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Silver X
12-25-2004, 08:24 PM
Start at your CP and stick to the right side and don't shoot at any body only if they are shooting at you and take 2 guys with and capture the CP and hold it then take your guys and work your way into the base and you got the game set.

TK-8252
12-25-2004, 08:50 PM
Capturing the Outpost is difficult in a frontal assault. I find it easier to flank them from the Control after taking Echo Base.

My strategy:

Choose the Imperial Pilot (for repairing damage) and take an AT-AT straight down the middle, shoot down any Snowspeeders and destroy manned anti-vehicle turrets, take out the Shield Generator, debark at the hangar and capture Echo Base, head down the hall and capture the Control, then continue down and capture the Outpost. The Rebels will only have one Command Post left, the Bunker, unless a pesky Rebel riding a Tauntaun stole the Forward Camp.

Most of the time I win with 100+ reinforcements and never die once.

Silver X
12-26-2004, 05:11 AM
I tried that but the snowspeeds are hard to take down and with my ideaI once beat a game with 100+ reinforcements and the enemy had the same.

TK-8252
12-26-2004, 10:25 AM
Snowspeeder bots are not hard to shoot down at all. When they are flying around the front of your legs you just have to aim down and blast them.

Mandalorian X
01-13-2005, 04:29 PM
I figures you were pretty unstoppable in the AT-AT even if you aren't great at shooting, it still is a walking fortress.

Melrek Krakan
08-28-2005, 10:27 PM
Take a darktrooper and fly on top of the outpost or the bunker (outside), the ai can't find you and when the command post is neutralized, wait for your allies to kill the rest of the defenders

zerted
08-29-2005, 02:44 AM
I normally go first for the Control CP (the one inside the mountain). Start as a dark trooper and keep to the extreme right edge of the map. Move as fast as you can. When you get about parallel to the first CP, use the rocketpack to land on the steps and get inside. I skip the first CP and move into the tunnels to capture the second CP first. From there you have access to the two others and you are behind the front battle lines. There are normally too many troops around to capture the first CP by yourself, but I never see more than one unit inside the tunnels.

The AI will leave you alone when you are following the edge of the map, but watch out from human snipers. There is no cover and once they figure out what you are trying to do, they stop at nothing to shoot your head off.

Leviathan
08-30-2005, 01:10 PM
TK' is right : Snow-speeders are easy to take down... You just need to be accurate and reactive.

JohnLocke
08-31-2005, 01:59 AM
TK' is right : Snow-speeders are easy to take down... You just need to be accurate and reactive.
This is assuming they're AI, right? No problem. But if they're human you have your work cut out for you.
Actually I found if you get an AT-ST next to the AT-AT, you can walk right into the path of the speeder, it'll explode but you won't take an ounce of damage.

Leviathan
08-31-2005, 09:09 AM
If you play on Hoth in Single-player mode, you can also bring your AT-AT near a hillside. When Snow-speeders will try to take you down using their harpoon, they'll crash into the mountain... :D

Darth Alec
08-31-2005, 04:12 PM
If you play on Hoth in Single-player mode, you can also bring your AT-AT near a hillside. When Snow-speeders will try to take you down using their harpoon, they'll crash into the mountain... :D

The AI in this game isnt known for its intelligance. More for its lack of....

Leviathan
09-01-2005, 01:39 PM
Who said it was a true "Artificial Intelligence" ?... :D

JohnLocke
09-06-2005, 02:15 AM
If you play on Hoth in Single-player mode, you can also bring your AT-AT near a hillside. When Snow-speeders will try to take you down using their harpoon, they'll crash into the mountain... :D
:smash: stooooooopid AI...lol
even on hard they're not that great, only against other AI. We ASSUME a human player wouldn't be as stupid....but...it's happened......

zerted
09-06-2005, 03:23 AM
The are good at putting a Tow-Cable (or whatever its called) on the At-Ats. You just need to fly around with one or two steady passes.

Leviathan
09-06-2005, 01:38 PM
I prefer use rocket-launchers, because it is just a more "honest" manner to take down AT-ATs... (It is just a question of ethics...)

zerted
09-06-2005, 07:46 PM
So Leviathan, you would rather blow someone to pieces then trip them?

Xtermanator
09-06-2005, 08:10 PM
Here's probably the best way to win. Spawn at the Forward camp as a Storm and hop into an AT-ST. Ride towards the Rebel Outpost. Steal it and head for Command. Take that then head for Echo Base. After that, run towards the Dish Turret infront of the hangar. Pummel the Shield Generator. If you want, hit the kiddies in the trenches or the turrets on the right. Wait for the AT-AT's to assist you and then destroy it. While waiting you can continue to destroy it. I did it all by myself, allowing me to get camper.

Leviathan
09-10-2005, 10:50 AM
So Leviathan, you would rather blow someone to pieces then trip them?
I always fight an enemy at "equal weapons"... Consequently, I'd not use an heavy weapon (Such as a rocket-launcher) against an adversary who uses a Blaster Pistol or Rifle...

zerted
09-10-2005, 03:41 PM
:coffee: Thats a nice thing to do. Though if not, a good player will kill you with a blaster while you reload your rocket.

Leviathan
09-10-2005, 04:05 PM
Or wait that you finish reloading your missile-launcher before continuing the duel... :D

lord Rage
09-19-2005, 03:12 PM
when im on hoth and me and friend was playing he did the at-at and i hid on top of echo base and picked off people from there

AT-ATNemesis
09-22-2005, 03:34 PM
If you are playing as REBELS sit in a Anti-Infantry Turret (not the dish ones the flat cylinder ones) and you get about 75 kills if you are good
Just watch out for AT-STs :giggle1:

JohnLocke
09-23-2005, 01:47 AM
If you are playing as REBELS sit in a Anti-Infantry Turret (not the dish ones the flat cylinder ones) and you get about 75 kills if you are good
Just watch out for AT-STs :giggle1:

Exactly...the AT-ATs make a bee line for the sheild generator, so they're not a threat. But if an AT-ST is facing directly towards you......it's time to ditch the turret..... :lurkblast

zerted
09-23-2005, 03:39 AM
If I was in the At-Ats (which is about never) I wouldn't go for the sheild generator. Its in the open and a small group of snipers (2-4) can completely cover it (arieal strikes can take care of the towers too). The At-Ats (as much as I hate it when people do it) should blast towards the two CPs. If an At-At is attacking one of the front Rebel CPs, the CP will fall. Work your way in from there and back the Rebels into the shield generator, then destroy it. It is much easier to blow up a last CP then it is to fight waves of respawning units defenting their last CP in an enclosed area.