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View Full Version : So... uh... still worth buying this game now? Answer: great game!


Doctor Shaft
12-14-2004, 06:24 PM
Yeah, I know this kind of thread is probably annoying by now, especially this late in the game.

I was watching the forums for a while, and for months I'd see the game sitting on the shelves, but I just kept thinking "Naw, there just isn't going to be the interesting stuff that I used to get involved in with JO, I don't think many people place this one anymore." So I never bought it.

I know the price has gone down... but it's still in that range where I'd buy it, think to myself that it is cheaper, but that in the end I may not get to do much with it at all. I know there's a couple mods out there, like Forcemod, but from what I could tell... that's about it.

Yeah, there's the other ones, like the JK mods, the Dark Force mod, the AOTC mod, etc.... but you can understand if I'm not going to base my decision on the hope that they actually get released.

So, advice? Would you buy it now if you already owned JO, etc. I know they've got more sabers, and that's cool... but I can't justify buying the game for just that.

Thanks if you have the time to answer.

TK-8252
12-14-2004, 06:53 PM
If you want the rest of the Jedi Knight story in single player, it gets the job done.

If you want a multiplayer game, NO. I do not recommend multiplayer. The corrupt modding community has made mods that allow certain players to cheat, and others helpless. This spands across 99% of the servers. The majority of the community is overall really stupid no matter where you go. Even servers running the more respectable mods like ForceMod, MovieBattles II, etc. have been taken over by corruption and idiocy.

I left Jedi Academy for Star Wars Battlefront and found this transition very pleasing.

Nokill
12-14-2004, 07:46 PM
i agree whit TK-8252
there are so many people in this game that cheat
like poking yawnspeed and what more moves thay come up whit
adminabuse is 100 times wors then in JO
if i whas you i woud yust stay whit JO

and it is indeed a MADHOUSE out there
all servers are full of players that can't fight at all only
thay know how to fix there mouse speed
and evryone is angry aboud something and if you say one
thing you get kickt or banned

Raven shoud make an update that will make the game
better :(
to bad thay won't

- there is no honor anymore -

Doctor Shaft
12-14-2004, 08:42 PM
Wow...

so it's gotten worse, eh? Well, I suspected as much. Gone were the days when JK++ was around, and Promod, and all the other cool things that were going on.

Well, thanks for the input and information. That pretty much summed up what I was thinking every time I looked at the game.

I wanted perhaps to just play the game with my brother. I know that at least with him we can set up a cool game, but I'm not willing to spend the money on it just for a few games.

cerasi* pennin
12-15-2004, 12:04 AM
I ahve played Star wars jedi knight: jedi academy through three times and still get suprised by things hiding around the corner or some where! :bdroid2:

You can play this game as many times as you want, and I promise that you won't get bord!

There is fight after fight after duel:saberb: :saberr:

New mysteries and twists in all the missions :deathii:

And you get the chance to ride a speeder, snow thingie and stout walkers!:atat: :x-wing:

Trust me it's realy realy fun and I sugest that you get it soon!

Darth Lunatic
12-15-2004, 04:17 AM
Righto :D

TK-425
12-15-2004, 04:54 AM
But I dont think its 99% is it? Btw with JA you can sort Mods out of your MP server list. And ofcorse there is my mod Realism Project Mod and also OJP Mod.

Prime
12-15-2004, 05:59 AM
Originally posted by TK-8252
If you want the rest of the Jedi Knight story in single player, it gets the job done.

If you want a multiplayer game, NO. I do not recommend multiplayer. I agree with this assessment. But I think that singleplayer is worth the price on its own, and is quite fun.

Tinny
12-15-2004, 09:39 AM
The mp siege is ridiculously awesome, and no admin crap there. If someone is whining about someoneelse laming, no one cares about him and chops his head off while he has his chat icon up :D

Neverhoodian
12-15-2004, 11:53 AM
I agree with both TK-8252 and Prime on this one.

Gamers who play primarily single player mode (a.k.a. "me") will have a very enjoyable experience with JA. Yes, the plot isn't as good as JO and Rosh is the most annoying character in the Star Wars universe hands down, but the gameplay is spot on, with plenty of gun and saber-toting enemies to fight against, piloting vehicles is a blast and the environments are suprisingly rich for a game that runs off the now obsolete Q3 engine. I was particularly impressed with the Vjun levels, the lighting was superb. Also, gone are the days in JO of the exceedingly frustrating "jump puzzles," where the slightest error led to an untimely demise down a cliff or elevator shaft. The puzzles, though fewer in number, are more intuitive and make more sense in the game environment. The option of choosing your own Force powers is great, as it allows you to tailor your Force abilities to your fighting style. For example, defensive players benefit greatly from Force Absorb, Protection and Heal, while the more Rambo-esque will favor the destructive power of Force Lightning, Drain, and Dark Rage.

However, those looking for a radical change from JO will be disappointed. Indeed, it sometimes feels more like an expansion for JO than a new standalone game. Still, as that old saying goes, "if it ain't broke..."

While multiplayer was fun at first, it's honestly gone down the crapper nowadays. I count myself truly fortunate if I can find a competitive FFA server without abusive admin mods, saber-only whiners and "honorz" clans. Too often game servers are chat rooms with players who say things like "OMG WHI U K1LL M3 U L4M3R!!!!!!!!!!," whereupon they kick/ban you from the server. CTF and Siege mode are still competitive, but fewer people are playing those game modes anymore.

In short; buy the game for SP, but not MP.

TK-425
12-15-2004, 03:14 PM
Originally posted by Neverhoodian
I agree with both TK-8252 and Prime on this one.

Gamers who play primarily single player mode (a.k.a. "me") will have a very enjoyable experience with JA. Yes, the plot isn't as good as JO and Rosh is the most annoying character in the Star Wars universe hands down, but the gameplay is spot on, with plenty of gun and saber-toting enemies to fight against, piloting vehicles is a blast and the environments are suprisingly rich for a game that runs off the now obsolete Q3 engine. I was particularly impressed with the Vjun levels, the lighting was superb. Also, gone are the days in JO of the exceedingly frustrating "jump puzzles," where the slightest error led to an untimely demise down a cliff or elevator shaft. The puzzles, though fewer in number, are more intuitive and make more sense in the game environment. The option of choosing your own Force powers is great, as it allows you to tailor your Force abilities to your fighting style. For example, defensive players benefit greatly from Force Absorb, Protection and Heal, while the more Rambo-esque will favor the destructive power of Force Lightning, Drain, and Dark Rage.

However, those looking for a radical change from JO will be disappointed. Indeed, it sometimes feels more like an expansion for JO than a new standalone game. Still, as that old saying goes, "if it ain't broke..."

While multiplayer was fun at first, it's honestly gone down the crapper nowadays. I count myself truly fortunate if I can find a competitive FFA server without abusive admin mods, saber-only whiners and "honorz" clans. Too often game servers are chat rooms with players who say things like "OMG WHI U K1LL M3 U L4M3R!!!!!!!!!!," whereupon they kick/ban you from the server. CTF and Siege mode are still competitive, but fewer people are playing those game modes anymore.

In short; buy the game for SP, but not MP.

I agree.
But as I said, you can sort out JA servers running mods or JA base. Incase you do get invovled in JA MP avoid servers enabled with JA+.

Amidala from Chop Shop
12-15-2004, 07:38 PM
Originally posted by TK42235
Incase you do get invovled in JA MP avoid servers enabled with JA+ (mod).

That's good advice, but, unfortunately, a large percentage of FFA servers run JA+ mod (but most duel, CTF, and Siege servers don't use that mod).

I agree with what has already been said. Single-player is very good and under-rated. While the overall story is not as good as Jedi Outcast, in my opinion the individual maps are better than JK2's.

You can still have a decent multiplayer experience if you are very selective about which servers and gametypes you play. CTF, Siege, and duel (Blademod) servers are good, and ForceMod III (but not the "RPG" FM3 servers) and MovieBattles II are fun. But as others have said, JA+ mod and the "admins" and clans that use it have ruined and killed the game for non-morons and non-noobs. Avoid servers running JA+ mod unless you just want to see how far down this once-great series has declined.

Nokill
12-15-2004, 07:51 PM
well also a problem is that many ppl whant to make jka yust like jk2 only the biggest problem whit this is thay don't know there whas only single saber and staff only we all remember what staf dit to you in jk2 ;)
and this is also the same whit dual saber

txa1265
12-16-2004, 03:40 AM
I love - and highly recommend - Jedi Academy for a few reasons:
- The Star Wars feel - it has more SW homage and drips with SW love.
- The lightsaber - best implementation yet. You are not a wimp with a glow-stick like in JK/MotS, nor are you invincible like in JKII. Good Balance.
- The mission structure gives you lots of places to experience and different things to do.

But ...
- The RPG-lite is weak, the light/dark is fluff, and the story is fractured and light.
- The mission-per-level thing limits how much you can experience any setting, and some go way too fast.

To compare with other FPS and/or action games of the past year or so:
- It is better in pretty much every way than Medal of Honor Pacific Assault.
- Far Cry is objectively better, has awesome AI, but comes down to a boring 'pump the bullets into the mindless monster' fest at the end that pretty much ruined the game for me.
- Half-Life 2 is objectively better, I suppose, but I find HL2 has worse weapons, a weaker story, the protagonist has *no* personality, and the vehicle areas are overwrought to stretch the game.
- Call of Duty United Offensive is pretty much on par - the graphics are similar, but the weapons in UO are worse than the original.

Mike

TK-425
12-16-2004, 04:56 AM
Originally posted by Nokill
well also a problem is that many ppl whant to make jka yust like jk2 only the biggest problem whit this is thay don't know there whas only single saber and staff only we all remember what staf dit to you in jk2 ;)
and this is also the same whit dual saber
I wasnt aware of that. Do you have an example of a mod?

Nokill
12-16-2004, 06:04 AM
well have you ever had a duel agains someone whit a saber like that
- swummmm... -
and your dead one hit you can't block yust dead


no? never had it?
well i have :mad:

TK-425
12-16-2004, 06:31 AM
How is that trying to get rid of staff/dual styles?

Prime
12-16-2004, 08:05 AM
Originally posted by Amidala from Chop Shop
I agree with what has already been said. Single-player is very good and under-rated. While the overall story is not as good as Jedi Outcast, in my opinion the individual maps are better than JK2's. I'd say overall that the SP gameplay is as good or better than JO in most respects.

Doctor Shaft
12-16-2004, 01:39 PM
Thanks for all the replies. I'm still seriously considering buying up. However, I guess I do have one or two more questions.

It's always about being selective with any Jedi Knight game. JK, MOTS, JO, always had a bunch of whiny kids nested somewhere :) .

However, my primary worry was that there woulnd't be any servers around to play on. How's the traffic out there? I know most places are JA+, and believe me I know exactly what that is. I won't be going there. :p

The Chop Shop has always looked like a good place to go whenever I read that sig.

Second, how's the traffic for all the mods. I wouldn't want to download a mod, decide one day to mess around on the internet, and then end up having to play with bots again.

I'm not really a fan of the Jedi Outcast and such single players. After playing JK and MoTS to death in my younger years, the story just doesn't cut it for me anymore. I'm still waiting for the day when a single player game comes out that actually tempts me with the power of the Dark Side instead of giving me these half hearted attempts at balanced sides and the ability to carry multiple guns. What can I say, I'm a nerd.

On the other hand, I loved HL2 story, despite Gordon's lack of speaking. Call me weird and contradictory. :)

TK-425
12-16-2004, 02:44 PM
The best ffa server in JA:

Old School Deathmatch-TDM|119ms|24.21.33.23:29070

And not JA+ enabled.

And for more information on JA+ go here:
http://japlus.fragism.com/index2.php
Note: Its enemy territory;)

Obi_Kwiet
12-16-2004, 04:04 PM
Don't buy it for the story. Besides what are you dong thinking about this, when Half-Life 2 is out? Go get it now, shoo!

txa1265
12-16-2004, 04:07 PM
Originally posted by Obi_Kwiet
Don't buy it for the story. Besides what are you dong thinking about this, when Half-Life 2 is out? Go get it now, shoo! HL2 isn't everyone's cup o'tea ... heck, I'd rather pay $50 for Jedi Academy than $20 for HL2 ... but that's me.

Mike

acdcfanbill
12-16-2004, 07:19 PM
hey, its doctor shaft! lol, yea there is certianly no promod type of gameplay avalible anymore. in fact, JA is pretty much turned me off of sabers completely as i now mainly use guns. i find the MP saber combat to be quite random and the mods dont help either, not as good as jk2 i dont think.

Amidala from Chop Shop
12-16-2004, 10:08 PM
Originally posted by Doctor Shaft

However, my primary worry was that there woulnd't be any servers around to play on. How's the traffic out there? I know most places are JA+, and believe me I know exactly what that is. I won't be going there. :p

The Chop Shop has always looked like a good place to go whenever I read that sig.

Second, how's the traffic for all the mods. I wouldn't want to download a mod, decide one day to mess around on the internet, and then end up having to play with bots again.

Traffic on my JA servers (but not my JK2 servers) has definitely gone down in the past few months after DOOM3, Battlefront, and Half Life 2 came out. I suspect a lot of JA+\saber-only\no Force\honor players don't play games like that, so they have kept JA+ "no laming" servers active. It would be great if there was a large selection of "normal" servers available that were always busy, but there isn't. The CTF, Movie Battles, and Forcemod players have 1 or 2 servers of each mod or gametype that they play on but they are busy enough, especially evenings and on the weekends. The advantage of having few servers is the fact that the regulars know each other and form mini-communities.


Originally posted by Doctor Shaft
I'm not really a fan of the Jedi Outcast and such single players. After playing JK and MoTS to death in my younger years, the story just doesn't cut it for me anymore. I'm still waiting for the day when a single player game comes out that actually tempts me with the power of the Dark Side instead of giving me these half hearted attempts at balanced sides and the ability to carry multiple guns. What can I say, I'm a nerd.


One acronym: KOTOR. It's in the same price range as Jedi Academy and is a multiple Game of the Year winner, and deservedly so. It's not a FPS of course but the combat is still fun, and the plot, characters, dialog, settings, music, and true Light or Dark paths are unsurpassed. Get it now so you'll be ready for KOTOR II when it comes out for PC.

Nokill
12-17-2004, 02:12 AM
Originally posted by TK42235
How is that trying to get rid of staff/dual styles?

not getting rid of them but making there damage compare more whit the damage from single
one yellow staff hit has 2 times the power of a single red hit now
and if you also put the spinning and suf up you always do one hit kills :mad:

Prime
12-17-2004, 06:28 AM
Originally posted by Obi_Kwiet
Besides what are you dong thinking about this, when Half-Life 2 is out? Perhaps he is thinking about this because HL2 doesn't have lightsabers or force powers or anything else from the Star Wars universe...

TK-425
12-17-2004, 07:27 AM
Originally posted by txa1265
HL2 isn't everyone's cup o'tea ... heck, I'd rather pay $50 for Jedi Academy than $20 for HL2 ... but that's me.

Mike
Me too. Besides what do you have to loose? JA is fairly inexpensive nowdays. Just buy it to see what its like, and you wont be left in the dark when SW:JK III comes out.

TK-425
12-18-2004, 04:38 AM
I suggest you post a reply here.

http://www.lucasforums.com/showthread.php?s=&threadid=141455

Evil Dark Jedi
12-18-2004, 05:27 PM
Okay....


Everyone in this forum has it. ;)

Kurgan
12-19-2004, 11:55 AM
There seems to be some different of opinion among the members of this board, but I think JA is worth it for the Multiplayer ALONE.

Just because some idiots exist in the community doesn't disqualify it from a game that deserves a chance, much like Jedi Outcast.

With that attitude NO online game is worth playing after the first 6 months (or first patch, whatever), since it will always get inundated with "newbs" eventually.

Siege for me is THE cool aspect of JA MP. I know people will disagree.

Purists like TK-8525 for example, decry the presence of Jedi and "famous characters" etc. but overall I think that the combat is simply deeper (even if Battlefront is fun because it has a huge army fighting a huge army) and more interesting to somebody like me. I think the Force and melee weapons DO add a lot to the experience. You've got more classes, more weapons, fewer vehicles, but you feel like you have more control over them than in SWBF. Compare riding Swoops on Tatooine in JA to riding Speeder bikes on Endor in SWBF. Or compare flying in Asteroids to flying in SWBF. No contest!

Maybe it's apples to oranges, but to me, JA is just more fun in the FPS aspect.

So it depends on what you're after.

But don't let somebody's opinion here dictate what you like, it's merely a suggestion.


Still, I'd say with as CHEAP as Jedi Academy is in the stores now, it's well worth giving it a shot. Even if you only play through the SP campaign and play one round of Siege, it's still worth the price of admission.

Star Wars Battlefront isn't a perfect game either, regardless of what some of it's fans will tell you, but in that case it's a newer game, more expensive and you have no PC demo to test out to see if they were "right" or "wrong."

And there's the Jedi Outcast Purists who are angry that Jedi Academy removed "flip kicks" and forced them to "use mods" to use those flip kicks again and play how they used to play. Then there's the folks who don't like Staff or who don't like Dual Sabers. Some people didn't want any changes to the gameplay and really snubbed JA as a result. If you're one of those people, then you'd be wasting your time. Then again, you never know until you play it. It might grow on you. Your money, your time, your choice...


To put this into perspective, think of the 50,000+ people who play Counter Strike. These seem to be hardcore fanatics. Do they even play other games? Who knows! But the point is, if you like something, nobody can ever tell you differently and change your mind unless you're willing. I just say give something a chance before you bash it. But then, it's up to you to decide if it's worth it to try something different or new. If you're happy with what you've got, more power to you.

Amidala from Chop Shop
12-19-2004, 11:16 PM
Originally posted by Kurgan
There seems to be some different of opinion among the members of this board, but I think JA is worth it for the Multiplayer ALONE.

Just because some idiots exist in the community doesn't disqualify it from a game that deserves a chance, much like Jedi Outcast.


I must disagree Kurgan. Unfortunately, it isn't "some" idiots, it is "mostly" idiots. For once, TK was right:

Originally posted by TK-8252
If you want a multiplayer game, NO. I do not recommend multiplayer...The majority of the community is overall really stupid no matter where you go...

If you want to see evidence of what TK said, you need look no further than this thread http://www.lucasforums.com/showthread.php?s=&threadid=141269&perpage=40&pagenumber=1

(P.S.- I don't understand why that thread was moved to the Dedicated Server forum in the Help Center, when it has nothing to do with technical issues of running a server. It really belongs in this forum where it was started).

So many players in this game disable 90% of it (no guns, almost no Force powers except for "empowered" admins), spend all of their time chatting, "enforcing rules" and "maintaining order", using cheat functions (empowerment, jetpacks, grapplehooks, Rancor spawning), and no-Force dueling, usually on only one map (mp/ffa3). The ones who are able to beat other chatting no-Force saber duelers consider themselves to be "strong players" and call players who can play the game with 100% of the features enabled "noobs" and "lamers".

Can you think of any other action-FPS game where someone would actually think they are insulting you by saying things like this:

Originally posted by Scriber

And WOWOWOWOWOWOW OMG U R A WEPON NOOB.



In any other action-FPS game, being a "wepon (sic) noob" means you didn't know how to use guns. In this game, people who can play the game only if 90% of it is disabled call players who can use guns skillfully "noobs" :rolleyes:

Originally posted by JASAEric
lol wat a noob ... He wont duel cause dueling requires skill fireing a gun does not

Originally posted by jasa-chosen

Like I said we dont play with guns. Who plays with guns in this game anyway? This game has about the worse gun action I ever seen. If you wanna go play a fps with guns buy ut2004.



Just more evidence of what is really behind all the "honor code" "no laming" no guns no Force servers that are so "popular" with the type of player that TK was talking about:

http://www.lucasforums.com/showthread.php?s=&threadid=135383

Originally posted by Amidala from Chop Shop

2. Some people in JK2 decided to add on a bunch of made-up, phony, artificial, contrary-to-the-nature-of-the-game "rules" and "honor codes", thinking somehow it made them more "honorable"\"chivalrous"\"Jedi-like"\whatever than the "lamers" they disdain. In many cases, the additional "rules" to restrict combat to very limited circumstances helped to hide their incompetence and lack of skill at true "deathmatch" or "Free For All". They can't handle the pace and complexity of unrestricted, full-weapon, full-Force combat, so they hide behind saber-only (no guns\explosives), no Force dueling and "honor codes". It's much easier to learn to bow and whine about laming than learn to strafe-jump and shoot accurately.


It is really really REALLY sad that most of the players playing JA (and JK2) multiplayer will never experience the true glory of these great games, with 100% of the features the programmers put into them enabled (but no JA+ cheat functions) and with no silly, combat-limiting "rules" in place.

I see it even on my servers. People come to my ForceMod III FFA server and immediately start whining "stop laming!" and "why is everyone laming?" It is obvious from their comments that they were brainwashed very early and have never, ever played on any server that wasn't a "no laming" no guns no Force chat-and-duel JA+ enforced server. They think that is the "normal" way to play and that servers like mine are full of deviant "lamers" :rolleyes:

Not only do they amabuse and ban superior players on their servers and drive them out of the game, they harass players on my servers, call them "cheaters" because the noobs just can't believe someone can mid-air them without using an aimbot, and make the few skilled players so disgusted with this "community" that I can understand why they leave this game to play all the other games that aren't populated by idiots.

Thanks to g_weapondisable 524279, g_forcepowerdisable 163837, g_forceregentime 0-50 (so "empowered" admins have plenty of Force), and, of course, the amabuse commands and cheat features (empowerment, jetpacks, grapples) of JA+ mod, mediocre or worse players who have mastered 10% of the game on one map have deluded themselves into thinking they are "good".

Bottom line, the games themselves are great, but 95% of the people playing them are exactly as TK said. It's sad but true.

Prime
12-20-2004, 08:05 AM
Originally posted by Amidala from Chop Shop
I must disagree Kurgan. Unfortunately, it isn't "some" idiots, it is "mostly" idiots...

Bottom line, the games themselves are great, but 95% of the people playing them are exactly as TK said. It's sad but true. Amen to that. As much as I like JA, I just can't be bothered to try out a whole bunch of servers to find one were at least a few players are actually playing the game. Every time someone starts a thread about where are good places to play the list ends after about 3 servers.

Sad but true.

Amidala from Chop Shop
12-20-2004, 12:19 PM
Originally posted by Prime
As much as I like JA, I just can't be bothered to try out a whole bunch of servers to find one were at least a few players are actually playing the game.

Try out the ForceMod III server 67.15.23.243. Saber damage is increased as part of the mod. I like the non-Jedi non-Sith classes even more (especially HotShot). I even have a blast being a droideka, rolling around and running over people. I guarantee you will have a good time.

Prime
12-21-2004, 10:42 AM
I'll give that a try over the Holidays. Thanks for the heads up...

Amidala from Chop Shop
12-21-2004, 03:13 PM
Just so you know, you need to download and install both the mod
http://www.pcgamemods.com/6404
and the recently-released patch
http://www.pcgamemods.com/9136/

Make sure you read the readme so you understand all the different classes and special features like new saber stances, charged Force powers, how to fire the Mandalorian backpack rocket, etc.

shukrallah
12-21-2004, 04:34 PM
I havn't loaded Jedi Academy since August. Its not that its bad, but that it just got boring. The MP was good with friends, but after that its boring no matter what the server. Once in a while you might find a really cool person online, but other than that its... not that good. I mean, the MP itself is good, but it just got old. I personnally think the maps suck, even though they look good, they just don't have the right "flow" to them.

Single Player is cool, but like everyone else said, not as good as JK2's SP.

I beat JK2 maybe... 8 times... I loved that game.
I beat JKA maybe 5 times, or less. I started it, bit quit half way through a whole lot.

The Boba Fett level was AWESOME though. I started freaking out, cause Boba is so cool, and fighting him was an unforgetable experience.

Eventually it will drop to $10. I saw JK2 for $10 recently, and its selling out now. LucasArts is getting money off it again!

KOTOR. It's in the same price range as Jedi Academy

KoTOR is $10 cheaper. For someone like me thats a big difference!

I have to admit, it took me a lot longer to beat KoTOR than JA.

KoTOR = 2 weeks (Nonstop play after I came home from school!)
JKA = 3 days (Off and on, I played like one or two sections a day, then gave it a break.)

Summary: JKA is a good game, and worth a shot. In the end though, like most games, it will get old. I'll probably replay JA in a year or later.

*Shrugs*

Download the 2 trailers and see what you think of those ;)

Fallen'VS
12-21-2004, 04:34 PM
Nope. Game was never worth it. Even at the 29 bucks or whatever most places have it unused. Raven started out good with this series (JK2 1.02) but since they've utterly destroyed it. I pray that Id Software keeps a close eye on them with Quake IV, otherwise we'll get crap again.

Kroven
01-17-2005, 05:47 AM
alot of cheating yes, but depends on the price and if ur not put of by lame servers:D

Kroven
01-17-2005, 06:05 AM
hmm, you some kinda of living advertise?:p

shukrallah
01-17-2005, 08:28 AM
JKA's price at walmart is now $20.

Obi_Kwiet
01-17-2005, 01:42 PM
A demented 8 year old could have come up with a better plot and better lines, and the voice acting was just as bad. It's ok for a few saber fights, but try not to think of the story line as being part of the JK series or you will be disappointed. Still, for a few hours of entertainment, you could do worse.

Originally posted by lukeskywalker1

The Boba Fett level was AWESOME though. I started freaking out, cause Boba is so cool, and fighting him was an unforgetable experience.



You liked that level!? It was awful. Once your realized that the only reason you couldn't kill him was because he had unlimited HP, he was basically just a nuisance. He couldn't fight worth a flip. Just turn on force speed navigate through the frustrating maze of the stupid level, get back to your ship, and leave. He was probably the least scary or difficult "boss" I've ever seen.

shukrallah
01-17-2005, 05:18 PM
You liked that level!? It was awful. Once your realized that the only reason you couldn't kill him was because he had unlimited HP, he was basically just a nuisance. He couldn't fight worth a flip. Just turn on force speed navigate through the frustrating maze of the stupid level, get back to your ship, and leave. He was probably the least scary or difficult "boss" I've ever seen.

I loved it. Sure.. you couldn't kill him, but then you would kill him in the start and then the rest of the level would too easy. Besides, check the .NPC file, he has 400 HP, but somehow he is hardcoded not to die. He also has some impressive script work.

Think of it this way, he is the hunter.. the bounty hunter, and you are the prey. You are running for your life untill you complete your mission and in the end you have a showdown with one of the coolest characters in the Star Wars Universe!

Nokill
01-17-2005, 07:57 PM
well its at least a level whit a litle more harder npc especially if you don't play on easy ;)
and it also gives you some of the SW story becouse he won't die of the scarlec ;)

BigDJedi
01-17-2005, 09:15 PM
THE MULDIPLAYER IS AWESOME!!!!!!!!!!:D :D :D NOT ONLY DO U NOT HAVE 2 OWRRY ABOUT LAMMERZ BUT U CAN BE TRUE RPG JEDI WITH HONOR DUAL SERVERS WITH JA+ MOD ARE TEH BEST BECUZ U CAN BE A NEWB AND STILL OWN!!!!!!!

Nokill
01-17-2005, 09:28 PM
Originally posted by BigDJedi
THE MULDIPLAYER IS AWESOME!!!!!!!!!!:D :D :D NOT ONLY DO U NOT HAVE 2 OWRRY ABOUT LAMMERZ BUT U CAN BE TRUE RPG JEDI WITH HONOR DUAL SERVERS WITH JA+ MOD ARE TEH BEST BECUZ U CAN BE A NEWB AND STILL OWN!!!!!!!

thats why the game is not fun anymore andau my ears! :(
put the caps off next time

Rumor
01-18-2005, 01:11 AM
Siege is a lot of fun on LAN with friends, but even then you feel the weight of how horribly unpolished it is.

Then you go play some UT2004 or UT assault :o.

Another is Enemy Territory Fortress.

ET is a free game, and ETF is a mod for it reminiscient of Team Fortress from quake, and quake 3 fortress. very fun, fast, and class based. oh did i mention that the movement is not neutered and its a very popular game? ;)

www.splashdamage.com (ET Developers - free download of ET)

www.etfgame.com (may be down due to extreme load)

www.planetetf.com

There are torrents and direct http/ftp downloads of the mod.

[HR]Knight
01-19-2005, 08:05 PM
I totally agree with TK and Ami.


the only thing left in this game is the people who REALIZE what good gaming is like some of the CTF community (who aren't jerks) who play alot. This is something you can constantly get good at, almost no limit. To dueling, there are VERY small limits and outcomes, it used to be fun, but now slider screwed up JA


Really I have no one to blame but him, oh and the noobies. :D

razorace
01-19-2005, 10:14 PM
*shrug* I haven't had any problems with the people that come onto my server, and my server is basically running all the gametypes.

Dostoyevsky
01-20-2005, 02:54 AM
razorace, you have the wit of a yokel. Spare us from your simpleton comments, lumpkin

razorace
01-20-2005, 06:59 AM
Originally posted by Dostoyevsky
razorace, you have the wit of a yokel. Spare us from your simpleton comments, lumpkin

Witty enough to force you to waste your time whining about it! AHAHAH!

Darklighter
01-20-2005, 07:42 AM
Knock of the flamish remarks, Dostoyevsky. Back on topic :)

X-Wing Pilot 5
01-21-2005, 07:04 AM
Originally posted by Neverhoodian
I agree with both TK-8252 and Prime on this one.

Gamers who play primarily single player mode (a.k.a. "me") will have a very enjoyable experience with JA. Yes, the plot isn't as good as JO and Rosh is the most annoying character in the Star Wars universe hands down, but the gameplay is spot on, with plenty of gun and saber-toting enemies to fight against, piloting vehicles is a blast and the environments are suprisingly rich for a game that runs off the now obsolete Q3 engine. I was particularly impressed with the Vjun levels, the lighting was superb. Also, gone are the days in JO of the exceedingly frustrating "jump puzzles," where the slightest error led to an untimely demise down a cliff or elevator shaft. The puzzles, though fewer in number, are more intuitive and make more sense in the game environment. The option of choosing your own Force powers is great, as it allows you to tailor your Force abilities to your fighting style. For example, defensive players benefit greatly from Force Absorb, Protection and Heal, while the more Rambo-esque will favor the destructive power of Force Lightning, Drain, and Dark Rage.

In short; buy the game for SP, but not MP.

Yeah. As someone whose main computer is not connected to the 'Net, I play mostly SP. Well, I did manage to "get into" the plot, though the voice acting could use some work (though Kyle and Tavion's voice actors did an excellent job.)

I've heard how great Jedi Knight was ... is anyone making/thinking of making a conversion of <i>Jedi Knight</i> to JA, just as what's being done with Dark Forces. THen, we could enjoy the (apparent) plot depth of JK with the improved game engine of JA. :)

God bless,

X-Wing Pilot 5

-BLaCKouT-
01-21-2005, 11:27 AM
Originally posted by X-Wing Pilot 5
... is anyone making/thinking of making a conversion of <i>Jedi Knight</i> to JA, just as what's being done with Dark Forces.
I had a site bookmarked ages ago (ie. not any more) that was working on it, but alas I think it may have fallen by the wayside. As I've heard no more of it. The DF Mod is making (great) progress ( :D ), but what happened to the JK Mod... who knows?

A shame :( Although to be fair, those levels are HUGE, I sure wouldn't want to do it :p

I started playing JKA/SP again this week :)

B.

Kurgan
01-23-2005, 06:39 PM
Originally posted by Rumor
Siege is a lot of fun on LAN with friends, but even then you feel the weight of how horribly unpolished it is.

Then you go play some UT2004 or UT assault :o.


I've played UT2k4, and while it is an amazing game, I still enjoy the Starwars atmosphere and uniqueness of JA's Siege. Go ahead, laugh. ; )

I played UT side by side with JK/MotS back in the day too, so I don't think I'm being fanboyish or just pretending to like it just 'cause it's Star Wars. But speeding around as a Jedi, biking around lopping off heads or hopping into an AT-ST to step on Wookiees is just such fun! And while there might be mods like UT2k4 Troopers:DOD, it's just not the same. The complete package is just very satisfying.

Anyway, as far as the Siege "unpolishedness" I agree with you there. There are definately several things in Siege that I wish the team had gotten to spend more time refining. As of right now, OJP makes a lot of needed fixes and extra options to make it much better than it is out of the box IMHO, and without sacrificing the core gameplay into some other "mod."

Rumor
01-23-2005, 10:46 PM
Originally posted by Kurgan
I've played UT2k4, and while it is an amazing game, I still enjoy the Starwars atmosphere and uniqueness of JA's Siege. Go ahead, laugh. ; )

I played UT side by side with JK/MotS back in the day too, so I don't think I'm being fanboyish or just pretending to like it just 'cause it's Star Wars. But speeding around as a Jedi, biking around lopping off heads or hopping into an AT-ST to step on Wookiees is just such fun! And while there might be mods like UT2k4 Troopers:DOD, it's just not the same. The complete package is just very satisfying.

Anyway, as far as the Siege "unpolishedness" I agree with you there. There are definately several things in Siege that I wish the team had gotten to spend more time refining. As of right now, OJP makes a lot of needed fixes and extra options to make it much better than it is out of the box IMHO, and without sacrificing the core gameplay into some other "mod."

one thing i hate is how ****ing slow you move in siege. you really can't strafe jump or anything.

hell in etf, more powerfull classes are slowed down a LOT, but damnit they kill really fast too. Siege? nope takes a ton of fire to kill things =(. Thats one of my major complaints about it. Were it as fast as ctf, it would be fine.

/edit:

as for OJP, if i get around to it, i'll check it out if i ever get my ja to work. May be enough to relax with when i'm not preparing with my team for CPL.

Kurgan
01-24-2005, 01:04 PM
Well if you need to buy a copy of JA, they're really really cheap nowadays. I've seen them for like $15 (jewel case) in stores near the bargain section or discounted.

As to Siege, yes, there is a certain slowness to the movement. But I've gotten used to it.

Remember, I was a hardcore JK/MotS player, and I felt JK2 was a very very very slow game when I first began to play it online. Using Force Speed even felt slow. But, I learned to adapt, and I enjoy the game a lot now (well I should say I enjoy JA a lot now, since I haven't played JK2 seriously since about April 2003).

No game has come close to the sheer insane speed of those previous games, but that's okay, there's other stuff to like in these games.

As far as killing is concerned, killing in the JK games has always been "slow" to my mind. In JK1, sure, you had instant kill saber hits (1-2 hit kills) and the crazy mine-stacking techniques we used that would kill anyone, and toss their carcass across the map, but generally you had to chase people around for ages, whittling them down slowly while they healed and did other stuff. But since you were basically Superheroes, it wasn't that big a deal. There were ways to kill someone "instantly" but most of the weapons wouldn't do it instantly, like say, playing UT (the original, not 2k3 or 2k4) on "hardcore" which is what I also liked to do. There pretty much anything was a one hit kill if you aimed properly, and the maps were littered with "gibs" and bloodstains. It's a different kind of gameplay. But "classic" (was that what they called it?) which I rarely ever played felt slow too.

I never liked to play UT's "Turbo" mode, because it was simply too fast. The gameplay in UT felt best at hardcore. Medium speed, but weapons were deadly.

Now in JK2, you went back to the 'slow' method of FPS playing in general, though you had 1 hit kill sabers. However due to whining in the community about the length of duels, Raven patched it so that we had weak sabers. But, they balanced it out by putting in a cvar and recommending we double the saber damage when we needed it. So JK2 had some ways to get one hit kills and some not, with slower gameplay.

Then JA comes around and they introduce hitzones to the series, for weaker limb hits, normal body hits, and stronger head hits. They retain the cvar for stronger sabers. In theory this meant that they were giving us another way to get one hit kills, by rewarding people with better aim. Okay, sounds good, but the hit detection left something to be desired, requiring you to relearn how to play basically. Now I'm not saying I'm the King of the Hill or anything, but with all the ways I've been sniped over the year I've played this game, I think some people have gotten very good, and all despite the whines of the "nerfed" Tenloss Disruptor Rifle (since JK2).

Now, the whole difficulty in killing people in this game I attribute to the "super hero" nature of Jedi. You can block a lot of stuff. You can push a lot of stuff away. You can heal. You can speed or jump away. You can yank guns out of people's hands. It's just really almost frustrating trying to kill a player who knows what he's doing.

Then comes Siege. Suddenly you don't get the whole kit'n'kaboodle of toys to play with. Now each "class" is left with maybe one good weapon or couple of powers or item and that's it. By himself he pretty much sucks. So you're encouraged to work together. We got tons of whines on here about that when JA first came out. "OMG the Jedi suck!" or "OMG this guy is so slow!" or "you have no ammo whatsoever!" etc. But again, we adapted.

I often do feel slow and helpless going from playing a speed demon Dark Jedi with 100 armor and a concussion rifle + Merr Sonn + saberstaff to going to playing Chewbacca with only 10 rockets, no force, and a pistol to my name (with no chance of getting armor, ever). But I can still find ways to fit the scenario and even have fun with it.

But each to his own. ; )

The JK series are fantasy games. Sure, people like a bit of realism in their games, but some realistic aspects are just more frustrating than fun. Like for example in R6 all the stuff I gripe about. Some of the stuff isn't really realistic, it's just anti-thetical to the usual stuff we expect in FPS games. JA Siege doesn't go that far. It may be toned down from the basic gameplay of the series, and that makes for a huge contrast, but it's still not as bad as I've seen (again, in games like R6/Rogue Spear).

Anyway, I'll reiterate, if you do get this game and start playing it, I'd highly recommend this OJP Mod, which fixes so many things. And RazorAce is open to suggestions, but he's principled enough that he'll bear in mind what's best for keeping the game fun & interesting and not just what will make his mod "popular" or "kewl."


PS: UT's Assault was one of my favorite things to play outside of JK, ever. However, recall that there was no Class system. Likewise there were only four official maps, and it took awhile before quality Assault maps were made in the mod community for use. So while it was cool and all, it wasn't a fully developed concept (I'll admit it wasn't quite as unpolished feeling as Siege was out of box, but still). The UT dev team was still taking a big risk with that game mode back then, as those types of play were still relegated typically to mods that took years to develop, or dedicated "tactical shooter" games which had a totally different dynamic. FPS games were basically Deathmatch, Team Deathmatch and CTF, and maybe an "arena" mode for one on one, that's it.

3ra1n1ac
01-24-2005, 08:09 PM
siege is for newbies. Because the weapons have such absurd splash damage, it's necessary to give the targets things like speed, strafe jumping, so that it's not so easy. Any newb on earth can get kills in jka if yout take away all the stuff that makes the game challenging. You try to say in this case less is more, but you are wrong. Siege is just a gamemode for people who suck too bad to play CTF or enemy territory

Druid Bremen
01-24-2005, 11:41 PM
Originally posted by BigDJedi
THE MULDIPLAYER IS AWESOME!!!!!!!!!!:D :D :D NOT ONLY DO U NOT HAVE 2 OWRRY ABOUT LAMMERZ BUT U CAN BE TRUE RPG JEDI WITH HONOR DUAL SERVERS WITH JA+ MOD ARE TEH BEST BECUZ U CAN BE A NEWB AND STILL OWN!!!!!!!

I've left JA in my cupboard for nearly a year since I saw such crap going around in the servers. JA just isn't fun anymore. When you just bought it, yea, there's the novelty, oh wow, siege, the katas, awesome.. But when you play it for a while, you realise what it is is simply an extension of JK2. Any good modder with a fair bit of time could do all this. Still, the big factor is all this "omgwtfbbq joo k1ll3d mai fwend omg omg omg im gunna b33 honorable and k1ll u bak 2! omg omg omg!!!111" See my point? The Single Player is good and fun, the multiplayer is definitely worth playing for a fair bit if you choose the right servers, like ChopShop, for the current going price. Its worth it now. Not then.

Nokill
01-25-2005, 02:51 AM
it also seems that jka has had his best times becouse it seems a lot less files are coming these days
and there are less ppl in the gam itself to
the new games like battlefront and upcoming games like republic commando will kill this comunety

even i after many MANY! years of playing the serie's have stops after jka becouse to many ppl like BigDJedi are ruening it for us

and also the not good gameplay and saber damage has made it hard for the game to survive
even if there whas a new patch for it

shukrallah
01-25-2005, 05:14 AM
I think a new patch will jumpstart the community. Notice in the assets pk3 files there are ctf and siege files that are unused. Small graphics of characters with flags and stuff that aren't seen in-game. Probably leftovers of something Raven started, but just didn't have time to finish up. If Raven implemented these then the community would boost.


How come at JK3 files the JA patch gets over 400 DLs a week yet the community keeps decreasing? You would think that it would be huge.

Prime
01-25-2005, 10:16 AM
Originally posted by lukeskywalker1
I think a new patch will jumpstart the community. It will never happen, so probably not worth thinking about it.

shukrallah
01-25-2005, 10:44 AM
Of course it won't happen. *sigh* :(

I just played JKA MP online today, for the first time since August! And then.. even in August that was the first time I had played since June.

Prime
01-25-2005, 05:22 PM
Originally posted by lukeskywalker1
I just played JKA MP online today, for the first time since August! And then.. even in August that was the first time I had played since June. Dare I ask how it went?

Kurgan
01-26-2005, 08:55 PM
Originally posted by lukeskywalker1
I think a new patch will jumpstart the community. Notice in the assets pk3 files there are ctf and siege files that are unused. Small graphics of characters with flags and stuff that aren't seen in-game. Probably leftovers of something Raven started, but just didn't have time to finish up. If Raven implemented these then the community would boost.


How come at JK3 files the JA patch gets over 400 DLs a week yet the community keeps decreasing? You would think that it would be huge.

Hmm, I don't see the number of players decreasing, but staying more or less the same as they've been for many months. Take a look at the flow of players over the course of a week. It goes up and down, but generally it's about the same as far as I can tell.

As to the unused stuff, I know about the unused classes (CL files) and of course the Siege Destroyer assets (which WERE eventually completed, in Asteroids Mod).

But what other stuff were you talking about? Pictures of people with flags? What files, what assets directory are they in? *curious*


As far as an unofficial patch, I think OJP may just be that one. Not that it will cause tons of people to start playing the game, but it makes a nice alternative to host with, if you want tweaks and fixes, but not something to mess up the gameplay or turn abusive.

Edit: Sorry, you said FILES, as opposed to players. Well, a lot of the major mods have either been finished or abandoned. In terms of quantity, I have no idea, but there are regular updates to the major file sites, like Massassi.net, pcgamemods.com, jk3files.com, etc. even ol' LucasFiles has plenty of files. But if it's a quantity/quality issue, I'd rather see people release mods that are more polished than just a huge number of mediocre ones, wouldn't you?

Kurgan
01-26-2005, 08:58 PM
Originally posted by Nokill
it also seems that jka has had his best times becouse it seems a lot less files are coming these days
and there are less ppl in the gam itself to
the new games like battlefront and upcoming games like republic commando will kill this comunety

even i after many MANY! years of playing the serie's have stops after jka becouse to many ppl like BigDJedi are ruening it for us

and also the not good gameplay and saber damage has made it hard for the game to survive
even if there whas a new patch for it

I wouldn't worry too much about Battlefront. First off, Apples and Oranges. Second, it's a VERY consoley game, with poor administration support, buggy (loads of complaints, more than in the JK2 or JA communities), etc.


While it's popular, I don't see it threatening to take away all of the 1000 or so servers for JK2/JA and killing off the players.

BigDJedi, what's wrong with him? Never seen or heard of him....

I also doubt Republic Commando will make a serious dent, because again it's a different kind of game. Sure it's an FPS, but it has no sabers or force, and only confirmed game modes are Deathmatch, Team Deathmatch and CTF. It sounds like it may also suffer from "consolitis" but that's not a given. Hopefully not, but you get the idea! It's trying to be a tactical squad based shooter, so it's a very different kind of game, and it won't be out until March.

Kurgan
01-26-2005, 09:14 PM
Originally posted by 3ra1n1ac
siege is for newbies. Because the weapons have such absurd splash damage, it's necessary to give the targets things like speed, strafe jumping, so that it's not so easy. Any newb on earth can get kills in jka if yout take away all the stuff that makes the game challenging. You try to say in this case less is more, but you are wrong. Siege is just a gamemode for people who suck too bad to play CTF or enemy territory


Aw what the heck, I'll answer this one too....

Siege is for newbies huh?

Just the other day I got some guy whining about how he tried and failed to kill me with the disruptor rifle, saying "they nerfed this gun it's so weak!" and "If this were JK2 I'd have beat you easily!" I laughed him off. I mean, c'mon, other people have learned to be master snipers in this game, what's so hard about that? Seriously.

It's that people assume that JK2 and JA should be identical in gameplay, and since they're not, a skilled player in JK2 isn't automatically a skilled player in JA (or they're kidding themselves).

As far as splash damage is concerned, yes it exists. However, you get around that with things called shields, resupplying, and classes that have more health than your average. Also that doesn't mean you don't have to aim. Think about it, you have the new hit location system, plus you move slower (if you're not a Jedi with speed), so again, somebody has to die. Each class serves a purpose. Siege isn't about running around by yourself owning everyone. I mean if you're that good, and your opponents suck that bad, more power to ya. But it's not Deathmatch, where that is the GOAL of the game. The goal is working together to achieve your objectives. A good defensive team can hold off the enemy forever and frustrate the heck out of them. A good offensive team can blow past defense without the defenders ever knowing what happened. And when you get two good teams going against each other, it's a beautiful thing. ; )

And there are so many tricks and things to learn it's just fun to see what tactics people will use, and when. You really can't appreciate the game just giving it a few run throughs when all you know is FFA and even CTF. There's just no comparison in terms of dynamic.

Now I'm not saying that other game modes don't take skill, but the team dynamic just isn't the same. And you're given disadvantages that are best overcome with teamwork.


And maybe a decent modder (or rather a large team of decent modders) "with enough time" could do what JA has, but so far noone has. So I'll stick with my JA for now!

Edit: I take it back. Now that I think about it, many of the things done in JA would require the full source code and knowledge of the engine only Raven would possess. So without serious help, no team of fan modders could make JA in any reasonable timeframe.

Prime
01-27-2005, 08:54 AM
Originally posted by Kurgan
with poor administration support Which is funny since JO and JA have nothing but administration support.

JDKnite188
01-27-2005, 01:26 PM
The single player experience is a ton better over JO with improved architecture, lighting, models, and even vehicles.

I think the problems of MP have been stated, although CTF maps were bigger :) Siege was a good idea, but Raven made incomplete maps.

Save your $money$ for Republic Commando.

shukrallah
01-27-2005, 04:26 PM
And maybe a decent modder (or rather a large team of decent modders) "with enough time" could do what JA has, but so far noone has. So I'll stick with my JA for now!


Thats what said back in 2003 when I first saw that Jedi Academy was a large Jedi Outcast "project."

Think about it, its based off Quake 3, while the weapon selection and force power thing is new, the level selection was in Quake 3, just presented differently. You had your tiers, but you could choose any level in that tier in any order, then it unlocked the next one, just like in JKA, I could go on... but.. why bother? Im happy with JA.

Dare I ask how it went?

It was on the meatgrinder, so it went fairly well.

The single player experience is a ton better over JO with improved architecture, lighting, models, and even vehicles.


Well, Raven said that they learned the system better, and knew what it was capable of. So in turn they were able to make better maps, and push the engine further. I still think with some work the engine is one of the best out there, besides D3 or HL2.

But what other stuff were you talking about? Pictures of people with flags? What files, what assets directory are they in? *curious*

I will make a new thread ;)

Kurgan
01-27-2005, 07:08 PM
Originally posted by Prime
Which is funny since JO and JA have nothing but administration support.

Yeah, I figured somebody would harp on that eventually. ; )

We need to throw some of those amslap happy mod makers and slide them over to SWBF.... maybe take the heat off us for a change.

I'm sure that's the last thing those folks over there want... but still!

What I should have said was, basejka/basejk (JK2) had rcon out of the box, which is all that was really needed basically (though OJP's auto team balancing system is superior to the one that comes with either game), whereas SWBF basically had nothing. I don't think you could even kick people normally, you had to teamvotekick them, which wasn't very obvious.

JA/JK2 had decent admin support, then some misguided mod makers went and ruined it.

Kurgan
01-27-2005, 07:12 PM
Originally posted by JDKnite188
The single player experience is a ton better over JO with improved architecture, lighting, models, and even vehicles.

I think the problems of MP have been stated, although CTF maps were bigger :) Siege was a good idea, but Raven made incomplete maps.

Save your $money$ for Republic Commando.

Were the CTF maps in JK2 really bigger? I seem to recall them being about the same in terms of space you could actually move around in.

As to the SIEGE maps being incomplete, not sure what you mean about that... (unless you're referring to Destroyer, which was finished, although some planned stuff was cut in the final analysis for the sake of flow & balance).

Agreed about the SP, though the storyline/characters were better done in JK2, though the actual gameplay & looks in JA was better overall.

Now, maybe I'm being hypocritical since I'll likely be getting RC for free (press, woohoo!), but bear in mind that the gameplay will be very different from JA & JK2. No Jedi, no Force, no sabers. Gameplay modes confirmed as being Deathmatch, Team Deathmatch and CTF. So yeah, it's going to be an FPS with comparable graphics, but as an MP game, I'm not sure it'll be able to hold your interest as long as this game, unless the whole "superhero" thing turns you off and you prefer more "traditional" FPSing.

Now I'm just rambling... each to his own.

Prime
01-28-2005, 10:56 AM
Originally posted by Kurgan
We need to throw some of those amslap happy mod makers and slide them over to SWBF.... maybe take the heat off us for a change.

I'm sure that's the last thing those folks over there want... but still! Actually, as a joke a while back I cut and past the original saberist code post and replaced saber with guns and Jedi Outcast with Battlefront. A surprising number of people on the Battlefront board thought it was a good idea...

mediablitz78
02-08-2005, 07:17 AM
Kurgan, your answer to my post was a bunch of rubbish.

There is almost 0 skill involved in seige aiming. Any CTF player can tell you that it's a joke. The splash damage is far too pronounced for a gametype that (by your own admission) forces players to move so slowly. I've played seige, and it's a dumbed down and newb gametype, period. It's sloppy. To even suggest that it takes more co-ordination and skill to put together a seige team vs a CTF team shows that you are quite clueless about what it takes to have a beastly CTF squad. If you want JKA seige type action, why don't you just play enemy territory like the big boys? Now THAT is a skill based game that requires not only massive team strategy but also flawless aim. JKA seige requires absolutely no aim at all (even someone with the slightest fps gaming skill finds it a joke) and only the most simple and obvious of team strats.

Seige is for newbies.

shukrallah
02-08-2005, 11:48 AM
Man... another count. Your going to take lucasforums up to 100,000 members before long.

I like the whole siege idea. But the fact of the matter is, all you got to do is shoot rockets or concussion missiles at the guy and your going to kill him.

I use stealth to my advantage, especially in the tatooine level. I hide behind buildings and other obsticals until people pass by, then go for it.

It doesn't always work because they are human after all and *normally* can't be fooled easily. On the other hand, since they are human they can also make mistakes and overlook me. :D

Kurgan
02-09-2005, 12:34 AM
Originally posted by mediablitz78
Kurgan, your answer to my post was a bunch of rubbish.
There is almost 0 skill involved in seige aiming. Any CTF player can tell you that it's a joke.

Get out your disruptor and head to a Siege server populated by non-first timers, and let's see how well you fair. Typically I've found there are two types of Scouts in Siege: those that can't hit anything unless it's standing still (and whine about it), and those who are masters.

I'm not talking about splash damage and never was, you brought that up. Does it exist in this game? YES. Does it exist in most FPS games, including Enemy Territory? YES.

So what's your beef?

I thought that the splash damage in JA was less pronounced than in JK2, so if anything, it requires more skill, unless you're going to say that the gameplay is slower or something.

Honestly I don't see how that could have anything to do with anything, since all the complaints that the JK2 purists have, have nothing to do with aiming (if anything, it was far easier to hit people in JK2), but rather with the flip kicks, the new saber types, the mana-draining special moves and their behavior, and like saber throw damage randomness.

Don't you see? Every gametype (except the duels) have the same weapons.

So your criticism equally applies to all of them. By that logic, JK2 and JA require no skill at all and are "noob" games. And before you retort that it's all about the Force, let me let you in on a little secret. It's not always about the Force! If two guys who can't block stuff with a lightsaber and can't force push stuff away and can't force jump over the shots and can't use a protection bubble to keep themselves alive or grip the guy or pull the weapon away approach each other with guns, how does either of them come out alive?

To answer that question, see any FPS on the market that doesn't feature force powers. Right?

Since your clan basically said all other game types were garbage except Sabers Only Full Force CTF in JK2, how do you get off complaining about aiming, if not condemning it in both games? Again, just because you played the game this way doesn't mean everyone else did. You got bored and move on to something else, that doesn't mean everyone else did. And this snobbery that the game takes no skill, so you mastered it and left and we're all noobs to continue is just annoying. But I digress...

If you were wanting to argue that the hit detection in JA is off, fine, but you should say so. The rhetoric from some of the JK2 purist community has been mostly complaints about "nerfing" and "messing up" things and other opinion-based stuff. JK2 had those huge hitboxes that made it much easier to nail somebody. JA has hit locations that favor chest or head shots. If anything, JK2 thus benefitted more from splash damage when you get right down to it. Does that make it a "noob" game?


The splash damage is far too pronounced for a gametype that (by your own admission) forces players to move so slowly.

The splash damage for the Siege weapons is identical to the splash damage for all the other gametypes. I guess I'm not sure what you're saying here.

The slow movement is relative. You have classes that range in speed from 1.25 (which I think is equivalent to "normal" FFA speed) down to .75.

Only one out of the three Scenarios features Force Speed, Korriban (Dark Jedi have one Speed user - Speed 3, Light Jedi have two - Speed 1 & Speed 3; though the Dark Jedi also have one character with Rage 3). Siege Desert has the Dark Jedi with Rage 3.

I've played seige, and it's a dumbed down and newb gametype, period.

You must not have played it very long, assuming you played the real thing at all (beta doesn't count). It takes plenty of skill, which is why there is such a dramatic difference between playing with first time players and long-time players. Saying that Siege is a "noob" gametype, and CTF isn't is simply ridiculous.

How is it "dumbed down"? From what? In what way? Because every class doesn't have access to all Force Powers and weapons?

By that logic any game with class based gameplay where the characters have unique weapons or items is "dumbed down." That's a ridiculous argument against Siege. Not liking to play that way is one thing, but bashing it because it's different is something else.

It's sloppy. To even suggest that it takes more co-ordination and skill to put together a seige team vs a CTF team shows that you are quite clueless about what it takes to have a beastly CTF squad.

I'd be very surprised if you spent much time in JA Siege at all. Aside from whining about JA CTF, which you guys do a lot of, so far I've only seen whines that have nothing to do with the gameplay at all. Splash damage more pronounced? What?

The fact that certain classes move slower than others, and that not everyone has force speed simply means the gameplay is a bit slower, but you have more to do than in CTF. There's a flow to it, maybe you'd call it linear. But then what is CTF? Guarding a base, attacking a base, and bringing the flag back, over and over until you win. That's not the point, the point is that you have to utilize all your skills to win. The difference being that in CTF (theoretically) you can make it so that anyone can use any force configuration they want, and use any weapon. Whereas Siege forces you to deal with your class limitations. You can't have Speed and Rage. You can't combine your saber with your guns. The Sniper can't also set mine traps. So do you do have to coordinate things.

If your team is clueless, you'll lose, unless you're playing equally clueless opponents...

If you want JKA seige type action, why don't you just play enemy territory like the big boys?

Because, for the million and 1st time, Enemy Territory is a completely different game!

That's like me saying to you, If want JK2 CTF type action, why don't you just play UT2k4, like the big boys?

Think about it for two seconds and you'll see why it's a silly thing to say. ; )

Now THAT is a skill based game that requires not only massive team strategy but also flawless aim. JKA seige requires absolutely no aim at all (even someone with the slightest fps gaming skill finds it a joke) and only the most simple and obvious of team strats.

I dunno. From here all I see are JK2 players who instead of wishing to change and adapt to JA, have decided either to continue playing JK2 or move on to other games. Maybe they're bored with the JK series. Maybe they were expecting more from a sequel. Or maybe they are just too lazy to learn new things. I don't know.


Seige is for newbies.

Since you state this as a fact, rather than an opinon, I'm forced to conclude that you're simply ignorant of it, period.

Go back to playing Enemy Territory, the "real man's game", and let us "noobs" enjoy our gametype, if that's how you feel. :o

And try out Republic Commando, it's nothing at all like JK2 or JA and features Assault, so maybe you'll like it.

Kurgan
02-09-2005, 01:03 AM
Originally posted by lukeskywalker1
I like the whole siege idea. But the fact of the matter is, all you got to do is shoot rockets or concussion missiles at the guy and your going to kill him.

Easy to say, but tougher to put into practice consistently.

While the players may move "slow" as I was talking about in previous posts, the thing is that the same limitations apply to everyone. Everyone (who lacks speed or rage) is "slow." Likewise everyone doesn't have the same health count. Nobody starts with shields, but shield counts vary as well, if you can stock up (defenders have the advantage here, as attackers have to work for their shields, if they can get them at all). Killing somebody who has 200 health and 100 shields and you only have 50/50, before he kills you, isn't so easy, even if you can run 25% faster than he does.

Likewise there's only one map where you have a Team Healer. Normally you have to be more careful with healing, using your Techs to heal each person individually. Some characters start with Bacta, and some Jedi get Heal or Drain, but those abilities are also limited, so you've gotta plan ahead and work together. In a fight you may be the one who runs out of health first, and that's it while you wait to respawn. That's another good point incidentally... in CTF you have people who bind /kill so they can just respawn in their base ready to go. In Siege you are penalized for dying, so you've gotta be more careful.

I was thinking about how when I first began playing Siege I thought that only Assault and Jedi classes were useful, but in reality I've found that they are all useful, especially Techs. Without them defeating mine traps are a major major pain.

Heavy Weapons, with his usual Merr Sonn or Concussion Rifle seems powerful, but then you realize that he only has a enough ammo for a few shots (enough to get a paltry number of kills or destroy one small structure, if that), and once his big weapon is depleted, he's down to the Blastech and Fists. So he has to rely on a Tech or camp near an ammo station and hope nobody snipes him in between.

I use stealth to my advantage, especially in the tatooine level. I hide behind buildings and other obsticals until people pass by, then go for it.

It doesn't always work because they are human after all and *normally* can't be fooled easily. On the other hand, since they are human they can also make mistakes and overlook me. :D

I know what you mean. Sounds paradoxical, but humans are difficult because they are human, but also easy because they are human. ; )

Shadowen
02-13-2005, 05:29 PM
I had been operating under the assumption that Jedi Academy was an expansion pack, and that I'd need Jedi Outcast to go forward--which has, over the past several months, delayed me from purchasing it, as I get the cyclic redundancy check error whenever I try to install JO.

If it is a standalone, I'll need to rectify the situation of my not possessing it immediately...

TK-8252
02-13-2005, 05:30 PM
Jedi Academy is technically not an expansion pack. You do not need Jedi Outcast to play it (but it's nice to know the storyline of JO though).

Shadowen
02-13-2005, 06:02 PM
Ahhh, I see.

Cool. Although really, the same could be said for any of the Dark Forces/Jedi Knight games.

Kurgan
02-13-2005, 07:32 PM
Originally posted by Shadowen
I had been operating under the assumption that Jedi Academy was an expansion pack, and that I'd need Jedi Outcast to go forward--which has, over the past several months, delayed me from purchasing it, as I get the cyclic redundancy check error whenever I try to install JO.

If it is a standalone, I'll need to rectify the situation of my not possessing it immediately...

The Cyclical Reduncy error is addressed on the Raven Software JK2 Support pages, and answered numerous times in the Technical Help forums too IIRC. I don't remember specifically what it was, but you can find it there after some poking around.

And no, while it uses the same (modified) engine, it's not an expanasion pack, but an official sequel. ; )

TK-8252
02-17-2005, 05:38 PM
I'm gonna bring back this thread with a little MBII experience I remember.

While I agree that MovieBattles is the way to go if you're still playing JA, don't expect it to be BS-free. I remember being kicked without any warning from an official MBII server for defending my base, which is seen as "camping" to those of low intelligence. When I rejoined and the players with a sense of tactic came to my defense, the admin (who loved to hide behind the "server" name command, maybe it makes him feel extra god-like or something for his ego) went on a rampage of threats to kick anyone who was smarter than him (which was a lot of people).

It's been a really long time since I played JA (haven't played since SWBF came out), but with even more of the competitive players gone to play the more recent and upcoming games, I can only imagine what goes on in those servers now with the clueless n00bs in even more power.

CerberuS_21
02-17-2005, 06:42 PM
Originally posted by TK-8252
I'm gonna bring back this thread with a little MBII experience I remember.

While I agree that MovieBattles is the way to go if you're still playing JA, don't expect it to be BS-free. I remember being kicked without any warning from an official MBII server for defending my base, which is seen as "camping" to those of low intelligence. When I rejoined and the players with a sense of tactic came to my defense, the admin (who loved to hide behind the "server" name command, maybe it makes him feel extra god-like or something for his ego) went on a rampage of threats to kick anyone who was smarter than him (which was a lot of people).
And of course, you have proof for your accusations?

TK-8252
02-18-2005, 11:31 AM
Originally posted by CerberuS_21
And of course, you have proof for your accusations?

Nah, because I don't really care about getting kicked from a game... I just accept that people like that suck at life (besides this was so long ago like I said, before SWBF came out).

CerberuS_21
02-18-2005, 12:24 PM
Originally posted by TK-8252
Nah
Then I'd appreciate it if you wouldn't draw an image of MBII being admin-abuse heavy - which your previous post certainly did for people who don't know the mod.

If an admin on our official servers is found abusing his powers, his admin privileges will be removed immediately. But so far we have not been getting one single complaint about our current set of admins in 6 months they have been "on duty". We choose our admins carefully.

MBII also does not incorporate any admin commands other than the basejka ones. So any admin-abuse you might encounter on MBII servers certainly has nothing to do with the mod itself.

I don't see why you felt the urge of dragging MBII into this thread anyway.

TK-8252
02-18-2005, 02:29 PM
MBII was already in this thread mentioned as one of the multiplayer mods that are enjoyable, which it really is. Seriously, just one bad encounter months and months ago doesn't screw over your mod.

Anyway, I'm not BSing you here (I don't BS anyone; it's not in my character - ask anyone 'round these forums). This DID happen to me, despite the carefulness of who gets admin access. I didn't complain because it's just not worth "presenting a case" and stirring up trouble on your forums. We all have more important things to do than that.

cerasi* pennin
09-18-2005, 09:48 AM
lol.
no i'm not a living advertisement
lol.
i'm a droid.
lol

Kurgan
09-18-2005, 05:17 PM
Hey I hear ya buddy, great game indeed. ;)

Shall I merge these two threads?

TK-425
09-19-2005, 10:05 PM
I can only imagine what goes on in those servers now with the clueless n00bs in even more power.
Who knows what lurks in the dark, dank, shadows of JA servers these days.

Kurgan
09-20-2005, 10:30 AM
The Shadow Knows! Well Meatgrinder is still going strong. ;)

TK-425
09-21-2005, 11:13 PM
The Shadow Knows!
Heh, I tried to shy away from that comment;)

Well Meatgrinder is still going strong. ;)
Yep, and thank god for that.

kit-wan kenobi
10-07-2005, 01:52 PM
to tk 8252 hi u have it for computer or xbox if u dont play it anymore can i have it thanks

kit-wan kenobi
10-07-2005, 01:55 PM
tk 8252
if you dont paly ja anymore can i have the game

ZeroX2
10-07-2005, 02:28 PM
Jedi Academy > All.

And that's that.

shukrallah
10-07-2005, 11:40 PM
if you dont paly ja anymore can i have the game

Wha? do you know TK or something? Why not buy the game? Besides, its still worth the money. The Q3 engine isn't that bad. In fact, its still pretty good.

Kurgan
10-08-2005, 01:08 PM
It's cheap... don't you want your own shiney new copy w/ a nice crisp manual inside?
;)