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ChAiNz.2da
12-03-2004, 05:16 PM
Greets Everyone! After a small "Mac" problem arose, (look towards bottom of this page) (http://www.lucasforums.com/showthread.php?s=&threadid=139106&perpage=40&pagenumber=3) a realization struck....there's not really a Mac user's guide here. So...with a helpful nudge from an unnamed moderator (till they wish to 'identify' themselves as a closet Mac-liker) :dev11: Here it is...

Mac users are KotOR Players Too

Those who own a Mac are well aware that as far as installation of mods, uninstallation of mods and console controls go...they're identical to a PC. For the PC'ers...we Mac'ers drag-n-drop with the best of 'em ;) Our Folders are named the same and our framerates can suck with the best of them :rolleyes:

The only real problem is modding is near impossible unless you have a program that runs Windows compatible files (as well as incorporate the .NET Framework). Macs do not understand, read or execute ".exe" files ergo - no tools :(

Those programs can cost some serious ca$h and I'd be afraid that most users here wouldn't have those resources (I'm fortunate to be a big errmm 'kid', PLUS my job gives me access to the more powerful systems).

If there are any Mac users here on the forums, I'd ask that you lend and share your knowledge involving KotOR to this thread. ALSO, if you have problems with KotOR and are using a Mac, ask here (or the Workbench).

I know enough of Macs to be dangerous ;) but I, plus hopefully others here on the forums, may be able to help out with any questions you have.

PC'ers, if you have questions or are curious about Macs, please respond as well. This however, IS NOT an invitation to flame Macs, nor is it to wage a war with PC's (I own both types, and both have their advantages....and disadvantages).

------------------------------

For Starters, I suggest any Mac user to make sure they have StuffIt Expander either loaded on their machine, or get it here (http://www.stuffit.com/mac/expander/index.html) (it's free). It will solve any compressed file woes (zip & rar). There's also a PC version if anyone's interested.

I'll leave the thread at this for the moment to see if there's any interest. If there is, perhaps we can add more tools and such later. I look forward to hearing from fellow Mac'ers! :D

Darth333
12-03-2004, 05:24 PM
Thanks, that could be useful also to modders who are non mac users to include the proper info in their mods readme.

But just out of curiosity * cough* what about a tidbit on enabling and using cheats on a Mac? ( I know you use them - I mean not only Macs but cheats - :D ) Is it the same as for PC?

ChAiNz.2da
12-03-2004, 05:30 PM
Originally posted by Darth333
But just out of curiosity * cough* what about a tidbit on enabling and using cheats on a Mac? ( I know you use them - I mean not only Macs but cheats - :D ) Is it the same as for PC?

ACK! ...first question. Pretty much the same as a PC except for the location.

In order to activate cheats on the Mac version of KotOR:

1. Open the file swkotor.ini (located in the Library > Preferences > Knights of the Old Republic folder).

2. Under the heading [Game Options] type: EnableCheats=1

3. Save your file

4. While the game is running, activate the console by pressing the tilde ~ key (top left of keyboard).

5. Enter a cheat code and press Enter.

sheedee
12-11-2004, 01:15 AM
Just out of curiosity, what HW does the mac version of KOTOR run on? I've got one of those 12' iBooks with 512MB ram, Ati radeon 32mb and 1.2 ghz G4 CPU. Can I run it on that?

ChAiNz.2da
12-11-2004, 05:23 AM
Originally posted by sheedee
Just out of curiosity, what HW does the mac version of KOTOR run on? I've got one of those 12' iBooks with 512MB ram, Ati radeon 32mb and 1.2 ghz G4 CPU. Can I run it on that?

System Requirements (for MAC):

Operating System: Mac OS X 10.3.4 or later
CPU Processor: PowerPC G4 or later
CPU Speed: 1GHz or faster
Memory: 256 MB or higher
Hard Disk Space: 4.2GB free disk space
Video Card (ATI): Radeon 8500 or better
Video Card (NVidia): GeForce2 MX or better
Video Memory (VRam): 32 MB or higher
Media Required: DVD Drive

I'm pretty sure you'll be able to run it, your specs are within the req's. But don't go for all the "high end" visual settings. When there's combat with several opponents, your framerates are gonna struggle. However it's still playable. Your RAM will help you out :)

My suggestions:
1) Disable Soft Shadows (you can still use shadows)
2) 2x antialliasing or disable
3) 2x anisoptropy or disable
4) 800x600, no larger than 1024x768 (60-75hertz refresh)
5) Grass (toggle to your preferences)
6) Disable Frame Buffer Effects (or lower other settings to make up the difference)
7) V-sync. Since this game is not a real fast paced FPS, enabling it doesn't make a huge difference. Toggle it to your preferences and playing style.


Make doubly sure you patch KotOR with v1.03b (mac) (http://www.macgamefiles.com/detail.php?item=18336#loop)

Lord_DarthRevan
12-31-2004, 09:58 PM
:eek:
I never knew that mac had decent games
(no offense)
question: Does the games codes have to be speacialy writen or can the game work on an PC and a mac?

ChAiNz.2da
01-01-2005, 01:10 AM
Originally posted by Lord_DarthRevan
:eek:
I never knew that mac had decent games
(no offense)
question: Does the games codes have to be speacialy writen or can the game work on an PC and a mac?

No offense taken, till recently Mac was "game dead" :D

Mac did struggle to have any kind of decent games, until they found out that not all Mac users are dull & boring and the fact that "hey, we can make money doing games too! wow! (duh)" hehe ;)
The main problem they have (or did) was finding companies that could port script over from PC versions to a Mac usable version...Aspyr tends to be a big leader since 1996, but still...the release dates are something to be desired (they're getting better though)...

As far as game codes. I know that the "cheat codes" are identical, however as far as game 'coding', I'm at a total loss. A programmer/scripter I'm not. I'd have better luck translating the "DaVinci Code" than I would trying to program.

I think the last bit of coding I did went something like this:

10 ChAiNz is a programmer dork
20 goto 10
30 end

That was several years ago on a computer that my engineering calculator has more memory than it had :rolleyes:

But yes, Mac games are specifically written for a Mac, a PC just looks at it and goes "huh?" (macs can't read .exe files) and vice versa.

But as much as I love Macs, if you're more into gaming rather than Graphic/memory intensive apps (media editing)...I'd advise to go with a PC unless you just have 3 times the ca$h to blow on a grossly overpriced "Nintendo®" ;)

magnoliafan78
01-19-2005, 06:46 AM
I mentioned this on another thread and it was suggested I post the info here as well:

For mac users who wish to use a control pad on KotOR, download USB Overdrive X.
It allows you to map the keyboard keys to a pad and assign custom control schemes to individual aps.
It works great with KotOR, once you find a control scheme that suits you.

magnoliafan78
01-19-2005, 06:57 AM
ChAiNz, you meantioned that there were certain "expensive" pieces of software that would allow for mac users to mod KotOR...

If one were to have the means, what programs would you suggest?

ChAiNz.2da
01-19-2005, 08:19 AM
Originally posted by magnoliafan78
ChAiNz, you meantioned that there were certain "expensive" pieces of software that would allow for mac users to mod KotOR...

If one were to have the means, what programs would you suggest?

To be honest, there's only one that I personally would use and that's Virtual PC. The means, of course, isn't really that bad (as most mac users are used to by now), but when compared to a $40 game...big difference ;)

And while there are many PC emulators (freeware & shareware), "you get what you pay for"

Virtual PC (http://www.microsoft.com/mac/products/virtualpc/virtualpc.aspx?pid=virtualpc)

You might still find some copies of RealPC or SoftWindows out there, but trust me, if you want a commercial program that has support and an invariably better "lifespan" than the other 2 listed, go with Virtual PC (and RAM ;) ) hehe

However, in order to mod KotOR, the OS has to incorporate .NET Frameworks. I've yet to get this to work correctly on my Mac, so be warned before going out and spending some ca$h.

If I happen to find out how to get KotOR Tool working on my mac, I'll be sure to let everyone know :)

magnoliafan78
01-19-2005, 08:58 AM
I've got vpc...
I just haven't had much luck getting Kotor tool to work under vpc yet.

ChAiNz.2da
01-19-2005, 10:10 AM
Originally posted by magnoliafan78
I've got vpc...
I just haven't had much luck getting Kotor tool to work under vpc yet.
Same here. :( However there is hope (possibly). I stumbled upon this little tid-bit.

http://www.itwriting.com/dotnetmac.php

I'm going to have to try this when I get home. I have an old copy of Win98, and hell... the only pc prog I'm interested in running on my mac would be KotOR Tool anyways (I already have a pc). If it's slow, so be it... at least it's a start ;)

SothiHenson
02-11-2005, 04:36 PM
Hi there...

I just wanted to mention that I've actually been successful at doing a (minor) mod for KotOR on my Mac.

I did a texture mod, where I altered the head texture for my character. I got tired of looking at his ugly mug in the cut scenes, so I removed his nasty scar (healed with bacta, perhaps? ;) ) as well as his unfortunate soul patch beard. While I was at it, I also made his eyes green for good measure.

Here's the result:

http://img407.imageshack.us/img407/1946/moddedtexture1hq.jpg

Sorry about the poor image quality - for the life of me, I couldn't figure out how to take an in-game screenshot, so I resorted to using my digital camera.

I'll post more details about how I did it when I get a chance, but I will say that unfortunately, it did involve some work in Virtual PC. If we only had an ERF extractor for the Mac, I would have been able to do the whole thing in OS X.

There may be some hope though.... like I said, I'll post back when I have more time. In the meantime, I'm glad to see there are other Mac users interested in game modding.

More to come.

ChAiNz.2da
02-12-2005, 09:35 AM
Originally posted by SothiHenson
I'll post more details about how I did it when I get a chance, but I will say that unfortunately, it did involve some work in Virtual PC. If we only had an ERF extractor for the Mac, I would have been able to do the whole thing in OS X.

There may be some hope though.... like I said, I'll post back when I have more time. In the meantime, I'm glad to see there are other Mac users interested in game modding.

More to come,
-Tone

Greets SothiHenson!

That looks great! and I'm glad to see that it is indeed 'possible'. I figured it was going to have to involve VPC, but hey.... I knew there was a reason I bought it ;) hehe

I've got another friend who is a big "Mac Nerd" that likes to deal with the Unix side of OSX, plus he's a big coder for PC's as well. I've 'drafted' him to the cause (with the help of an abundant amount of Girl Scout Cookies®) so maybe he might at least find a way to bridge the gap between the PC/Mac side of modding.

I'm definitely interested however on how you were able to do what you did, so I'm eagerly watching the thread :lol:

Thanks for the heads up, any amount of info you can 'leak' to us will be GREATLY appreciated by some... and a hero to others :worship: hehe :thumbsup:

witchfinder
02-14-2005, 06:58 PM
Isn't there something called "GIMP 2.0" which emulates windows to allow you to play the game? Or is that just for Linux?

ChAiNz.2da
02-15-2005, 01:13 AM
Originally posted by witchfinder
Isn't there something called "GIMP 2.0" which emulates windows to allow you to play the game? Or is that just for Linux?
It's not necessarily the playing part that interests us rather than the ability to extract the game files themselves. Fred Tetra's KotOR Tool by far is un-beatable for this task, but it incorporates Micro$oft's .NET Framework.

For MAC users, .NET has limited functionality (even after it's figured out) :(

But as most who read this can tell, we'll try anything ;) if you could provide a link that's be great witchfinder (I'm not beyond begging at this point..hehe). I've only been able to find the GIMP image editing software, but nothing referring to emulator software.

I'd almost bet money that UNIX is going to play a big part in it. I mean hell, if they can come out with Lindows (LinSpire) (http://www.linspire.com/), there's got to be a way :fist:

SothiHenson
02-23-2005, 02:45 PM
Hey there,

I just wanted to check in and say that I didn't forget about my promise to post more info. I've just been pretty busy and I'd like to experiment with a few more things first so I can make my information more comprehensive.

More to come!

:atat:

ChAiNz.2da
02-23-2005, 03:01 PM
Originally posted by SothiHenson
Hey there,

I just wanted to check in and say that I didn't forget about my promise to post more info. I've just been pretty busy and I'd like to experiment with a few more things first so I can make my information more comprehensive.

More to come!

:atat: Tone
My friend, you're on the verge of a miracle breakthrough so take all the time you need & want! :lol:

I, and others, eagerly await your results (no pressure there huh? hehe)....

and if I haven't said so beforehand, Thank You for providing a gleam of hope. You'll have all of my humblest gratitude and Hero-Worship I can offer ;)

RevanA4
02-28-2005, 01:56 PM
Originally posted by witchfinder
Isn't there something called "GIMP 2.0" which emulates windows to allow you to play the game? Or is that just for Linux?


I thought Linux used WINE X for emulation a windows OS becuase I like Linux I just Have no use for it right now. I though that KOTOR 2 was out for macs anyway I could be wrong the(wouldn't be the first time)

SothiHenson
03-18-2005, 03:55 PM
Hi again,

Here's some general info on what I've done and what I'm trying to do.

In Virtual PC, I've been able to use some PC-based tools to do some modding work for Knights. But it hasn't been easy and there are some problems preventing me from doing anything advanced.

First, here's my setup:

I have VPC running with WinXP Professional. I also installed the .Net framework, which is needed by KotOR Tool, one of the main modding utilities. I have a "Shared Folder" in VPC which points to a folder on my Mac Desktop. This basically shows up as a Volume in VPC (Z: drive in my case). I have my Mac installation of KotOR in this folder, so I can point KotOR Tool to it to access the data files (you could just drag your Mac installation into VPC, but then you'd be adding over 4GB to the size of your PC disk image, so I recommend the Shared Folder method I came up with).

In KotOR Tool, you'll need to use "Manage Paths" to point to these files so it has something to work from.

** NOTE: One important issue I ran into is that the most recent version of KotOR Tool will not work this way. It was rewritten to support both KotOR and KotOR II, so it's more specific about where the data files have to live. I assume it would work if you move your Mac data files into the location they would be in a PC installation, but I haven't tested this. I don't have my setup in front of me, so I can't say which version of KotOR Tool I'm using, but I'll post the version number when I have a chance.

So with KotOR Tool, you can edit and/or extract files (such as arrays, textures, dialog, etc...). Ocassionally, KotOR Tool has problems and reports .Net errors. *shrug* I usually just ignore them and Click "Continue." Usually it's fine.

So here's what I've done successfully:

I was able to extract files from KotOR's internal image format to TGA format. These can then be edited with Photoshop (or any image editor that supports TGA) and dropped into your Mac Install's "Override" folder. Luckily, you don't need to convert them back to KotOR's format - TGA's work fine.

This is how I was able to do the head texture mod I showed in my earlier post. I also made my own custom Jedi Robes this way. A sweet platinum blue color... :)


Now here's where I'm running into problems:

I'm trying a bigger mod, involving new dialog, a newly-recruitable npc, and eventually some sidequests and other goodies. I've created a bunch of files using KotOR Tool and a few other utilities. It *should* be working. All the character info, scripts, and triggers should be in place for the recruiting part to work. But I'm running into a problem with Dialog files (.dlg). I need the custom dialog files for doing the story and for triggering the appropriate scripts. But when I play the game with my files in place, the dialog seems to be getting aborted if I use KotOR Tool to edit it. :( There's another tool for DLG work - "DLG Editor" - but it won't run at all on my setup (I think it's looking for the PC installation of KotOR, and failing when it can't find the master dialog file).

So at the moment, I'm stumped - without these dialog files working, my mod is dead in the water. I'm going to do some research on the topic and see what I can do, but in the end, it may wind up being an issue with using VPC... which would obviously ruin my chances of making a more advanced mod. That would spell doom... :deathstar

More to come,
:biggs:

SothiHenson
03-19-2005, 04:45 PM
Originally posted by SothiHenson
I don't have my setup in front of me, so I can't say which version of KotOR Tool I'm using, but I'll post the version number when I have a chance.


I checked my setup - I'm using version 1.0.1863.39252

RevanA4
03-19-2005, 04:50 PM
Originally posted by SothiHenson
Hi again,

Here's some general info on what I've done and what I'm trying to do.

In Virtual PC, I've been able to use some PC-based tools to do some modding work for Knights. But it hasn't been easy and there are some problems preventing me from doing anything advanced.

First, here's my setup:

I have VPC running with WinXP Professional. I also installed the .Net framework, which is needed by KotOR Tool, one of the main modding utilities. I have a "Shared Folder" in VPC which points to a folder on my Mac Desktop. This basically shows up as a Volume in VPC (Z: drive in my case). I have my Mac installation of KotOR in this folder, so I can point KotOR Tool to it to access the data files (you could just drag your Mac installation into VPC, but then you'd be adding over 4GB to the size of your PC disk image, so I recommend the Shared Folder method I came up with).

In KotOR Tool, you'll need to use "Manage Paths" to point to these files so it has something to work from.

** NOTE: One important issue I ran into is that the most recent version of KotOR Tool will not work this way. It was rewritten to support both KotOR and KotOR II, so it's more specific about where the data files have to live. I assume it would work if you move your Mac data files into the location they would be in a PC installation, but I haven't tested this. I don't have my setup in front of me, so I can't say which version of KotOR Tool I'm using, but I'll post the version number when I have a chance.

So with KotOR Tool, you can edit and/or extract files (such as arrays, textures, dialog, etc...). Ocassionally, KotOR Tool has problems and reports .Net errors. *shrug* I usually just ignore them and Click "Continue." Usually it's fine.

So here's what I've done successfully:

I was able to extract files from KotOR's internal image format to TGA format. These can then be edited with Photoshop (or any image editor that supports TGA) and dropped into your Mac Install's "Override" folder. Luckily, you don't need to convert them back to KotOR's format - TGA's work fine.

This is how I was able to do the head texture mod I showed in my earlier post. I also made my own custom Jedi Robes this way. A sweet platinum blue color... :)


Now here's where I'm running into problems:

I'm trying a bigger mod, involving new dialog, a newly-recruitable npc, and eventually some sidequests and other goodies. I've created a bunch of files using KotOR Tool and a few other utilities. It *should* be working. All the character info, scripts, and triggers should be in place for the recruiting part to work. But I'm running into a problem with Dialog files (.dlg). I need the custom dialog files for doing the story and for triggering the appropriate scripts. But when I play the game with my files in place, the dialog seems to be getting aborted if I use KotOR Tool to edit it. :( There's another tool for DLG work - "DLG Editor" - but it won't run at all on my setup (I think it's looking for the PC installation of KotOR, and failing when it can't find the master dialog file).

So at the moment, I'm stumped - without these dialog files working, my mod is dead in the water. I'm going to do some research on the topic and see what I can do, but in the end, it may wind up being an issue with using VPC... which would obviously ruin my chances of making a more advanced mod. That would spell doom... :deathstar

More to come,
-Tone :biggs:

virutal machines are tricky in nature some don't always support all the things need to run every program the best VM i've found is VM ware I don't know if it is avalible for macs but is supports every OS i know of including Mac OS's

SothiHenson
03-20-2005, 12:53 PM
Man, I tell ya... all this trouble is almost enough to tempt me to join the darkside...



LORD WINDOWS: There is no escape. Don't make me destroy you. You do not yet realize the Star Wars mods you can make. You have only begun to discover the power of KotOR Tool. Join me and I will complete your training. With our combined strength, we can end this destructive conflict and bring order to computer gaming!

TONE SKYWALKER: I'll never join you!

LORD WINDOWS: If you only knew the power of Microsoft. Steve Jobs never told you what happened to your operating system...

TONE SKYWALKER: He told me enough! He told me you stole it!

LORD WINDOWS: No. I am your operating system.

-- Shocked, Tone looks at WINDOWS in utter disbelief.

TONE SKYWALKER: No. No. That's not true! That's impossible!

LORD WINDOWS: Search your feelings. You know it to be true.

TONE SKYWALKER: No! No! No!

:lsduel:

... must resist. I will find a way. ;)

ChAiNz.2da
03-20-2005, 04:57 PM
Originally posted by SothiHenson
Man, I tell ya... all this trouble is almost enough to tempt me to join the darkside...

... must resist. I will find a way. ;)
-Tone
:lol: :lol:
Well, just the progress alone you've made so far is a giant leap man! I'm amazed at your determination and skill (or luck, but hey as long as it works right? ;) )

If worse comes to worse, and assuming GFF Editor will work in the VM environment. You can create dialogs with that tool. It's more of a pain in the arse, but it might 'revive' your mod...

I'll have to experiment with all of the steps you've shown so far... this is almost to good to be true.

Now I'll never get any work done at my job ;) hehehe

RevanA4
03-21-2005, 12:45 AM
Originally posted by SothiHenson
Man, I tell ya... all this trouble is almost enough to tempt me to join the darkside...



LORD WINDOWS: There is no escape. Don't make me destroy you. You do not yet realize the Star Wars mods you can make. You have only begun to discover the power of KotOR Tool. Join me and I will complete your training. With our combined strength, we can end this destructive conflict and bring order to computer gaming!

TONE SKYWALKER: I'll never join you!

LORD WINDOWS: If you only knew the power of Microsoft. Steve Jobs never told you what happened to your operating system...

TONE SKYWALKER: He told me enough! He told me you stole it!

LORD WINDOWS: No. I am your operating system.

-- Shocked, Tone looks at WINDOWS in utter disbelief.

TONE SKYWALKER: No. No. That's not true! That's impossible!

LORD WINDOWS: Search your feelings. You know it to be true.

TONE SKYWALKER: No! No! No!

:lsduel:

... must resist. I will find a way. ;)
-Tone

um windows sole purpose is to keep the world STUPID becuase each and every new version is just makes it so people have to think less and less. I my self perfer LINUX

Darth333
03-21-2005, 10:23 AM
Please do not turn this thread into a Windowze/Mac/Linux debate.

It's the only Mac related thread so let's keep it useful. Off-topic posts will be deleted.

SothiHenson
03-21-2005, 10:49 AM
Originally posted by SothiHenson
There's another tool for DLG work - "DLG Editor" - but it won't run at all on my setup (I think it's looking for the PC installation of KotOR, and failing when it can't find the master dialog file).

Quick update:

Much like KotOR Tool, I got an older version of DLG Editor to run. Unfortunately, it also puts out DLG files that mess up the game when I test them. It fails in a different fashion, but it still fails. :(

I took a closer look at the DLG file made with KotOR Tool, compared to the unaltered version that works. One thing I notice is that the modified version seems to have turned all the dialog strings into independent ones (rather than links to the master dialog.tlk file). Maybe this is normal, but it might also point to a problem. I don't really know.

I'm exploring the possibility of using GFF Editor for my immediate Dialog needs, but I'm not sure that'll work either.

More to come.

vivojack
03-25-2005, 11:58 AM
Hey there fellow mac users :)

Anyone else have the problem where you seem to lose control of your PC and they sort of run in circles or stop moving and then suddenly appear across the space you are in? I noticed it happens more in large open spaces like the matale lands on dantooine, but sometimes it happens other places too.

I installed the 1.3 patch with no improvement.

Any suggestions?

My computer is a 12" powerbook G4

Operating System: Mac OS X 10.3.8
CPU Processor: PowerPC G4
CPU Speed: 1.33GHz
Memory: 768 MB or higher
Video Card (NVidia): GeForce FX Go5200
Video Memory (VRam): 64 MB

Thanks, Vivojack

ChAiNz.2da
03-25-2005, 12:12 PM
Originally posted by vivojack
I installed the 1.3 patch with no improvement.

Any suggestions?

My computer is a 12" powerbook G4

Operating System: Mac OS X 10.3.8
CPU Processor: PowerPC G4
CPU Speed: 1.33GHz
Memory: 768 MB or higher
Video Card (NVidia): GeForce FX Go5200
Video Memory (VRam): 64 MB

Thanks, Vivojack
Greets Vivojack! :waive1:
Glad to have you aboard.. hehe

Did you install version 1.03c (the c being the important part).. you can get it here:

http://www.macgamefiles.com/detail.php?item=18336

Although, I have seen this problem on my PC version as well (I have both), so I don't think it's just Mac related.
It happened to me (alot) when I was on Tattoine in the Dune Sea. Usually while I'm either about to attack (closing in) or just after it ends. It's really freaky too.... one moment you're there then all of a sudden you're about 100 feet away...

Give the 1.03c update a whirl (if you haven't already), and make sure your laptop isn't getting too hot after extended play... :)

SothiHenson
03-25-2005, 12:39 PM
Originally posted by ChAiNz.2da
Greets Vivojack! :waive1:
Glad to have you aboard.. hehe

Did you install version 1.03c (the c being the important part).. you can get it here:

http://www.macgamefiles.com/detail.php?item=18336

Although, I have seen this problem on my PC version as well (I have both), so I don't think it's just Mac related.
It happened to me (alot) when I was on Tattoine in the Dune Sea. Usually while I'm either about to attack (closing in) or just after it ends. It's really freaky too.... one moment you're there then all of a sudden you're about 100 feet away...

Give the 1.03c update a whirl (if you haven't already), and make sure your laptop is getting too hot after extended play... :)


I've seen this issue too. I think it's related to computer speed. When I run the game on my friend's iMac G5, it happens only very rarely. But on my PowerMac G4 Dual-533 (well below the minimum system requirements) it happens constantly. I'm running 1.03c by the way.

I would think your PowerBook would be able to handle it though.

vivojack
03-25-2005, 11:34 PM
Thanks guys.

I am running 1.03c, I guess my computer is not quite powerful enough to handle the game ... sigh

On a different note - anyone know if TSL will come out for Mac? and any idea on timeframe?

Thanks again, Vivojack

ChAiNz.2da
03-25-2005, 11:39 PM
Originally posted by vivojack
Thanks guys.

I am running 1.03c, I guess my computer is not quite powerful enough to handle the game ... sigh

On a different note - anyone know if TSL will come out for Mac?

Thanks again, Vivojack
Only rumors... though I really hope it's Aspyr again that releses TSL. Maybe they'll actually get the coding right ;)

as for your laptop, the specs look great enough. Though I've heard nasty rumors the vid card in portables have problems with running KotOR & TSL... :(

SothiHenson
03-26-2005, 12:58 PM
Originally posted by SothiHenson
I'm exploring the possibility of using GFF Editor for my immediate Dialog needs, but I'm not sure that'll work either.

SUCCESS!!!! :x-wing: :edeaths:

I finally made a breakthrough with dialog editing!

I was able to output working DLG files with GFF Editor. In the end, it was the stupidest thing in the world that was preventing me from getting GFF Editor to work right... there's a field for "language" that actives the text field for custom dialog. You have to enter "0" to active it, but it never seemed to work. It turns out it only works if you press the ENTER key. The directions say to click the "Add" button, but that doesn't work for me. Pressing ENTER does, however!

Unlike THE GUI-based dialog editors, GFF Editor outputs valid, functioning DLG files in VPC. The bad news, of course, is that GFF Editor is not a tree-based editor, so it's a real challenge creating complex dialog. I'll worry about that when the time comes.

For now, I'm just thrilled that my Mod is back in business.

More to come

vivojack
03-26-2005, 07:34 PM
Nice Tone,

Good to hear it.

Does anyone know where I could get a copy of the old kotor editor that works on mac? The one you are using Tone?

Thought I might try my hand at some minor modding. (and slipstream you Tone since you are doing all the groundbreaking :) )

Thanks,

Vivojack

SothiHenson
05-06-2005, 11:58 PM
It's been a while since I last posted. I didn't really do much for several weeks, but over the last couple of days I've been hard at work. I'm just about ready to release an early beta version of my Mod if people want to try it out. Here's a sneak peek at what I'm up to:

http://img407.imageshack.us/img407/553/janiceparty3sj.jpg

Notice anything different about your party options? :)

More to come...

Edit: BTW, I finally figured out how to take screenshots (thankfully!)

SothiHenson
05-07-2005, 12:08 AM
Originally posted by vivojack
Nice Tone,

Good to hear it.

Does anyone know where I could get a copy of the old kotor editor that works on mac? The one you are using Tone?

Thought I might try my hand at some minor modding. (and slipstream you Tone since you are doing all the groundbreaking :) )

Thanks,

Vivojack


I'll see what I can do about making the version I use available, but I wouldn't want to step on any toes (specifically the developer's toes) by mass-distributing an old version of his software. I doubt he'd have a problem with it, but it doesn't hurt to be respectful, just in case. We'll see how it goes.

Either way, I should warn you that the software isn't terribly stable in my setup - I get a lot of errors and crashes and the like. It's actually quite a pain to use. I'm just doing the best I can with it.

Shrub91
09-21-2005, 11:06 PM
I'm a Mac user, and had a TON of trouble with KOTOR in 10.4, I just wanna share how I got around it:
go to swkotor.ini (location mentioned above) and under "[Graphics Options]"
press Return and type: (or cut-paste) "Disable Vertex Buffer Objects=1"
Without quotes of course.
I hope this helps, everyone!

ChAiNz.2da
09-22-2005, 09:05 AM
^^^
Always good to see another MAC user :D

Also, just a 'heads up'... I should be getting a copy (legal..not the stuff floating around on the net, this one actually works the way it's intended) of the new OSX(86) version ... you know, the one you can install on a PC :emodanc: (un-released, but I'm now Apple certified & I've got contacts! w00t! hehehe)

I'm interested to see (and experiment) with this hybrid OS and see if I can get some 'porting' going on, tool-wise... cross your fingers ;)

Shrub91
09-22-2005, 04:03 PM
Yeah, Its been quite a while since I've posted here (or played KotOR for that matter).
And wow, OS X on PC? Good Luck on the porting, ChAiNz.
God, I wish someone could convert Mono_Giganto's TSL DL44 to K1.......
Or for that matter port the whole game to Mac!

Shrub91
09-22-2005, 04:06 PM
Also, do you know where I can find a Bastila-undies-equippable-on-PC-MOD?

cheetahfeathers
02-04-2006, 06:55 PM
Well, I just wanted to jump in and let folks know I'm here. I've played KOTOR a couple of times through on my PowerMac G5, OX10.4.3. I'm saddened that KOTOR:TSL isn't available for the mac.

I've done a little modding; Ive edited a custom PC head mod, and a custom Juhani texture / model makeover. I've submitted them over at PCGAMEMODS a week ago, and am just waiting for them to be approved and posted before announcing them.

I DO have a dell laptop that I use when I am absolutely forced to use PC-only software, and I have the KOTOR tool installed. Since the game isn't on the PC, however, my options are limited. Most limiting is the lack of some sort of model editor for the Mac, at least based on what I was interested in tackling.

However, I've got the full Adobe suite on the Mac, and a decent hex editor, and that's allowed me to extensively modify other people's modded MDL files and textures. I haven't been able to extract any default models or textures to work with, mostly due to the above (the game being installed on the mac, not the PC).

I'll be interested in everyone's reactions when my mods get posted.

ChAiNz.2da
02-05-2006, 06:55 AM
Welcome to the Forums cheetahfeathers! :waive1:

It's always a pleasure to meet another MAC'er :D

Will definitley check out your mods when they become available, so in the meantime, enjoy browsing the forums and feel free to "dive in" the numerous discussions going around...

If you're interested in modding.. even though limited on a MAC, be sure to visit Holowan Laboratories (http://www.lucasforums.com/forumdisplay.php?f=324). ;)

cheetahfeathers
02-05-2006, 01:58 PM
Thanks. I'll post there when my mods are made available.

On earlier discussions, however, I *am* a programmer. If somebody could tell me the precise schema of the various resource files, I might be able to drum together some Mac mod editing tools... or, barring that, maybe some mod management tools (like for handling 2da files).

ChAiNz.2da
02-05-2006, 02:03 PM
All of our modding tools have threads here:

http://www.lucasforums.com/forumdisplay.php?f=646

That may help in understanding how the other Mod Tool creators are working.. and hey, you're a programmer even better! :emodanc: Glad to see you aboard :D

:Boba Fett:
02-12-2006, 08:58 PM
So are their any mods for KOTOR for mac? :'(, Or codes?, could you paste a link too some downloads? Gosh I sound like a noob, *cough* I am but w/e

Help is very much apreciated :D

Alkonium
02-12-2006, 09:31 PM
Likely, as I've said before, the mods for the PC version will work just as well on the Xbox and Mac, well more Mac than Xbox.

:Boba Fett:
02-12-2006, 10:35 PM
YAY! That's great!, but I don't know how to instal the mods lol

Alkonium
02-13-2006, 08:21 AM
Dump everything in the override folder.

:Boba Fett:
02-13-2006, 11:20 PM
I have done that

Alkonium
02-14-2006, 08:13 AM
Then your mod should be working. What is the mod in question anyway?

:Boba Fett:
02-14-2006, 07:06 PM
You have any links to mods?

ChAiNz.2da
02-15-2006, 08:44 AM
You have any links to mods?

http://www.lucasforums.com/showthread.php?t=143413

Lists the main Mod Depot Sites & individual Modder's personal sites ;)

:Boba Fett:
02-15-2006, 08:11 PM
Alright thanks :D, I put a new planet mod on, it works :), but I would like to put clone trooper armor in it, in order for this too work, I need to do: ~ "giveitem""armorblue" or somebothing like that, where or how can I enable the cheat menu when I click on that?
I am a MAC user.

ChAiNz.2da
02-16-2006, 05:31 AM
where or how can I enable the cheat menu when I click on that?
I am a MAC user.
Post #3 in this thread ;)

Quicklink:
http://www.lucasforums.com/showpost.php?p=1707992&postcount=3

:Boba Fett:
02-16-2006, 07:46 PM
Ahh, NVM I got it working :) I couldent find swkotor.ini earlyer on

ShadowOfThePast
04-19-2006, 12:49 AM
Hmmm, Been looking around and I am wondering if there is a tool that will allow one to edit save files on the mac, has anyone done it the "hard way," or am I going to have to use that windows os to mod files?

Anglu
07-27-2006, 08:34 AM
Beats me, ther is a Mac-Version of KotOR, and I don't know that???

Hmm, that's serious.. that's really serious I have to watch out with more attention.
By the way, is there also a macversion of KotOR II? Maybe, if the PC-version doesn't run on my brothers Computer, the Mac-game runs on mine...

ChAiNz.2da
07-27-2006, 09:12 AM
By the way, is there also a macversion of KotOR II?
Unfortunately no :(

And it doesn't look like Aspyr (http://www.aspyr.com/) has any plans to do a port either. Perhaps another company "may".. but usually it's Aspyr who steps up to the plate :giveup:

Guess I'll just wait till the new Intel Macs are available ;) hehehe...

Than4Prez
08-08-2006, 01:39 PM
HA! Intel macs are out. Well, Now atleast. So, if you wanted now you could put Windows XP on apple, and mod from there. But, this brings up a new question.

With windows on Mac, will companies still make just macintosh games/software? Or will they just figure, "Oh, they'll go and buy windows versions" what do you think? Personally i hope they still make Mac stuff....

ChAiNz.2da
08-08-2006, 02:02 PM
With windows on Mac, will companies still make just macintosh games/software? Or will they just figure, "Oh, they'll go and buy windows versions" what do you think? Personally i hope they still make Mac stuff....
I hope so too... right now, having to switch between 2 different computers depeding on what I want to do is a hassle... at least the Intel Macs will solve that problem for me..

However, Mac'ers need to realize that just because there are now Intel Macs.. ya' still have to go out and buy the WinOS, configure your system partitioning and setup a Dual-Boot scenario (if you're wanting the full-power Windows dedication).. otherwise you'll be paralleling the WinOS on Mac's OSX base (much like Virtual PC)...

Still, I already have my system laying in my shopping cart queue just waiting for me to "take the plunge" (that and decide the final configuration of what I need vs what I want)...hehehe... :xp:

Totenkopf
09-14-2006, 02:00 AM
Well, till about 2 years ago, all I ever owned were Macs. About 3 before finally going over to the DS, oops, I mean to PCs. My last one was a Power G3. Main reason for switchover was the paucity of games and their being overpriced in comparison to PC versions.

Anglu
09-18-2006, 07:46 AM
Likely, as I've said before, the mods for the PC version will work just as well on the Xbox and Mac, well more Mac than Xbox.

Really? Cool! Well, I don't have Kotor for Mac yet, but it's likely that I'lll get it on ebay soon, and I just love this make-Mision-a-Jedi-Mod.

CSI
09-18-2006, 08:44 PM
I never thought there is even a Mac Version...It's not on the case, or is it? Well, it says only on PC Rom and X-Box? How on earth you put it into your machine?

Oh, I got it. If this is a new mac, I bet you installed Windows on the Mac, like, 2 platforms? It's possible for now...

RedHawke
09-19-2006, 01:26 AM
I never thought there is even a Mac Version...It's not on the case, or is it?
http://www.aspyr.com/games.php/mac/kotor ;)

Anglu
09-19-2006, 10:15 AM
Oh, I got it. If this is a new mac, I bet you installed Windows on the Mac, like, 2 platforms? It's possible for now...

It is possible, yes, but nevernevernevernevernever will do that!

CSI
09-19-2006, 12:31 PM
http://www.aspyr.com/games.php/mac/kotor ;)

Oh, I never know that...Thanks. But I don't think Mac's control is same as PC, or is it?

It is possible, yes, but nevernevernevernevernever will do that!

Well, you should give it a try...A very good idea...Mac, for graphic design, and PC: for gaming. Good combo.

Hebejebelus
09-24-2006, 03:47 PM
Lookup Neveredit on google, it's for Neverewinter nights, but it should work. I heve another thread, for .NET framework on mac, can't find the link yet.

Anglu
12-06-2006, 04:46 PM
Some questions:
as concerns cheats: I read the anzwer to Darth333's question, but I own a 12' iBook G4, whichs little keyboard misses some keys, for examle the tilde key. How can I use cheats then?

as concerns screenshots: Can you tell me how I can make a ss with that computer?

Anglu
12-20-2006, 02:11 PM
comeon, guys, somewhere in this huge universe must be someone who can help me..

ChAiNz.2da
12-20-2006, 02:35 PM
It's missing a tilde key? :confused:

Every iBook I've seen has one.. even the replacement keyboards you can purchase has the tilde (~) key. However, I wouldn't doubt it if I'm looking at older/newer pics.. and I don't have an iBook readily available to look at.

http://www.notebookreview.com/default.asp?newsID=2123
http://us.st11.yimg.com/us.st.yimg.com/I/lovemacs_1929_339489509

In any case, look directly to the left of your 1 key... normally that's where it should be located (combined ' + ~ key)...

As for screenshots.. since Grab (utility) isn't really a good option.. I'd definitely go for a 3rd party screenie prog. or widget (OSX). The widget "Capture" (v 0.7.9) is a really nice one I use for my mac:

http://vanillasoap.com/widgets/

If it's a G4, I'm pretty sure you're running OSX, however, if you're not.. then use this prog (ONLY if you're not running OSX):

http://www.stclairsoft.com/ScreenCatcher/index.html

---------------------

Or just use the default key strokes ;)

* Command-Shift-3: Immediately takes a picture of the entire screen.
* Command-Shift-4: Changes the cursor into crosshairs. Drag the crosshairs over a section of the screen, then release the mouse button to capture the shaded area.

By default, screen shots captured in this fashion are saved as PNG image files on the Finder's desktop, sequentially named Picture 1, Picture 2, etc. To copy the image to the Clipboard instead, hold down the Control key when you press the appropriate keyboard shortcut.

LazloAlbatross
12-24-2006, 04:46 PM
If I was to make a zip file of my Mac KotOR game master file, then send it to my PC laptop and use KotorTool, would I be able to mod them so that they would work for the MAC?

Also, what folders should I put into that zip file? I just want to be able to have several mods work, but they have similar .2da files that conflict.

pokejedi123
01-10-2007, 08:00 AM
hi guys im having an plan to buy a mac but is ourrageusly expensive....

but you could aso download Mac Boot Camp. i think That was On Macs homepage...




see ya,

- Pokejedi123 :darthx

CSI
01-10-2007, 02:03 PM
Boot camp? I recommend you to buy a Virtual PC, which can switches between Mac and Windows without rebooting your computer.

Anglu
01-11-2007, 02:15 PM
Yes, Mac is more expensive, but it is worth the money!

Exile Joey
02-02-2007, 07:34 PM
What are the main differences between Pc's and Mac's?

Rasmoroth
02-06-2007, 08:43 PM
Ok, Im in desperate need of help.
I run a mac powerbook G4 and i currently have VPC running XP professional
I think I figured out the shared folder and everything but I cant find the place to download net frameworks like it said i needed =/

Im haaving other problems (like VPC shuts down randomly), but that's prolly VPC just being the usual windows. I'll post more if I got any other questions.

Edit: Boot camp? I recommend you to buy a Virtual PC, which can switches between Mac and Windows without rebooting your computer.

soz for the double post but...

The reason I would reccommend bootcamp over VPC is because VPC merely emulates XP, Bootcamp actaully runs it. So it's more stable and can do more things.

A problem with VPC's not having to reboot the comp. Your using your cpu to run two operating systems. Its not good and makes VPC crash alot. It doesnt damage MAC OSX in any way i think, but bootcamp is MUUUUUCH better IMO :urpboun:

Edit2: GRRRRRRR!!!! Ok, I got VPC working and all, but the new kotor tool wont let me work on any mods cause it wont let me path the ways (like sothihenson said).

I really wanna help make mods, and this was one of the only ways i could do it. If anyone here found out how to make the newest version of KotOR TOOL to work on VPC with the macintosh copy of KotOR, please tell me.

Anglu
04-16-2007, 03:01 PM
Still a cheating-problem: I followed the instructions on page one throug library and preferences, but there is no Kinghts-of-the-Old-Republic-folder. And in the KotOR-Folder in programs (where I installed the game) there's no swkotor.ini file.
What shall I do now?

tk102
04-16-2007, 04:42 PM
Does a system-wide search for it reveal anything?

macfan72
06-16-2007, 08:47 PM
Are there any tools out there in which you can still mod with KOTOR II on a mac????

Rinku
08-14-2007, 08:46 AM
Hey I have a mac too and I play Kotor and it would be really nice if there were modding tools or just the Kotor Tool.

Azzameen
08-31-2007, 12:13 PM
I know, why Anglu can't find the ~. She's using a German keyboard (don't ask). On the key left from the 1, it reads ^°. A German keyboard looks like this:

^1234567890ß´
qwertzuiopü+
asdfghjklöä#
<yxcvbnm,.-

If anyone cares.

Anglu
09-14-2007, 07:04 AM
obviously not.
Well, to get a tilde in a text or so I have to press [alt]+[n], but this does not work in the game to open the cheat-console. Is there any possibillity to definy a different key for this? Like ^/° for example, which is where you have ~.

Azzameen
09-14-2007, 10:35 AM
{snip} Bitte schreiben Sie in Englisch.

This is an English speaking forum. Sure, we do have visitors from all over the world but we have to stick to a common language if we want to be able to understand each other.

Thanks.
-d3

Alright, alright.
What I meant, was that Anglu should set her keyboard language to American English, so that the tilde is next to 1. But she already informed me that it didn't work, ja Kruzifixanochamol!
(No, I won't translate tha last word!"

Anglu
01-17-2008, 12:36 PM
Now a quite different question: Can anyone tell me how I can make zip-files on a Mac? I heard it's quite easy on a PC, but I have no idea which utillity I need on a Mac.

Quite important to me, please anzwer!

tk102
01-17-2008, 01:53 PM
Wow you turn to Lucasforums for the answer to this. :D

Googling "zip files mac" I found this (http://8help.osu.edu/2360.html)
Working with ZIP files in Mac OS 10.3 and later


Mac OS 10.3 and later has built into it the ability to open any ZIP file as well as create it own.

To open a ZIP file double-click on the file.

To create a ZIP archive go to the Finder, find the file(s) to be archived and highlight them. Select Create Archive of... or Archive from the File menu. The Finder will create an archive which will contain the selected files.

Darth333
01-17-2008, 02:36 PM
Wow you turn to Lucasforums for the answer to this. :D

Googling "zip files mac" I found this (http://8help.osu.edu/2360.html)
Everyone knows that LucasForums pwns Google :p

Anglu
01-21-2008, 06:42 AM
Well, I didn't know anyone else to ask... So thank you very very much, I'll try this!

Edit: Thanks again, it works!

darthdude91
06-28-2008, 11:42 AM
I have a mac and i loaded the mod for revans robes as from one of the links u provided at the beginning of this thread, and my question is how do u get it on the game itself? What r the steps needed to see this mod in the game?

KotorMacModder
08-16-2008, 05:46 PM
I have done that

how did you get it working? when I do it, it says that I don't have write access? how do I fix that? by the way I am using betterzip to extract the mods, if that makes a difference.

ChAiNz.2da
08-21-2008, 10:20 AM
how did you get it working? when I do it, it says that I don't have write access? how do I fix that? by the way I am using betterzip to extract the mods, if that makes a difference.
Does your account have administrator privileges?

For the folder you want to install in (override):

- Apple+I or "Get INfo" on the folder.
- scroll down till you find the Sharing & Permissions section. It's usually the last thing.
- In the list, make sure your account states 'Read & Write' under the privelege column
- If you have Administrator priveleges, you'll be able to change the entries.

KotorMacModder
08-22-2008, 05:49 PM
Does your account have administrator privileges?

For the folder you want to install in (override):

- Apple+I or "Get INfo" on the folder.
- scroll down till you find the Sharing & Permissions section. It's usually the last thing.
- In the list, make sure your account states 'Read & Write' under the privelege column
- If you have Administrator priveleges, you'll be able to change the entries.

I'm not sure if I'm in the right folder. Is this the Kotor Override folder in the disk icon or the one in my Macintosh HD?

ChAiNz.2da
08-22-2008, 08:09 PM
I'm not sure if I'm in the right folder. Is this the Kotor Override folder in the disk icon or the one in my Macintosh HD?

I'd try just the "override" to be safe. ;)

It doesn't happen often, but if you try to change permissions system wide.. it's possible to get stuck in a "boot loop". Very bad things happen when this occurs.

Tends to happen on Intel macs, however I wouldn't go tempting the fates even if you don't have an Intel mac.. hehehe

Use "Get Info" or Apple + I on the "override" folder for now. You must be logged on to an account that has administrator privileges in order to change read/write permissions.

http://docs.info.apple.com/article.html?path=Mac/10.4/en/mh669.html

KotorMacModder
08-22-2008, 09:05 PM
I'd try just the "override" to be safe. ;)

It doesn't happen often, but if you try to change permissions system wide.. it's possible to get stuck in a "boot loop". Very bad things happen when this occurs.

Tends to happen on Intel macs, however I wouldn't go tempting the fates even if you don't have an Intel mac.. hehehe

Use "Get Info" or Apple + I on the "override" folder for now. You must be logged on to an account that has administrator privileges in order to change read/write permissions.

http://docs.info.apple.com/article.html?path=Mac/10.4/en/mh669.html

For the one that you say I should use I don't know why it's like this, but this is what it says:
In the Sharing & Permissions section it has a chart of the users. The first one says The Username and (Me) in parenthesis next to it. It says I have the privilege to Read & write, but it is faded and above the chart it says "You can only read." sorry if that's confusing.

EDIT:
Sorry if I wasn't clear about that. What I meant to ask was:
I have two override folders. There is one in my disk icon when I put the disk in my computer, but it is not modifiable because I would be writing on the disk. There is another override folder that I can get to from my finder, which I put the mods in, but nothing happened.

ChAiNz.2da
10-12-2008, 06:12 AM
Sorry if I wasn't clear about that. What I meant to ask was:
I have two override folders. There is one in my disk icon when I put the disk in my computer, but it is not modifiable because I would be writing on the disk. There is another override folder that I can get to from my finder, which I put the mods in, but nothing happened.
Are you extracting the contents of the mod files (usually compressed in a .zip, .rar or .7z format)? You'll definitley need to do this.

Also, because macs can't use .exe files.. mods made with the Patcher won't install properly.

You'll want to make sure the override that's NOT on the disc/CD has the proper read/write permissions. If all else fails.. go into your Disk Utilities and run a repair permissions on your main drive (you should do this regularly anyways to insure proper system running). Also run a verify permissions function on any other drives your system has that's not the main boot drive :)

KotorMacModder
10-12-2008, 03:30 PM
Are you extracting the contents of the mod files (usually compressed in a .zip, .rar or .7z format)? You'll definitley need to do this.

Also, because macs can't use .exe files.. mods made with the Patcher won't install properly.

You'll want to make sure the override that's NOT on the disc/CD has the proper read/write permissions. If all else fails.. go into your Disk Utilities and run a repair permissions on your main drive (you should do this regularly anyways to insure proper system running). Also run a verify permissions function on any other drives your system has that's not the main boot drive :)

Will BetterZip work with .zip mods?

ChAiNz.2da
10-13-2008, 09:52 AM
Will BetterZip work with .zip mods?

Should. Assuming BetterZip opens .zip files ;)

Just extract the contents of the .zip file into your override and that should work (be sure to read the mod's readme BEFORE dropping files in override in case you need to make manual adjustments)

KotorMacModder
10-14-2008, 08:48 PM
Should. Assuming BetterZip opens .zip files ;)

Just extract the contents of the .zip file into your override and that should work (be sure to read the mod's readme BEFORE dropping files in override in case you need to make manual adjustments)

I am using your revan robes and sabers mod, and I have done all that, but when I enter the code for them, it doesn't appear in my inventory.

ChAiNz.2da
10-15-2008, 07:08 AM
Make sure to use these codes. When I very first released the mod (v1) I wrote the wrong codes in the readme. V1.1 has the correct codes :o

giveitem g_w_lghtsbr25 - Revan's Lightsaber
giveitem g_w_dblsbr025 - Revan's Double-Bladed Lightsaber
giveitem revan_mod_robes - Revan's Robes
giveitem g_w_lghtsbr26 - Revan's Longsaber

KotorMacModder
10-19-2008, 04:42 PM
Do I have to start a new game in order for these mods to work? It doesn't sound like I need to.

Edit: Also, when I extract the mods into my override foler, they are still .zip. Is this bad?

ChAiNz.2da
10-25-2008, 05:30 AM
Edit: Also, when I extract the mods into my override foler, they are still .zip. Is this bad?
yup. you'll need to extract the files from the .zip file(s), then drop those files in your override :)

KotorMacModder
11-03-2008, 08:51 PM
yup. you'll need to extract the files from the .zip file(s), then drop those files in your override :)

When I place them in BetterZip, should just the .zip file appear, or should all of the files it contains appear?

Edit: If anyone reads this that has a youtube account and knows how to do it, if you could maybe take a video of how to do this with BetterZip? I don't know why it's not working, maybe I'm just not good at that stuff. But I'd really appreciate it if someone makes a video and sends me the link.

Edit2: This is what I do:
Open BetterZip
Open revan_items_by_chainz_ver1
Drag the .zip files that I want from that folder into BetterZip
EDIT: I just deleted your mods and reinstalled them. Now when i drop the .zip files into BetterZip, it shows JUST the contents of the .zip file. Is this a good sign?
And then I have confusion

Do I

Option 1) Select those items and choose "Extract"
The Finder pops up to choose what folder
I choose Macintosh HD
From there I choose the folder titled "Knights Of The Old Republic"
I choose the Override folder
I click "Extract Here"
I check to see that they are there and they are not.

Option 2) Double click the .zip file
When I double click it, it a small loading bar pops up, and when it is done loading, there is a folder right below the .zip holding all of its contents.
Should the contents of this folder be extracted to Override instead?

jbl13
11-29-2008, 09:56 PM
can someone help me on how 2 actavate mods 2 my game

KotorMacModder
11-30-2008, 03:34 AM
can someone help me on how 2 actavate mods 2 my game

Do you have PC or Mac?

Lei Hng Wei
04-12-2009, 02:17 AM
Sorry for reviving a dead thread, but I haven't found the answer to my question.

I did the following:
swkotor.ini
[Game Options]
GUIsInScreenShot=0
EnableScreenShot=1

Easy, the hard part is trying to take the HUDless screens. Seeing how I have a laptop, I don't have a PrintScreen or F13 key. What can I do to rebind a key for screens? :confused:

ppzx
04-18-2009, 01:10 PM
where can i get star wars the old republic?

just send me a link





please no double posts - rhett

Boba Rhett
04-18-2009, 02:01 PM
In This Pack (http://www.amazon.com/PC-Knights-Republic-Battlefront-Outcast-Commando/dp/B0017S0OPU/ref=sr_1_12?ie=UTF8&s=videogames&qid=1240077645&sr=8-12). (assuming you meant KotOR)

ppzx
04-18-2009, 02:41 PM
no i didn't i m looking for that new game star wars:the old republic is it out yet ?
i was looking for it on google but there were just screens ect.

Boba Rhett
04-18-2009, 02:49 PM
Oh, no it's not out yet.

Somewhat of a random thread to post a question in.


This Forum (http://www.lucasforums.com/forumdisplay.php?f=730) is much more suited to keep you abreast of that game.

jeb2104
05-20-2009, 01:21 AM
Has anyone here managed to get any of the bigger mods up and running on a mac? Little tweaks and restorations seem ok, but...

On my ancient powerbook G4 running 10.4.11, I first tried Recruitable Kay, using Inryi's manual install pack. Found Kay on Tatooine as expected but the mp3s didnt play and the vast majority of the time it just skipped her dialog altogether, going straight to the reply screen.

So I uninstalled that and tried Brotherhood of Shadow (using Silver's 2da files compiled for the mac and starting from a Davik's Estate save game). The prologue quest worked fine, but when I agree to go the Orion with Ponda (the Bith in the Tatooine cantina) the game freezes on the 'saving' screen.

I have now freshly installed KotOR and BoS with no other mods/restorations at all to make sure this problem is not due to some kind of a mod conflict. It's not. I havent yet tried the Yavin 4 mod, but Im starting to wonder if there's some mac (or ppc) specific problem here.

Any ideas/suggestions/success stories?

thanks,
J

HdVaderII
05-26-2009, 08:02 PM
Yeah, I had the exact same problem with Kay and BOS on my computer too, probably because I run a PowerPC G5.

On the other hand, under success stories, I am able to run TSL exceptionally well on my Intel MacBook using a easy to use program called CrossOver Games. (TSL ON MAC!!!!!!) It is a User-Friendly shell for the WINE project, which can run many windows based programs on a mac. Using that, my version of TSL runs better than I've seen on any windows computers. If you have a mac and are looking to play TSL, have a look at CrossOver games at http://www.codeweavers.com. You do have to buy it to use it fully, but there is a demo version to test it out if you think you might use it.

vadakin
06-08-2009, 06:11 AM
Yeah, I had the exact same problem with Kay and BOS on my computer too, probably because I run a PowerPC G5.

On the other hand, under success stories, I am able to run TSL exceptionally well on my Intel MacBook using a easy to use program called CrossOver Games. (TSL ON MAC!!!!!!) It is a User-Friendly shell for the WINE project, which can run many windows based programs on a mac. Using that, my version of TSL runs better than I've seen on any windows computers. If you have a mac and are looking to play TSL, have a look at CrossOver games at http://www.codeweavers.com. You do have to buy it to use it fully, but there is a demo version to test it out if you think you might use it.

Are you sure? I have Crossover on my Mac (which allows me to run the TSL Mod installer thing...whatever it's called) and I was thinking of investing in TSL but I didn't know if Crossover would run it.

By the way, I haven't been here in a year and a half...wow...I pretty much had to guess my username and password to get on :eek:

Rinku
06-10-2009, 01:34 PM
I am having trouble with the "Weapons of the Old Republic" mod for some reason even though I put all the patches and remove all the files that have been known to crash the game I still have the game crash at the scene right after you get off the Endar Spire and have the "vision" of Revan fighting Bastila I cannot figure out the problem and I have not seen anyone report this problem (I put almost the same thing under the file comments on filefront).

So if any of my mac buds here know the solution PLEASE post/PM me :D

BTW
Are you sure? I have Crossover on my Mac (which allows me to run the TSL Mod installer thing...whatever it's called) and I was thinking of investing in TSL but I didn't know if Crossover would run it.

CrossOver games works with about any PC game. I am pretty sure; my friend has it...unfortunately I do not have an intel so I cannot personally verify :(

Soogz
06-13-2009, 10:24 PM
So I just bought a Mac Book Pro. Is there any trouble running Kotor 1 or 2 on it? Do I need to use bootcamp? I have searched google for answers, but I really get no up to date infos about the new macbooks, and how pc games run on them. Anybody have any ideas?

HdVaderII
06-23-2009, 09:57 PM
There is a version of Knights of the Old Republic 1 for mac, while TSL is only for windows. I have however, gotten TSL to work without using boot camp, using a program called crossover games, found here: www.codeweavers.com

jeb2104
06-25-2009, 04:46 PM
This is first time using Crossover (-Pro 7.1), HdVaderII, but are you sure you dont just own a lot of Codeweaver's stock? Their own webpage <<http://www.codeweavers.com/compatibility/browse/name/?app_id=2614>> says it cant run TSL and im not having luck avoiding a lock up after the game-configuration-register etc screen. Anything specific you can suggest to get it running? Thanks.

Laar_Dha
08-29-2009, 12:20 AM
Sorry, I didn't notice your comment about Yavin 4 earlier. It works fine on the Mac version. As do the following:
RedHawke's Ord Mandell
RedHawke's RodianElderMerchant
RHEHConstructionBench
RHJawaShop
ExarKun'sTomb
Carth'sSecret


The BIG news is Brotherhood of Shadows:Solomon's Revenge. I got it running on the Mac version. :clap2: I posted my method and a couple of screenshots in Silvredge9's thread, so I won't repeat that here. I just thought some Mac people might not see it over there. I have permission from Silveredge9 to distribute the files that I have made compatible, so I will post a link when I get them uploaded.

Edit: Here's the link:http://www.megaupload.com/?d=UFM43YP5


Update: There seems to be a serious conflict between BOS and the 1.03d beta patch. The dialogues are skipping badly. It plays pretty well with 1.03c or with the unpatched KOTOR.

HdVaderII
10-25-2009, 10:16 AM
Just wondering, has anybody out there running crossover or crossover games figured out how to get any of the script compilers working? I've tried all of the editors listed on swknights.com, to no success, so if there is any way to get them working with crossover, or any other compilers out there that may work, I'd be glad for some advice.

darth trea
04-21-2011, 07:46 PM
can someone give me links for the mac combatable kotor moding tools thanks

and if there isnt any i would like it if u told me

ChAiNz.2da
04-22-2011, 08:54 AM
can someone give me links for the mac combatable kotor moding tools thanks

and if there isnt any i would like it if u told me
Not any (or many?) that I know of to be honest. :(

When I mod.. I usually bootcamp in to Windows to use those pesky .exe files.. hehe

The most useful tools available rely on .exe files.. so it tends to be Windows (environment) or nothing.

darth trea
04-22-2011, 03:13 PM
Thanks. I'm gonna see if i can get them to work on vmware fusion.

JediMaster08
04-28-2011, 01:47 AM
If the mod is a .zip simply double click it and drop the contents into your override folder. Though if it is a windows exe file or a .rar you cannot use the mod on the mac. I would know as i cannot play BoS:SR on my mac :(

ChAiNz.2da
04-28-2011, 08:54 AM
If the mod is a .zip simply double click it and drop the contents into your override folder. Though if it is a windows exe file or a .rar you cannot use the mod on the mac. I would know as i cannot play BoS:SR on my mac :(

.exe for sure unless you bootcamp or virtual in to a Windows environment, but you can un-rar files, I've been doing it for years ;)

http://www.unrarx.com/

http://www.macupdate.com/app/mac/17741/rar-expander

Trench
05-12-2011, 02:45 AM
Newsflash

KotOR is now on the Mac App Store for $19.99 (USD). Not too sure if it's moddable (I got mine off the Aspyr digital store a few weeks beforehand).
If anyone plans on taking a look, please post results here.

darth trea
05-15-2011, 06:38 PM
sorry it took me so long but i finally got the game to work on vmware fusion... but you cant mod the game if its the mac version because you cant find the path so i was a little confused (and still am a little bit) but i found this page and while it didnt help me it might help you but i have the kotor 2 game and installed it on vmware fusion and kotor tool worked on kotor 2 so you can run kotor 2 on virtual machines.
http://64.20.36.211/showthread.php?t=203749

Trench
06-07-2011, 02:27 AM
Read through another thread (http://lucasforums.com/showthread.php?p=2780563), and now posting relevant info here.
To install mods on the App Store version of KotOR:

Go to Applications folder.
Right-click Knights of the Old Republic package.
Select "Show Package Contents"
Navigate to Knights of the Old republic>Content>KOTOR Data
Create Override folder.*



*Causes Errors or has no effect pending mod type.
More info can be found in this post (http://lucasforums.com/showpost.php?p=2775573&postcount=6).

(For the newcomers¹)
Instructions on installing KSE on your Mac here (http://www.lucasforums.com/showthread.php?t=197379).

¹Myself included.

emoryshe
10-09-2011, 11:47 AM
I have a question, I have herd that The new mac os update will not run kotor. Is this true. Any feed back would be helpful.

Rinku
10-11-2011, 01:32 PM
This shouldn't be true. I know for a fact that Aspyr was having a sale on games for the launch of Lion. So it would be safe to assume the game would work.

I went ahead and googled the subject to check (since I have Snow Leopard still) and here is what I found.
You won't get the installer to run, though. The installer is PPC. The only reason I've got it in Lion is because I upgraded from SL and it was already installed. If you can extract the necessary files you'll be set, but I don't recall how it was set up.

So if you already have it installed (with the updates) then you should be fine. Otherwise, install the game and updates and then get Lion ;).

Siebe
11-19-2011, 05:34 PM
Thanks for this section. I really can't use this but my Dad finds this useful because he is a new mac user and thinks this is good and helpful. Keep rockin

KotorMacModder
01-02-2012, 07:38 AM
Read through another thread (http://lucasforums.com/showthread.php?p=2780563), and now posting relevant info here.
To install mods on the App Store version of KotOR:

Go to Applications folder.
Right-click Knights of the Old Republic package.
Select "Show Package Contents"
Navigate to Knights of the Old republic>Content>KOTOR Data
Create Override folder.*



*Causes Errors or has no effect pending mod type.
More info can be found in this post (http://lucasforums.com/showpost.php?p=2775573&postcount=6).

(For the newcomers¹)
Instructions on installing KSE on your Mac here (http://www.lucasforums.com/showthread.php?t=197379).

¹Myself included.

I noticed you referenced to my post about Savegame editor from a couple years back.
My old mac had a broken disc drive so I was unable to play KotOR for quite some time and found the disc too scratched for an install on my new computer. After downloading the App Store version, CrossOver, and some mods (successfully), and KSE version 3.3.3
It reminded me of problems that I had with KotOR Savegame Editor that I have never been able to get around:
For the KOTOR 1 section of KSE, the Add Feats and Add Powers sections do not seem to work. I can open them, but since their lists have icons included, my computer seems to be unable to see them.
I thought I might be able to just transfer the saves over to my PC to edit the saves there, but the PC savegame editor isn't able to see the feats and powers sections as well.
This works fine for KotOR II saves on my PC, but anything KotOR I won't work with the Feats and Powers editing.
Does anyone know how to get around this? It's really bothering me since I would like to be able to edit those things for my characters.

NovaClaymore
02-27-2012, 02:43 AM
Hey can anyone give me kotor tools link? I'am planning on making force unleashed black lightsaber mod if anyone gives me link for kotor tools that'll be great

ChAiNz.2da
02-27-2012, 10:33 AM
Hey can anyone give me kotor tools link? I'am planning on making force unleashed black lightsaber mod if anyone gives me link for kotor tools that'll be great

Mac version? Non-existent as far as I know. Bootcamp or Virtual in to a Win environment for the (any of) tool(s). Or any of these methods. (http://echoone.com/filejuicer/formats/exe)

However, here's the link for KotOR Tool:

http://kotortool.starwarsknights.com/