Dagobahn Eagle
03-13-2005, 10:54 PM
I'd prefer if it was more of an incremental thing, like in Stars!. That is, instead of building one single mine to get resources, you built several mines, each of which incrementally increased your resources income. Instead of building one factory "and then that's it", you build several, each of which increases production resources gained. Mines and factories are cheap, so you'll end up building hundreds of them. How many mines and factories could be operated would be dependant on your population.
Minerals never ran out, but concentration very slowly decreased, making mineral income slower and slower. Planets had random starting concentrations.
So your capital in middle-game would have many, many more mines and factories than your earliest colonies, and thus be much more productive.
I think it'd work much better than just building a single resource gathering facility and then watch resources pour in.
I also hope there is more than one resource. Three would suffice, more would be nice.
As for troops: I think this, too, should be dependant on population. Troop recruiting is done by turning citizens into troops, plain and simple. Recruit, arm, train, send to war.
I think the incremental thing could work with vehicles, too: The more production facilities you build, the faster things get built.
As for planetary defences like in Empire Strikes Back, I don't really like them as they require no skills to use right - they're just click-and-shoot, like the Particle Cannon in Generals or the Tungaska Meteor in Empires. I guess they will be in, but I'd prefer it if they were not.
What do you think?
Oh, and just for the fun of it, I made some example structures:
Mine - gives you minerals. Vital.
Factory - gives you resources; each decreases production speed. Vital.
Barracks - allows for training of troops. Each decreases production speed.
Workshop - allows for vehicle creation. Each decreases... you get the idea.
Research Centre - allows for research projects. Build more to increase research speed.
Minerals never ran out, but concentration very slowly decreased, making mineral income slower and slower. Planets had random starting concentrations.
So your capital in middle-game would have many, many more mines and factories than your earliest colonies, and thus be much more productive.
I think it'd work much better than just building a single resource gathering facility and then watch resources pour in.
I also hope there is more than one resource. Three would suffice, more would be nice.
As for troops: I think this, too, should be dependant on population. Troop recruiting is done by turning citizens into troops, plain and simple. Recruit, arm, train, send to war.
I think the incremental thing could work with vehicles, too: The more production facilities you build, the faster things get built.
As for planetary defences like in Empire Strikes Back, I don't really like them as they require no skills to use right - they're just click-and-shoot, like the Particle Cannon in Generals or the Tungaska Meteor in Empires. I guess they will be in, but I'd prefer it if they were not.
What do you think?
Oh, and just for the fun of it, I made some example structures:
Mine - gives you minerals. Vital.
Factory - gives you resources; each decreases production speed. Vital.
Barracks - allows for training of troops. Each decreases production speed.
Workshop - allows for vehicle creation. Each decreases... you get the idea.
Research Centre - allows for research projects. Build more to increase research speed.