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RedHawke
02-14-2005, 12:35 AM
Hello all,

I have been busy making this one, even used a GFF Editor for all the items too. Thanks to Darth333's handy Whereami Armband we are all saved! :D

This is a package of custom items I created strictly for the Exile (PC). OK actually there is one item for each of your party members too! :)

These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.

New Version 1.1

Get it here! :emperor: (http://www.citlink.net/~redhawke/)

Or Here! (http://www.pcgamemods.com/mod/10927.html) Or The PCGameMods Direct Download Link... Here! :ben: (http://ds1.pcgamemods.com/core/10927/RHExileItemPack1a.rar)

As I said above when you go into your quarters on the Harbringer, and the one time cutscene dialog about your quarters happens, you will find your Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff... or just the DS stuff... or be impatient 'like me' and get all the stuff at once. Be careful, once you choose to take the items there is no going back.

A small Warning, once again these items are powerful, but definately not like the ones I made early on in my KOTOR I days like the Revan Items were. This time I focused more on the skill bonuses as they save your behind more in TSL than they did in KOTOR. The items attributes are listed below, as well as in the readme file. :D

These Exile items all have attributes within the limitations of the games normal given items (I.E. No +10 to all attributes, and 5 Regeneration on everything this time. and using everything you won't have attributes in the low 40's.), in most cases I simply combined a few of the games items properties together to make the new Exile item of that class/type.

I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. With the exception of the combined skill bonuses, you can get almost as nasty bonuses as this item pack using the games found items, just you will have to constantly be changing items for different situations. I hated that, hence I made these items.

At the current time, this item pack is definately for use on the hardest difficulty settings, with an eye toward any future Hardcore mod. ;)

Installation Instructions:
-------------------------------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.

Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.

NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered.

Using the TSL Patcher this mod now will modify upcrystals.2da and upgrade.2da.

Uninstallation Instructions:
-------------------------------------------------
Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.

What does this mod contain?

:roleyess: Well... here we go...

This Item Package Contains:
--------------------------------------------------
Note: Use of the term "<FullName>" indicates the item will have your PC's name on them. Also I didn't make use of alignment restriction as I don't like them. And as Atris proves that Evil can definately wear white!

<FullName> Omega Implant = +2 All Attributes, +2 All Saves, +6 All Skills, Regen. 2, Regen. FP 2, Immune to Critical Hits, Mind Affecting, Poisons.

<FullName> Computer Bracer = +2 Cha, Int, Con, +5 All Skills, +2 All Saves, Regen. 3, Bonus Feat: Focus LS, W. Spec. LS

<FullName> Shield Bracer = Renewable Heavy Shield, 50% Damage Immunity to Energy, Ion, Sonic, Fire, Electrical, Cold (The nastiest item in the lot IMHO)

<FullName> Utility Belt = +2 Str, Dex, Con, +4 All Saves, +4 to Comp, Rep, Demo, Security, +9 to Stealth, Treat Inj, Damage Resistance: Slashing, Piercing, Blungoning, Energy 20 pts.

<FullName> Force Nexus Talisman Circlet = +2 Cha, Int, +4 Persuasion, +9 Awareness, Regen. FP 4, Force Resist +20, Immune to Mind Effecting.

<FullName> Sith Gloves (and Jedi Gloves) = +2 Dex, Wis, +5 Comp, Sec, Demo, Rep, +2 All Saves, Regen. 1, Regen. FP 1, Bonus Feat: 2 Weapon Fighting (all 3 levels), Dueling (all 3 levels).

<FullName> Sith Robes (Jedi Robes, and White Robes) = Defense 4, +2 Str, Wis, +2 All Saves, Regen. FP 3 (Fully Upgradeable)

The Robe Texture Variants are for the Sith Robe the #6 Black (Model I), the Jedi Robe the #4 Brown N White (Model I), and the White Robe is the Handmaidens Texture (Model N).

Nanoweave Battle Underlay = Regen. 4, +2 Con, +5 Stealth

Nanoweave Overlay = +2 Dex, Damage Resistance: Cold, Fire, Sonic, Ion, Electrical 20 pts.

<FullName> Color Crystals = Come in Blue, Red, Green, Yellow, Violet, White, Orange, Teal, and Varidian they make the Exile's series of Lightsabers (Single, Double, and Short) listed below, all colors have the same attributes. That is 9 crystals and 27 lightsabers!!!

<FullName> Lightsaber = Uses Malak's Longer Saber Model, Custom Skins, Base +3 Attack, Massive Criticals +1-10, +1-10 Energy Damage, Keen. (Fully Upgradeable)

(I so love the big 2-handed swords I had to have this one in TSL and thankfully it is included in the games files. Thank You OE!)

<FullName> Double Lightsaber = Uses Standard Model, Custom Skins, Base +3 Attack, Massive Criticals +2-12, +1-12 Energy Damage, Keen. (Fully Upgradeable)

<FullName> Short Lightsaber = Uses Standard Normal Saber Model, Custom Skins, Base +3 Attack, Massive Criticals +1-8, +1-8 Energy Damage, Keen. (Fully Upgradeable)

Other Non-Exile Items:

Verpine Enhancement Armband = +2 All Attributes, +2 All Saves, Usable only by your Organic NPC's. (A Little Something for the Crew)

I hope you like them! Enjoy! :D

EDIT: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe.

Available Here! :ben: (http://www.citlink.net/~redhawke/)

I have also enclosed textures that are compatable with svösh's Robe Collar Fix, and IlikeCommas Padawan Robe Texture Pack Fix (http://ds1.pcgamemods.com/core/13033/RobeFix.rar) for the collar fix.

New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens. This does not affect the Robe Texture Update for this mod.

Update: As per request by Darth Pierrot, I have merged SuperSquall's Skip Peragus Mod's give item script with my own, so to make our mods compatible just simply download this fix in this post (http://www.lucasforums.com/showthread.php?p=2160547#post2160547) and install it over the script from SS mod, and it should give you all my Exile's Item Pack files when the mod gives you the items it does. I also added the Space Suit to the list of items the mod gives so you will need to drop the uti file in your override as well. As always read the readme file. :D

As per a request by Hoplite28, I have attached some scripts for my mod to give some normal sabers out with my other items... just install the 3 .ncs scripts contained in the zip over my original ones installed in your TSL override folder.

Nodakrattler
02-14-2005, 01:48 AM
It's no fair :mad: ! I don't even have my copy yet to play through it and already you guys are pumping out these great mods I want to use.

Oh well I'll just get it and hold on to them till I get through the game at least once. Looking forward to what else you put out.

Just thought I'd add thanks for doing the scripting placement, way to many mods conflicted in Kotor with using the utc files and such.

RedHawke
02-14-2005, 02:08 AM
Originally posted by Nodakrattler
It's no fair :mad: ! I don't even have my copy yet to play through it and already you guys are pumping out these great mods I want to use.
:roleyess: Well... I had to twist some arms and break a few kneecaps to get my copy! :dev11:
Originally posted by Nodakrattler
Just thought I'd add thanks for doing the scripting placement, way to many mods conflicted in Kotor with using the utc files and such.
We have come a long way since KOTOR I... Scripting and a little dialogue creativity go a long way... It is just so much easier to do too! ;)

Darkkender
02-14-2005, 06:54 AM
I'm assuming this is compatible with your sew your own robes mod right Redhawke.

Okay I'm getting mine now. I can't wait to see the source as it gives me hope. Now somebody has mentioned a amber saber crystal that didn't make it into game have you seen this?

Raveth
02-14-2005, 06:54 AM
EnableCheat=1 i do that same as Kotor 1 in TSL?

Darkkender
02-14-2005, 07:17 AM
Originally posted by Raveth
EnableCheat=1 i do that same as Kotor 1 in TSL?

yes it is however the cheats are now invisible so you can't see what you type.

*ALERT* This mod contains an archive within an archive.

For those who may not of noticed this discussed in the other thread. You will need to extract the archive. Then use the open with command on the single file contained within and use your archive extraction utility on it as you normally would.

I figured I would heads up and mention it here Redhawke since I just downloaded and checked it and it has the same thing going on as the workbench robes mod.

Darth Stryke
02-14-2005, 09:11 AM
Alright, if I do not get TSL this week I will go insane! Already some great mods and I cannot even play them.

ChAiNz.2da
02-14-2005, 10:05 AM
Hey RedHawke, leave something for the rest of us to do!! :lol:

Wow man, you've been rather busy and all of these look great. The temptation of the Dark Side is sooo.....stronge...must....resist...must...beat..."legally" 1st... :fist:

Frobby007
02-14-2005, 03:37 PM
i have a problem i want to use this mod greatly but i can't. Whenever i download it, it says the file is invalid or corrupt. Please help.

T7nowhere
02-14-2005, 03:51 PM
Originally posted by ChAiNz.2da
Hey RedHawke, leave something for the rest of us to do!! :lol:

:) agreed

Sounds like a good collection of items Redhawke, I'm glad you mentioned Malaks saber I forgot about that one. using it will tyed me over until I can get my saber in game.

Mono_Giganto
02-14-2005, 03:52 PM
Originally posted by Frobby007
i have a problem i want to use this mod greatly but i can't. Whenever i download it, it says the file is invalid or corrupt. Please help.

Originally posted by Darkkender
*ALERT* This mod contains an archive within an archive.

For those who may not of noticed this discussed in the other thread. You will need to extract the archive. Then use the open with command on the single file contained within and use your archive extraction utility on it as you normally would.

I figured I would heads up and mention it here Redhawke since I just downloaded and checked it and it has the same thing going on as the workbench robes mod.



Nice work Redhawke, but where did you get the values for the item properties? I haven't been able to open any 2da files... :rolleyes:

RedHawke
02-14-2005, 05:13 PM
Everyone,

I really am at my wits end on the winzip problem, since they all work flawlessly on my end I really don't know what to do. :mad:

Originally posted by Mono_Giganto
Nice work Redhawke, but where did you get the values for the item properties? I haven't been able to open any 2da files... :rolleyes:
First you have to open KT then point it to your TSL directories, once you reopen KT and the 2da files for TSL are all in their proper places in BIF's. KT's 2da editor works just fine on them too! :D

RedHawke
02-14-2005, 06:54 PM
Update on the corrupted zip problem, I think it is something my host is doing, or something built into IE's Downloader... because I upload known good .zip files and when I download with IE I get the invalid archive message... like IE's downloader is corrupting the file? :eek:

I don't get the message downloading the zip files with FireFox? :confused:

My suggestion for now is to download with Firefox or use the method Darkkender described above to extract the zip.

:confused:

Also, I wonder why this has just started happening... has MS patched IE recently or what?

kasimmorathi
02-14-2005, 06:59 PM
Problem Redhawke, the Exile Jedi Robes, as far as I've seen thus far (didn't take the others) cannot be upgraded even though the description tells that they can be. They don't show up on the Ebon Hawk workbench as upgradeable.

Mav
02-14-2005, 07:02 PM
I'm going to give this a download and give it a whirl, I'll let you know if it works or not, I download with IE and get no error message so who knows, also is this upgrade.2da file compatible with envida's mod? And if not do the row numbers mean anything in the upgrade.2da file if I were ot edit it, you know does the row number have anything to do with the .uti for the upgrade? I would imagine not though.

RedHawke
02-14-2005, 07:17 PM
Originally posted by kasimmorathi
Problem Redhawke, the Exile Jedi Robes, as far as I've seen thus far (didn't take the others) cannot be upgraded even though the description tells that they can be. They don't show up on the Ebon Hawk workbench as upgradeable.
It is set to be upgradeable in the .uti file, I just double checked and there most definately is a 2 where it is supposed to be, and I can see/upgrade them on my WB... :confused:
Originally posted by maverick187
I'm going to give this a download and give it a whirl, I'll let you know if it works or not, I download with IE and get no error message so who knows,
Now that's just wierd! But I'm glad it downloaded and worked for someone. ;)
Originally posted by maverick187
also is this upgrade.2da file compatible with envida's mod? And if not do the row numbers mean anything in the upgrade.2da file if I were ot edit it, you know does the row number have anything to do with the .uti for the upgrade? I would imagine not though.
No, I didn't know Envida used this file, but the row numbers don't matter just combine them like upcrystals.2da and all should be well. :D

Darkkender
02-14-2005, 09:00 PM
Not to raise a Red flag here but speaking of envida's mod there seems to be a compatibility issue with this mod and that one. I've spent 1/2 my evening trying to figure it out. I'm really wishing I had thought to have a save before and after entering your quarters on the harbinger as that would probably have helped me trouble shoot. So far from what I can tell if you are using both mods the game will launch envida's script but not redhawke's. Of course I didn't realize I had a problem untill I was aboard the Ebon Hawk and it was too late.

RedHawke
02-14-2005, 09:25 PM
Nope, I just DL'd and checked Envida's mod, (Very smooth by the way Envida!) and it uses the onenter script... k_152area_enter

I use the script (a_turn152pcdoor) that is fired on the one time cutscene where you talk about the quarters being yours with Atton and Krea...

There should be no compatability issues.

Darkkender
02-14-2005, 09:35 PM
I know I've spent my time coming through the pcode to try to figure it out. I've got a new game started with just yours loaded in there to see if it works fine by itself. The only thing I didn't think to check which just donned on me is the location where the containers spawn. If they are close to each other maybe yours is being offset behind the wall so you can't see it. I could be just reaching though.

RedHawke
02-14-2005, 09:42 PM
Hmm... let me see... Yup... that's it the exact same, next to the bed, coordinates... I even used Darth333's armband too!

I guess great minds think alike!

I'm getting new coordinates as we speak... will post an update... this just plain humorous!
:mm1

Azrael
02-14-2005, 09:54 PM
Hmm... both times I've downloaded this, it says it's corrupted.

RedHawke
02-14-2005, 09:59 PM
Update!

Thanks to the ever vigilant Darkkender, I found out that I was using the exact same coordinates as Envida's did for my spawned placeable, what are the odds of that? :eek:

I have corrected this and uploaded it on my site, and now the placeable metalbox is next to the bed by the door now... :D

Mav
02-14-2005, 10:04 PM
Great job RedHawke, but what are the chances of that happening, lol, you seem to be having bad luck as of late, but still they are great mods keep 'em coming.

Darkkender
02-14-2005, 10:13 PM
Originally posted by RedHawke
Update!

Thanks to the ever vigilant Darkkender, I found out that I was using the exact same coordinates as Envida's did for my spawned placeable, what are the odds of that? :eek:

I have corrected this and uploaded it on my site, and now the placeable metalbox is next to the bed by the door now... :D

LOL, wow and here I was just pulling a wild rabbit out of a hat and as a sudden brain surge and I get called vigilant. Thanks Redhawke for the compliment. Now to downloading this and truly giving it a whirl.:cool:

RedHawke
02-14-2005, 10:15 PM
Originally posted by maverick187
Great job RedHawke, but what are the chances of that happening, lol, but still they are great mods keep 'em coming.
I will! :D
Originally posted by maverick187
you seem to be having bad luck as of late,
No, I don't attribute the corrupted zip file problem downloading from my site to bad luck, I put the blame squarely on the shoulders of a very poorly designed IE, and like browsers. :p
Originally posted by Darkkender
LOL, wow and here I was just pulling a wild rabbit out of a hat and as a sudden brain surge and I get called vigilant. Thanks Redhawke for the compliment. Now to downloading this and truly giving it a whirl.:cool:
No, Darkkender... Thank you! As you have helped to alleviate, in a very early stage, a ticking time bomb, I call that vigilant. :)

Mono_Giganto
02-15-2005, 10:06 AM
Originally posted by RedHawke
Everyone,

I really am at my wits end on the winzip problem, since they all work flawlessly on my end I really don't know what to do. :mad:


First you have to open KT then point it to your TSL directories, once you reopen KT and the 2da files for TSL are all in their proper places in BIF's. KT's 2da editor works just fine on them too! :D

That would explain it, too bad I reformatted my computer last week, I don't have KOTOR I on my computer anymore, so I can't even get KT to load at all.

kasimmorathi
02-15-2005, 11:53 AM
Er, just so its a little update. Can't upgrade because I used the KSE to add the items to my inventory. Seriously couldn't stand one more run through Peragus. Heh heh heh. Minus that however, its working great now.

RedHawke
02-16-2005, 06:41 PM
Originally posted by kasimmorathi
Er, just so its a little update. Can't upgrade because I used the KSE to add the items to my inventory. Seriously couldn't stand one more run through Peragus. Heh heh heh. Minus that however, its working great now.
That's no surpirise that you cannot upgrade anything added with KSE, it isn't made for TSL items yet! ;)

The upgrade property isn't being written to your savegame in KSE... you should have just used cheat codes for the items.

envida
02-19-2005, 12:55 AM
Originally posted by RedHawke
Nope, I just DL'd and checked Envida's mod, (Very smooth by the way Envida!) and it uses the onenter script... k_152area_enter

I use the script (a_turn152pcdoor) that is fired on the one time cutscene where you talk about the quarters being yours with Atton and Krea...

There should be no compatability issues.
Thanks for the compliment :)

Originally posted by RedHawke
Hmm... let me see... Yup... that's it the exact same, next to the bed, coordinates... I even used Darth333's armband too!

I guess great minds think alike!

I'm getting new coordinates as we speak... will post an update... this just plain humorous!
:mm1
That is funny :lol:

I will also try an update my mods that have an upgrade.2da to make it compatible with most other TSL mods available at the moment.

Oh, a great mod by the way RedHawk :cool:

Glycerine Queen
02-19-2005, 06:59 AM
Wonderful mod, Redhawke, makes my second playthrough much less tedious and more immersive (don't have to use the ridiculously annoying invisible console to get decent items). I'd love to have similarly named items for my crew, as well. I always wondered why only Atton, Mira, and Handmaiden ever got their own clothing.

I hope one of the industrious lads around here is going to fiddle around with Revan's model eventually, maybe find a way to attach one of the flowing cloaks/robes from another TSL character onto him so he's not clipping through the back of it so nastily.

Darth Smaug
02-19-2005, 07:36 AM
Once again, Redhawke you keep surprise us with those exelent mods of you...Well done :emodanc:

JacenPrime
02-19-2005, 10:35 AM
This mod roxs! My only complaint is that I wished you made Exile's Jedi Battle Armor also (Like the Jal Shey Advisor/Zesion Sha Warrior/Darth Malak's armor) That would have been cool

Everything else about it still rocks though. I'm using it on my next runthrough

RedHawke
02-19-2005, 07:09 PM
Originally posted by JacenPrime
This mod roxs! My only complaint is that I wished you made Exile's Jedi Battle Armor also (Like the Jal Shey Advisor/Zesion Sha Warrior/Darth Malak's armor) That would have been cool
Well... I actually dislike that style armor, I prefer the robes... also Maverick187 and I are going to cure that problem in the near future! So you will be able to trade up! :D

Besides the Exile's flashbacks have them in robes not armored robes... so I ran with that theory. ;)
Originally posted by JacenPrime
Everything else about it still rocks though. I'm using it on my next runthrough
Why... Thank you! :D

@Thanks to everyone else too! ;)

Darth333
02-20-2005, 05:09 AM
In case you noticed some posts disappeared, they have been splitted from the thread and sent to some secret area.

===============================
Here is the word of the end concerning the last serie of posts:

@Reload2k/Uchiha Itachi: I'm not going to go into lenghty explanations here, the subject has already been overly discussed. Your last post in this thread was mean and uncalled for. The boards are not a place to rant. If you don't plan on using mods, then don't use them and if you don't have nothing useful to post, refrain yourself from posting.

Consider this a warning.

Do not answer this post*. If you have something to say concerning it, PM a moderator. This matter is closed.

=================================

*To the others: err...this doesn't mean that you can't post in this thread anymore. You are welcome to discuss the mod in a respectful and constructive manner :)

Aolas
02-20-2005, 09:55 AM
These items are pretty powerful and very sweet! But the only way I've been able to get them is to use the cheat. After I click 'take items' from the container and leave the container window, my game freezes. I can still move the mouse around and pan the camera, but nothing else. I have to minimize the game and end task on it. I even started a new game and got back to this point, this time without cheating for the items. It still froze after I chose to pick up the items. I tried all different options available, Light Side, Dark Side, All and it freezes everytime. I have since removed all other mods I was using and just have this one loaded. I have a saved game right before entering the Harbenger crews quarters, which is before the script that fires this mod. I've redownloaded and reextracted this mod as well. It seems no one else is experiencing this, so it's probably something I've done or haven't done though I don't know what else I could be doing wrong. I'm copying all files (except those you specified not to in the readme) to my override folder. Any suggestions?

EDIT
I found my problem. After I posted, I decided to change my graphics settings. I was playing the game at 800X600. After I changed it to 1024X768. The game no longer froze. WOOHOO!!

RedHawke
02-20-2005, 08:09 PM
Originally posted by Aolas
These items are pretty powerful and very sweet!
Yes, they are powerful but, with a Hardcore Mod in the works I have a feeling they will be just what the doctor ordered. :D
Originally posted by Aolas
But the only way I've been able to get them is to use the cheat. After I click 'take items' from the container and leave the container window, my game freezes. (Edited for Space)

EDIT
I found my problem. After I posted, I decided to change my graphics settings. I was playing the game at 800X600. After I changed it to 1024X768. The game no longer froze. WOOHOO!!
I'm glad you got it all sorted out... :D

ZeshinX
02-22-2005, 05:11 AM
Love the mod RedHawke. Quick request/question:

Would it be possible for you to release the exact same thing, but have the saber blades be the standard length when using the custom color crystals(or tell me how to go about doing it)?

Again, love the mod, just find the longer blades visually...off on a PC model. Just personal taste. ;)

Thanks in advance.

Dan_P_Fuller
02-22-2005, 06:47 AM
Hi, im having trouble installing this Mod. When I download, all I get when i open up the zip is something called a 'file' could it be because im using winrar, please help.

Cheers

Dan

Aolas
02-22-2005, 07:25 AM
add '.zip' or '.rar' to the end of the 'file' you say you are getting after the first extraction and then extract its contents. It's an issue that has shown it's nasty self time and again. Seems to be an IE problem, coupled with other variables, when downloading RH's winzipped files.

RedHawke
02-22-2005, 08:29 PM
Originally posted by ZeshinX
Love the mod RedHawke. Quick request/question:

Would it be possible for you to release the exact same thing, but have the saber blades be the standard length when using the custom color crystals(or tell me how to go about doing it)?

Again, love the mod, just find the longer blades visually...off on a PC model. Just personal taste. ;)

Thanks in advance.
I don't see me doing this because I actually hate the regular length sabers, the short ones I dislike even more... like I said above I love the bigger Malak's hilt (Feels more like a 2-handed sword). Like you said, it is personal taste.

I also had this request a ton of times with the Revan Sabers I did similarly for KOTOR I... and I said the same thing then, I'm just not interested in ever doing so... sorry.

TheRaid
02-22-2005, 08:47 PM
The long sabers looks very cool when it's used one-handed, but not with two. I like to use one saber and one short saber sometimes and with this crystal, it doesn't look right at all.

Darkkender
02-22-2005, 09:00 PM
Originally posted by TheRaid
The long sabers looks very cool when it's used one-handed, but not with two. I like to use one saber and one short saber sometimes and with this crystal, it doesn't look right at all.

There's a simple solution then. Don't use these sabers. Besides the fact is these sabers are based off of the default saber colors. Meaning if people really want these sabers as the standard size then use the standard sabers.

RedHawke
02-22-2005, 09:26 PM
^^^^
I'll have to agree with Darkkender, you just might want to skip the saber part of the mod.
Originally posted by TheRaid
The long sabers looks very cool when it's used one-handed, but not with two. I like to use one saber and one short saber sometimes and with this crystal, it doesn't look right at all.
I'm sorry you feel that way, but I will have to respectfully disagree with your assessment.

You should have added "IMHO" to your statement, IMHO meaning In My Honest Opinion...

To me, IMHO, the standard short saber models are horrible, and the standard sabers only look good in the off-hand when used with the longer Malak's saber. The double saber is OK, and the Malak's length saber... rules supreme... and wielding two of them at a time is sweet. Waaaay to many Samurai movies for me! :D

Mav
02-22-2005, 09:33 PM
Ohhhhhhh, is that what IMHO stands for I always thought that it was I Mean Hello Obvious, I guess my sister has a bad influence on me [Influence Lost (-) Sister] :nutz3: :lol:

Nodakrattler
02-22-2005, 09:48 PM
Well IMHO these sabers look sweet single or with a normal saber in the off hand. Great work as always RedHawke :thumbsup:.

ZeshinX
02-23-2005, 05:02 AM
Many thanks for the honest and concise reply RedHawke. :)

If I do decide to learn something and tinker with the mod a bit myself, rest assured I will not submit any tinkering I do to any site. It'll be personal use only.

JacenPrime
02-24-2005, 03:14 AM
I am now at Nar Shadda, owninating everything with the DS items, and I say great job!

My next question, is there any way to make it so that the Belt can act as a stealth field generator? Cause I Swore the Revan's belts did that....

Starcat5
02-24-2005, 04:56 PM
RedHawke: Not to turn this into a WIP thread, but is there any plans to bring back your NPC incarnation for the new game? I never got to the mentioned "scripted exit" point due to the new PC going out. ...again. (Still under the 'Return by' date, so just opted for my cash back. I should be getting a decent replacement within 2 weeks.) What I did experence if it, however, was quite fun. I rather liked having the spikey redhead around. Here's hoping we get to see her again, even if she's stuck with a new outfit due to a lack of Bastila/Starforge outfits. (If they ARE absent, that is.) Good luck on any and all new mods you do.

:tie: :mst3k: :x-wing:

RedHawke
02-24-2005, 06:35 PM
^^^^
Unfortunately, no RedHawke will remain solely in KOTOR I;
She was after the ancient Force Fueled Rakatan Technologies after all...
So you would have to play KOTOR I again to see her leaving... she has a literal "Empire" to run, 4,000 years in the future, after all!

Athough, some of her Items may make it into TSL, she is always leaving stuff around. :D
Originally posted by JacenPrime
I am now at Nar Shadda, owninating everything with the DS items, and I say great job!
Why thank you! :D
Originally posted by JacenPrime
My next question, is there any way to make it so that the Belt can act as a stealth field generator? Cause I Swore the Revan's belts did that....
The Exile's Belt does act as a stealth field generator... I used that baseitem type for the belt in it's .uti, and the option should appear!
:confused:
I should know, because I was using the Belt and Stealth Mode this morning on Telos?

Nodakrattler
02-24-2005, 07:02 PM
Originally posted by JacenPrime
My next question, is there any way to make it so that the Belt can act as a stealth field generator? Cause I Swore the Revan's belts did that....

Do you have at least one skill point in stealth? Because that is required in order to use the skill.

Dan_P_Fuller
02-24-2005, 10:04 PM
Hi. Great work on the mod, just on request. My faveroute robes are the white Jedi Robes. IMHO, they would look a lot better if the coller was white as well.
Please consider this.

Cheers

Dan

Nodakrattler
02-24-2005, 10:16 PM
Originally posted by Dan_P_Fuller
Hi. Great work on the mod, just on request. My faveroute robes are the white Jedi Robes. IMHO, they would look a lot better if the coller was white as well.
Please consider this.

Cheers

Dan

Actually if you wanted to do this all you need is the texture, which can be extracted with kotor tool(I believe Redhawke used the in game textures), and photo shop or similar program open up the texture select the black area do a hue saturation then adjust the light and dark to what you want. Just a word of advise if you do this select colorize if available when you do the hue adjustments, it seems to make it easier to go from really dark colors to light ones.

RedHawke
02-24-2005, 10:42 PM
^^^^
Nodakrattler, you are correct, I used only stock textures for the robes in this pack... ;)

Dan, As Nodakrattler said above, all you have to do is edit the games white robe texture. The texture tpc file you want to convert to tga with KT, and edit is PFBN09.

The part you want to make white, that goes around the neck, is the first circular patch immediately above the top part of the robes vest texture area. There is another circular texture patch right above it.

You can't miss it! :D

JacenPrime
02-25-2005, 04:24 AM
Right...I'll check again, cause I do have 8 points in stealth....I'll edit this post later.

Jennaida
02-25-2005, 05:06 AM
Does it not give you the sabers, if you're undecided and have the container give you everything? I've just been playing through with the item pack, and never got one. :(

Darkkender
02-25-2005, 06:47 AM
Originally posted by Jennaida
Does it not give you the sabers, if you're undecided and have the container give you everything? I've just been playing through with the item pack, and never got one. :(

It only gives you saber crystals. Redhawke is of the mindset to let you build your own saber. By the way Redhawke I comend this action. But I digress, There are a couple solutions in this you can make use of my lightsaber workbench mod where you have to be at least 10th level to build a saber, you can wait to earn it by building it within game, or you can cheat one in and given to yourself.

Dan_P_Fuller
02-25-2005, 07:08 AM
Cheers!
This will help me on the path to being a modder!

Lorden Darkblade
02-25-2005, 08:47 AM
I tested the MOD and I found a lil something, at least on my game, after I picked all the items my game kinda froze...
Well I don't know how to explain, it was like if it was paused but pause thing wasnt written on the screen, all I know is that I pressed ESC and the game continued normally.
Just letting you know about this RedHawke, so in case anyone get the items and the game look like it has frozen try hitting the ESC key.

Now I must say the items are very good, tho I didnt had much time to test it cuz I got it went to medbay and had to save to cuz of college :p but still, awesome work.
I just have 1 question, how you made the mask invisible RedHawke?

Nodakrattler
02-25-2005, 01:50 PM
Originally posted by Uchiha Itachi
I tested the MOD and I found a lil something, at least on my game, after I picked all the items my game kinda froze...
Well I don't know how to explain, it was like if it was paused but pause thing wasnt written on the screen, all I know is that I pressed ESC and the game continued normally.
Just letting you know about this RedHawke, so in case anyone get the items and the game look like it has frozen try hitting the ESC key.

Now I must say the items are very good, tho I didnt had much time to test it cuz I got it went to medbay and had to save to cuz of college :p but still, awesome work.
I just have 1 question, how you made the mask invisible RedHawke?

Actually I have a few games going and on all of them I choose every thing and I didn't have any problems. It may have been a glitch period and may not be a problem with the mod at all. I say that cause I've had the game glitch and stop on me even without any mods, heck one time I ended up under the landing pad at the resteration zone on Telos(should've taken screens dang it).

Lorden Darkblade
02-25-2005, 01:59 PM
I'm not saying it's his MOD fault.
I'm just letting him know I ahd that issue and trying to tell other people if they encounter something like this how to get out of it.
With me all I had to do was press ESC.
I don't have anything against his MOD. Just letting him know of what happened.
Yes I know it can be caused by the game cuz I experienced a lot of bugs too.
Worst one was the dialogue skipping. Anyway just trying to help.

Nodakrattler
02-25-2005, 02:24 PM
Originally posted by Uchiha Itachi
I'm not saying it's his MOD fault.
I'm just letting him know I ahd that issue and trying to tell other people if they encounter something like this how to get out of it.
With me all I had to do was press ESC.
I don't have anything against his MOD. Just letting him know of what happened.
Yes I know it can be caused by the game cuz I experienced a lot of bugs too.
Worst one was the dialogue skipping. Anyway just trying to help.

Sorry I didn't mean to sound like I was attacking you, or say you were claiming his mod was at fault. Yeah those dialog skips are a pain.

RedHawke
02-25-2005, 04:01 PM
Originally posted by Uchiha Itachi
I tested the MOD and I found a lil something, at least on my game, after I picked all the items my game kinda froze...
Well I don't know how to explain, it was like if it was paused but pause thing wasnt written on the screen, all I know is that I pressed ESC and the game continued normally.
Just letting you know about this RedHawke, so in case anyone get the items and the game look like it has frozen try hitting the ESC key.
Yeah, I have seen this strange bug... I have had something like this happen with HK-50 on Peragus I would end his dialogue sometimes and the game would seem like it is paused/frozen and I have to hit the ESC key to continue...
Originally posted by Uchiha Itachi
I just have 1 question, how you made the mask invisible RedHawke?
To get rid of the games headgear you need to extract i_null.mdl and i_null.mdx and rename copies of those two files as the various masks in the game... i_mask_001.mdl and .mdx through i_mask_014.mdl and .mdx.

Do this and no more headgear... :D

Lorden Darkblade
02-25-2005, 04:10 PM
Yeah, I have seen this strange bug... I have had something like this happen with HK-50 on Peragus I would end his dialogue sometimes and the game would seem like it is paused/frozen and I have to hit the ESC key to continue...

Ok then :) better a game bug then a MOD bug, I was starting to think my PC didnt liked your MODs :p

To get rid of the games headgear you need to extract i_null.mdl and i_null.mdx and rename copies of those two files as the various masks in the game... i_mask_001.mdl and .mdx through i_mask_014.mdl and .mdx.

That's very good to know :p
Thanks RedHawke.
Keep up the great work. :D

RedHawke
02-25-2005, 06:34 PM
Originally posted by Jennaida
Does it not give you the sabers, if you're undecided and have the container give you everything? I've just been playing through with the item pack, and never got one. :(
Sorry Jennaida, I missed your post, I'm glad I read through the thread again...

I only distributed the Exile Items and the color crystals, I skipped the actual sabers, because you actually build your saber much later in the game and I didn't want to disturb that process. But once you get your first saber built with Bao-Dur, slap the Exile's Color Crystal of your choice in and away you go! ;)

For all my initial complaining, I have come to like the way you get your saber in the game, I didn't want to disturb this.
Originally posted by Darkkender
It only gives you saber crystals. Redhawke is of the mindset to let you build your own saber.
*Nods head in agreement!*
Originally posted by Darkkender
By the way Redhawke I comend this action.
Thanks Darkkender! :D

Cestus
02-26-2005, 02:36 AM
Something... odd... happened after I installed this. I installed it in the middle of a game in progress- no problems at all. I started a new game, and now all my NPC's except Kreia start going massively dark side on every area transition and LSP I get. For example, on Peragus- as soon as I get T3, he's already got his own little red cloud going. Atton has his evil face. I get to Citadel Station, and I start using KSE to check their GoodEvil numbers. Atton had a 32, then I went through a door, and he was max light side. Then I went back through the transition, and he was back at 32.

I wonder what I did? The only other files in my override are baseitems and spells (for eliminating force restrictions).

Lorden Darkblade
02-26-2005, 04:34 PM
[EDIT] Nevermind I figured out :p [EDIT]

LuxDragon
02-27-2005, 04:16 AM
Hi... I'm new here. I've been reading and downloading loads of stuff here for a while.

If you could humor a noob about the .2da file? I'm using Envidas stuff as well as RedHawke's. There is a upgrade.2da problem and it was mention that all you had to do was use the editor to "combine" the two. I tried looking at the tutorials, but I couldn't find what would help me.

Could you tell me how I could make both of them work at the same time?

Thanks in advance.

Darkkender
02-27-2005, 06:55 AM
Originally posted by LuxDragon
Hi... I'm new here. I've been reading and downloading loads of stuff here for a while.

If you could humor a noob about the .2da file? I'm using Envidas stuff as well as RedHawke's. There is a upgrade.2da problem and it was mention that all you had to do was use the editor to "combine" the two. I tried looking at the tutorials, but I couldn't find what would help me.

Could you tell me how I could make both of them work at the same time?

Thanks in advance.

There are a few different methods that have been provided in the stickies at the top of the forums. They include detailed instructions on combinding 2da files.

.2da Editing (http://www.lucasforums.com/forumdisplay.php?s=&forumid=596) is the sticky you want for some 2da files also, Do you Want to mod SW-KotOR? Then Start here.Mod Tutorials! (http://www.lucasforums.com/showthread.php?s=&threadid=124284). A specific thread within there would be Adding New selectable PC's (http://www.lucasforums.com/showthread.php?s=&threadid=126215)

I mentioned there is more than one way to skin a cat earlier. You can download my segan wyndth armor v2.0 for TSL which has a premerged upgrade.2da file that includes those mods in there. Here is a link to that mod. [TSL]Segan Wyndth Armor & Jedi Armors (http://www.pcgamemods.com/10524/)

I hope the above resources help.

tk102
02-27-2005, 07:01 AM
Originally posted by Cestus
I started a new game, and now all my NPC's except Kreia start going massively dark side on every area transition and LSP I get. ... I get to Citadel Station, and I start using KSE to check their GoodEvil numbers. Atton had a 32, then I went through a door, and he was max light side. Then I went back through the transition, and he was back at 32.

Interesting! KSE isn't the only thing that can screw up GoodEvil...

clydeski
02-27-2005, 11:28 AM
Redhawke, Installed your three mods, exile, workbench and PC start. No other mods installed. Unfortunatley Bao Dur refuses to talk to th PC anylonger once he has all three parts of lightsaber. I took all the tlk files and .ncs from your mod out of the override with no luck. Then I took everything else out of override, still no luck. I also notice that after the fight with Visas, PC gets a double bladed light saber rather than the short light saber before the mod. Any suggestions? Are the any globals I can reset?

clydeski
02-27-2005, 12:54 PM
Turns out Bao Dur stopped talkeing immediately after barding EH on Telos. Tuned up t3 conversation occured. After that he won't respond to any attempts to start conversations. Redhawks 3 mods were the only ones I was using. Did anyone else have this problem?

envida
02-27-2005, 02:06 PM
Originally posted by clydeski
Turns out Bao Dur stopped talkeing immediately after barding EH on Telos. Tuned up t3 conversation occured. After that he won't respond to any attempts to start conversations. Redhawks 3 mods were the only ones I was using. Did anyone else have this problem?
I have seen many people experience this bug without mods installed too a the Obsidian boards, so might not have anything to with the mods you have but the game itself wich can be buggy as hell...

RedHawke
02-27-2005, 07:49 PM
Originally posted by Cestus
Something... odd... happened after I installed this. I installed it in the middle of a game in progress- no problems at all. I started a new game, and now all my NPC's except Kreia start going massively dark side on every area transition and LSP I get. For example, on Peragus- as soon as I get T3, he's already got his own little red cloud going. Atton has his evil face. I get to Citadel Station, and I start using KSE to check their GoodEvil numbers. Atton had a 32, then I went through a door, and he was max light side. Then I went back through the transition, and he was back at 32.
Originally posted by tk102
Interesting! KSE isn't the only thing that can screw up GoodEvil...
It most likely isn't KSE or Mods, it's a probably a game bug, try running through with no mods at all and you will find it can still happen as well...
Originally posted by envida
I have seen many people experience this bug without mods installed too a the Obsidian boards, so might not have anything to with the mods you have but the game itself wich can be buggy as hell...
Exactly, at this point the game will need a patch or two before it is as stable as KOTOR I is...

Some of you all might not remember, but KOTOR I was also buggy right after it's release. ;)
Originally posted by clydeski
Redhawke, Installed your three mods, exile, workbench and PC start. No other mods installed. Unfortunatley Bao Dur refuses to talk to th PC anylonger once he has all three parts of lightsaber. I took all the tlk files and .ncs from your mod out of the override with no luck. Then I took everything else out of override, still no luck. Any suggestions? Are the any globals I can reset?
There is nothing in my mods to mess up the dialogue with Bao-Dur, or sets any globals... I didn't even give you a Lightsaber on the Harbringer so there should be no problems there... with all the unfixed bugs it is hard to tell what is a Mod glitch or a bug at this point... start from a previous save game before leaving Telos with Bao-Dur...

On the XBox, I had Bao-Dur stop talking to me like that, I exausted his conversation options on Telos surface, on two out of my six playthroughs, and I could never get him to talk to me again, even after gaining some influence... all he said was "Yes General" and all I could say was "Nothing, Nevermind." Sounds like you are expiriencing a similar thing to me.
Originally posted by clydeski
I also notice that after the fight with Visas, PC gets a double bladed light saber rather than the short light saber before the mod.
The type of saber you get in the game is actually random, I have gotten all three types of saber from the fights with Visas, and any other time you get a saber in the game... this has absolutely nothing to do with any mod.

HahnHolio
02-28-2005, 12:11 AM
Hi there !

I have the strange problem with the EIM, which gives me a computer-console screen, as soon as i try to open the container in the exiles room.

May this be caused by the localized version of KotoR II i´m using (german)?

I´ve so far tested everything i can do about it (i´m no modder), which encompasses changing resolutions and checking wether other mods are installed and so on ....

but i got no clue why this is happening on my comp ... any help wouldbe highlyappreciated ...

thx in advance

HahnHolio

RedHawke
02-28-2005, 12:53 AM
Originally posted by HahnHolio
Hi there !

I have the strange problem with the EIM, which gives me a computer-console screen, as soon as i try to open the container in the exiles room.

May this be caused by the localized version of KotoR II i´m using (german)?
No... there is nothing wrong with your game. So it's a feature. ;)

When you open the box the computer interface comes up to ask you some questions (A Dialog)... these are necissary to give you the LS or DS style Exile items you want... or threaten the box by "Your Vibroblade has a can-opener setting..." and get everything. :D

clydeski
02-28-2005, 01:17 PM
Thanks Redhawke. It worked without your mods so I thinght using them had caused the problem. Wish I knew a way to fix it without starting from scratch. Very irritating.

clydeski
02-28-2005, 01:20 PM
Redhawke, noticed your last comment. I haven't exhasuted the dialog options. He just won't talk. If I click on him to initiate dialogue, he turns toward the PC, but other than that gives no response at all. No dialog is initiated.

LuxDragon
02-28-2005, 08:16 PM
To Darkkender:

All of that did help, thank a lot! Out of laziness though, I just used your mod (Which rocks BTW) to do everything. Thanks!


To RedHawke:

Your stuff rocks. I really love the custom equipment!

I actually have a request though... (If you'll take it, of course.) The White Robes, I actually never liked the flaring sleeves version of Jedi robes (the Jedi Master robes) and so I was wondering if you could make a set that's looks like your other custom Jedi Robe (But white of course). I'd do it myself, but modding parameters of equipment is the best of my meager skills. Skinning is a lot harder for me for some reason.

I'll understand if you don't wanna waste your time on a small thing like this when you're probably making something else that's great. If you do help me out though, I'd like to thank you in advance.

BTW, the white robes don't have the requirement of Jedi Defence like the others. Just pointing it out...

Darth333
02-28-2005, 08:30 PM
Originally posted by HahnHolio
Hi there !

I have the strange problem with the EIM, which gives me a computer-console screen, as soon as i try to open the container in the exiles room.

May this be caused by the localized version of KotoR II i´m using (german)?

I´ve so far tested everything i can do about it (i´m no modder), which encompasses changing resolutions and checking wether other mods are installed and so on ....

but i got no clue why this is happening on my comp ... any help wouldbe highlyappreciated ...

thx in advance

HahnHolio

that probably happens because you are using the German version of the game. You have to set the language ID to 2 instead of 0 for each text field that says :"Text [CExolocstring] = 1 strings" for each reply/entry of the dialogue. Here is a pic of what you have to do: http://img.photobucket.com/albums/v608/D333/GFFesp.jpg (note: here I changed the 0(English) for a 4 (spanish)as I did this for a Spanish forum).

edit: make sure you don't end up with two strings for the same entry/reply.

RedHawke
02-28-2005, 10:10 PM
^^^^
Darth333, that isn't clydeski's problem, he's saying my mod is stopping Bao-Dur from being able to have dialogue... which is all but impossible, as I never touched Bao-Dur or any of his game files. :(
Originally posted by clydeski
Thanks Redhawke. It worked without your mods so I thinght using them had caused the problem. Wish I knew a way to fix it without starting from scratch. Very irritating.

Redhawke, noticed your last comment. I haven't exhasuted the dialog options. He just won't talk. If I click on him to initiate dialogue, he turns toward the PC, but other than that gives no response at all. No dialog is initiated.
Well... I have been running through the game myself, with all my mods and Darth333 Floating Saber Mod, and on my end ol' Bao-Dur is talking my ear off just fine... left Telos and no matter if I'm on the ship or off the ship he still talks to me normally...

Being that the game is so buggy at this point in time, when adding mods into an allready buggy game it is not really proper to say that this mod is definately causing your problem... when we get a patch or three, and the glitches go away or are abated somewhat, like what happened with KOTOR I and its 3 patches, then we can start pinning things down to so-and-so's mod as causing a problem.

At this point you may be asking "Why do I say this with such certainty?"

Because I edited nothing that would effect Bao-Dur... no game dialogue files, no NPC .utc files, I set no global numbers... nothing that could do what you say happened...

Sorry clydeski, but I'm thinking it is a bug in your savegame, and those definately do happen, mods or no mods, try reverting to a previous save game and see if it happens again.
Originally posted by LuxDragon
Your stuff rocks. I really love the custom equipment!
Why thank you! :D
Originally posted by LuxDragon
I actually have a request though... (If you'll take it, of course.) The White Robes, I actually never liked the flaring sleeves version of Jedi robes (the Jedi Master robes) and so I was wondering if you could make a set that's looks like your other custom Jedi Robe (But white of course).
Well, texturing is a pain in the backside for me at the moment as I have PSP 8.1 and it cannot handle the .tga files used by the KOTOR games, it messes them all up, I have to do my editing on my old PC that has PSP 6.*, and that isn't always available to me...

I'll have to wait for JASC to update their PSP program to handle the .tga files before I could do a request like this... and they posted on their site that they are working on the problem.

Though the thinner White robes is on my to-do list. :)
Originally posted by LuxDragon
BTW, the white robes don't have the requirement of Jedi Defence like the others. Just pointing it out...
Actually, if you look at all the robes of that type, they all are missing that requirement as well. I think that Feat requirement is missing in the baseitems.2da entry for the thicker robe model.

Darkkender
02-28-2005, 10:27 PM
Originally posted by RedHawke
^^^^
Darth333, that isn't clydeski's problem, he's saying my mod is stopping Bao-Dur from being able to have dialogue... which is all but impossible, as I never touched Bao-Dur or any of his game files. :(


I believe the point she was trying to make Redhawke might be in regards to all of the various items that have the <Your Name> entry in them as who knows what effect this might have on a non-english speaking game. Of course on the other hand it could be just his save as you mentioned too.

Of note clydeski if you visit lucasarts website they have a patch for the non-american versions of the game 1.0a which I believe included German. I don't know what the patch is for but I assume that there may have been alot of difficulties with the non-american release that had to be patched immediatley before they got around to a all around patch that everybody faced.

RedHawke
02-28-2005, 10:29 PM
Originally posted by Darkkender
I believe the point she was trying to make Redhawke might be in regards to all of the various items that have the <Your Name> entry in them as who knows what effect this might have on a non-english speaking game.
:roleyess: Which had absolutely nothing to do with clydeski's problem... Bao-Dur not being able to initiate dialogue with him.

It was HahnHolio who mentioned having a German version of the game... Darth333 probably quoted the wrong person in her post... but I could be wrong. :p

EDIT: I have done as envida suggested earlier and looked at the OE boards and indeed people are having this problem without using mods... also there seems to be a problem going to Dantooine first, as well as some other disturbing issues... man I want a TSL patch. :(

Darth333
03-01-2005, 05:20 AM
Originally posted by RedHawke
It was HahnHolio who mentioned having a German version of the game... Darth333 probably quoted the wrong person in her post... but I could be wrong. :p
lol sorry for the cofusion there...this is what happens when I browse the boards instead of sleeping :rolleyes:

I fixed my post above: I wanted to reply to HahnHolio :D Some Spanish guy was having the same problem with this mod: the console would appear but it would stay blank (no text would appear). Maybe I should make a sticky about this language issue (it's not only for this mod but all the mods that add new custom dialogues without referring to the .tlk table)

su27
03-01-2005, 05:39 AM
Originally posted by RedHawke
Unfortunately, no RedHawke will remain solely in KOTOR I
Still waiting for Redhawke & male Revan romance mod :p

Anyway, Exile Pack is great - now I can't imagine how would I play without it :)

I mess up a little with my autobalance.2da to make enemies harder so now these items are not so powerful.

RedHawke
03-01-2005, 08:28 PM
Originally posted by su27
Still waiting for Redhawke & male Revan romance mod :p
*RedHawke shakes Magic 8-Ball™ the message comes up in the little window... "Outlook not good".*

:D

RedHawke
07-09-2005, 11:25 PM
*Ancient Thread, once again... rise!*

UPDATE: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe.

Available Here! :ben: (http://www.pcgamemods.com/13425/)

I have also enclosed textures that are compatable with svösh's Robe Collar Fix, and IlikeCommas Padawan Robe Texture Pack Fix (http://www.pcgamemods.com/13033) for the collar fix.

Enjoy! :D

Darth Smaug
07-10-2005, 05:50 AM
Originally posted by RedHawke
*Ancient Thread, once again... rise!*

UPDATE: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe.

Available Here! :ben: (http://www.pcgamemods.com/13425/)

I have also enclosed textures that are compatable with svösh's Robe Collar Fix, and IlikeCommas Padawan Robe Texture Pack Fix (http://www.pcgamemods.com/13033) for the collar fix.

Enjoy! :D

Looking good!!This is for my overide :D

RedHawke
12-15-2005, 04:14 AM
*Ancient Thread, Now Once Again.... Rise!*

New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility.

Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.

This does not affect the Robe Texture Update for this mod. You still install that one as instructed over this one. :D

Now on to making the Prestiege Class Robe & Saber Pack use the patcher! Done! ;)

Carodej
12-31-2005, 01:47 AM
I downloaded your mod a few days ago, and I really like the concept. :)

It looks like you just updated it with the installer and everything, but if you do any more work on it, I would like to make a suggestion for your consideration. I do think the items are a bit overpowered, primarily because there really are no standard items the Exile is likely to use after comparing them to the new items you added plus the Exile gets these very early in the game.

Of course I do prefer more powerful items to weaker ones, and I find it pretty hard to get excited about some of the standard items that do things like grant +2 to Fortitude saves. Also, the fact that these items were supposed to be accumulated over the years by the Exile does make them more appropriate than the <your name> Armband we find.

So my real issue here is that of the appearance of progress. As I go along in the game, I look forward to finding better goodies, learning new feats, gaining new force powers, improving my skills, etc. So with your cool items, after I receive them I have less to look forward too.

So what I was wondering was if it was possible to make the items improve as the main character levels up. This would allow them to be weaker when found, but still useful while less unbalancing. At the same time their upper limits could make them highly desirable at the highest levels and if they have a smooth progression in their improvements they will always be used - and it would be something else to look forward to while leveling up.

Oh, and to make things more interesting, spawning a couple of squads of Sith assassins after taking the items would be a nice addition too.

Thanks for the great mod!

RedHawke
12-31-2005, 03:45 AM
^^^^
Carodej, when posting a larger block of text like you had, please seperate things into mini-paragraphs, one per thought, it is somewhat headache inducing trying to read larger blocks of text. I'll do it for you this time to give you an example. ;)

About the mod, I do appreciate your input, but I have no desire to go back and revise this mod, it is just as I needed it to be.

So my real issue here is that of the appearance of progress. As I go along in the game, I look forward to finding better goodies, learning new feats, gaining new force powers, improving my skills, etc. So with your cool items, after I receive them I have less to look forward too.
Well that is a way of looking at it, but I found no reasoning to place them anywhere but the Exile's room on the Harbringer, as this is where your items are in the game. Besides I use the items I find on my NPC's anyway! ;)

And if you want more Sith to attack you, Prime has a Assassin to Dark Jedi Conversion (http://warpedproductions.echonetwork.net/games.html) mod you might want to check out. :D

Thanks for the compliments, and welcome to the forums! :waive1:

Carodej
12-31-2005, 11:11 AM
Thanks for the tips and the welcome. :)

I just noticed I didn’t mention this in my earlier post, but I thought both the placement of the safe and the concept of the safe itself were really great additions to KotOR2. I was actually thinking of trying to learn how to mod enough to do something along the lines of what you did - until I found your mod and discovered you had done better than what I had been imagining. ;)

Naturally I also use the other found items on my NPCs, I was just wishing for a way to allow my PC to show more improvement as the game progresses. Anyway, I suppose I need to learn how to make my own mods if I want to customize to my tastes, but I know that would be whole new topic.

Thanks again for the mod. :)

GamerX51
06-09-2006, 11:11 AM
Hey Redhawke,

I just wanted to drop a line to tell you that I just downloaded this mod yesterday, and I love it! But I have to say, I really don't like the new padwan robe model (The one you included in the patch you did for the mod) I liked the old padawan robe model better, but I still would like to use Svosh's robe collar fix. (I hate the way the collars look! :( ) So is there a way that I could have the old models back and still use the robe collar fix? Any help you could give would be greatly appreciated.

RedHawke
06-09-2006, 09:37 PM
But I have to say, I really don't like the new padwan robe model (The one you included in the patch you did for the mod) I liked the old padawan robe model better, but I still would like to use Svosh's robe collar fix. (I hate the way the collars look! :( ) So is there a way that I could have the old models back and still use the robe collar fix? Any help you could give would be greatly appreciated.
I included no new models with my mod, only skins. Svosh's mod was the one with models (And it is necissary to install his mod for the texture patch for my mod to work right). Svosh's edited robe models require skins made for them specifically the older skins do not work with his mod.

Sounds a little like you installed my patch but didn't install Svosh's mod.

It is easy to revert things back though, simply uninstall everything and just install my base mod.

GamerX51
06-10-2006, 09:27 AM
Sounds a little like you installed my patch but didn't install Svosh's mod.


I did install Svosh's mod, but I dont like the new skins for the robes. I liked the old skins better. (Sorry for not clarifying) I want to know if there is any way to use svosh's mod with the old skins for your mod.

I have 3DSMax 7.0 and GIMP 2.2, so if I have to do the editing myself then I can, but I've never edited textures before, so I don't know if I could do it or not. If there is any way of getting the old skins to work with the collar fix without having to edit the textures by hand, then how? And if not, then can you point me to a tutorial or someone who can help me?

RedHawke
06-11-2006, 12:19 AM
I did install Svosh's mod, but I dont like the new skins for the robes. I liked the old skins better. (Sorry for not clarifying) I want to know if there is any way to use svosh's mod with the old skins for your mod.
If you wish to use the original textures that the Exile's robes used you just need to install the correct mods and they should change themselves. I didn't include any custom textures in the original mod.

My first version of the Exile's Item Pack used normal padawan robe textures, so if you installed Svosh's fixed collar padawan robe model and ilikecommas Texture Pack for Svosh's Fix (http://www.pcgamemods.com/mod/13033.html), my base Exile Robes should change with every other padawan robe in the game. Just don't install my Robe Booster Skin Pack.

GamerX51
06-12-2006, 09:27 AM
My first version of the Exile's Item Pack used normal padawan robe textures, so if you installed Svosh's fixed collar padawan robe model and ilikecommas Texture Pack for Svosh's Fix (http://www.pcgamemods.com/mod/13033.html), my base Exile Robes should change with every other padawan robe in the game. Just don't install my Robe Booster Skin Pack.


If you used the games default textures, then something must be screwy with my mod install because when I got the robes on the harbinger, the white robe used some other texture that had flaps on the front. And installing ILikeCommas robe texture pack changes it to another texture that I don't like. I really liked the "flapped" texture. (I know I'm probably the only one in the universe who feels that way, but oh well.) I was saddened to see the flapped texture taken away with the booster pack. What want to know is if there is any way to get that texture to work with the collar fix?

RedHawke
06-12-2006, 06:59 PM
If you used the games default textures, then something must be screwy with my mod install because when I got the robes on the harbinger, the white robe used some other texture that had flaps on the front.
The Handmaidens 'stock' robe (Which I used that skin and model for the original Exile's White Robe) is a Master Model robe, not a Padawan one... I did state that I changed this in the description for the Booster Pack (http://www.pcgamemods.com/mod/13425.html)...

First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/mod/13033.html, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO)
See... :p

And installing ILikeCommas robe texture pack changes it to another texture that I don't like. I really liked the "flapped" texture. (I know I'm probably the only one in the universe who feels that way, but oh well.) I was saddened to see the flapped texture taken away with the booster pack. What want to know is if there is any way to get that texture to work with the collar fix?
That isn't really a 'texture' it is called a model, it is a different body model entirely. It is called the Master Robe Model, and since I hate it you won't see my mods using one.

I changed the "flapped" bathrobe looking model for the white robe to one I liked, the thinner Padawan model, as that is also the one that Svosh originally fixed, hence the booster pack, which was primarily to fix the White Robe and release compatable textures for the fix as you have probably guessed.

Svosh also fixed the Master Robe model and made skins for it, look at his site.

You can, for personal use, fix all 3 of the Exile Robes to use the Master Robe model and textures if you want on your end, but you will have to do this yourself with KotOR Tool. Simply open the appropriate uti file (the same name as the cheat code) change the baseitem to the Master Robe setting and the texture variation to whatever 'stock' game robe texture that suits your fancy. :D

Either way you don't need the Booster if you don't like the Padawan robes. Just install Svosh's fixed Master Robe Models and his Texture pack for them and change the Exile's Jedi and Sith robe uti files from the base Exile's Item Pack like I said above and you will have all 3 robes with "flaps".

We have tutorials on editing items with KotOR Tool, and it isn't that hard. ;)

GamerX51
06-13-2006, 06:09 PM
We have tutorials on editing items with KotOR Tool, and it isn't that hard. ;)

Thanks Redhawke! I just followed your suggestion, and now I have my "flapped" robes with cool looking collars! I personally don't understand what everyone else's problem with the master robe model is, but I really like it. (I am just weird, or is it that everyone else has high expectations? :D)
Anyway, thanks a ton! Now I can have a cool looking robe that doesn't look plain.

RedHawke
06-14-2006, 12:32 AM
I personally don't understand what everyone else's problem with the master robe model is, but I really like it. (I am just weird, or is it that everyone else has high expectations? :D)
Because the Master Robe Model looks like a bathrobe and the sleeves clip with the saber hilts and it just sucks! :xp: I did say I "hated" it!

I'm glad you got it all fixed the way you wanted it though! :D

RedHawke
08-18-2006, 03:39 AM
Update: I have recieved a request for having the mod give some sabers as well so I have whipped up a little Booster for doing this. It gives only normal game sabers and only the normal color ranges.

Attached to the first post in this thread.

Dirtnose
08-18-2006, 05:07 AM
Lucky ive just Started doing Peragus so gonna add this to my collection! great mod RH! :D

RedHawke
08-26-2006, 12:54 AM
Update: As per request by Darth Pierrot, I have merged SuperSquall's Skip Peragus Mod's give item script with my own, so to make our mods compatible just simply download this fix in this post (http://www.lucasforums.com/showthread.php?p=2160547#post2160547) and install it over the script from SS mod, and it should give you all my Exile's Item Pack files when the mod gives you the items it does. I also added the Space Suit to the list of items the mod gives so you will need to drop the uti file in your override as well. As always read the readme file. :D

GamerX51
12-10-2006, 05:21 PM
hey Redhawke,

I was playing around with the model variations in Kotor tool for the circlet in this mod, and I was wondering, is there any way to get the old golden colored circlet to show up, or has it been taken out? I always liked the one from Kotor 1, (the Circlet of Saresh, in case you need a reference.) But I absolutely hate the ugly, grayish-black colored one they changed it to in Kotor 2! I really want the old, golden one back. Is it still in the game? And if so, what model variation and palalete ID will give it to me? If it's not in the game, then is there any way that I could mod it back in?

RedHawke
12-11-2006, 01:17 AM
hey Redhawke,

I was playing around with the model variations in Kotor tool for the circlet in this mod, and I was wondering, is there any way to get the old golden colored circlet to show up, or has it been taken out? I always liked the one from Kotor 1, (the Circlet of Saresh, in case you need a reference.) But I absolutely hate the ugly, grayish-black colored one they changed it to in Kotor 2! I really want the old, golden one back. Is it still in the game? And if so, what model variation and palalete ID will give it to me? If it's not in the game, then is there any way that I could mod it back in?
Hello! :waive1:

Unfortunately I cannot tell you if the model is in the game or not as I honestly don't know.

I actually despise having my characters with any sort of headgear, hence why the circlet comes 'stock' with no shown model at all. Obi-Wan, Mace, or Yoda never had a Combat Visor... neither should the Exile. ;) So I never looked further into the headgear models.

The only thing I can offer is for you to try and start at model variation 1 and work up from there, if the model is still in the game one of them will be it. :)

allanm
09-12-2009, 06:05 AM
I installed the Exile's Items mod and the upgrade , and it all works perfectly for the Exile. The new white robe is just grand. However, I dropped a_robe_x01.uti into the override folder, and now the handmaiden has no robe at all. When the Exile asks her to put on some clothes, she makes the usual comments about heavier clothes, but when she says she's put on the robe, she's still in her underwear. I can see Handmaiden's Robe in the inventory, but it's not visible on the equip screen. Did I do something wrong? (I only used your Normal Robe textures as I don't have the collar fix mods)

RedHawke
09-14-2009, 04:04 AM
^^^^
Hmm... that is odd. You can't equip it at all? Is the Handmaiden a Jedi, that might be preventing it from being equpable?

allanm
09-14-2009, 12:49 PM
^^^^
Hmm... that is odd. You can't equip it at all? Is the Handmaiden a Jedi, that might be preventing it from being equpable?

This was the first training session, she's a soldier level 6. After playing with the .uti and changing the base model to Jedi Knight Robe, I got her grey bathrobe back.

The only mods I have installed that affect characters are your Exiles Items, USM and Princess Artemis Recruitable Dustil., and the Exile's robes are perfect, both white and brown. The game is fully patched using the official patches.

RedHawke
09-15-2009, 02:24 AM
This was the first training session, she's a soldier level 6. After playing with the .uti and changing the base model to Jedi Knight Robe, I got her grey bathrobe back.
Since she has the capability to wear both the jedi robe models this sounds really odd that she can use one but not the other. Perhaps other mods have edited her appearance row and not stated such, or did it accidentally? I don't have the Dustil mod so I can't check it out on my end, but there has to be a culprit somewhere preventing this.

allanm
09-15-2009, 01:34 PM
Since she has the capability to wear both the jedi robe models this sounds really odd that she can use one but not the other. Perhaps other mods have edited her appearance row and not stated such, or did it accidentally? I don't have the Dustil mod so I can't check it out on my end, but there has to be a culprit somewhere preventing this.


There is one mod that updates appearance.2da, but it only modifies line 6 to give Carth his General's Uniform. The Dustil mod doesn't touch the file. Or is there another file that controls appearance? I'm not too sure about what files do what.

Easy way to find out - I'll reinstall using only the Exiles Items mod and check it out - since I keep a clean patched unmodded version, it won't be difficult.

RedHawke
09-16-2009, 01:55 AM
This was the first training session, she's a soldier level 6. After playing with the .uti and changing the base model to Jedi Knight Robe, I got her grey bathrobe back.
I have found the culprit... You can't wear most Jedi robes in the game without having the Jedi Defense feat, so she is not yet a Jedi (only level 6 soldier). The Jedi Robe is the one that her robe was changed to (I prefer the non-bathrobe model and that is what I skinned for her) and they do require the Jedi Defense feat to equip them as do the Master Robes, hence why you won't be able to use them until she becomes a Jedi class.

As this is controlled by baseitems.2da (not included in my mod) you can feel free to remove this restriction on your end, just remove the feat requirement of the Jedi Robe item type and save it to override and everyone will be able to wear the basic Padawan Robes.

If you aren't able to do this then you simply need to wait until she becomes a Jedi class... this is nothing I did but how it is in the stock game.

allanm
09-16-2009, 12:41 PM
I have found the culprit... You can't wear most Jedi robes in the game without having the Jedi Defense feat, so she is not yet a Jedi (only level 6 soldier). The Jedi Robe is the one that her robe was changed to (I prefer the non-bathrobe model and that is what I skinned for her) and they do require the Jedi Defense feat to equip them as do the Master Robes, hence why you won't be able to use them until she becomes a Jedi class.

As this is controlled by baseitems.2da (not included in my mod) you can feel free to remove this restriction on your end, just remove the feat requirement of the Jedi Robe item type and save it to override and everyone will be able to wear the basic Padawan Robes.

If you aren't able to do this then you simply need to wait until she becomes a Jedi class... this is nothing I did but how it is in the stock game.



Thanks! you're a star. Bathrobes are history.

Wrathan
04-24-2011, 08:49 PM
So anyone have a new link to DL Redhawkes Exile Item pack mods? I REALLY want them and as my system just went *poof!* and required me to reload windows, well, I don't have any anymore. help?

Christos K
04-24-2011, 10:48 PM
You'll have to get a link from Chainz2da. He has it in his archives.

Wrathan
04-25-2011, 12:26 AM
kewl thanks.