View Full Version : misc_turret & misc_G2turret
11-19-2004, 10:02 PM
I'd really like to know wether anybody can help me out on this one.
The misc_turrent and misc_G2turrent entities place some NPC static turrets.
Now what I wonderd about was the location of their model files.
I browsed the whole assets but couldn't find anything.
NOw if anyone could tell me where those are stored ... that would be neat. :D
11-20-2004, 01:46 AM
models/map_objects/hoth/turret_bottom.md3 - bottom of turret
models/map_objects/hoth/turret_base.md3 - top of turret
models/map_objects/imp_mine/turret_canon.glm - standard turret model
models/map_objects/imp_mine/turret_damage.md3 - destroyed turret model
models/map_objects/wedge/laser_cannon_model.glm - turbolaser battery
NOTE: misc_turretG2 doesn't seem to work properly in MP.
11-22-2004, 10:25 AM
Now I just need to get the bones for it.
11-22-2004, 10:57 AM
.md3 files don't have bones. as for the .gla models, just open them in modview.
11-22-2004, 12:20 PM
yes I saw the bones in Modview ... but I don't have a root file.
Do I just have to build the model around self placed bones wich are placed at about the same coordinates as the original ones?
11-22-2004, 01:27 PM
It depends. what are you trying to do? Replace the turrets with new models?
11-22-2004, 02:41 PM
Maybe even add some new animations for the turrets .. It's kind of a new territory to me (the animating) but I want to advance a lil' bit.
But for now new models would also do fine :D
11-22-2004, 03:01 PM
well, I beleive the issue is a matter of weighing the model correctly. But I don't understand modeling that well. I suggest you post about this in the modeling forum.
vBulletin®, Copyright ©2000-2013, Jelsoft Enterprises Ltd.