swaaye
03-10-2005, 12:27 AM
I just beat RC a few hours ago and I've had time to reflect on it.
My call on the game is that it's a EXTREMELY linear title with tons of repetition. The game is far too short and ends in a pretty lame and sudden way. I think it took me less than 10 hours, but I don't have an exact number. It's definitely far shorter than JK2 and even JA I'd say.
The enemies are stupid and get stuck on objects a lot, and don't really hunt you down well. Your squadmates are stupid in their movements and only use 1 weapon unless you use one of the prescripted cover areas. There is nothing special about the AI. Your ability to command the squad is too limited as well, considering it's the main "feature" of the title.
The limited squad control was a big let down. They didn't seem to know when to attack at times and would either hide or walk around stupidly. Or they'd do the "attack the Super Battle Droid with my fists" approach and die. The available commands didn't always produce the desired effect and I was wanting "posture" modes at times to be able to control more what the squaddies did.
You can tell the game was built around Xbox because it loads far too often, and very quickly on modern PCs (ie it doesn't load much in each area, but it fits Xbox's 64MB RAM). The graphics are low-poly in many places, while the textures are slighty above average. Pixel shading and bump mapping are nice. Unreal engine runs pretty darned well. But it was definitely toned down for Xbox's P3/GF3+. Maybe squad controls were limited because of Xbox's controller? I hate console ports.
The Q&A team did a very good job stomping out the bugs but I did once lose all my weapons and had to reload a save. It's FAR better than KOTOR 2 though, and it should be because it's a mere fraction of a game compared to KOTOR 2.
There were points where I was impressed with the game, but it would often quickly get old due to the massive repetitiveness of the game's attacks. IMO it's time for developers to stop making games where you just kill wave after wave of stupid enemies ( and even identical waves! lol). The droid canisters were dumb....infinite waves of baddies continues. It turned the game into a dumb-luck situation where maybe the next reload-of-save you'd be able to pull off a successful attack.
Difficulty levels didn't seem to influence your squadmate's damage taking abilities, but sure it made the player pretty impotent. I would get nearly killed in like 2 seconds of even light weapons fire on Hard. I was hoping for a more strategic game by going with Hard, but it just made it impossible to even step out into harm's way.
I'd rate it a 65-70% personally. It's not worth $50 (or even $35) considering the pathetic MP and ridiculously short SP.
As a Star Wars fan, I enjoyed it a bit. But there are a lot of stupid design decisions in the game and it's not nearly the kind of title I felt they were advertising at last year's E3.
My call on the game is that it's a EXTREMELY linear title with tons of repetition. The game is far too short and ends in a pretty lame and sudden way. I think it took me less than 10 hours, but I don't have an exact number. It's definitely far shorter than JK2 and even JA I'd say.
The enemies are stupid and get stuck on objects a lot, and don't really hunt you down well. Your squadmates are stupid in their movements and only use 1 weapon unless you use one of the prescripted cover areas. There is nothing special about the AI. Your ability to command the squad is too limited as well, considering it's the main "feature" of the title.
The limited squad control was a big let down. They didn't seem to know when to attack at times and would either hide or walk around stupidly. Or they'd do the "attack the Super Battle Droid with my fists" approach and die. The available commands didn't always produce the desired effect and I was wanting "posture" modes at times to be able to control more what the squaddies did.
You can tell the game was built around Xbox because it loads far too often, and very quickly on modern PCs (ie it doesn't load much in each area, but it fits Xbox's 64MB RAM). The graphics are low-poly in many places, while the textures are slighty above average. Pixel shading and bump mapping are nice. Unreal engine runs pretty darned well. But it was definitely toned down for Xbox's P3/GF3+. Maybe squad controls were limited because of Xbox's controller? I hate console ports.
The Q&A team did a very good job stomping out the bugs but I did once lose all my weapons and had to reload a save. It's FAR better than KOTOR 2 though, and it should be because it's a mere fraction of a game compared to KOTOR 2.
There were points where I was impressed with the game, but it would often quickly get old due to the massive repetitiveness of the game's attacks. IMO it's time for developers to stop making games where you just kill wave after wave of stupid enemies ( and even identical waves! lol). The droid canisters were dumb....infinite waves of baddies continues. It turned the game into a dumb-luck situation where maybe the next reload-of-save you'd be able to pull off a successful attack.
Difficulty levels didn't seem to influence your squadmate's damage taking abilities, but sure it made the player pretty impotent. I would get nearly killed in like 2 seconds of even light weapons fire on Hard. I was hoping for a more strategic game by going with Hard, but it just made it impossible to even step out into harm's way.
I'd rate it a 65-70% personally. It's not worth $50 (or even $35) considering the pathetic MP and ridiculously short SP.
As a Star Wars fan, I enjoyed it a bit. But there are a lot of stupid design decisions in the game and it's not nearly the kind of title I felt they were advertising at last year's E3.