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View Full Version : Bloodmine Shaft Release


wedge2211
02-13-2005, 03:46 PM
My first map in quite some time, and quite probably my last for a long while...

THE BLOODMINE SHAFT

http://www.pcgamemods.com/10328/

http://wso.williams.edu/~jshoer/images/screenshots/shot0209.jpg

Download and enjoy!

Imperial troops have established a mining base to extract volatile Blood Ore, a substance used in high-grade explosives. The mining operation is centered around a large vertically drilled shaft, which was expanded on as the Imperial need for Blood Ore increased. The mine stretches from subterrainean depths where drilling machines bore into the rock to the surface of the planet where cargo ships wait to carry the precious ore off-planet. The New Republic, seeking to cut off the Imperial supply of Blood Ore, has staged a massive assault on the mine complex...

http://www.pcgamemods.com/10328/

acdcfanbill
02-13-2005, 05:42 PM
looks awesome, but i didnt know if it woudl have that great of gameplay, left you some feedback at pcgm.

wedge2211
02-13-2005, 06:01 PM
acdc - Every level has two elevators to the levels above and below it. The levels around the shaft have the added dynamic of the shaft itself, which can be jumped up or down. So I'm not sure what you mean by only one elevator to the base area... As for frame rates, yeah, it can run a little slow in the shaft, but I blame engine limitations on trying to draw such a large structure. I worked with what I have. :) 40 is better than I was getting on my machine, and is playable enough for me, usually! I did think I crusher-ified the elevators, and on the elevators with open shafts I put clip brushes around so you can't block their ascent. Other elevators are pretty well enclosed. If more people level that complaint at me I might begrudgingly release a 1.1, but I highly doubt that.

acdcfanbill
02-14-2005, 03:59 PM
well, with one elevator, you have to wait for it to come to you, which means, you die ;) a two elevator system is one like in hoth.

wedge2211
02-14-2005, 07:38 PM
Aha, I see what you mean. Well, it's too late now...but thanks.

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