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DarthMaulUK
01-03-2005, 10:08 PM
From the early screenshots and from the early preview, the following units will be in the game

Empire

Ground
AT-AT Walkers
AT-ST walkers
Tie Crawlers
Various Troopers
Drop Ships

Space
Star Destroyers
Acclamator Assault Ships
TIE Fighters

Rebellion

Ground
Various Tanks
Various defences - Turrets
Various Troopers

Space
Mon Calamari Cruisers
Nebula B Frigates
X,A,Y-Wings
Corvettes

These are taken from the screenshots. Over the coming months, they will no doubt be adding to this list

DMUK

Evil Dark Jedi
01-04-2005, 12:44 AM
I am guessing the dropships will be like transports. But will be able to fire.

Com Raven
01-04-2005, 02:10 AM
Those are afaik the sropships/ transports the clones use in Episode II.

Nairb Notneb
01-04-2005, 02:57 AM
What about characters from the movies?

Com Raven
01-04-2005, 04:58 AM
I think the preview mentioned that we will see how some characters from the movies ended up on either side in the game.

BeBop
01-04-2005, 10:08 AM
Well while Battle for Middle Earth has many flaws I like the way that the Heroes (key characters from the movies) were done. If the key chracters of Star Wars are done in a similar way I'd be pleased. (As long as they are not like they are in Battlefront e.g. unable to be killed without landing on them)

shadyshaun
01-04-2005, 10:20 AM
You dont have to land on them just squash em with a AT-AT like I did with luke :D

Nairb Notneb
01-04-2005, 10:45 AM
Agreed, heroes are one thing, but Superheroes are another.

lukeiamyourdad
01-04-2005, 11:39 AM
I do hope they have a decent storyline for the characters. It's still important.

We'll see how heroes turn out to be. I mean, in Star Wars, no one is invincible so I doubt we'll have overpowered heroes.

Evil Dark Jedi
01-04-2005, 02:10 PM
Yeah like a campaign for each hero. That would be good.

Nokill
01-04-2005, 03:03 PM
i hope these units will move like real persons and the ships will also blow up like in real movie live
how detaild are the ships anyway and the litle ground troops?

in a scale from 1 to 10

Pho3nix
01-04-2005, 03:33 PM
The characters from the movies will probably be special units or something.

Nairb Notneb
01-04-2005, 04:29 PM
I would like to see the units sticking to the movies with little branching off. I know that in order to create a good playable balance between the two civ's that's impossible, so some EU will have to get involved. I would just like to see a great RTS game that is movie driven as much as possible, I'm just that way. EU is good too to put it, it is part of the Star Wars universe anyway, just don't make up any units just for the sake of it if it can be helped, which it can.

OverlordAngelus
01-04-2005, 07:52 PM
I'm hoping they use ships from the X-Wing games for the space combat section of the game. There are plenty to choose from and most of them are pretty good designs.

DarthMaulUK
01-04-2005, 09:47 PM
Originally posted by Nokill
i hope these units will move like real persons and the ships will also blow up like in real movie live
how detaild are the ships anyway and the litle ground troops?

in a scale from 1 to 10

From the screens I have seen, there's Air(Snow)Speeders flying around on fire after being hit by an AT AT Walker.

The trooper scale seems very small but its difficult to tell at this very early stage.

DMUK

darthfergie
01-05-2005, 12:08 AM
what's the scale on the fighters in space?
are they little dots like in Rebellion...I mean I assume they have much more detail...but I guess I'd also assume them to be selected in squadrons...and gnat sized in comparison to the capitol ships. At least I hope they're gnat sized in comparison...or at least fly sized...*blinks* wow...that was an odd analogy...but hopefully you get my drift. heh.

Com Raven
01-05-2005, 02:57 AM
Well, they have /had) to make up some stuff. After all, how many rebel armor did you see in the movies? Wouldn't be much of a balanced game otherwise...

Nokill
01-05-2005, 06:16 AM
i hope you will have some nice battles and not that all characters have to be hit 100 times bevore thay die :(

Jan Gaarni
01-05-2005, 06:36 AM
If they don't use EU material, it's going to be a boring game. The Empire would only have the 2 star destroyer types you see in the films, plus the 3 TIE's (maybe the Lambda class Shuttle).

The Rebels on the other hand would have a larger array of ships, though largely much smaller capital ships, like the Corellian Corvette and the Nebulon-B Frigate. The Calamari Cruisers would start to compete with the smallest star destroyer type, but if the game starts 2 years before Ep. IV then it's gonna take a while before the rebels can use this ship.

The ground would be a slaughter. :p
The Empire would wipe the floor with the rebels. :D

Nokill
01-05-2005, 06:59 AM
not if you make a trap for the imperials :p
then the rebels will kill the imps whit full force and whit air support

lukeiamyourdad
01-05-2005, 08:04 AM
And the might of the Ewoks! Well if we ever get there :D

OverlordAngelus
01-06-2005, 09:05 AM
Ok, having looked at the screenshots I can identify a number of ships.

REBELS

Corellian Gunship (it looks similiar to a corvette)
Bulwark Cruiser
2 Different Mon Calamari Cruisers

IMPERIALS

Interdictor Cruisers
Victory Class Star Destroyers

UNSURE

A ship that looks like a Dreadnaught.

There are a few other ship designs which I don't recognise, which maybe designed specifically for the game or maybe they're part of Episode 3.

Anyway, if you don't recognise the ships I have just listed, you can find them in Rebellion and X-Wing Alliance.

DK_Viceroy
01-08-2005, 02:24 PM
I recognise a few Star Galleons there as well and some Loronar Strike Cruisers, I'll have a sift through them and consult my Star Wars Bible to see what they are.

Kroven
01-17-2005, 07:00 AM
sweet, cant wait to send my stormtrooper army to conquer all:D

Admiral Vostok
01-17-2005, 12:35 PM
As Lord of Star Wars Purists, I feel I need to rant here about EU.

Jan Gaarni said that without EU the game would be boring. I disagree fundamentally with that, but I understand the point of view, and it is a valid concern. Personally I don't mind a limited number of units to choose from (since that's how I play RTS games) but I can understand why people want many units to choose from and in all honestly it is a better selling point.

Yet the inclusion of EU is a delicate matter. So much EU doesn't fit in all that well with the movies, and in my opinion changes the distinct Star Wars "flavour". The TIE Crawler is the perfect example, because it is one of my personal favourite stupid EU creations. The TIE design is for aircraft; it makes sense for them but not for a ground vehicle. But more importantly the TIE Crawler does not fit into the Empire's forces because their vehicles are WALKERS: they always have been in the movies and always were even when the Empire was the Republic. Suggesting the Empire would even entertain the idea of building a small, terrain-limited tracked vehicle alongside their much better armed all terrain walkers is rediculous.

So my point is that while "EU" units should be included to make up numbers, they should still necessarily fit in with the aesthetic and ideals of the factions in question, which the TIE Crawler does not.

The inclusion of the TIE Crawler in the promotional material this early in the process does not give me high hopes for the Star Wars feel of this RTS.

OverlordAngelus
01-17-2005, 02:06 PM
There are other reasons to draw upon EU material, such as planets.

The game is supposed to have at least 20 planets to conquer and seeing as the movies don't show that many planets they have the choice of picking from existing EU planets that are already developed or creating their own planets.

Personally I would much rather fight to control/liberate a planet that I am familiar with. Not because it gives me a tactical edge but because it adds a bit more tension to the battle.

lukeiamyourdad
01-17-2005, 02:56 PM
I understand what you mean Vostok. Frankly, the Tie Crawler looks ugly and doesn't seem to be able to take any kind of damage at all.
Also, according to EU, TIE means twin ion engines. Why they would give twin ion engines to a ground vehicle that uses tracks is beyond comprehension. So using EU to contradict EU, the TIE crawler doesn't even deserve the TIE name.

Nevertheless, other choices to include EU material has been well justified such as Rebel Tanks and the Victory Class Star Destroyer(for variety's sake, let's have more then two types star destroyers plus, they looks cool).

Admiral Vostok
01-17-2005, 11:53 PM
Rebel Tanks are probably a necessity but at least in adding them the designers aren't following the bad example of the TIE Crawler and making it an X-Track or Y-Track or something stupid. It's simple and utilitarian as Rebel equipment should be.

As Jan Gaarni pointed out in the screenshot thread, the Victory-class SD is could-have-been-Canon, which is my favourite kind of EU. Plus it makes sense for the Empire to have at least as many different capital ships as the Rebellion.

DK_Viceroy
01-18-2005, 02:07 AM
The TIE Crawler was actually a miserable failure, it was made by Imperial Warlords with a surplus of TIE cockpits but not enough engines or wings but parts to make a tank out of it, needless to say it was a miserable flop and well outside the time line that has already been stated, since the TIE Crawler was first used on the Battle of Courscant between squabbling imperial warlords.

I'm suprised you didn't have a cow when you saw the Interdictor class Star Destroyer as well as the huge array of EU units and ships in it, the Interdictor will be tricky to balance something that can stop enemy ships from escaping incidently the rebels only way of doing the same was via captured interdictor's they made no effort to improve the technology until Battle of Courscant Yuzzhan Vong Variant.

and don't bother quoting your "laws" of Star Wars Canon I'm not bothered by them.

Admiral Vostok
01-18-2005, 03:25 AM
So even to an EUFan, the inclusion of the TIE Crawler makes no sense. It's a silly unit that wasn't even present in the timeline of the setting of the game.

I didn't actually see the Interdictor, and indeed I am curious as to how such a unit could work in the game.

DK_Viceroy
01-18-2005, 04:26 AM
they have also taken liberties with how it looked as well.

The Interdictor is in one of those screenshots, it's the one with the large angular bridge tower and the 4 globe like protrusions. I imagine that they've got a hyperspacedrive for ships where they can retreat out of battle super quick, the tactical possibilities on an Interdictor are endless, Thrawn has proved that.

Another interesting note is that the A-Wing wasn't in service in the timespace it's supposedly focusing on, and I'm none too sure the Rebels had a fleet by then.

Jan Gaarni
01-18-2005, 08:18 AM
In Rebellion, they had the Immobiliser-418 (http://www.theforce.net/swtc/Pix/cg/bop/i418bop1.gif) on the Imperial side, and eventually the rebels could researc a equal for it, the CC-7700 (http://swnr.themaw.net/images/screenshots/forum_images/cc7700_texturestory_part21.jpg).
The way it worked there was, when you entered combat, it was active. And no way of turning it off. Which sucked if you brought one along and then realized, maybe I would have an advantage of letting them go, perhaps it looks like they might be able to beat me. That way I would have been able to allow them to retreat so I could call in an additional ship or 2 to attack them another time around another planet. The retreating force always retreated to the closest star system.
So I'm hoping there's a possibility to turn off the interdiction field on them in this game. :)



TIE-Crawler is ... well, what can I say. USE A REAL TANK!!! :D

The Imperial Army does have conventional tanks aswell, usually with repulsor lift. The Gorm-Talquist S-1 FireHawke Heavy Repulsortank (http://swnr.starwarsclub.org/army/images/firehawkeside.gif) is one such vehicle for instance, used primearly before the Walkers started to be developed.
If I were in charge of this project I'd use that one instead of something that looks (and we know it does to :D ) like it'll fall appart if you blew on it. :p
And it looks way cooler too. ;)
Or a lighter one if better for balance. AT-AT's are pretty powerful as it is. :D


For the A-Wing, time will move on. It will not take place just in the time period where they say it starts. The time will move forward even if you are not attacking anything.
Atleast that is how I understand it.
20 planets doesn't sound like alot to me though. It sounds like a small game already.

Rebellion had 200 planets you could conquer.

OverlordAngelus
01-18-2005, 11:38 AM
The game only starts before ANH. I suspect as time passes events from the movies will happen during the game.

As for 20 planets. It might not seem like much but if the battles are quite time consuming and there are 2 battles to control a planet and the enemy attacking you as well...

Though I do hope that if they include an editor, it will allow people to add their own planets to the campaigns or better yet, allow the player to create their own campaigns (Thrawn Trilogy anyone?)

lukeiamyourdad
01-18-2005, 02:01 PM
In X-Wing vs. Tie Fighters, the Rebels had modified Loronar Strike Cruisers for interdiction purposes I believe. It would prove an effective counter to the Interdictor cruiser.

Admiral Vostok
01-22-2005, 03:10 AM
Originally posted by Jan Gaarni
The Imperial Army does have conventional tanks aswell, usually with repulsor lift. The Gorm-Talquist S-1 FireHawke Heavy Repulsortank (http://swnr.starwarsclub.org/army/images/firehawkeside.gif) is one such vehicle for instance, used primearly before the Walkers started to be developed.
Yet another snippet of EU that George Lucas does not approve of...

Sorry Jan, but as Viceroy will tell you this is one of my favourite things to do...

DK_Viceroy
01-22-2005, 06:37 AM
yes it's his favourite habbit of annyoing everyone in a 20 forum radius, of course half the time he's wrong and I love proving him as such.

Of course unless GL says he disproves of it any statement Vostok makes to that effect is of course a pack of lies:D

Jan Gaarni
01-22-2005, 02:19 PM
Originally posted by Admiral Vostok
Yet another snippet of EU that George Lucas does not approve of...

Sorry Jan, but as Viceroy will tell you this is one of my favourite things to do...
I'm sorry, I don't quite follow?!? :confused:
(it's very late here right now, that might be why :D )

DK_Viceroy
01-22-2005, 04:02 PM
what he means is his faveourite obsession is to try and force on everyone his Puritanical view that EU sucks and a whole lot of Puritianical rhetoric to why EU sucks.

All of it of course mindless babble, EU is of course just as important as the films and to the point even more canononical because the books do not change every time they're printed while the films every new edition change, in some cases radically.

the point is ignore any Rhetoric Vostok spouts as mindless babble and you'll be quite happy.:D

OverlordAngelus
01-22-2005, 04:33 PM
Originally posted by DK_Viceroy
All of it of course mindless babble, EU is of course just as important as the films and to the point even more canononical because the books do not change every time they're printed while the films every new edition change, in some cases radically.

Hahaha, that has to be the best argument for EU that I have ever seen.

lukeiamyourdad
01-22-2005, 06:36 PM
What kind of radical changes has there been from the old to the special edition? Some new CGI effect for the Sarlacc, a delete scene with Jabba in ANH, the music at th end of RotJ, Christensen at the end of RotJ, etc. Nothing radical nor does it change the story.

Eu cannot survive without the movies while the movies can survive without EU.

FroZticles
01-22-2005, 09:39 PM
Luke imagine how boring it would be without EU I don't think I could play 20+ games based on the same storyline or with the same characters.

Viceroy- You can stop insulting Vostok everytime he posts I know for a fact your 10 times worse than Vostok how you try to force your stupid beliefs onto others constantly. About how great you think EU is and how you really wanted the next RTS to be like.

For those of you who need a refresh or have not seen it take a look at his pure EU RTS. *Note leave whatever you saw in the movies right here this new EU game Viceroy has created may cause brain sesures*

http://www.lucasforums.com/showthread.php?s=&threadid=113197

Rogue15
01-22-2005, 09:40 PM
I'm hoping that this will play more like Force Commander than GB. resource gathering is......****TY. I WANT TO FIGHT AND KILL NOT WORRY ABOUT MY STUPID ASS UNARMED WORKERS.

lukeiamyourdad
01-23-2005, 07:28 AM
Originally posted by FroZticles
Luke imagine how boring it would be without EU I don't think I could play 20+ games based on the same storyline or with the same characters.


Your point was? I replied against Viceroy saying that EU was just as important as the movie which is a false statement.
I don't hate EU in general(well, I hate mostly post-RotJ EU) but one cannot say EU has the same weight in the balance as the movies.

DK_Viceroy
01-23-2005, 09:30 AM
oh dearest Froz are you sure that link works?

and I never Pimped a link to it in my sig, nor did I have at attempt at making a new one when it was blatantly obvious that there was an imminenet announcement.

You must be having brain seizures to post a link to a topic I long deleted:p

and Luke talk like that coming from you is rich when you were harranging for christhansens head on a gilded platter when you heard of the changes:p

lukeiamyourdad
01-23-2005, 01:13 PM
That's because I hate him. Storywise it doesn't change much. Besides, it was the only thing that bothered me from any of the changes.

lonepadawan
01-24-2005, 09:56 AM
I wonder if the AT-AA and AT-PT are going to make a return...

Igor_Cavkov
01-26-2005, 03:30 AM
How many units/ships can you have?? is there going to be any Pop caP?? i hope they dont have any pop cap couse u have to take over the galaxy u know :p

FroZticles
01-28-2005, 05:33 PM
It changes the stroy quite a bit since Anakin died the day he became Vader and Sith don't become ghosts or disappear. Thats why I'm wondering what Qui Gon did to not become one with the force.

lukeiamyourdad
01-28-2005, 06:48 PM
I think it's because he died without being at peace. Both Obi, Yoda and Anakin(back to the lightside) dissapeared because they were at peace.

(It was stated that Vader dissapeared and that Luke was only burning the suit. I'll have to dig up where I found that).

FroZticles
01-28-2005, 07:11 PM
We shall see in the arena at Geonosis there was no Jedi bodies on the ground when Boba took Jango's helmet so all Jedi disappear except for Qui Gon?

lukeiamyourdad
01-29-2005, 07:54 AM
Hmmm I didn't notice that. Maybe it's an error.

romano
01-29-2005, 08:00 AM
I think the question thats going throught everyones head is............ what happened to jangos head!?!?!?

lonepadawan
01-29-2005, 08:48 AM
yeah... but thousands of battledroids are also seen being cut down... they're not there either... so it's just Lucas' stupidity...

FroZticles
01-29-2005, 03:44 PM
There are still droids littering the arena but the Jedi bodies are gone. I hope Episode 3 can explain this otherwise it will be sad to see holes through the story. :(

XBebop
01-29-2005, 05:20 PM
Vostok, EU is here to give a more variety to the game. If we only had the Imperator Mk I and Super Star Destroyer for the imps what fun would that be? The rebels would have jack $hit, except for their capital ships and air units.

Yes, the TIE Crawler sucks, but it's there probably as an early-game unit that's cheap and packs a punch against early infantry. Also, what the hell's with the Bulwarks? Those are as powerful as Super Star Destroyers and in the screenshots there are about 2-3 of them...

lukeiamyourdad
01-29-2005, 07:06 PM
Uh Vostok has said nothing against adding EU units in general. Only the ones that goes against the movies like the Tie Crawler. Others like the Victory Class Star Destroyer or the AT-PT fit in nicely.

XBebop
01-29-2005, 07:14 PM
I would love to see a special appearence by the Vong just to piss a bunch of purists off.

lukeiamyourdad
01-29-2005, 07:16 PM
I don't think anyone would be pissed by a Vong easter egg or a small appearance. It's when they start getting a big role in the game that it becomes a problem.

Oh, and you don't need to be a purist to hate the NJO.

XBebop
01-29-2005, 07:19 PM
I know, I know. But it would be sweet to have a Vong worldship or something as a cheat unit in single player.

Admiral Vostok
01-29-2005, 08:05 PM
Vostok, EU is here to give a more variety to the game. If we only had the Imperator Mk I and Super Star Destroyer for the imps what fun would that be? The rebels would have jack $hit, except for their capital ships and air units.*Sigh* I seem to always be misunderstood in this regard.

I am not saying the game should have no EU units. Nor have I ever said this. But those EU units the game does have should not completely contradict the themes and styles of warfare for the army in question. The TIE Crawler does this because we've seen in the movies that the Empire has always only used walkers as ground vehicles, stretching right back to the first battle of the Clone Wars when the Empire was still the Republic.

Please, I ask my critics to understand that although I dislike EU I am fully aware you can't make a game without it.

Jan Gaarni
01-29-2005, 11:50 PM
Vostok, then please understand this, that if this would be the case, then the Empire only use star destroyers as capital ships. What fun is that?!?

The movies have always been very general about stuff.

FroZticles
01-30-2005, 12:29 AM
I agree the Tie Crawler looks a little lame but it adds variety I think the game would be dull if Empire only had 2 mechs the at-st and the at-at.

Why would you want a Vong easter egg if you don't support the story behind them?

lukeiamyourdad
01-30-2005, 08:55 AM
Nobody wants a Vong easter egg(at least I don't) but nobody would be bothered by one in the game.

El Sitherino
01-30-2005, 09:18 AM
I would. The vong have no purpose or reason to be in the game, regardless of it being a cheat or easter egg or otherwise.

Heavyarms
01-30-2005, 10:40 AM
http://pcmedia.gamespy.com/pc/image/article/582/582625/star-wars-empire-at-war-20050125013604952.jpg

If anyone notices in this picture, there's the interdictor cruiser.

SirPantsAlot
01-30-2005, 11:16 AM
You know, you COULD post it in the other thread instead of making a new one...

Heavyarms
01-30-2005, 11:58 AM
I did actually look there first to post it there, but thought it was not a good idea because they were off on some tangent. Didn't think I should disrupt it.

Jan Gaarni
01-30-2005, 12:57 PM
Doesn't matter, if they lose track of what they are discussing, so be it. :)


*yoink*

OverlordAngelus
01-31-2005, 07:30 AM
I have spotted a new TIE design.

Screenshot (http://media.pc.gamespy.com/media/713/713904/img_2574625.html)

There are three of them towards the bottom left of the screenshot.

They look fairly bulky. Maybe they are a bomber that proceeded the TIE Bomber?

DK_Viceroy
01-31-2005, 07:53 AM
not new it's the TIE Scout looks like we have that scout unit.

Jan Gaarni
01-31-2005, 10:31 AM
Like Viceroy said, not new, they are TIE Scouts, and they are that huge cause they are packed with sensor equipments and communication arrays. :)

Wether it's hyperspace capable I don't know, but I would assume it is.

Does anyone think it looks kinda small though?
Isn't it supposed to be nearly 30 meters in lenght?

OverlordAngelus
01-31-2005, 10:59 AM
Ahh! I had only seen them from the front before so I didn't recognise it.

I remember them from the SWCCG.

Admiral Vostok
02-04-2005, 11:34 PM
Originally posted by Jan Gaarni Vostok, then please understand this, that if this would be the case, then the Empire only use star destroyers as capital ships. What fun is that?!?

The movies have always been very general about stuff.Jan, you seem not to have read my rant properly. I say again that I am not saying there should be no EU in the game. Just that the EU fits in nicely with the movies. So of course the Empire wouldn't just have Star Destroyers, they'd also have smaller cruisers (such as the Acclamator which they do have in EAW) and Star Destroyer variants (like Interdictors... although I have to ask the EU buffs why there were no Interdictors at Endor when the Rebel fleet needed to be contained...)

FroZticles
02-05-2005, 12:14 AM
Looks to me like those 3 Tie Scouts are apart of a batallion suggesting that they have combat capabilites.

Jan Gaarni
02-05-2005, 02:26 AM
The interdictor you're thinking of, Vostok (or probably not, but this is the only star destroyer I know of that has interdiction capability, save the Eclipse-Class), is the Dominator-Class Star Destroyer. Looks sorta like an ISD, but has those recognisable domes on the hull that signal it as an interdictor.

Haven't seen that one in the game though, but I did see the Immobiliser-418 (which is not a star destroyer, just has the same general look by the way) cruiser.

lukeiamyourdad
02-05-2005, 09:55 AM
Originally posted by Admiral Vostok
(like Interdictors... although I have to ask the EU buffs why there were no Interdictors at Endor when the Rebel fleet needed to be contained...)

Perhaps the Death Star has an interdiction device of its own.

swphreak
02-05-2005, 10:54 AM
Or perhaps the fleets of Star Destoryers wer eblocking the escape route and the rebel ships were too close to Endor's moon's gravity well.

Or maybe there were and we just couldn't see them...

Vagabond
02-05-2005, 12:57 PM
Originally posted by OverlordAngelus
I have spotted a new TIE design.

Screenshot (http://media.pc.gamespy.com/media/713/713904/img_2574625.html)

There are three of them towards the bottom left of the screenshot.

They look fairly bulky. Maybe they are a bomber that proceeded the TIE Bomber? Oh wait, I think that's the rumored TIE Heavy Freighter, often used as a dropship for the ever popular TIE Crawler main battle tank. I've also heard rumors of a TIE Mega-Super Star Destroyer, a TIE Trooper, and a Dark Lord of the TIE.

The preceeding message was satire, provided merely for your reading enjoyment. And now back to our regularly scheduled programming...

Nokill
02-06-2005, 02:48 AM
http://media.pc.gamespy.com/media/713/713904/img_2574622.html?fromint=1

this one also lets you see a nice part of a space station :D
looks verry ST alike

Vagabond
02-06-2005, 08:00 AM
That's a cool pic - makes me wish we could pilot fighters in first-person, and land them in the docking bays on that station, and then exit our fighters, and run around exploring the place, and if needed, engage in first-person ground combat. That would be ultimately cool.

Nokill
02-06-2005, 10:04 AM
yes it woud also be a nice option only the game will have to be redone for a part to have that :(

Admiral Vostok
02-07-2005, 11:40 PM
Originally posted by StarWarsPhreak
Or perhaps the fleets of Star Destoryers wer eblocking the escape route and the rebel ships were too close to Endor's moon's gravity well.That certainly was the case, though I have to ask why Interdictors weren't included as well just for reassurance.

Admiral Piett: "Hold here."
Naval Officer: "We're not going to attack?"
Admiral Piett: "I have my orders from the Emperor himself. He has something special planned. We only need to stop them from escaping."
Naval Officer: "Perhaps we should have brought along some Interdictors to aide us in that task?"
Admiral Piett: "Where's the challenge in that? I'd rather just rely on the gravity from Endor. Lord Vader let me off for the whole Millennium-Falcon-hyperdrive-deactivation-fiasco, I'm sure he'll be fine with this display of incompetence too."

On Topic: How would Interdictors work in game anyway? Will jumping to hyperspace even be possible?

DK_Viceroy
02-07-2005, 11:46 PM
Yes Vostok they would stop all escapes to Hyperspace in the Null area they create, they would also drag out ships that pass through the gravity sphere meaning that you can set up an ambush with a fleet in hyperspace if you know it's coming.

Vostok there may have been interdictors there though they do need a minute to charge up their generators after coming in from hyperspace so why show scenes of a charging up ship?

Shok_Tinoktin
02-08-2005, 12:17 AM
In order to make the jump to lightspeed, they would have to get past the star destroyers. If there were Interdictors (assuming there wasn't), they would have to get past the star destroyers. So what's the difference?

Jan Gaarni
02-08-2005, 01:55 AM
The real life explaination is, that the consept of an interdictor wasn't really thought up back in those days (when RotJ was made) as far as I know.

George Lucas can't think up everything, and indeed he doesn't (and I don't just mean cause he has a whole crew of people doing the thinking for him on many things :) ). That's why we have the EU.


Interdiction fields work by "faking" a planets gravity. It doesn't have to be as large as a planets, as long as it's strong enough for the hyperdrives safety switch to detect it and shuts itself off to prevent collision. This switch can be circumvented manually, but for obvious reasons this is not advisable. ;)
This is also the reason why you have to move away from a planet before you can activate the hyperdrive.
In order to escape an Interdictors gravity field you would have to outrun it, or destroy it.


Ingame, an interdiction field will probably work in the entire battle area.
Hopefully they will add a way to shut it on and off, something that was missed in Rebellion.
So you will only be left with option number 2: Destroy it.
Far too many times I had to deal with losing too many valuable ships (not to mention expensive and time consuming to replace ;) :p ) because I had an interdictor in the fleet. This prevented the rebels to escape (cause they would have had they been able to) so I could call in additional forces to strenghten the fleet protecting that sector, and deal with the problem at alittle later date.

swphreak
02-08-2005, 06:04 AM
Maybe ships will be able to hyperjump in the game. In Homeworld, you could jump to different parts of the map, and I think Catacylsm and Homeworld 2 had gravity well generators that stopped incoming and outgoing jumps. Gave me warning of an attack :D

<3 Vaygr Battlecruisers

Jan Gaarni
02-08-2005, 06:19 AM
Correction: Well I would assume you can, since that's how ships in Star Wars get's around. :)


Missunderstood what you were saying, SWP.

swphreak
02-08-2005, 06:24 AM
Well then, interdictors are rather useless. Unless they lower enemy speed...

Heavyarms
02-08-2005, 08:07 AM
I'm pretty sure I read somewhere hyperspace exists. And since there is an interdictor in the game, it probably will be as you said, where there is an interdictor, they will stop ships from escaping and hopefully if you try to make a jump from one system on the other side of the galaxy and you go through another system, they can ambush you and blow the snot out of you! A switch is probably important for withdrawals, I'm hoping it has some sort of negative effect on the interdictor, like it drains weapon systems or is a relatively weak craft.

OverlordAngelus
02-08-2005, 11:28 AM
Interdictor's are very lightly armed. They rely on other ships for protection.

lukeiamyourdad
02-08-2005, 06:03 PM
You'll have to move out of the interdiction field if you want to retreat I guess. Interdictors will probably have some sort of limited interdiction fields.

sith4ever99
02-08-2005, 09:41 PM
Or possibly the interdiction field will generate so much power that the crusier's shilds, weapons, speed, etc will be weak to the point that maybe even starfighters will be able to destroy them:rolleyes:

Dagobahn Eagle
03-05-2005, 08:01 AM
Well while Battle for Middle Earth has many flaws I like the way that the Heroes (key characters from the movies) were done. If the key chracters of Star Wars are done in a similar way I'd be pleased. (As long as they are not like they are in Battlefront e.g. unable to be killed without landing on them)
And I hated it. Stop throwing things in games just because they were in movies. Gollum? An idiot walking around on four legs doing nothing. But he was in the movies, so he "had to" be in the game.

And when a hero dies, he's resurrected. "Finally, we've rid the galaxy of Darth Vader! ....No, wait, here he comes again...":p

Nope, didn't like it. And don't get me started on the Jedi in Battlefront!

Special units like generals, sargeants, etc.? Yup. But to make Luke a trainable hero? Nope. He wasn't in every battle and it makes no sense to have heroes to train like in Middle Earth.

I like the idea of interdictors, though. In X-Wing Alliance you had to destroy them to retreat, which means they were often mission objectives. I love that they're in the game.

And yes, you can probably tun them off. I don't think this game will be as bad as I've heard Rebellion was.

In order to make the jump to lightspeed, they would have to get past the star destroyers. If there were Interdictors (assuming there wasn't), they would have to get past the star destroyers. So what's the difference?
Nothing suggest that they could not retreat. Ackbar gives the order to retreat when the Death Star II fires for the first time, doesn't he? And then he's outraged when Lando orders the fleet to attack the Star Destroyers. This implies that

1. The fleet could retreat.
2. The fleet didn't have to go trough the Star Destroyers to retreat. I mean, look at the battle. The fleet has the DS II in front of them and the fleet behind them. Still plenty of other escape routes (up, down, left, and right).

They didn't retreat because, as Lando said, "we won't get another chance at [destroying the Death Star". They fled, they lost the whole Civil War.

Shok_Tinoktin
03-06-2005, 01:52 AM
Originally posted by Dagobahn Eagle
Nothing suggest that they could not retreat. Ackbar gives the order to retreat when the Death Star II fires for the first time, doesn't he? And then he's outraged when Lando orders the fleet to attack the Star Destroyers. This implies that

1. The fleet could retreat.
2. The fleet didn't have to go trough the Star Destroyers to retreat. I mean, look at the battle. The fleet has the DS II in front of them and the fleet behind them. Still plenty of other escape routes (up, down, left, and right).

They didn't retreat because, as Lando said, "we won't get another chance at [destroying the Death Star". They fled, they lost the whole Civil War.

My point was that there was nothing for the fleet to accomplish by having Interdictors with the Star Destroyers, and that is still true. If the fleet could get out of the Death Star/Endor gravity well, they could have gotten out of the Interdictor gravity well with the same amount of resistance. Having Interdictors in the battle would have been redundant, and they could be better used elsewhere.

Dagobahn Eagle
03-06-2005, 11:53 AM
Ah, OK. That explains things.