View Full Version : Scans!

01-06-2005, 07:34 AM
Not pimping.


Click on the link and scroll down a bit.

Look for yourself.

01-06-2005, 07:39 AM
woot! looks great
but alsow looks a tiny bid like BFME.
butt of corse there still working on the game.
thanks ;)

01-06-2005, 07:40 AM
Huh?! Looks nothing like BFME...you dutch people see weird things ;)

Jan Gaarni
01-06-2005, 07:45 AM

Finally we get to see the pictures, and read the artical. :D

While that is great though, Prime, could you kick LexX's butt for not posting it here? :D

Then tell her she's an absolute peach for taking the time to post them. ;)

01-06-2005, 07:46 AM
well if you look at the first pic on the 3de page it does look a bid like BFME... mumakill= imperial walker, orc army = stormtroopers
trols= at-st, snowspeeders= eagels ...

but space is looks totaly a blast.

01-06-2005, 07:48 AM
Originally posted by NL_Ackbar
well if you look at the first pic on the 3de page it does look a bid like BFME... mumakill= imperial walker, orc army = stormtroopers
trols= at-st, snowspeeders= eagels ...

but space is looks totaly a blast.


nuff said.

Jan Gaarni
01-06-2005, 07:51 AM
Ackbar, if that was the case I would say that BfME looks like SW: EaW, as Star Wars was visualized before LotR. :D

01-06-2005, 08:02 AM
Okay... No idea what Ackbar is talking about with the units. but I guess the first few screens look like the fixed camera angle view in BFME. But the others are in various angles so.... whatever. Looks interesting. So far.

Oh and Jan Gaarni Technically LotR was visualized before SW. Not in Movie form but in the art that went with the book (which was long before SW) and the movie based most of it's visual design from that art.

Jan Gaarni
01-06-2005, 08:39 AM
Yeeah, I guess you're right. :)

01-06-2005, 09:31 AM
weee looks realy good for a SWRTS
the graphics are also verry nice
and i din't seen any jedi's yet so there is a BIG! hope :D

Com Raven
01-06-2005, 09:54 AM
Yay, I love you Luke and leXX :)

Looks great, though I guess I am too ignorant to see many BfME similarities...

01-06-2005, 09:58 AM
looks very good...sadly the starfighters are larger than I thought they would be...but there is still a lot of development time n' stuff.

WOW...I can't believe it...TIE Crawlers are actually in the game! That's AWESOME! I thought they'd be history after they didn't show up in GB. I mean they WERE already semi-established thanks to the books and the vehichles and vessels guides.
That's totally awesome...man...this game is already blowing me out of the water...and it's just a little alpha game screenshots. DANG I WANT IT!!! O_O

01-06-2005, 10:05 AM
Originally posted by Com Raven
Yay, I love you Luke

Originally posted by lukeiamyourdad
If you're wondering, I do have a female avatar but I'm actually male.

*Walks away whistling

01-06-2005, 10:46 AM
For legal reasons I have chosen NOT to post the scans of the magazine. It isnt officially on sale in the UK yet. Only those who subscribe to it had it early.

The Lucasfan network have a great rapor with Lucasarts and I would rather wait for them to confirm it and send us exclusive screens and content.

Im glad you guys have seen the screens because the game is shaping up to be amazing. Even this early code shows that.


01-06-2005, 11:43 AM
Tie Crawlers, lol nice. This game is looking sweet.

01-06-2005, 12:48 PM
WoW, this looks good :emodanc:

01-06-2005, 03:02 PM
I just wet myself...

and I do notice a resemblance of the stormtrooper squads to Gondor archers (How they're lined up in groups), and the large group of stormtroopers reminds me of a battalion of Gondor soldiers/archers. That's the only resemblance I see, and by resemblance, I mean squad positions and stuff, not the actual units.

And I just wet myself again looking at the space battle pics.

01-06-2005, 05:28 PM

Life sized buildings, defensive turrents, space dogfights, massive capital ships, superb ground battles, real lasers!!!! and not the weird SWGB lasers!!!!

I'm overwhelmed...... Windu will be crawling back after he sees these.

01-06-2005, 07:53 PM
Originally posted by lukeiamyourdad
*Walks away whistling

*giggels* :D
- but is stil a male -

Com Raven
01-07-2005, 12:58 AM
Doesn't matter, still love anyone who gives me scans early :)

01-07-2005, 01:00 AM
Originally posted by Com Raven
Doesn't matter, still love anyone who gives me scans early :)

you also have Love and love ;)
when will more screens come?
or maby a video (demo :o )

01-07-2005, 04:21 AM
Information is still very limited. There hasnt been no announcement from Lucasarts. I expect that at the end of January or early Feb.

Either way, we will be getting our exclusive screens, designer diaries, Q&A's etc


01-07-2005, 05:38 AM
wow, *almost sheds a tear or two*... must begin to save pennies.

01-07-2005, 05:44 AM
Those shots brought up my expectations a bit...

01-07-2005, 07:58 AM
Originally posted by Com Raven
Doesn't matter, still love anyone who gives me scans early :)

*hugs Com Raven*


You deserved a hug :D

01-07-2005, 01:25 PM
what makes me even more crazy is that we havn't heard a peep from LA about this...yet PCZONE slates it for FALL 2005 O_O!!!
Oh well...I will be seriously psyched if it nails that release date!

01-07-2005, 02:12 PM
Now darth what game has nailed the release date that they annouced this far from completetion. :p

01-07-2005, 02:13 PM
Like ive posted elsewhere.

Lucasarts will probably annouce this beauty either end of Jan, early Feb with a release around November. Although its a very complex game compared to Galactic Battlegrounds, the timeline is the same.(Feb announcement and november release for SWGB - UK)

This game has been in development for some time, creating the engine etc so it will be this year. There would have to be something serious to make this slip.


Com Raven
01-07-2005, 03:48 PM
Well, devs are getting more and more aware of the fact that revealing games early and then pushing them back all the time leads to frustration. For example AoD III was announced this week, release is second half of 2005.

01-07-2005, 04:16 PM
Originally posted by Com Raven
Well, devs are getting more and more aware of the fact that revealing games early and then pushing them back all the time leads to frustration. For example AoD III was announced this week, release is second half of 2005.

Ya I saw that...it'll be REALLY interesting if both games are released about the same time...because I figure AoD will get a bigger draw than SW...but then again, who knows really. I know which one I'll be buying anyway...at least...I think I do. DANG IT! Musket firing lines are cool too...darn. Well...I'd by them both if AoD was Civil War...but somehow I think i'll end up skipping it in favor of SW. Skipped AoM painlessly, I figure I can do the same for its next of kin.

BTW, since there are like 4000 darths on this board, just go for Fergie or Ferg :)

01-07-2005, 08:27 PM
LA have great marketing team they will not release it the same time as AoD they will even push it back to 2006 if they have to.

Jan Gaarni
01-07-2005, 10:13 PM

01-07-2005, 10:45 PM
Man this game looks great. Hope they inform us a lot more about the MP

01-08-2005, 01:45 AM
the Petroglyph site says that both Computer Gaming World and PCZone have cover stories on the game, with CGW coming out in early january in the states.
hopefully it has new info/screens....

Wraith 8
01-08-2005, 02:54 AM
dont say wow.... i hate that game :p *shakes fist at blizzard*

but i must say that the graphics look nice. hope it doesnt turn into
another age of empire 2 clone like the other SW rts game. wich i btw enjoyed.... but not as much as i hoped i would..

we will see :)

P.S. congrats jan. didnt know you got another promotion.

Wraith 8

Com Raven
01-08-2005, 07:30 AM
Well, I know I'll get both. Though I am afraid I might be looking more forward to AoD, simply because Ensemble has a very special spot in my heart (AoE was my first pc game)!

01-08-2005, 12:38 PM

If they both come out at the same time, it will definitely be a strain on my finances. AoK/AoM and SWGB are my favorite RTS games of all time, so it'll be close, but I know I'll be getting AoE3 (ES confirmed that there would strangely not be a subtitle, so its not AoD) the day it comes out, but I may wait on E@W. I was kinda hoping for a larger scope and some semblance of an economy. This game seems too much like force commander for me.

And all you guys who are excited about these screenies, go look at AoE3. Not to start trouble, but they blow these out of the water.

01-08-2005, 12:48 PM
Pfff Star Destroyers>Musketeers :xp:

Good to see you around these parts Sith.

01-08-2005, 01:14 PM
Those scans are sweet, I notice a considerable amount of EU in it as well, I'm happy they have seen the light and put in Interdictors to add strategy, I was worried it would have all the strategy of rock paper scissors:p

01-08-2005, 01:58 PM
If this was an entry into the Civilization series, spearmen (ewoks?) could take on Star Destroyers.

01-08-2005, 02:23 PM
I've seen the screens for AOE3 they are not that great, it looks like they have just built up on that same old engine again. If EaW can pull off the space and ground battles with minor hitches I think we have a clear winner.

Sithmaster- You are really looking to much into this you are setting these standads for EaW but not AOE3 I have not heard any resources or economy things bought up from them either. If it is exactly the same as its previous title with better graphics I'm sure it will push people away.

SW>Old english times noone cares about :P

01-08-2005, 02:41 PM
AoEIII looks great...scary great...
I'll probably wait to hear the review before I touch it though...
but really SW:RTS looks like it's going to be a different type of game anyway. It looks like it has no base building in battle (well...I hope anyway) where as AoEIII sticks to its roots, so it has base building. Then again, I've probably played that time era about a million times right now in RTSs. It's predictable.
SW has yet to come out with an RTS that has captured it fully. Heck they've only had 3 major tries (including this one...unless you want to include Rebellion) where there have been virtually hundreds of RTS shots at the medievil/new world settings.
I know which one I'll look to more.

And I seriously doubt that LA will move back a release date to 2006 in "fear" of AoEIII. While I don't expect them to come out in the same month, I wouldn't be suprised if they came out one month a part.

01-08-2005, 03:22 PM
AoEIII will have to face another RTS called Imperial Glory(I think that's the name) which is about napoleonic wars(IMO much more exciting then New world wars).

Also, there won't be as much diversity in AoEIII then in EaW. They have 8 civs but they'll probably be generic, seperated into the natives group and the europeans(strictly speculating from the screenshots). There's only so many variations of archers and dragoons you can get.

01-08-2005, 05:30 PM
Just to correct something Luke, you cant play as the natives, you just ally with them and gain access to their troops. And theres probably going to be more diversity with 8 civs rather than just 2.

Back on topic though, I'm really looking forward to seeing how petro does the space/ground interaction. They already said that ground based turrets can hit spaceships, but does it work the other way? Can we call in some space bombardment from a Star Destroyer if we are blockading the planet? Will ground and space battles happen simultaneously, with an option to alternate between them? I think, in terms of the RTS gerne as a whole, this represents the most fertile ground for Petro, and I hope they push it to the max.

01-08-2005, 05:48 PM
Yes but in the context, all of the euros fought the same style of warfare. The diversity might not be much more then a few slight variations on certain units.
Like I said, dragoons, grenadiers, fusilliers are roughly the same, from one country to another.

I hope they don't make both ground and space happen simultaneously or the AI better be really great.
The problem is such. You've beaten the enemies fleet orbiting planet x and you've begun ground assault. Now, your attention should be at the ground assault part. If the enemy sends another fleet to destroy your blockade, you'll need to go back there to take care of the new situation thus leaving the AI in charge of the ground assault or leave the AI take care of your fleet. If they AI is bad, you'll lose your ground assault troops or your fleet while you attend to other matters. That's a bit of a problem.
We'll see how this will turn out to be.

01-08-2005, 06:36 PM
No I don't think they will allow it to happen like that. I think they will stop both players from flicking to air and make them both fight the ground battle until there is a winner. Then the guy can send the fleet up and the space battle commences.

01-08-2005, 11:37 PM
Air strikes have happened before in games. So there's no reason why you can't do the same sort of thing here. Maybe as a special tactical thing, that has a timed wait before you can call it again.

Having just two sides makes for a better game in my view. Having 8 civs in Galactic Battlegrounds did mean that it was very samey - although some of the Civ related bonuses were cool - like the Clone Troopers producing in mass.

It's a big risk from Lucasarts using such a small dev team but I think it will pay off and produce not only one of the best RTS titles of all time but also one of the best Star Wars games.

Considering the last few/upcoming have been decent (Battlefront,KOTOR,KOTOR2,Republic Commando ) shows that quality is finaling leading the charge!


01-09-2005, 02:32 AM
I think maybe you should have the option to flick between ground and space after all, you could delegate command to a variety of generals each with their own tactics and weaknessess, it would force you to be more tactical.

It would be really good if you could do a massive simeoultaneous assault on 5 planets.

01-10-2005, 12:05 PM
I think the feasiblility of the flicking between space and ground would rely heavily on how it was implemented, and, like Luke said, on the AI. I think that I would be near impossible to deal with two large scale battles at once, but, if, for exampleone battlefield were quite, you could dedcate a turret/ship to help in the other battle. Or you could move fighters between ground duty and space duty.

01-10-2005, 12:19 PM
Look at for myself? I dont know what you mean.

01-10-2005, 02:13 PM
They are not going to let you assult 5 planets at once they don't want you to get lost. Even if you could you sure you could even pull something like that off Viceroy :P

01-11-2005, 06:21 AM
well Obviously I could I'm a tactical genius :D

If GB hadn't had such a low pop limit I'd be flooding the map from every direction with troops.

I hope I'll get to do that in EaW, there will be no escape:bdroid2:

01-11-2005, 04:03 PM
If you're hitting the pop limit in GB, then you should have attacked earlier.

01-17-2005, 05:35 AM
looks good, cant wait to get my hands on it:p