View Full Version : Body Fade Discussion
11-25-2004, 02:08 PM
I'm in the process of rewriting the corpse code to clear up the bodyque stuff.
Other than enabling dismemberment for the bodies and making them last longer, is there anything else I should do to the body code? Maybe set things up so that the bodies just fade away instead of the current method of all the noise and lightning?
11-29-2004, 06:41 AM
Maybe set it so /broadsword 1 is enabled by default?
11-29-2004, 09:06 AM
I'm looking into that. As is, the ragdoll code doesn't behave the same as the SP version.
12-06-2004, 09:59 AM
I think you should leave it so the ragdoll of MP stays how it is. I noticed with too many people with broadsword set high that the server lags, well, maybe not the server, but the player at least. So if you had the full ragdoll physics of SP in MP that might cause alot of lag for players. I think just the basic ragdoll of MP would be good :)
12-06-2004, 12:39 PM
Ragdoll is client side code so the game slowdown is only occuring on your system. If you don't like it, you can always disable ragdoll with the cvars. :)
12-08-2004, 12:23 PM
Originally posted by razorace
Maybe set things up so that the bodies just fade away instead of the current method of all the noise and lightning? I think that would be nice - I get jumpy when some body fades and I think I hear someone using lightning right next to me...heh. :)
vBulletin®, Copyright ©2000-2014, Jelsoft Enterprises Ltd.