PDA

View Full Version : MI2 - Lite VS Hard Mode


Calapuno
12-09-2004, 12:41 AM
What in particular makes MI2's difficulty modes differ from each other, and why on earth did they remove it from the White Label double pack (ScummVM says hello to it).

Joshi
12-09-2004, 01:58 AM
Some of the puzzels within puzzels are missing. I'm not entirely sure which ones, but basically, lite mode makes it just sightly more easier to complete (and sightly less fun, if you ask me).

White Lable (and subsequent other re-releases of MI2) never actually got rid of this option, they just produce a bit of code to bypass the option screen and put you straight into Hard Mode, but ScummVM doesn't recognise this code and so that's why you see it with ScummVM.

Calapuno
12-09-2004, 08:33 AM
Yeah, I was suprised when I ran it wwith ScummVM for the first time... wonder why they bypassed it? Thanks for the tip!

ATMachine
12-09-2004, 10:43 AM
Bypassing the selection screen also gets rid of the copyprotection; it was done for some releases so they wouldn't have to bother with shipping codewheels apparently.

ThunderPeel2001
12-13-2004, 05:59 AM
The easy version was pretty crappy anyway. I think Ron Gilbert said there was originally a third mode which was "normal", but they couldn't fit it in. In hindsight a "normal" and "hard" mode (like in CMI) makes a LOT more sense!

JBRAA
12-16-2004, 01:30 AM
Originally posted by ATMachine
Bypassing the selection screen also gets rid of the copyprotection; it was done for some releases so they wouldn't have to bother with shipping codewheels apparently.

I didnt know that. It's fasinating how much you know =]

Samnmax221
12-16-2004, 05:30 PM
I didn't even realize there was a difficulty selection does this not come with the monkey madness cd?

Joshi
12-17-2004, 05:57 AM
If you run it through ScummVM, you'll get the choice (along with the copy protection thing, but it's useless, just enter any numbers)

Samnmax221
12-17-2004, 07:36 AM
Cool