outlining the built in rebreather, eyes, and mouth
04- Green Lines coming down the middle af the face, and thickening at the chin
05-Purple pinestripes that compliments the curves of the helmet
06- Black Tribal Marks. More on the right side thgan the left side
07-pinstripes of red, black, and yellow

*whew*

TK-8252
03-15-2005, 04:18 PM
Stormtroopers don't have stripes or "tribal marks."

And no, Clone Commandos are by-the-book Star Wars. It was in fact George himself who suggested that the commandos wear color-coded armor to emphasize their personality.

Oh and... it's spelled chief. I before E except after C. ;)

adillon
03-15-2005, 04:58 PM
slightly off topic, but i wonder why the stormies do not have any color-coding, when the clone troopers did to denote rank/specialty.

things that make you go, hmmmm ...

and slightly on topic, how about those crazy EU kids, the Storm Commandos (http://www.starwars.com/databank/organization/stormcommandos/eu.html)?

TK-425
03-15-2005, 05:12 PM
Hmm... I dont know, maybe they didnt have as good of a recognition system in thier helmets as the stormtroopers?

Oh, and tell me what you guys think about what I've come up with. Thanks to Redtech for the core material.

Saber company

Code: TK-8041
Occupation: Saber company Leader/Playable character
Name: Rayce Gorshun
Nickname: Sarge
Profile: Usually barking out orders, Gorshun is a veteran approaching retirement age, Rayce has lead dozens of troopers under his command, many have moved on, but many died through their own stupidity. As such, he tries not to get emotionally attached to his unit although he looks upon them like his children and the unit as his family. Despite receiving many commendations for bravery and performance attributes, Gorshun declined the chance of any further promotion to continue to play a far more active role in the Empire's ranks. A model trooper that many aspire to be. Gorshun has survived by not playing by the rules. But instead of throwing out the rulebooks, as many younger troopers have mistakenly done, he prefers to add new pages. He is known to be very much in control and is flexible, using enemy weapons or his bare hands to destroy a target if need be. Nothing stops the mission succeeding.

As any other Imperial Trooper he is unmarried and has no children. The squad is literally his family and he secretly fears that without it, he may as well not exist.


Code: TK-3277
Occupation: 2nd Saber company Squad member/Sniper
Name: Thrak Jal'daan
Nickname: Snipe
Profile: A prodigiously gifted sniper, Jal'daan ascended through the ranks quickly solely due to his excellent marksmanship and amazing kill ratios. This has lead to suspicion that he is force-talented, which is immediately rebuked with swear words as violent as his kills and has lead to minor scuffles in the past. Unknowingly, he is force-talented, but not enough to do any significant feats of 'Jedi Magic'. Rather, he would say he has a 'gift' for knowing precisely where an enemy's vital organs are. At home with a scope equipped weapon, he is deadly at close range as well, simply because he absolutely hates being disturbed by friend or foe from his sniping. Thrak insists on calling the others by their designated numbers, rather than the nicknames they acquired.

He is cool, and almost unemotional from the outside, despite simmering deep inside, yet is fairly tolerant and enjoys leading from a supporting role, after all, he knows exactly where everyone is.

A career soldier, Jal'daan plans to one day lead a squad of his own and while he enjoys being under the control of Rayce Gorshun, Thrak is not comfortable with Sarge's unconventional methods, especially ones Gorshun rebukes others for doing. Jal'daan is a by-the-book trooper. Also, he never wants Scur Gunnar to watch his back..


Code: TK-7331
Occupation: 3rd Saber company Squad member/Demolitionist
Name: Scur Gunnar
Nickname: Grudge
Profile: Possibly the exact opposite of Sarge, Gunnar is coarse-mouthed and very violent, even by trooper standards. He follows the Emperor's anti-non-human sentiment to substantial lengths. As a youth from a relatively poor family, he was constantly frustrated with, and sometimes paranoid of non-humans, especially Rodians, some of their "foreign smells" and their "green slimy looks" and worst of all, (eluding mostly to the Huts) their criminals. His parents were killed by a group of non-humans affiliated with Huts, and their bodies thrown into a trash compactor when their search for valuables proved empty.

Gunnar immediately signed up to become a trooper 2 years underage. When his test scores came back, the shock of the recruitment officers made him immediately accepted. Tatooine was his first assignment, and Gunnar would say that it was the second worst moment of his entire life.

Gunnar has received many reprimands for excessive force, for destroying houses, religious temples, or public utilities in order to complete the mission, but they are all turned into commendations. When a criminal cell is wiped out in a single explosion, or a known bounty hunter is killed when his landspeeder explodes, or a rebel informant (and her family) are killed in their own home, people pay attention. He's an efficient killer with a fatalist sense of humor, and personally, Gunnar doesn't see any problems with his methods. After all, they're not human. Just don't get him started about the Rebels. He hates them even more.

Code: TK-4016
Occupation: 4th Saber company Squad member/Technician
Name: Ben Hanton
Nickname: Tie
Profile: The youngest, wittiest and most sarcastic trooper in the squad, originally, Ben planned on entering the Imperial academy to become a pilot. However, despite a consistent high score, he failed the final exams and dropped out. He doesn't begrudge being a trooper however, infact, he has a zeal which often frustrates his squad. Yet none would say he doesn't deserve a second chance, after all, it was a stand-off between the rebels and the imperials that lead to the death of Hanton's mother and the resultant test failure. He knows the rebels killed his mother and as such, Ben can't stand them, but not to the levels of Gunnar, although Scur is sympathetic and tends to call him "kid brother", mainly to annoy him.

Hanton is very by-the-book and so tends to empathize with Jal'Daan the most, when things get ugly, although Hanton is not afraid of 'borrowing' a weapon and turning it on its former owner. Ben is known for using an E11 like the bolts came out of his hands and is a surprisingly good shot regardless. He still has a love for space/air craft, and an equal obsession with technology, and talks about those things constantly, which is a good distraction in between the regular bouts of chaos. He enjoys traveling to new locations and likes to have almost sadistic fun when everyone else is loosing their heads...literally.

PhireStorm
03-15-2005, 06:59 PM
And no, Clone Commandos are by-the-book Star Wars. It was in fact George himself who suggested that the commandos wear color-coded armor to emphasize their personality"
oh ok, but, now Im not an all out star wars person, but isnt that like lucas' "mod", so to speak. I say let imagination take place of "the
correct way , cus its the fans that make star wars happen, and this mod, it would be pretty dull if the stormies had just their armor, nothing unique

TK-425
03-15-2005, 07:27 PM
Does this look boring?
http://www.starwarsknights.com/images/rc_header.jpg

Plus, these ideas are wonderful, and I feel there good enough. Is it really that important that you know exactly wich trooper is planting a device?

Originally posted by TK-8252
There could be little things like maybe Wings gets a holster, Scope gets some ammo pouches on his belt (like on Sandtroopers), Grudge's armor is especially dirty, stuff like that.

Originally posted by TK-425
I think probably if its postible have the number and rank (mabe the name of the trooper?) like www.stardestroyer.net speculates. Also, I like TK's idea too.

Just wait until the alpha release, (if there is one) and then you can tell me that its boring:p

PhireStorm
03-15-2005, 07:34 PM
Just stating my opinion. I think it allows for uniqueness online, In SP, plain is a good idea, just as long they have different voices. As Far as MP, i say let imagination run wild, as long as it reasonable, on the custimation screen

TK-8252
03-15-2005, 07:35 PM
Originally posted by adillon
slightly off topic, but i wonder why the stormies do not have any color-coding, when the clone troopers did to denote rank/specialty.

I think it's because the Empire has real officers, wearing their fancy tunics and hats for their uniform. Only low-ranking officers like sergeants and lieutenants still have to wear the armor. With the huge clone army with everyone, even commanders, all dressed in armor, it'd be impossible to sort through the ranks, which is why they were given color-coded armor.

TK-425
03-15-2005, 08:17 PM
Originally posted by PhireStorm
Just stating my opinion. I think it allows for uniqueness online, In SP, plain is a good idea, just as long they have different voices. As Far as MP, i say let imagination run wild, as long as it reasonable, on the custimation screen
Oh, I can agree with that.

Originally posted by TK-8252
I think it's because the Empire has real officers, wearing their fancy tunics and hats for their uniform. Only low-ranking officers like sergeants and lieutenants still have to wear the armor. With the huge clone army with everyone, even commanders, all dressed in armor, it'd be impossible to sort through the ranks, which is why they were given color-coded armor.
Makes sense.

And here is some weapon info you guys might want to read.
http://www.stardestroyer.net/Empire/Tech/Ground/Guns-SW.html

Drax Kreiger
03-15-2005, 08:38 PM
lol, you're not making any sense. do you like TK's idea better, or Phirestorm's?

TK-425
03-16-2005, 12:53 PM
Originally posted by Drax Kreiger
lol, you're not making any sense. do you like TK's idea better, or Phirestorm's?
There two different ideas. Ones for MP, the other is for SP.

Redtech
03-17-2005, 08:18 AM
Tk-425, those profiles ROCK! Damn.

I suppose in MP, can't see a prob with "novelty" features like decals on the shoulders etc, like in Halo 2.

In SP, well, as long as you're HUD is decent enough, I think all they need is slight indicators of who they're are such as variations on equipement they're packing.

TK-425
03-17-2005, 08:36 AM
Originally posted by Redtech
Tk-425, those profiles ROCK! Damn.

I suppose in MP, can't see a prob with "novelty" features like decals on the shoulders etc, like in Halo 2.

In SP, well, as long as you're HUD is decent enough, I think all they need is slight indicators of who they're are such as variations on equipement they're packing. Exactly! And in MP I dont think its that improtant to completly keep the armor accurate to the movies, because you need other colors on the armor too tell wich team your on and things like that. Also, I think I have seen screenshots of the squad with their names floating above their heads. Is this true?

Oidar
03-17-2005, 04:00 PM
yes but only in close proximity.

The Spartan
03-17-2005, 06:41 PM
Originally posted by TK-8252
Using Stormtroopers would be realistic, since Stormtroopers are the elite units. What would the missions for the Storm Commando be? You could have no Tantive IV, Tatooine, Hoth, Cloud City, Endor, nothing...

A Storm Commando mod would be waaaaay less popular than a Stormtrooper mod since no one knows what they are and there would be no cool missions.


Errrrr...... NEGATIVE! No offense, but I partially agree with Redtech and Stormtroopers definitely are not the elite. Those ops were not employed by four man teams, but platoon and arger size elements. Do not get hung up on how many grenades to have and what not because if you are going to make it realistic, then you have ALOT of leeway. You will be using Stormtrooper comandos which are similar to some of the units seen in the movies, but not in the movies. A stormtrooper Commando would be a next gen version of our lovable Republic versions. Don't get too hung up on the commandos featured in star wars literature because the authors didn't always do their research or know their topics. If we went by the books, we could argue Jango Fett never existed and Boba was really Jaster Mareel......And none of the post Ep-III troopers would be clones until Thrawn....:fett:

TK-8252
03-17-2005, 09:12 PM
Stormtroopers are considered the elite force by Imperial standards. And yes, they work as squads. If you notice in the movies, there were small squads on the Tantive IV (the squad that captured Leia was four troopers) and on Cloud City.

http://www.starwars.com/databank/organization/stormtroopers/?id=eu
Stormtrooper unit organization was separate to that of the Imperial Army and Navy, although this elite unit supported both arms of the Imperial Military. They followed similar organization patterns: squads, platoons, companies, battalions, regiments, and battlegroups (called legions).

The majority of Stormtroopers actually are clones. They're clones of random political people and their cousins, etc. Then there's also some enlisted and drafted.

Star Wars Insider #76
During the production of Episode III, Lucas told crewmembers that the stormtroopers seen in Episode IV are - in the story world - made from multiple sources. That is, they're not all Jango clones. By that time in the saga, other clone hosts have been selected.

Lucas intimated that the selection process has become more political than strategic in some cases - a highly placed officer's cousin might be selected over a more capable specimen, for example.

In addition to multiple clone hosts, stormtrooper ranks also include conscripted soldiers and academy graduates, as his been chronicled in the Expanded Universe for many years now.

The Spartan
03-18-2005, 09:34 AM
Originally posted by TK-8252
Stormtroopers are considered the elite force by Imperial standards. And yes, they work as squads. If you notice in the movies, there were small squads on the Tantive IV (the squad that captured Leia was four troopers) and on Cloud City.



The majority of Stormtroopers actually are clones. They're clones of random political people and their cousins, etc. Then there's also some enlisted and drafted.

They are using the word elite to represent that stormtroopers are supposed to be skilled, not that they are on par with a group like Delta Squad. By your reasoning every clonetrooper would be elite too then. Besides, if your idea of an elite unit is two squad of stormtroopers who can't hit the broadside of a barn at twenty meters, or get killed by teddy bears, have at it

TK-425
03-18-2005, 01:23 PM
Have you read anything I or TK-8252 have posted in this thread? Those two arguments have been shot down. Just wait untill we realese something then tell me its boring, bad, whatever. I just need help on how to put this thing together. Once thats done we can change some miner things. But I dont think I will change the stormtroopers to storm commandos.

Oidar at Work
03-18-2005, 01:40 PM
Originally posted by TK-425
Have you read anything I or TK-8252 have posted in this thread? Those two arguments have been shot down. Just wait untill we realese something then tell me its boring, bad, whatever. I just need help on how to put this thing together. Once thats done we can change some miner things. But I dont think I will change the stormtroopers to storm commandos.

He doesn't listen or read for that matter. People like him come in say stupid stuff then leave like the idiots they are. This will be a great mod and hardly boring.

El Sitherino
03-18-2005, 02:28 PM
Originally posted by The Spartan
Besides, if your idea of an elite unit is two squad of stormtroopers who can't hit the broadside of a barn at twenty meters, or get killed by teddy bears, have at it In the movies Nazi's shot rather crappily, yet in real life they shot rather well. Get what I'm saying? Bad guys have to shoot bad so the good guys can win. :)

It's how the movies work.

The Spartan
03-18-2005, 02:49 PM
Originally posted by InsaneSith
In the movies Nazi's shot rather crappily, yet in real life they shot rather well. Get what I'm saying? Bad guys have to shoot bad so the good guys can win. :)

It's how the movies work.

True enough. Right you are....... cause Luke sure wasn't a match for Stormtroopers........

TK......I *WILL* wait for the mod because I support it. And he only tried to shoot those arguments down and failed miserably. If you are going to make it a stormtrooper squad it isn't going to be "realistic" as YOU said you wanted it to be, but that does not bother me. As long as it is fun, go for it and is at least close to what it should be, it is cool. Besides, even if the normal troopers aren't the Empires very best (But instead clones of politicians and cousins who don't meet up to Mandalorian standards), Stormies are still, imo, better than any dirty rebel and far more skilled than their equivalents in every army save their early bretheren and Mandolorians!

TK-8252
03-18-2005, 04:11 PM
To be fair, Stormtroopers only stink when shooting at the hero. They mopped up the Rebel resistance onboard the Tantive IV in a matter of minutes. And they killed all the Rebel Commandos who were pinned down at the Endor shield bunker. 'Course... just not Han and Leia.

TK-425
03-18-2005, 08:26 PM
Or Chewbacca, R2-D2, and C-3PO, aside from that no one else died. Proves InsaneSith's point does it not?

Originally posted by The Spartan
True enough. Right you are....... cause Luke sure wasn't a match for Stormtroopers........

TK......I *WILL* wait for the mod because I support it. And he only tried to shoot those arguments down and failed miserably. If you are going to make it a stormtrooper squad it isn't going to be "realistic" as YOU said you wanted it to be, but that does not bother me. As long as it is fun, go for it and is at least close to what it should be, it is cool. Besides, even if the normal troopers aren't the Empires very best (But instead clones of politicians and cousins who don't meet up to Mandalorian standards), Stormies are still, imo, better than any dirty rebel and far more skilled than their equivalents in every army save their early bretheren and Mandolorians!
I thank your support. It will be realistic to make it a Stormtrooper mod, TK's perspective (or mine, the Official litterature's, Stardestroyer.net's (wich is very hard to reguard as a failure) was not shot down. If you say anything different, its your opinion, but I know I'm right. And you are right about the rebels, that answer I give to the wishes of someone wanting a rebel commando mod:p But thanks for your support, without support there would be no mod's.

The Spartan
03-18-2005, 11:42 PM
Originally posted by TK-8252
To be fair, Stormtroopers only stink when shooting at the hero. They mopped up the Rebel resistance onboard the Tantive IV in a matter of minutes. And they killed all the Rebel Commandos who were pinned down at the Endor shield bunker. 'Course... just not Han and Leia.

True enough!!! Darn "heroes" making Imperials look bad. I guess I am just stange for considering Vader the hero and the rebels as terrorist. I suppose it is also wrong to hail Boba Fett as a man of justice in apprehending a known Drug runner. Let's face it, all that spice Han was running wasn't sugar and sure wasn't legal!

Boba Fett for the war on drugs :P

TK-425
03-19-2005, 09:05 AM
I wouldnt consider it strange, just unusual:p

agentj64
03-20-2005, 12:35 AM
Why not a Rebel Commando Mod?

Personally I'd love to play it. Heck I'd prolly help model and animate for that. the idea just sounds cool. Steal somethign from Galaxies: a mission to save admiral ackbar from dantooine, or maybe something during the battle of denaab.

ahh.. sweet.. :0

that blasted ending of Republic commando has me mad again. gah and i jsut finished watching rotj..

TK-8252
03-20-2005, 01:30 AM
Originally posted by agentj64
Why not a Rebel Commando Mod?

Because a big part of the game is the helmet, armor, squad revive, none of which Rebels could have.

Plus the Rebels suck.

TK-425
03-20-2005, 09:13 AM
How does "Stormtrooper Mod" sound? I know its a little dull but it sounds ok to me.

Redtech
03-21-2005, 10:19 AM
"The empire's finest". :)

How's that?

Deth Metal
03-21-2005, 08:25 PM
Or *winces* Imperial Commando? :atat: :deathstar :deathii:

PhireStorm
03-21-2005, 08:38 PM
how about-
"Imperial Elites"

The Watchman
03-22-2005, 08:03 AM
Hey I think this is great idea for a mod and it got me thinking, has anyone here has read the novel "Survivor's Quest" by Timothy Zahn? In the book the Empire of Hand (something to do with Thrawn, I won't delve into that) revived the stormtrooper idea using crackshot troops both human and alien (humanoid), well a 4-man stormtrooper squad was sent on a mission in the book and well let's say it brought back my respect for stormtroopers. The squad was part of a legion based on a legion from the original Empire that although i cant find in the starwars databank is still mention in other EU books, The 501st also known as 'Vader's Fist'. They were his personal legion of elites, however they were decked out and armed like other stormies with one or two small extras but they looked the same so the enemy couldnt tell if they were new recruits or veterans. Well I just thought that basing the mod on the original 501st in the time of the empire would be awesome. That way you could still use the stormtrooper armour and keep it realistic. A cool title for the mod would be: "The 501st : Vader's Fist"

Just my ideas lol. I hope anyone could be bothered reading that.

TK-425
03-22-2005, 09:24 AM
Welcom to Lucas Forums The Watchman! Anyway thatnks guys for the ideas, I especialy like "Empire's Finest" but if anyone els has some ideas please state them. As for "Vader's Fist" I dont think I'll base it off of that specific squad, it is a good idea, its open to brainstorming.

TK-8252
03-22-2005, 09:04 PM
The first mission would be the Tantive IV, then you'd be sent down to Tatooine to search for R2 and 3PO. Starting out on the Tantive IV would make for a nice easy mission, because the Rebel Fleet Troopers would be some weak enemies. There would need to be some sort of introduction like on Kamino for the commandos. Maybe in training at the Imperial Academy on Carida.

To show Grudge's brutal nature, on Tatooine I imagine him patrolling the streets, disgusted at being surrounded by non-human lifeforms. He'd pick fights, looking for any justification for using his blaster. Some Jawas get in his way, he just shoves them down with a curse. Eventually he picks a fight with some gangsters, which happen to be part of Jabba's entourage, and leads to an ugly brawl.

After the Tatooine missions, the next campaign would be on Hoth, then Endor.

TK-425
03-23-2005, 07:00 PM
Much needed. Thanks!

TK-425
03-23-2005, 07:50 PM
Here is what the inside of the helmet might look like. I am thinking of making the middle fade to transparent in the middle for the crosshair and view.
http://img10.exs.cx/img10/3224/sthud2qp.jpg

TK-8252
03-23-2005, 08:02 PM
Originally posted by TK-425
http://img10.exs.cx/img10/3224/sthud2qp.jpg

It'd be too hard to see out of that. You couldn't see what's in front of you, let alone aim, even with a crosshair. It's like how you don't really see your nose as anything more than a blur in your vision unless you look for it. Just like how if you wear glasses, it looks like there's just one big piece of glass and not two pieces. That's how it should be with the helmet.

Nokill
03-24-2005, 09:15 AM
yes maby you can add the edges but for the rest it looks like one big glas ;)
unless you have a LOT of space in that helmet

TK-425
03-24-2005, 10:22 AM
Originally posted by TK-425
I am thinking of making the middle fade to transparent.
So it would kind of be like looking through your two eyes.

TK-425
03-24-2005, 11:31 AM
Since the HUD I previously linked for you guys would be too wide for your screen, I altered it to take advantage of the hieght if the screen.
http://img231.exs.cx/img231/535/sthudg4im.th.jpg (http://img231.exs.cx/my.php?loc=img231&image=sthudg4im.jpg)

adillon
03-24-2005, 12:31 PM
the HUD in RC resembled what the outside of the helmet looked like, but they took some liberties and made it much wider allowing for greater view of what's in front of you.

from the exterior, the portion which is seen through is a relatively narrow "T".
http://img63.exs.cx/img63/6126/91493820040213screen0303og.jpg

from the inside, it is much wider allowing for more visability. but that could also be due to the fact that it's located close to the face.
http://img66.exs.cx/img66/1343/149776full5mo.jpg

PhireStorm
03-24-2005, 03:38 PM
This is my opinion. Since you can see out of your eyes with out seeing a nose, the feild of plain should be clear, pardon a small bump to simultae the feel of a stormtroopers helmet. I made my own HUD for you guys to understand at what i mean. >>
http://img233.exs.cx/my.php?loc=img233&image=project19yd.jpg

TK-425
03-24-2005, 04:59 PM
Wow! Nice work Phirestorm. Could you combine more of the shape in my picture with your HUD? I think I probably want to let the outer edges & corners be slightly out of view, somewhat like yours but a little less. Also, I probably want the crosshair from SWRC, only with a dot in the middle to help in accuracy Otherwise, do whatever you want to to make it look right. Oh, and keep the bump on the top, it makes it look cool.
http://img231.exs.cx/my.php?loc=img231&image=sthudg4im.jpg

Deth Metal
03-24-2005, 06:10 PM
I think if Phirestorm were to bring up the outsides of the lower part in an upward curve and then sharpen the upward lift in the middle, that would make the lower part of the helmet perfect. The only other thing would be to have a sharp dip at the top to suggest that there are two separate eye holes yet because of how close you are to the helmet your perception makes it into one image.

Other than that, I think PS has it perfectly.

Nokill
03-24-2005, 06:14 PM
can't wait to see the final for this ;)

TK-425
03-24-2005, 07:37 PM
Me niether;)

Originally posted by Deth Metal
I think if Phirestorm were to bring up the outsides of the lower part in an upward curve and then sharpen the upward lift in the middle, that would make the lower part of the helmet perfect. The only other thing would be to have a sharp dip at the top to suggest that there are two separate eye holes yet because of how close you are to the helmet your perception makes it into one image.

Other than that, I think PS has it perfectly.
I agree.

Boba Tea
03-24-2005, 09:09 PM
Don't know whether you've seen this(or someone's already posted it) but someone on GameSpot made a concept of an Imperial Commando. All they really changed was the helmet though; But it looks pretty good. Perhaps you could use it for reference.

http://img.gamespot.com/gamespot/images/2005/news/03/17/imperial_thumb001.jpg

PhireStorm
03-24-2005, 10:42 PM
I have made the new hud!, I included suggestions from you guys, but reorganized it a little to make it flow better. I'm opposed to the sharp point, it will be much to distracting, but a smoother bump will be better.
http://img39.exs.cx/my.php?loc=img39&image=hud1to.png


I made some of it transparent too, so here what it could look like as a concept in-game.
http://img14.exs.cx/my.php?loc=img14&image=hudinaction5lp.png

Deth Metal
03-25-2005, 12:49 AM
On the top, drop the outside edges a tad, it makes it look like the eyeholes extend back behind his head.

EDIT: My Paint skills are sub-par, but this is a general idea of what I'm talking about...

http://img.photobucket.com/albums/v235/DethMetal/hud1to1b.png

Nokill
03-25-2005, 04:10 AM
it looks pretty nice already PhireStorm :D

now all you need are sounds and the model itself :)
sounds shoud be no problem
if you need publicity i coud make a mod page for this mod on my site :rolleyes:

TK-425
03-25-2005, 09:10 AM
Thanks Boba Tea but those are Republic Stormtrooper heads put on a Clone Commando body, thanks anyway.

And PhireStorm, thats pretty good (and thanks for your effort) but I'm not crazy about your last one. I dont really want you to stray to much off of what you had before. I think if you could go back to the one you had, keep the square bump on the top, just raise the outer bottom edges a little, and make the center just a little sharper, but not too sharp and not too high into the center of the image, basicly make it more like the shape of what I had. And if you dont want to do anymore with it, if you could give me the images I could fiddle with it.

And Nokill, I might take you up on that offer in time, I was also thinking of doing a writeup call on Republiccommando.net.

Nokill
03-26-2005, 08:20 AM
if your interested yust post on our forum ;)

Redtech
03-28-2005, 08:54 AM
Woah,decent Hud display! Just one thing. You don't need a shield bar do you? These are storm troopers, their arnour doesn't self-regenerate, anyway, make it harder for the player. :P

Also, can't the "health" bar be tucked over the "nose"? doesn't need to be a massive bar like in RC, something modest could work?

TK-8252
03-28-2005, 01:20 PM
Well maybe the armor could sort of "reseal" itself after taking damage. Sort of like how the commando's visor wiper fixes the visor when it gets cracks in it.

TK-425
03-28-2005, 08:12 PM
I really like that idea TK. I also was thinking how to explain away the armor recharge. I was just going to wave it away with "troopers fix the armor after a short period of time"

While we are on the topic of the HUD,...
http://i147.exs.cx/img147/7780/2hud3go.jpg

It would be nice if someone could make it a larger picture.

We can edit it easier with this picture
http://img96.exs.cx/img96/5981/3hud6kg.jpg

Fds
03-28-2005, 10:00 PM
Take a look here:

http://www.starwars.com/databank/organization/stormcommandos/eu.html

TK-425
03-29-2005, 08:56 AM
Thanks, but we already looked at that. And kind of ruled it out for now.

TK-425
03-31-2005, 10:16 AM
Could someone make the HUD bigger without ruining the rez?

TK-425
04-01-2005, 07:20 PM
Well, thanks to everyone in the thread. I finally got the HUD to be close to the right size. But before I show everyone, I want to add all the details. So, TK, is this (http://img31.exs.cx/img31/43/helmet221ws.jpg) whare the HUD is? It doesent quite line up.

Redtech
04-02-2005, 09:18 AM
Resealing armour? Well, don't start arguing about EU vs non EU. :P Sounds OK. I dunno, I just feel stormies don't have blatent high tech going for them, more function than style obviously, so I feel a "modest" Hud works in their favour.

Heck, it's your mod anyway, sounds more exciting by the day!

TK-8252
04-04-2005, 09:41 PM
Originally posted by TK-425
So, TK, is this (http://img31.exs.cx/img31/43/helmet221ws.jpg) whare the HUD is? It doesent quite line up.

The HUD displays are in the visor, where the eyes are.

TK-425
04-05-2005, 01:26 PM
I'm talking about the inside of the helmet. What I am asking is, is that piece of metel whare you would view the HUD if your head was inside the helmet?

adillon
04-06-2005, 02:58 PM
i was under the impression that a HUD isn't something you necessarily look AT, but rather something that is in your field of vision. and its purpose is so the viewer does not have to look away from what is directly in front. so TK-8252's reply is accurate, as all the ammo/health/shield information would be projected onto the 2 helmet viewports.

TK-425
04-07-2005, 10:36 AM
Originally posted by Redtech
Resealing armour? Well, don't start arguing about EU vs non EU.
What do you mean by that? Is this mentioned someware in the EU?

TK-425
04-07-2005, 10:40 AM
My question still inst answered though. I want to know if that piece of metel is whare you look out of the helmet, via the eyepieces. Or, should I just surround the eyepieces with a black rubbery material?

Redtech
04-07-2005, 12:32 PM
Oh, you mean because the eypeice isn't transparent? Hmmm..

I'd say add the rubber around the eyes and screw the metal, it is EU! :p

TK-425
04-07-2005, 10:04 PM
Originally posted by Redtech
Oh, you mean because the eypeice isn't transparent? Hmmm..
No, they are. I mean the material around the eyepieces, what sould it be?

Originally posted by Redtech
I'd say add the rubber around the eyes and screw the metal[/B]
Yeah, since I have nothing else to go by, I think thats what I'll do.

TK-425
04-17-2005, 09:17 AM
Look what Hapslash found!
http://www.oohyeahzone.com/collection/riddell-strooper1.jpg

TK-425
04-20-2005, 09:38 AM
Ok. I have a question. If the enemy AI was placed in a non linear environment would they be able to make militaristique judjments? As in would they be so smart as to try to flank you? Or is it pretty dumb AI, and alot of the things are scripted?

Redtech
04-20-2005, 01:15 PM
Cool helmet view!

I was assuming if it's anything like Unreal that you'd need to put a "hide behind this" etc waypoint.

TK-425
04-20-2005, 10:41 PM
Hmm,... So its somewhat scripted then.

Redtech
04-21-2005, 04:48 PM
Yeah, to some extent. But the AI gets the hint that a "go here" waypoint means it can actually travel there.

TK-425
04-24-2005, 10:21 AM
Does anyone know of a concept artist thats free, that would be good at drawing armor and stuff?

Star Ghost
05-10-2005, 10:38 AM
Hey I have some great ideas for your mod.

Firstly about identificatiom in SP your commandos right? There is hardly anything about commandos in EU or movies sooo... why not just make something up??? It could be Imperial remanent or something like in JK3 and JO. It dosen't say that the whole empire was wiped out in the end does it? It just kinda stops after the Yuzang Vong part. So why not make this after that so you can freely add new things, ect.

Also I think you should have more infiltration and stealth missions, eg. hacking into the republic central computer and deleting inteligence reports. I also think there should be one mission where your base gets attacked by republic troops and you have to help defend it.

RC gets really boring with only 4 C's so i think there should be 6... Just an idea.

Veichles would be really cool to. Like you could have a mission where you have to locate an At-At that was damaged at the battle of hoth, and you have to blow off all the snow with explosives and obtain a datapad of the highest ranking officer at the battle. Of course there would only be monsters and no enemy soldiers here but it would still be cool.

I like missions with lots of friendly NPC's that acctually help you before they die so maybe there could be a large battle mission at the end of the game where you have to fight with other stormtroopers against republic troops and the stormtroopers would be as strong as the enemy so they acctually helped...

TK-425
05-11-2005, 09:17 AM
Hmm,... I'll think about your suggestions. I think I'll go right along with the movies though, so you would get to go on missions with other stormtroopers kind of like HALO only your the same as every one else. Plus, I will try to make the Clone AI in my mod better (from what I hear its pretty bad). On identification, I think we pretty much have that covered for now, I will give each stormtrooper cirtain details on their armor, and then you always have the HUD. And on your crave for more Spec Op missions, I will stick to the movies mostly, but what happens between them? The game will be pretty short with just playing the movie missions will it not? I was thinking of making a couple up just for the sake of making the game longer. Maybe something like a crashed ISD you have to recover some top secret info and its full of some of the unkown planets local's, because I want to find some way of using the geonosian animations and weapons some how.

Redtech
05-16-2005, 07:29 PM
No, not an ISD, make it a Rebel ship! An ISD is too important to goof up and just "crash".

TK-425
08-14-2005, 11:09 AM
Well,.. I've been reading reports of this mod being dead. I assure you its not in my eyes at least, but it got me thinking. Should I keep going with this project? It also makes a big difference if TK-8252, Oidar, Death Metal and BeBop are still around.

This is not an official drop out, I just am asking myself if its worth it.

Star Ghost
08-17-2005, 08:43 AM
My uncle is an animator for nickelodeon and i could ask him if he could draw a stormtrooper. He is an extremely good artist and he'll do it for free. Tell me if your interested and i'll ask him.

I think this will be a great mod if you continue. It will take a long time but who cares? Even if the others are gone for a while (most likely vacation) I'm sure they'll come back eventually.

TK-425
08-17-2005, 08:46 PM
Well, thanks for the offer. But I'm just going to sit on it for a while.

Darth Sion
10-27-2005, 06:07 PM
I was thinking, maybe the new Imperial commando's armor could be a mix of Storm and Darktrooper uniforms.

TK-8252
10-27-2005, 06:08 PM
I was thinking, maybe the new Imperial commando's armor could be a mix of Storm and Darktrooper uniforms.

And this is relevant how?

Darth Sion
10-27-2005, 06:10 PM
Well the commando armor's suppose to be bulky alla Darktrooper but give them Stormtrooper style helmets

Redtech
10-31-2005, 07:12 AM
Didn't know this was still going on.

RC-6329 Frax
08-03-2006, 08:42 AM
[MAJOR BUMP]

Is this mod still on, because even without making new maps and only having new skins and a new visor, i would download it.

Star Ghost
08-08-2006, 06:22 PM
[MAJOR BUMP]

Is this mod still on, because even without making new maps and only having new skins and a new visor, i would download it.

I assume it's over... I hate it when things like that happen to great mod ideas...

HELLO? CREATOR OF THREAD? ARE YOU ALIVE?

Maybe he will see the new replies in his e-mail if he used that option.

RC-6329 Frax
08-09-2006, 02:22 AM
I hope he does, i would help with the mod, i just need to find something to open the .utx files.

Jurrassco
03-12-2007, 03:52 PM
but then the player's aim would have to be waaaaaay off. we all know the expendable stormtrooper couldn't shoot the broad side of a barn.
;)




the reason for this is because if the stormys could shoot properly, they would hit all the good guys and then the movies would be pointless

:vsd: :vsd: :vsd: :vsd: :vsd: :vsd: :vsd: :vsd: :vsd: :vsd: :vsd:

Redtech
03-14-2007, 12:57 PM
There's missing...and there's missing by miles. Watch Matrix 1 to see how it is done. If the b-ds don't duck or bullet-dodge, that bullet introduces itself into someone's head.

CLONECOMMANDER501
03-17-2007, 08:05 AM
Is this mod done yet? It's been like... 2 years...

Lord Rengal
04-16-2007, 05:37 PM
Is this mod done yet? It's been like... 2 years...

yea, thats my same question

TXH-1138
04-18-2007, 12:17 PM
yea i was wondering that too. where did my suggestion go? i made one a long time ago, in a galaxy far far away...

Ctrl Alt Del
04-29-2007, 05:50 PM
Guess this mod died...

CLONECOMMANDER501
04-29-2007, 07:45 PM
Well, it wouldn't be possible even if arramus tried...

Night_Ninja
07-11-2007, 12:30 PM
That's gunna be pretty hard... Good luck....

shadowtrooper69
07-14-2007, 06:44 PM
holy crap! this is a fricken long thread, 3 years long ,should be a pretty awesome mod!

Delta_Folee
08-24-2007, 01:29 PM
holy crap! this is a fricken long thread, 3 years long ,should be a pretty awesome mod!
No, it's not ganna be fricken awesome, because most likely it's not going to happen.. now, if it was arramus up here creatin the thread, it would probably be in the process... but sadly..

HK-52
09-03-2007, 02:18 PM
I need to have this mod, i want to be a storm commando and have the e11

Hooper
08-04-2009, 03:28 PM
when will the MOD be finished?

EDIT. if u need help with some new voices or something, just contact me :P

Revan_Malak
08-04-2009, 03:38 PM
I love it when people don't read upper posts! :lol:

It just makes my day :D

Hooper
08-04-2009, 03:41 PM
I love it when people don't read upper posts! :lol:

It just makes my day :D

what do u mean?

Astor
08-04-2009, 03:46 PM
what do u mean?

Welcome to LF!

He means that the last reply in this thread was from 2007. Please don't resurrect threads as old as this in future.