PDA

View Full Version : 1.11 and editing


Alegis
11-22-2004, 03:06 PM
In 1.11 a new folder was created, AddOn.

Any modders tried putting stuff in it (like the way Tat3 was done)

Or that the AddOn folder can be used for replacing files?

Cpt. Bannon
11-22-2004, 04:38 PM
unfortunately, I cannot update because any updates will not recognize my imagedrive, and my cd drive is damned near dead (I had to cajole my comp for hours to get those images off of the CDs)

I would like to know how it will handle loading these new maps (as in how it assigns teams and loads the proper vehicles) Does it generate a LUA script, or does it have something more generic that just loads a generic playerset and determines which vehicles are used and loads them? Either way, it should be easier now to add more vehicles to a map. Someone please try a map with all_hover_hovernaut in it and/or cis_hover_mtt (I think that's it)

Benjo
11-26-2004, 02:56 PM
Yeh, what they said!?^^^^

Kurgan
11-30-2004, 03:58 AM
How long until we see a "playable Gammorean" mod?
; )

dragonum
11-30-2004, 07:15 AM
look here: http://starwarsbattlefront.filefront.com/files/Star_Wars_Battlefront/Mods/Mini-Mods/Character_Mods;4571

;)