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Commando_Iblis
03-26-2005, 04:31 PM
Ok, having finished the game, I definately want more :D
Which I hope is music to LA's ears. So do you guys think LA will release an expansion pac, and if so what will they do to improve/enhance the game on top of a new story?

Sabretooth
03-27-2005, 03:31 AM
There were rumours of "Imperial Commando" goning on sometime back. It placed you in the armour of an Imperial Commando and you had to exterminate hidden Jedi or Rebels etc. Turned out that IC was actually the original concept of RC, but was then changed. I still think IC would make a great sequel!

Nokill
03-27-2005, 08:40 AM
commando's break out of the system of clone troopers and start there own mission getting the missing commando back whit the republic on there hiels to get them back

or not :o

IAMKINGCLONE
03-29-2005, 03:25 PM
Nokill, that's a great idea! I'd play it.

Commando_Iblis
03-29-2005, 08:27 PM
In the EU, the Jedi were begining to treat the clones as individuals rather than "wet" machines. I could see a scenario where Yoda would be sympathetic to the Deltas and give them the go-ahead.

MaximumMayhem
03-30-2005, 10:53 AM
If they are planning an expansion pack / sequel, they only have less than 2 months to churn it out as I doubt Lucas would want anymore pre Episode III material released after the film.

Here's hoping though. Republic Commando is too high in quality to just fade away. Even moreso, seeing it mae such a lasting impression. Im definately not one for any form of Imperial Commando, because there would be less genuine 'good' in the game. No matter what kinds of ideals you and your squad mates had, im sure any or all orders you would receive would have evil conotations of some sort seeing as Palpy is calling all the shots in the timeframe we're all most familiar with.

So its quite the conundrum im afraid..

Shok_Tinoktin
03-30-2005, 03:30 PM
Originally posted by MaximumMayhem
Im definately not one for any form of Imperial Commando, because there would be less genuine 'good' in the game. No matter what kinds of ideals you and your squad mates had, im sure any or all orders you would receive would have evil conotations of some sort seeing as Palpy is calling all the shots in the timeframe we're all most familiar with.

So its quite the conundrum im afraid..

This isn't too much of a problem, IMO. TIE Fighter did well putting you in a situation where you were doing the Emperor's bidding, and it was still extremely enjoyable.

TK-8252
03-30-2005, 03:34 PM
Eh... some people have brought up the idea of having Delta "go rogue." I just don't like the idea. They were raised to be loyal, and since they did board the gunship when...

*If you haven't finished the game and don't want the ending spoiled don't read*

...Sev was lost...

...It proves that they are loyal. They may have put up a fight, but they accepted that "duty comes before brotherhood."

And some people are saying that they should "go rogue" when the Republic (or Empire should I say) turns on the Jedi. Well from the ending of RC, it doesn't sound like Delta is very happy with the Jedi right now. :p

BeBop
03-30-2005, 05:13 PM
I would have no problem an Imperial Commando game. You could keep the same characters since the ending of RC is pretty close to the Republic to Empire transformation.

Of Course get add a new Teammate as a replacement for Sev. And if IC picked up right where RC left off, The Kashyyyk Invasion could be included as the first mission.

Or just have an expansion pack with some more SP missions. After all Delta Squad must have gone on plenty of different missions. Since it says they are being called on frequently.

Commando_Iblis
03-30-2005, 05:23 PM
Going "rogue" wouldn't fit with who and what they are.
It is interesting how in many of the EU materials you can see Palpitine manipulating events to turn the populace against the jedi

ManaMana
03-30-2005, 05:57 PM
Originally posted by Commando_Iblis
Ok, having finished the game, I definately want more :D
Which I hope is music to LA's ears. So do you guys think LA will release an expansion pac, and if so what will they do to improve/enhance the game on top of a new story?

I wouldnt hope to much but get THIS!:

There are modders out there, like me, so be prepared for more single-player action ;)! And Co-Op maybe...? :p :cool:

Oidar
03-30-2005, 06:55 PM
Originally posted by ManaMana
I wouldnt hope to much but get THIS!:

There are modders out there, like me, so be prepared for more single-player action ;)! And Co-Op maybe...? :p :cool:
You can already do a shotty version of co-op. Single player maps load into multiplayer using the "open" command and you can play through them untill one of usuall three things happens, you run out of AI or you reach a locked door or you reach some debris that needs to be blown up that can't be.
It wouldn't be overly hard to more of the sp elements into MP but then agian, thats if the person coding knows what their doing.
I'm hoping for some tools of some sort towards the end of this week. It would place LA at their 1 month mark which is when they wanted to release the tools.

r0bman5
04-01-2005, 02:15 AM
here's my idea, and I personally would think this would be just about the most badass game ever...

The clone wars consisted of Jedi generals leading squads of troopers into battle, right? give the main character a lightsaber. a few force powers, nothing major... think about it... a commando unit w/ a jedi in charge... sounds like an amazing pre-episode III game to me (altho it's definitely a little late for that...) I think the clone wars is a great concept that has a lot of video game potential... and being one of the few remaining elites w/ a squad of troopers backing you up sounds to me like an incredible game... anyone agree? lucasarts petition? :)

... or... let's mod the sucker. Give me modellers, skinners, mappers, etc... I can most likely handle programming...

i know some of you are down :)

TK-8252
04-01-2005, 02:18 AM
Originally posted by r0bman5
give the main character a lightsaber. a few force powers, nothing major... think about it... a commando unit w/ a jedi in charge... sounds like an amazing pre-episode III game to me (altho it's definitely a little late for that...)

NO. That ruins the whole point of the game. It's Republic Commando, not Jedi Knight.

Why do people think that in every Star Wars game you need to be a Jedi? Star Wars can be fun without Jedi.

r0bman5
04-01-2005, 02:30 AM
NO. That ruins the whole point of the game. It's Republic Commando, not Jedi Knight.

i do not disagree. this game was a blast. I'm just saying, it would be a lot of fun w/ that spin (and probably make a lot of money, which is what the powers that be care about). and you can't compare this game to jedi knight, outcast, academy... any of them... the "realism" is what made this game what it is, in my opinion... raw, jumpy... less... I don't know, quake :) you know what I mean. if I had to peg the quissential star wars game (minus an ultra-well done sequel in the xwing series department) it would be THIS game w/ a lightsaber. but that's just me.

Still say, give me an SDK and a few good modellers, and skinners.... lets DO IT :)

LukeKatarn
04-01-2005, 09:30 AM
I'm agenst a Jedi exp pack, mod, or sequel. I'd prefer Sev's Entirely Vertigo Or SEV :D It should be about The Search for Sev or TSfS :D

MaximumMayhem
04-02-2005, 02:42 AM
r0b, I agree with you completely when you state that the Clone Wars have amazing gaming potential. They do.. and I dont believe it has been fully realised.

Though playing a Jedi in the Clone Wars at the moment would be nothing unlike the Jedi Knight series. JK tackled Jedihood very well. Unless the gameplay was seriously rehashed, it would just be more of the same in a different environment.

At this point in time, I think the only relevant thing to do is an expansion / sequel when it comes to RC.

Commando_Iblis
04-03-2005, 04:10 PM
I wonder if they'll incorporate some of the enemies from the Revenge of the Sith game into an expansion.

LukeKatarn
04-03-2005, 04:19 PM
They already did put RotS enemies in RC. Magna Gaurds ring a bell?

BeBop
04-03-2005, 06:56 PM
LukeKatarn's right, there is a rots enemy in the game. And Aside from Starfighters and Cruisers, I don't think there are all that many other new Sep enemies in ROTS. (At least none that I've heard of/seen. And The Slug tank isn't something I think would really be fightable in RC) I Guess there are those new enemies in the ROTS game but I haven't seen any of them in the movie previews. So I'm not counting them as 'from ROTS'.

Commando_Iblis
04-03-2005, 06:57 PM
Yes, however
I was referring to those enemies from the ROTS game we haven't seen, like the Crusher SBDs, Swarm Bots, Crab droid etc.

I also wonder if in an expansion we'd see
New armor types like the Republic Clone Assassin's or if the commandos will keep their classic T-visor

BeBop
04-03-2005, 07:08 PM
so many spoiler boxes....

Yeah well, those seem like they would be unique to that game. Game-only enemies not seen in the movies don't often span across multiple games. And So far I have seen no sign of those enemies in the movies. Any way, I doubt we would see them in an RC sequel. Just like I doubt we would see the Advanced Dwarf Spider droid from RC in any other game. As to the armor, That is a good question, I would think they would change it to the new armor.

Commando_Iblis
04-05-2005, 10:10 PM
I definatley think the new armor should be in the expansion.

Falmarin
04-06-2005, 02:42 AM
Imperial Commando would be REALLY cool.

Generally I think that they should beef up the single player length, include some non combat game play moments in between the missions to develop the characters, pilotable crafts, and a storyline which doesn't arbitrarily end.

Also, while playing RC, I've always thought, "how cool would it be to turn this game into a Jango Fett / Boba Fett game, or even focus on the Mandalorian Wars."

Also I agree with whoever said that regular Clone Troopers should be beefed up a bit and you should be able to command them when you happen upon them.

The Hidden One
04-09-2005, 02:00 PM
You should be able to use lightsabers.
:lsduel:

Oidar
04-09-2005, 03:26 PM
Originally posted by The Hidden One
You should be able to use lightsabers.
:lsduel:

Um...no. no no no no no no no no no and No.

This is not a game for lightsabers or even the thought of lightsabers. Thats what Jedi Outcast and Academy were for.

Commando_Iblis
04-10-2005, 03:44 PM
No lightsabers! Commandos use vibro-knives. You want them get Jedi Academy. Its an excellent game.

I could see fighting opponents with lightsabers however, like the Magna guards and their electro-pikes.


A Mandalorian campaign would be cool, especially as they've been around for over 4000 years so there's a vast arena for stories, but I'm not sure it'd be a good expansion/sequel to RC.

It would be nice to use some vehicles ala Halo, but given that you have the squad, and the maps don't seem to be as large/expansive as Halo, Its probably not necessary.

TK-8252
04-10-2005, 04:19 PM
Vehicles in multiplayer might be nice though. Would be fun to dogfight in space, Republic vs. Separatists. :)

Commando_Iblis
04-10-2005, 06:59 PM
:D But that's probably an X-wing spin-off game.
Ground vehciles and speeders I think would be legitimate.
Maybe some jetpack action for deep space boarding operations.

O/T
They really should come out with a decent space combat sim.

BeBop
04-10-2005, 08:29 PM
Vehicle's would indeed be nice. What would be even nicer is that, if you reached an enemy base where they spawned or some thing, you could take them, or maybe you could sabotage them with explosives or some thing. Leave the charge on them. Then if they decide to use that vehicle. You see it, and Boom.

LukeKatarn
04-10-2005, 09:20 PM
Vehicles would be cool, I also think more melee weapons would be nice. I thought you would be able to pick up every enemies wepaon, so I was exited about the Magna Gaurd staff and the geonosian pike, until I found out you couldn't use them. :( It'd be like lightsabers in JK1 in first person view. I DON'T want Light Sabers, or the force or Jedi. Maybe a Jedi to make a cameo appearence, but don't BE a Jedi. Jedi commando would be really wierd. Maybe an Republic ARC or something. ARCs are cool, alot like commandos. Exept they use dual weapons. :) Tha twould be nice, dual weapons.

TK-8252
04-10-2005, 09:53 PM
The Geonosian Warrior Force Pike wouldn't really be any more useful than the vibroblade, but the MagnaGuard electrostaff would be nice to have for its electricity for stunning SBD's and then beating the crap out of them.

It would have been nice to have vehicles in MP like with Jedi Academy. With all the nice vehicles in the Clone Wars, it's sorta a shame they're not applied to the game. You could get with some buddies in a Republic Gunship or an AT-TE, or control Dwarf and Homing Spider Droids or fly a Geonosian Starfighter as the Separatists. Then there's the all-new RotS craft.

*Some Episode III spoilers ahead*

Get with three buddies in an ARC-170 or fly solo in a V-Wing, and for the Separatists, the Vulture Droids and Tri-Fighters, equipped with AI-controlled Buzz Droids and all. Crab Droids, Tank Droids, AT-AP's, AT-RT's, BARC Speeders, Juggernauts... so many awesome vehicles here that could be put into service!

BeBop
04-10-2005, 10:55 PM
Originally posted by TK-8252


....Tank Droids....

You mean the Slug Tanks? Not sure if those are the ones you are talking about. (One big tread encompassing the whole body, 2 main cannons, two red eyes)

TK-8252
04-10-2005, 10:57 PM
Originally posted by BeBop
You mean the Slug Tanks? Not sure if those are the ones you are talking about. (One big tread encompassing the whole body, 2 main cannons, two red eyes)

Yeah, those. I never realized they looked like slugs though, but they do! :p

Joetheeskimo
04-11-2005, 07:06 PM
LucasArts had better make a sequel in some form. Sev's disappearance was too abrupt; no one knows what happened and Delta squad inevitably wants to investigate. Besides, what they were called away to do at the end didn't sound like something that would take forever (or maybe I'm not remembering correctly. :xp: ) In any case, the way LucasArts left us hanging at the end makes me believe hope they're planning on wrapping the story up. :indif:

Commando_Iblis
04-11-2005, 10:48 PM
Me too!

scout_zero
04-21-2005, 01:29 AM
I have a great idea for the first few levels of a sequel.
Rescue Sev from the Seperatists.

Doomie
04-25-2005, 01:21 PM
Hm. Delta squad can't go rogue, but if they would, Sev would probably go first, since he's a bloodthirsty psycho already. And since he's the one that's missing, they might work it out a bit.

It would be nice if you could fly along in a gunship gunner-bubble and gun down enemy droids as you zoom over the battlefield. Y'know, a sort of minigame.
Driving those republic speeder tanks would be neat too, but then it wouldn't be the same game anymore, I'm afraid.
playable Jedi don't seem like a good idea, but encountering a Jedi, ARC trooper, or another pod of commandos would be nice.
I think it would rule if they made it a bit less linear. Instead of having to choose how to open the door (wich didn't even really work much anyway, as enemies always noticed you when you stepped trough) you could choose between going trough the door, or crawling trough an air vent.

That's all i can think of right now.

Commando_Iblis
04-25-2005, 08:44 PM
Speaking of less linear, I wonder if it'd be possible to choose missions like you could in JA? That'd also enhance replayability.

BeBop
04-25-2005, 10:02 PM
Originally posted by Doomie
Instead of having to choose how to open the door (wich didn't even really work much anyway, as enemies always noticed you when you stepped trough)

True they would notcie you but on occasion they wouldn't be so prepared, they may be facing the other way, (Came in handy with a spider droid once, cause you know those things take forever to turn around.)

LukeKatarn
04-25-2005, 10:43 PM
Here's an idea. Maybe a Jedi without a Light Saber. Would it work? Like say they split it into chapters, in the first one you're a captured Jedi with no Light Saber. You break free with the force, grap a DC 15, free some clone buddeis and bam. The whole chapter would be escapeing the prison or something. And the next chapter could be The Search for Sev and the last one possibley you're on the other side.

TK-8252
04-25-2005, 10:48 PM
Originally posted by LukeKatarn
Here's an idea. Maybe a Jedi without a Light Saber. Would it work? Like say they split it into chapters, in the first one you're a captured Jedi with no Light Saber. You break free with the force, grap a DC 15, free some clone buddeis and bam. The whole chapter would be escapeing the prison or something. And the next chapter could be The Search for Sev and the last one possibley you're on the other side.

Umm... no. This is Republic Commando, not Jedi Knight.

LukeKatarn
04-25-2005, 10:57 PM
That's only chapter one. o_O And I know it's Republic Commando, but this is a sequal. I never said Jedi Knight, all i said is that you're a Jedi WITHOUT LIGHT SABER and with a DC 15, and instead of grenades you have the force. Real diffrence: You're a captive Jedi for chapter one. The other chapters are totally Republic Commando. I hate the Jedi Fan Boys, but that may work.

Mike Windu
04-25-2005, 10:58 PM
Um.

The whole point of this series was to take the focus AWAY from the Jedi, and instead focus on the Clones.

You know. Those guys with the helmets and stuff.

If you wanna be a Jedi, go play Jedi Academy. That's what it's there for.

Or more preferably, Jedi Outcast.

LukeKatarn
04-25-2005, 11:08 PM
I hear you, just an idea. I love the fact that it focused on the Commandos, but no it isn't focused on Clones, it's focused on the SBC. The game is about the SBC, it's called Republic Commando, but you saw how they changed Dark Forces... I love how you were only a grunt though in RC. Well, Elite.

Commando_Iblis
04-26-2005, 05:45 PM
If a Jedi doesn't have a lightsaber, he's just a generic hero. What would be the point?
In this game, the only way there'd be Jedi is as NPCs. Either you're rescuing them or following their orders.
The whole point of this game is that you aren't powerful enough to get by Rambo style on your own.

Now if you wanted to do a campaign as a Mandalorian (which would be really cool), or a Jedi-to-be with this engine, that's all good, but it wouldn't be a sequel to RC.

MaximumMayhem
04-27-2005, 05:24 AM
I believe that if there was a sequel to this game, then the scope of the war should occasionally be widened. By this, I mean it would be a refreshing change to infrequently introduce the squad to key characters you would encounter in the war, like what other forum members have mentioned...

Coming across / crossing objectives with a lone ARC Trooper or dying Jedi / injured Padawan. Having a unit of Clone Troopers escort / support you through largescale ground fire to reach your insertion points. This sort of interaction was mildly present in the original, and to expand on it greatly by increasing the nature and broadening these kinds of interactive situations would most definately ensure the gameplay is more dramatic and enveloping.

Ranre
04-29-2005, 12:41 AM
(Someone might have mentioned this but here I go, forgive me if someone has already put ti down.)

If they do make a sequal then the objectives should be different along with the character designs.
Heres what im saying, different weapons and armor, becuase unless you havent seen the commericals (Which im sure you have) the clones look entirly different and are getting to look more and more like stormies.

If they could tweak it, it would look like the game was really following the sory line, and not just another game that followed its own rules.

MaximumMayhem
04-29-2005, 03:01 AM
Considering the current events unravelling at this very moment, the sequel would no doubt have to accomodate the new change in Clone Trooper uniform. This could vary, depending on when exactly the storyline of proposed sequel took place. There could be flashback scenes / missions pertaining to the current plot that would show characters in the original armour..

Evil Dark Jedi
04-29-2005, 04:22 AM
Originally posted by Sabretooth
I still think IC would make a great sequel! \

Yes. Yes it would. But I guess the Jedi would be like the damn SBD's in RC.

MaximumMayhem
04-29-2005, 12:26 PM
That's if you came across any at all. Remember that 97% of the Jedi flame had been extinguished by the time the Stormtroopers are officially known as such.

I think the only downfall with IC would be the story. It just wouldnt be involving enough to play as second rate characters (meaning that theyre a dime a dozen). Even if you were controlling a crack unit. What kinds of missions would you do? When it came to the Empire's rule, there was pretty much a dry spell as far as major occurences go, and the major ones were all won by the Rebellion anyway, so the 'Being-Involved-In-Something-On-A-Grand-Scale' meter would be quite low..

I think once LA get around to releasing the tools, the community could handle that aspect pretty well.

The time as we know it right now revolves around Revenge of the Sith. The sequel / add-on (logically) should be based on either the events we are about to see or those leading up to them (id go for both).

A decent online mode would be great too. There's only so much DM, TDM and CTF one can take. It would be great to see a sort of Onslaught feature as in Unreal Tournament 2004 - something that plays out the Clone Wars on a slightly more team oriented scale.

Ranre
04-30-2005, 04:09 AM
Well thats the thing, not many people wanna be in a orderly team with a squad leader and them given orders and such. If people did do that I'd be very happy.

But weapons would need to be changed to. If were still using the Same DC-17 with all of its attachments I dont think people will be very happy at that point. Also new enemys!

If we fight the same guys as before, there will need to be different classes. Such as if we get to the end of the "Revenge of the Sith" there will need to be missions of seaking Jedi and destroying them.

If there is going to be a sequel the points and other im sure people have mentioned will need to be added in. And if so its going to look like a preaty exciting game to play.

LukeKatarn
05-10-2005, 10:38 AM
Well, the Commandos should net get new armor, simply because tehir armor is special, it's Katarn Class armor, it offers better protection then normal armor, and I doubt they can pay to have it upgraded, it's already upgraded enoguh as it is.

Ranre
05-10-2005, 11:17 PM
Originally posted by LukeKatarn
Well, the Commandos should net get new armor, simply because tehir armor is special, it's Katarn Class armor, it offers better protection then normal armor, and I doubt they can pay to have it upgraded, it's already upgraded enoguh as it is.

Yeah I believe armor was mentioned on another forum before too. Yeah but I have to agree then armor needs to change in apperence.

Commando_Iblis
05-11-2005, 02:56 PM
Extended Universe sources said that the original clone armor wasn't too good because the Caminoans (or their armor contractors) didn't understand human ergonomics, and that it was constantly evolving. Since we can see the clone trooper armor evolve into the StormTrooper armor, it only makes sense that the Commando armor evolve as well.

Ranre
05-11-2005, 10:06 PM
Well if Han could take on 10 of em and shoot them up, its the armor that definatly needs to be fixed. Plus weapons, new levels, and finding Sev. What would also be cool if, you could hunt/fight with Jedi. But mainly armor, if anything that needs to be fixed on regualr clones. They should at least have better armor and not be crying their eyes out.

MaximumMayhem
05-12-2005, 11:37 AM
Yes, if there's one part of the game that needed improvement, it was the regular clones. The way they acted, talked etc.. was off completely offkey to what they are meant to be in the films and detracted from the experience. Geonosis was Zero Hour. As such I was shocked to see two clones actually mutter crap about Commandos being able to win the war on their own and then actually cheering me on like a couple of civilian morons.

That was just crap for so many reasons. I wanted to shoot them dead right then and there.

As far as a future goes for Republic Commando, an expansion is the logical way to go. Whether that happens or not remains to be seen.

Redtech
05-12-2005, 04:37 PM
I guess you don't like being a l33t trooper then. I mean, compare the commandos with SOLID METAL armour versus the lame units in Ep1+2. Heck, they look like they really could win the war on their own.

TK-8252
05-12-2005, 05:29 PM
Originally posted by MaximumMayhem
As such I was shocked to see two clones actually mutter crap about Commandos being able to win the war on their own and then actually cheering me on like a couple of civilian morons.

That's not what bothered me. It was the wimpy screams and pathetic whining, and especially the lying and jealous troopers on the Prosecutor. It's fine that they appreciate the commandos as their superiors and cheer them on, or be relieved to find them coming to their rescue, and it adds a certain military feel to the game.

MaximumMayhem
05-13-2005, 03:58 AM
I could understand their emotions later on in the war, as the clones would each start to take on much more diverse personalities after being exposed to what the real world offered, but it is said from official sources that when it comes to feelings of fear or remorse, those traits have been bred out of their genetic code. Even in the midst of battle, with comrades falling around him, a clone will fight to their full capacity and not lose heart due to his own being decimated.

Seeing as this was the first insertion the clones ever had, it surprises me that they would even feel relief at seeing a clone commando. To state that the commandos could win the war for them, contradicts their sole purpose for existence. The clones dont imagine or think of life beyond war. They know of nothing else; so that's why their actions seemed a little far fetched. Granted though that they'd be believable had this been well into the clone wars.

I may sound picky, but I believe they are burying a considerable factor of Lucas' vision when it comes to standard clone troopers.

Redtech
05-15-2005, 06:23 PM
Personally, I believe that RC would make a brilliant Anime' series. TAKE THAT!

Anyway, Lucas just has loads of guys standing up in a battle with billions of lasers flying about and no one suffering when they die, or even bleeding. Star Wars is as sterile as a bucket of bleach.

That's not to say that I hate Lucas' vision. Of course not! But I'm relieved there is a market for gamers who have passed puberty.

MaximumMayhem
05-16-2005, 06:35 AM
Funny you should say that Red, as it looks like George beat you to the punch. Im sure you've enjoyed Genndy Tartakovsky's Clone Wars as much as I have..

As far as sterility goes, I think its part of the Star Wars 'formula'. You'll notice that James Bond films adopt that same stance, which gives it a genuine quality. I can definately say the lack of gore in Star Wars makes me appreciate it more, as there is more to focus on.

MaximumMayhem
05-16-2005, 06:37 AM
Funny you should say that Red, as it looks like George beat you to the punch. Im sure you've enjoyed Genndy Tartakovsky's Clone Wars as much as I have..

As far as sterility goes, I think its part of the Star Wars 'formula'. You'll notice that James Bond films adopt that same stance, which gives it a genuine quality. I can definately say the lack of gore in Star Wars makes me appreciate it more, as there is more to focus on.

Redtech
05-16-2005, 08:20 PM
Sorry, I'm a softcore anime' fan, and Clone Wars, despite being excellant, is not quite.

I was thinking more "Ghost In The Shell: Stand Alone Complex" style. Actually, that might almost be too dark (despite the lack of violence in that series as well).

MaximumMayhem
05-17-2005, 10:19 AM
Funny you should say that Red, as it looks like George beat you to the punch. Im sure you've enjoyed Genndy Tartakovsky's Clone Wars as much as I have..

As far as sterility goes, I think its part of the Star Wars 'formula'. You'll notice that James Bond films adopt that same stance, which gives it a genuine quality. I can definately say the lack of gore in Star Wars makes me appreciate it more, as there is more to focus on.

TK-8252
05-17-2005, 02:29 PM
Originally posted by MaximumMayhem
Seeing as this was the first insertion the clones ever had, it surprises me that they would even feel relief at seeing a clone commando. To state that the commandos could win the war for them, contradicts their sole purpose for existence. The clones dont imagine or think of life beyond war. They know of nothing else; so that's why their actions seemed a little far fetched. Granted though that they'd be believable had this been well into the clone wars.

Damn, you've done the research. >_> I see your point now, and I agree.

Commando_Iblis
05-17-2005, 04:30 PM
I like the idea of a SW anime. One of the things I love about the movies are all the details in each scene. The Clone Wars cartoon series had none of that, but an anime series could. I didn't like the CW toon's caricature style of drawing. It looked cheap.
If you've seen Ghost in the Shell 2: Innocence, you've seen the amazing detail possible in a hybrid (drawn and CGI) film.

An interesting note from the EP III visual dictionaries was that the Republic/Empire was starting to make clones from other sources outside of Jango. I don't know if this will be confirmed or even commented on in the film or novelization (I have it, but am waiting to read) but it does fit in with what other EU sources have said.

Ranre
05-19-2005, 11:42 PM
Its all so very true that the CW series, looked very cheesy but there is really nothing we can do about that. A Anime series seems preaty nice compared to the other let downs we have been exposed to. Really that damned color needs to be fixed big time, I find myself still getting blinded by its chessy effects on my cornia. Anime would make a great impression on everybody who like and dont care for SW. Personally I think its just Euro, and American cartooning that needs to be fixed big time.

sev_07
11-03-2005, 02:32 PM
SPOILER!!

me new here sorry. anyways i was thinking they would be sent to other missions after the last one at the end where they left Sev. As the game progresses u start to notice traces of Sev fighting for the enemy, some how he was brainwashed or controlled by the sith. anyways Sev is the most lethal of them all and could be the main villian of the game until they get him back somehow. by then order 66 is in effect and they have to hunt down and destroy the jedi.

Rogue261
01-09-2006, 01:08 AM
In the novel "Dark Lord: The rise of Darth Vader" the jedi protagonists survived Order 66 in part because a squad of Republic Commandos didn't immediately trust the validity of Order 66 and helped them escape. Vader confronts them and kills 2, but the other two escape. It is stated a few pages later that the 2 commandos are recaptured, but their ultimate fate isn't specifically stated. Even if those commandos weren't the ones played in a game sequel, it at least cracks the door open for one.

TK-8252
01-09-2006, 01:09 AM
In the novel "Dark Lord: The rise of Darth Vader" the jedi protagonists survived Order 66 in part because a squad of Republic Commandos didn't immediately trust the validity of Order 66 and helped them escape. Vader confronts them and kills 2, but the other two escape. It is stated a few pages later that the 2 commandos are recaptured, but their ultimate fate isn't specifically stated. Even if those commandos weren't the ones played in a game sequel, it at least cracks the door open for one.

EU BS. Always ****ting in the face of the movies. Don't take it as canon.

Rogue261
01-10-2006, 02:42 AM
I never said it was canon, just that it might give whoever wanted to develop a sequel an inroad to do it. It would be no more canon than the Jedi Academy game, but might make a decent PC/console shooter.

Kurgan
01-11-2006, 10:41 PM
Well technically the EU stuff is C-Level canon. Only the parts that directly contradict the movies are discarded, according to the canon policy of LucasFilm.

Of course, that says nothing about the personal "canon policy" of you or me. ;)

It just means that yes, the novel could be easily used as an excuse to make a new game, depending upon if LucasArts (or Lucas himself) feels it's a profitable venture to pursue.

It does sound like BS though, but oh well, it's apparently canon BS... ;P

PR-0927
01-12-2006, 05:24 PM
George Lucas did confirm somewhere the story of this book being canon.

And Kurgan is right. Most EU is true SW. Some stuff is false. I personally do not buy into all that "Reborn Emperor" crap.

- Majin Revan

Kurgan
01-13-2006, 02:33 AM
Well there's the thing. The parts of the story that contradict the movies (if they do) would be non-canon (superceded by the movies) but the other parts not contradicted would be part of the continuity, even if not coming directly from Lucas himself. Where it might get weird is if the irreconcilable parts make the whole house of cards collapse. In those cases either they'd abandon the source or just go with some future story that attempts to explain away the problems.

The trick is whether or not something is a true contradiction. I know plenty of fanboys who can amazingly explain away any seeming contradiction. But it's the official explanations that matter to the "continuity" and that's for Tastee Taste and the Holocron to decide. Since there are no more movies forthcoming, it's in their hands now to resolve any conflicts, though it remains to be seen exactly how the live action tv series will play out (most of us assume it will still be considered EU, even if Lucas has a hand in producing it or making suggestions, like several of the other EU projects he's taken interest in).

Reclaimer
01-13-2006, 05:10 PM
If there is a sequel, then I hope they expand the amount of levels and different weapons. Also improve multiplayer a whole lot.

commander_delta
01-20-2006, 08:51 PM
i think in the beginning of the sequel it should begin on kasshyk, searching for sev

TK-8252
01-20-2006, 08:53 PM
i think in the beginning of the sequel it should begin on kasshyk, searching for sev

But Delta Squad was leaving Kashyyyk at the end of Republic Commando. That would make no sense.

commander_delta
01-20-2006, 08:59 PM
But Delta Squad was leaving Kashyyyk at the end of Republic Commando. That would make no sense.

yes but it just would'nt semm right without sev he's the greatest

MachineCult
01-20-2006, 09:11 PM
Yes but, they had already left without him. The sequel would not start on Kashyyyk looking for sev.

commander_delta
01-20-2006, 09:46 PM
Yes but, they had already left without him. The sequel would not start on Kashyyyk looking for sev.

true but they should recruit more commandos then

MachineCult
01-21-2006, 07:38 AM
I'm sure they will.

Redtech
01-21-2006, 07:40 AM
How about starting from Sev's POV as the tutorial level, then showing the "new" commandos as the min game with some interlooping part-thing.

commander_delta
01-21-2006, 09:48 AM
true i think you have a point their. also it should show what happened to sev and i think you should be able to pick up the magnaguards staffs.

commander_delta
01-21-2006, 03:10 PM
also in the epiloge yoda says "rendesvous with delta squad we must" makes you think doesnt it

TK-8252
01-21-2006, 06:29 PM
also in the epiloge yoda says "rendesvous with delta squad we must" makes you think doesnt it

Yup. It means that the new invasion force arriving on Kashyyyk must meet up with Delta Squad.

Bomberman65
01-22-2006, 01:33 AM
Yeah well I heard somewhere that there making a sequel and It was called Republic Commando: Tides of War. I'm not sure If Its true but oh man I hope It Is.

commander_delta
01-22-2006, 10:10 AM
thats sweet im obviosly going to get republic commando tides of war. also sev is part of delta squad so wouldnt that mean they have to meet up with him to

duaryn
01-22-2006, 01:48 PM
They left Sev cause they needed the rest of the squad more.

"Delta Squad" for Yoda is Boss, Scorch and Fixer. Only those three....

Note to the side: EP3 and the end of RC are at least a year and a half apart.

In a sequel finding Sev dead would cause a much more interesing story, wouldn't it?

commander_delta
01-22-2006, 03:28 PM
god at the end of republic commando finding that we left sev there it made me cry

MachineCult
01-30-2006, 04:01 PM
It's not that upsetting commander_delta.

Yeah well I heard somewhere that there making a sequel and It was called Republic Commando: Tides of War. I'm not sure If Its true but oh man I hope It Is.
Where did you hear/read this?

Ben_Walker
04-24-2006, 10:50 PM
I'd love a Commando sequel, it was very refreshing, having a Star Wars game that didn't have any Jedi or lightsabers, speaking of which Commandos with lightsabers would be bad so would playing a Jedi, we have Jedi Knight and KOTOR series for that, along with Battlefront and Clone Wars(shudders) if you want to storm through a battlefield with a lightsaber. This game was grittier and that's what I liked... after I realised the Force wasn't going to save my backside here.

Just didn't like the ending, though I figured Sev would've survived and ultimately ended up helping the Rebels prior to the Alliance being formed. An Imperial Commando would've been, interesting, but now I affiliate Commandos with fighting the good fight and exterminating Rebels and Jedi would go against that image. So I'm gonna hope the Tides Of War title will happen. But for that one, I hope we find out Sev's fate. I know replacing clones is easy enough, but would Delta Squad want a replacement for him... if they had a choice in the matter, so how would they treat one?

Redtech
04-25-2006, 06:01 AM
Well, according to the book "Hard Contact" they'd be fine with a new member, but it'd be difficult to gel with someone you've never trained with for 10 years. Just like real life

CodyFanGirl
04-28-2006, 08:43 AM
How about starting from Sev's POV as the tutorial level, then showing the "new" commandos as the min game with some interlooping part-thing.


Yeah, that sounds good :)

Yeah well I heard somewhere that there making a sequel and It was called Republic Commando: Tides of War. I'm not sure If Its true but oh man I hope It Is.

Link ?

god at the end of republic commando finding that we left sev there it made me cry

Yeah, that was freaking sad :( I felt especially sad for Scorch, as Sev was his pod brother and all

Niner_777
04-28-2006, 05:05 PM
I figure that they have a little while until the clones receive order sixty-six. A game about order sixty-six would be really cool, but it might be a bit too contraversial. So, say they make another campaign or two on Kashyyyk. Each mission isn't that long when you think about it. The travel and time between each misssion might be long, but I'd say that each campaign would take less than a week, maybe. Unless the times when the drop-ship picks them up and delta squad is riding takes more than a couple of days.

So there is one or two campaigns on Kashyyyk. Then maybe before order sixty-six, they are sent to somewhere like Mygeeto. There could be a campaign or two there also. Therefore, the sequal doensn't have to have anything to do with order sixty-six. They could maybe even be sent to another planet.

I'd be also fine with just and expansion pack. They missed out a lot between Clone Wars: Zero Hour and the invasion of Kashyyyk. They could have been sent to Cato Nemoidia or Utapau, places like that.

Btw, I think that they should find Sev. He was cool.

Ben_Walker
04-29-2006, 02:50 AM
Sev rocked, bring back Sev.

Niner_777
05-14-2006, 01:24 PM
I don't really see the point in loosing Sev if LA wasn't going to have a sequel with him in it in some way. Unless they did that just to make people remember the game?

Redtech
05-15-2006, 03:16 PM
Well, as soon as there's a need for more money to be taken from the consumer...

Niner_777
06-10-2006, 12:50 PM
I hope that that's not the only reason to make a sequel. If it was, they probably would have whipped out a game by now and smacked RC2 on it.

Redtech
06-12-2006, 10:56 AM
It depends on the developer really. Pandemic really were/are milking Battlefront, but the guys doing RC seem to want to move on. Wait...weren't they the guys who did Quake 4?

Niner_777
06-13-2006, 05:45 PM
What ideas do you guys have for possible missions in RC2? I was thinking about making a thread to discuss this, but then I decided that it would fit in here. You could include how the mission could tie into the RC1 and include some possible objectives and weapons.

Cheech Marin
06-13-2006, 07:13 PM
How about an appearance by Kal Skirata, Walon Vau, and a few Null ARCs to make things even more interesting. (In case you're wondering, these characters are from the novel Hard Contact: Triple Zero)

Redtech
06-14-2006, 09:14 AM
Hostage situation on coruscant (it's a mini-story by the writer of Hard Contact).

Niner_777
06-14-2006, 03:07 PM
That would be good. There could be a mission from Labrynth of Evil on Coruscant. They could be underground searching for Dooku and then Coruscant would be attacked. They'd have to go to the surface and help out. They could fight on highways and in malls and banks, etc. There'd be plenty of civilians around to try to protect. If anybody wishes to add to this, feel free.

omega1107
06-19-2006, 04:13 PM
Maybe, since the game ended at kashyyyk, they could do some large arms thing, like you participate in the battle of kachiro, with juggernaughts and such that you can pilot. then it could just advance through the clone wars, with random missions to obscure planets and whatnot. i just want to see large-scale battles. that you can participate in. :tank1:

Yeah, that would be cool. maybe you could even grab an arc-170 and go cover obi-wan and anakin;)

P.S. how do you do the spoiler thing??

Mr_No_One
06-19-2006, 11:49 PM
hers how the sereis should go: rcommando. rccommando2 is sumtime in da game u find sev and in the end u get order 66. imperial commando takes place after rcommando2 and later in da game ur suits change to imperials.

Niner_777
06-20-2006, 10:15 AM
The first campaign in RC2 could be on Kashyyyk. They'd find Sev in the first campaign. Maybe participate in the outskirts of a large scale battle. Maybe save an oil refinery or something.

TK-8252
06-20-2006, 10:17 AM
The first campaign in RC2 could be on Kashyyyk. They'd find Sev in the first campaign.

If you listen during the end of Republic Commando, you'll see that their objective is not to find Sev. They were being pulled out of their mission to be placed elsewhere. Chances are Sev will be long gone. He's gone, and I think fans need to accept this.

Niner_777
06-20-2006, 10:29 AM
N0000000000! You lie! jk. Yeah, well, they could be going on their normal mission when they happen to take a side route through a prison to get around a main battle and they run into Sev. Or maybe, they could realize that Sev has something really important, that maybe another jedi gave him without Yoda knowing, something like that. Its just... I don't want to lose Sev! lol

Mr_No_One
06-20-2006, 10:59 AM
they might find sev in a normal mission cause he might be laying in plain site.

MachineCult
06-20-2006, 11:12 AM
Or, Sev might have been picked up when the entire Battle Group of Clone Troopers went to Kashyyyk in ROTS, anyone think of that?

TK-8252
06-20-2006, 11:16 AM
The only possibility I see of saving Sev is if Delta Squad comes across him in some kind of raid of a Separatist compound, as the Confederacy crumbles at the end of the war. Having Sev back early in the game would be anticlimactical.

Niner_777
06-20-2006, 01:03 PM
Yeah, I suppose so, but don't you think that there should be four people in their squad. If you do, who whould replace Sev until the climax?

TK-8252
06-20-2006, 02:15 PM
Yeah, I suppose so, but don't you think that there should be four people in their squad. If you do, who whould replace Sev until the climax?

That's a good question. Perhaps, after they finish their duties on Kashyyyk only the three of them, they would be sent back on a Star Destroyer, on which Delta Squad would be introduced to an "orphan" commando, one whose squadmates were wiped out. He would be "adopted" into your squad for the rest of the missions... and eventually, they could come across Sev near the end of the war.

Redtech
06-21-2006, 02:37 PM
Heck, they should let you play as the "noob". That way you'd be a commando that everyone would hate and you'd have to earn respect...sadly that doesn't work with Boss though.

TK-8252
06-21-2006, 02:41 PM
Heck, they should let you play as the "noob". That way you'd be a commando that everyone would hate and you'd have to earn respect...sadly that doesn't work with Boss though.

I'd want to still be Boss... come on, gotta have those squad commands. Besides, what would happen if Boss is giving commands, and you don't follow them...

Redtech
06-21-2006, 02:44 PM
As my cockey friends would say "you get a big slap!"

I would like to see the characters devlope a little. A noob growing into a pro would be a nice start..sort of how Raiden is a master of asskickery in Metal Gear.

TK-8252
06-21-2006, 02:47 PM
As my cockey friends would say "you get a big slap!"

Yes, but, it would disrupt the flow of the game. Not to mention a human brain is always better at giving orders than pre-set computer orders. Situations arise when things need to be done to ensure the squad's survival that a computer can't think to do.

I would like to see the characters devlope a little. A noob growing into a pro would be a nice start..sort of how Raiden is a master of asskickery in Metal Gear.

Well, the new character wouldn't really be a "noob." He already has experience and has been trained like all the other commandos, it's just that something killed off his squadmates.

Redtech
06-22-2006, 08:48 AM
Yeah. But it'd be nice for the new guy to be less experienced, not less competant. Then Sev returns and has a bone to pick with everyone! I'm in agreement with you though.

Niner_777
06-22-2006, 09:53 AM
Maybe the "noob" could be kind of like Atin from Hard Contact. He'd never say much, but as he gets to know your squad and finishes missions with them, you'd see his growth in that he becomes more accepting. At first, maybe he'll act like he doesn't want to be there.

Alan Frost
06-27-2006, 04:20 PM
I already made a tread about SEV going beserk, you should read it. What about Boss going force sensitive with the ability to see 1s into the future like the Jedi. Then you could add the story that Boss saw SEV alive somewhere, lets say, Mannan.
OR general Grievous tried to clone his own trooper to infiltrate the Republic and he needed SEV for the perfect infiltrator.
Then again I'm just force sensitive :)

MachineCult
06-27-2006, 05:20 PM
I already made a tread about SEV going beserk, you should read it.
Why would Sev go berserk? Doesn't make much sense, he was either captured by the CIS, went into hiding in Kashyyyk until he could leave, or he's dead.

What about Boss going force sensitive with the ability to see 1s into the future like the Jedi. Then you could add the story that Boss saw SEV alive somewhere, lets say, Mannan.
People don't "go" force sensitive, especially not Clone Troopers, was Jango Fett force sensitive? No, so why would his Clones be?
Manaan? Why Manaan? Sev wouldn't end up on Manaan, and theres no reason why Boss would be there.

OR general Grievous tried to clone his own trooper to infiltrate the Republic and he needed SEV for the perfect infiltrator.
Then again I'm just force sensitive :)
General Grievous tried to "clone his own trooper"? What does that mean? Grievous' troopers are all droids and what makes you think that Sev would be his "perfect infiltrator"?
No you aren't force sensitive.

Alan Frost
06-28-2006, 03:36 PM
I meant that Grievous wanted a spy in the Republic. Wait, scrach that, just remembered that Palty does that in his own twisted way. And Mannan... it was just ``lets say...`` idea.
About force sensitivity, if we go by the theory made by Quai Gon Jin that force goes trough all living things, which would include even clones, who are alive, and the fact that Commandos are different from the rest because they have their personalities why cant Boss be force sensitive?
By the way I AM force sensitive :king1:

TK-8252
06-28-2006, 06:15 PM
About force sensitivity, if we go by the theory made by Quai Gon Jin that force goes trough all living things, which would include even clones, who are alive, and the fact that Commandos are different from the rest because they have their personalities why cant Boss be force sensitive?

This is not how the Force works with clones. The amount of midi-chlorians in the host is sent to each one of the clones. So let's say Jango had 10,000 midi-chlorians (that's a random number, of course), that would mean that each clone of his had 10,000 as well. No more, no less. Unless they lose an arm or a leg or something. Then they have less.

By the way I AM force sensitive :king1:

That'd be a negative. :)

Alan Frost
06-28-2006, 06:22 PM
True, true. But hey cant blaime a guy for trying :)

I AM and I can prove it! :king1:

Redtech
06-29-2006, 07:58 AM
Well, I know Bush and Bin Laden are force users. No other way they can convince others to such levels of madness and stupidity..anyway..

MachineCult
06-29-2006, 08:03 AM
I AM and I can prove it! :king1:
No you can't.

Alan Frost
06-29-2006, 01:27 PM
We can go on for days about this but we are missing the point.
If not Force than how do you explain I knew about Draenai as a race before even given to consideration in Blizzard? :)

MachineCult
06-29-2006, 03:56 PM
We can go on for days about this but we are missing the point.
If not Force than how do you explain I knew about Draenai as a race before even given to consideration in Blizzard? :)
Stay on topic, you're making a fool out of yourself.

Alan Frost
06-29-2006, 04:37 PM
Ok, ok im cool. So where is SEV Cultist?

MachineCult
06-29-2006, 05:56 PM
I think he's dead.

Alan Frost
06-30-2006, 06:19 AM
The pure simplicity in wich you saed that just broke my spine. But that would be logical due to the SW galaxy where there always has to be the oposite of what are we hopeing.
But what about Revive option? Maybe if he was very long dead by the time they arrive to the site.
I can imagine the revenge. It would be a lot of :smash: :blast5: :blaze6: :launcher: :axe1: :sniper9: : :grnlaz: :hatchrun: :chainsaw: :blast9: and much more.

-Synthetik-
07-01-2006, 07:54 AM
I think the developers should take in some of the Triple Zero/Hard Contact storyline/ideas. Temporarily replace Sev with a commando from the Omega Squad or maybe even search for Sev with the Omega and Delta working together under the command of Ordo and Kal Skirata. As with triple zero Delta squad does deviate from generalized republic orders. Since Kal and Walon have a history, with Walon and Kal being clone/mandalorian compassionate, it would be the perfect excuse to look for Sev. Besides in the story Walon is the type not to allow squad member losses, so theres another reason. They go home, Walon gets pissed, beats on Delta squad, Kal finds out, kicks Walons ass for doing so, and with that, they agree to look for Sev. Maybe a little help from Barden Jusik, since his time spent with the squads in triple zero made him "one of the boys". who will actually have a significant role in the storyline "sensing" that Sev is alive.

I dont see a problem with having vehicles. Not in the sense like battlefront, but more like Far Cry type vehicular action, get behind the wheel, still have the limitations of being in first person (blind spots and such) and having the a team member go nuts on top of the vehicle lobbing out grenades at other vehicles while another hangs from the side sniping enemies ahead. The jetpack idea is pretty neato, maybe have a little more solo missions with better equipments, so instead of taking care of a twenty SBDs with regulation equipment, maybe a jetpack and an EMP launcher. I also agree with the different equipments/armor, make the interface a little different, make a katarn version of the scout troopers equipment for speed, maybe a stealth module, maybe even add a bit of rpg in the mix and equip yourself and team members with some misc items, something that will make the other squad commands a little more functional (Especially that defend area, pretty flaken useless). Maybe someone carrying an assembly required gunpod, like a real world delta squad with helicopter parts in their backpacks. Imagine a huge open area having to defend a broken down gunship, a few hundred droids come in, deploy a few gunpods and start gunning them down. I think the commandos need a fixer up tool ala engineer style, being to slice stuff, blow stuff up at a press of a button is cool and everything, but fixing stuff would be cool too.

So all in all storylinewise i would say,

Scenario 1: Deltas go home, Walon and Kal get together to plan for Sev's rescue, rescue mission, Jusik and some of the Null ARCS (I really want to see these guys in action) help out

Scenario 2: Deltas go home with Sev, only to be commanded to hunt down jedi, they hunt down a few jedi, feeling guilt for killing once allies, Kal and Walon disagree with orders because its just wrong even though they hate jedi (Darman and Etaine love connection might tie in somewhere here), Deltas go against the empire, find their selfworth

Scenario 3: Finding answers to cure for short lives, actually finds cure, they use it find peace in a new planet, restarts a new mandalorian age.

Redtech
07-01-2006, 10:05 AM
Works for me, but Commandos have standardised armour unless it's upgraded with add-ons, so they wouldn't use scout trooper gear which is far inferior. (A scout isn't meant to jump into a fight!) I like the whole customisation idea, if it's quick and easy, so as not to distance it to far from a FPS.

I don't think the whole game should be just about Sev though, he's cool, but remmeber they're an army, they wouldn't abandon their duties just for one trooper, but it'd probably mean that they'd spend a lot of effort trying to find him.

I can imagine a clone would be taken to some lab for genetic analysis for sep bioweapons etc, so there could be a mission to find "any old lab" and then Sev is found!..maybe not so blunt or simple as that, but something that builds up to it.

Alan Frost
07-01-2006, 10:28 AM
Then he would be probably be taken by Grievous. We know Grievous wanted to create a army of mutated aliens (who wery much look like humanoid rabbits) but the operation failed due to Anakins, then still a Jedi, intervention. Who sed he wouldnt try something like that again.

Niner_777
07-01-2006, 10:38 AM
Those are some good ideas.

Btw, where did you find that bit about Grievous?

Alan Frost
07-01-2006, 11:27 AM
Its a bit of a embaresment but I wached Atack of the Clones: Episode 2 on Cartoon Network :) where it was shown what happened to Anakin and how did he became a Jedi knight. In one episode Anakin went to a planet in Outer Rim to find General Grievous where he and Obi Wan stubled on a Droid facility where those experiments where conducted.

MachineCult
07-01-2006, 11:43 AM
Its a bit of a embaresment but I wached Atack of the Clones: Episode 2 on Cartoon Network :) where it was shown what happened to Anakin and how did he became a Jedi knight. In one episode Anakin went to a planet in Outer Rim to find General Grievous where he and Obi Wan stubled on a Droid facility where those experiments where conducted.
You mean Clone Wars volume two, not Attack of the Clones...
And it's a great series so don't call it an embarrassment, also in the Republic comic Dooku created a small army of cloned Morgukai assassins.

Niner_777
07-01-2006, 11:55 AM
Thanks, I got it now.

TK-8252
07-01-2006, 03:02 PM
Scenario 1: Deltas go home, Walon and Kal get together to plan for Sev's rescue, rescue mission, Jusik and some of the Null ARCS (I really want to see these guys in action) help out

Scenario 2: Deltas go home with Sev, only to be commanded to hunt down jedi, they hunt down a few jedi, feeling guilt for killing once allies, Kal and Walon disagree with orders because its just wrong even though they hate jedi (Darman and Etaine love connection might tie in somewhere here), Deltas go against the empire, find their selfworth

Scenario 3: Finding answers to cure for short lives, actually finds cure, they use it find peace in a new planet, restarts a new mandalorian age.

Sorry man, but I'm gonna have to trash your storyline...

First of all, this seems to put the game together so that there's literally no action outside rescuing Sev and two or three Jedi. If you listen to Yoda at the end of Republic Commando, it seems like he has big plans for you. And it's not got anything to do with rescuing Sev. I mean, sure Sev is cool, but SOMEONE has to be killed off. It's part of a good plot. It'd be like saying that they'd go back to save Qui-Gon in AotC or something. Doesn't make sense. It would be anticlimactic to have Sev back right away in the game.

Second, I'm not so sure who Kal and Walon are (didn't read the comics), but if they're commandos, there's no chance of them turning against the Republic/Empire. If they're ARC's, then they could, but remember: the clones had Order 66 and the other emergency protocols drilled into them as an ABSOLUTE. It'd be like if you stayed in a movie theater when the fire alarm goes off just because you want to watch the end of the movie!

And lastly, that "Delta goes off to a nice new planet and live happily ever after" part is just... no. Delta Squad "going rogue" as so many people have suggested doesn't make sense. Clone Commandos had the same modifications as all of the rest of the Clone Troopers, but never had any association with any Jedi (as far as I know), so why would they feel so bad about gunning them down? If I was a Delta commando, I'd gladly gun each and every Jedi down. After all, Yoda was the one who made Delta leave without Sev.

-Synthetik-
07-01-2006, 04:09 PM
Kal and Walon are mercenaries hand picked by Janga Fett to train the commandos themselves, they have NO alliegance with both the republic and the jedi. Clones are synthetic Mandalorians, but still ARE mandalorians, and we all know Mandalorians would rather fight for their "brothers" rather than the republic. The clones are still human, still having the ability to feel emotions, and prioritizing duty and brotherhood is one of them. And Kal, being the compassionate epitome of being mandalorian, unleashes their feelings of mindless duty and shows them that they arent mere robots/slaves, they deserve a REAL full length life instead of being used as weapons only to be discarded right after. Just look at Able-1707 he actually helped the rebellion against the empire, so i dont see the reason for the clones not to fight for themselves and have their own agendas. As long as they have emotions they have the chance to go "rogue" (somewhat portrayed in the game by cowardice clone in the second chapter, he ran and hid caused by survival instinct) for personal reasons.

Yes at the end yoda does speak of "greater things" but we all know that jedi arent as wise as they portray themselves to be even in the movies the jedi council is betrayed, if jedi can do it, i dont see why clones cant. and if you havent noticed Niner, Scorch, and Boss have certain doubts in their voices. This is the turning point in their mentality TOWARDS the republic, the Mandalorian instinct to FEEL for their brothers rather than just be squadmates. Sev is the missing part of their pack, they cant just kill him off, THAT would be too cliched, especially in a star wars themed storyline. Even though the happily ever after thing is too :P but hey they were bred to fight for a war they didnt ask to be in, raped with training at an early age, sent off in packs to die, and when they get home they are just naturally killed off, i think thats a bit of a nomination for a good reward such as that :)

TK-8252
07-01-2006, 04:52 PM
Kal and Walon are mercenaries hand picked by Janga Fett to train the commandos themselves, they have NO alliegance with both the republic and the jedi.

Ah.

Clones are synthetic Mandalorians, but still ARE mandalorians, and we all know Mandalorians would rather fight for their "brothers" rather than the republic.

I would dispute that. Jango wasn't even a Mandalorian, so I don't see how the clones are. Sure they like the Mandalorian culture, but they're by no means synthetic or even "wannabe" Mandalorians.

The clones are still human, still having the ability to feel emotions, and prioritizing duty and brotherhood is one of them.

They are human for the most part. They are not humans like you and me. Their minds do not work like the mind of a regular human. You could say that they are more primitive, as they rely on orders from a superior to get jobs done. If you read the message as the end of Republic Commando loads, after they leave Sev behind, it says something to the effect of "the painful reality for a commando is that duty comes before brotherhood."

And Kal, being the compassionate epitome of being mandalorian, unleashes their feelings of mindless duty and shows them that they arent mere robots/slaves, they deserve a REAL full length life instead of being used as weapons only to be discarded right after.

I'm not sure how Kal would come into play... the clones are wired to obey the Commander-in-Chief, and if Kal isn't Palpatine, I don't think they're going to listen to him.

Just look at Able-1707 he actually helped the rebellion against the empire, so i dont see the reason for the clones not to fight for themselves and have their own agendas.

Wasn't Able an ARC?

As long as they have emotions they have the chance to go "rogue" (somewhat portrayed in the game by cowardice clone in the second chapter, he ran and hid caused by survival instinct) for personal reasons.

That clone didn't "go rogue" either. If all your fellow soldiers are killed off, you have no orders, and you are lost... so this guy went to hide.

Yes at the end yoda does speak of "greater things" but we all know that jedi arent as wise as they portray themselves to be even in the movies the jedi council is betrayed, if jedi can do it, i dont see why clones cant.

Not sure what you're referring to here with the Jedi Council being betrayed, and how that fits into this.

and if you havent noticed Niner, Scorch, and Boss have certain doubts in their voices.

Again, not sure what you're referring to here either. Niner...?

This is the turning point in their mentality TOWARDS the republic, the Mandalorian instinct to FEEL for their brothers rather than just be squadmates.

They don't have Mandalorian instincts, because they aren't Mandalorians. They have the instincts that the Kaminoians gave them, and those instincts are to obey the Commander-in-Chief.

Just look at how all the Clone Commanders in RotS turned against their Jedi General in an instant. They are clearly more advanced and independent than "vanilla" clones, and yet they turn on their long-time friends with ease. Cody and Obi-Wan had a long friendship, as did Bly and Aayla.

Sev is the missing part of their pack, they cant just kill him off, THAT would be too cliched, especially in a star wars themed storyline.

So when Qui-Gon was killed off, was that not fit for a Star Wars storyline? Wasn't he one of the Jedi as well?

Even though the happily ever after thing is too :P but hey they were bred to fight for a war they didnt ask to be in, raped with training at an early age, sent off in packs to die, and when they get home they are just naturally killed off, i think thats a bit of a nomination for a good reward such as that :)

NO NO, the fact that they WERE bred for a war they didn't ask for, got raped with training, sent off to die, that is EXACTLY why they don't get to live happily ever after. Their story is TRAGIC; it is meant to be dark and grim. They have no happily ever after. The clones turn into the frickin' Stormtroopers, and that's not a good reward.

-Synthetik-
07-01-2006, 05:42 PM
I would dispute that. Jango wasn't even a Mandalorian, so I don't see how the clones are. Sure they like the Mandalorian culture, but they're by no means synthetic or even "wannabe" Mandalorians.

Jango is a Mandalorian, the concept of that is its in the culture, people can BECOME mandalorians. He became mandalore too. and I meant synthetic as in laboratory made not in wannabe.



They are human for the most part. They are not humans like you and me. Their minds do not work like the mind of a regular human. You could say that they are more primitive, as they rely on orders from a superior to get jobs done. If you read the message as the end of Republic Commando loads, after they leave Sev behind, it says something to the effect of "the painful reality for a commando is that duty comes before brotherhood."

Not primitive just unexperienced. At the beginning of the game they are "green" to emotions of battle, they werent trained in the psychological aspects of war. and in the end of the game, it takes an actual toll to how they think about their job. They are one hundred percent human, the complexities of wanting to go back to save someone wouldnt be there to begin with. If the republic wanted "primitive" bipeds they would have done a better job with droids.


I'm not sure how Kal would come into play... the clones are wired to obey the Commander-in-Chief, and if Kal isn't Palpatine, I don't think they're going to listen to him.

They would in the books they have. Im not saying they cant be controlled but im saying is that after a while fighting for something they arent ever going to witness themselves, they will become rebellious against their built in program, like droids going rogue because they havent gotten their memories wiped. They get their own personality, and thats what theyve had, such as dancing the mandalorian dance and such. They have a better sense of being Mandalorian rather than being a clone trooper. and if i were them, id fight for what i believe in and if its for my brother it would be for that.





Wasn't Able an ARC?

No, at least i dont think so




That clone didn't "go rogue" either. If all your fellow soldiers are killed off, you have no orders, and you are lost... so this guy went to hide.

I didnt mean going rogue, i just meant as in having traits of not always being a puppet all the time.


Not sure what you're referring to here with the Jedi Council being betrayed, and how that fits into this.

Im just pointing out that there is can always be deceit, traitorous, and malicous intent, and that no one has to follow anybody. Same with clones.



Again, not sure what you're referring to here either. Niner...?

Another one, i mean fixer, but you know what i mean. They acted like a bunch of teenagers/kids who were told what to do but wanted to do something else. and mentally they are equivalent to children in "real world" aspects



They don't have Mandalorian instincts, because they aren't Mandalorians. They have the instincts that the Kaminoians gave them, and those instincts are to obey the Commander-in-Chief.

Just look at how all the Clone Commanders in RotS turned against their Jedi General in an instant. They are clearly more advanced and independent than "vanilla" clones, and yet they turn on their long-time friends with ease. Cody and Obi-Wan had a long friendship, as did Bly and Aayla.

Yeah they are. I dont see where you got them not being mandalorians from, but they surely are. Instincts is given to them its learned by their trainer, Walon being a mandalorian and their sergeant might have shown them the ropes during training. Clone commanders and Clone commandos are different.


So when Qui-Gon was killed off, was that not fit for a Star Wars storyline? Wasn't he one of the Jedi as well?

no it fit, im not saying it didnt, but dude how many people have died for stupid reasons already? Look how some of the jedis died. or even some of the nonjedi . There are deaths and there will be, but its already been done too much.


NO NO, the fact that they WERE bred for a war they didn't ask for, got raped with training, sent off to die, that is EXACTLY why they don't get to live happily ever after. Their story is TRAGIC; it is meant to be dark and grim. They have no happily ever after. The clones turn into the frickin' Stormtroopers, and that's not a good reward.

haha, but thats way too convenient. I mean if they didnt mean for the commandos to have anything good go for them, why bother with the background anyway? They could have been just static infantry and thats all but throughout the movies they show emotions and exhibit themselves as being actual people. And they make people actually care about them, why would they have bothered? THey could have been just droids, but theres a reason why ALL the feelings of being a clone and realizing you are in war filter throughout the game. Not all of them can fight for a better future, but some can, and i know some will.

TK-8252
07-01-2006, 08:33 PM
Jango is a Mandalorian, the concept of that is its in the culture, people can BECOME mandalorians. He became mandalore too. and I meant synthetic as in laboratory made not in wannabe.

I was under the impression that part of being a Mandalorian is being part of their bloodline, and Jango was just a kid who got adopted by the Mandalorians. I guess I'm off on that one.

They are one hundred percent human, the complexities of wanting to go back to save someone wouldnt be there to begin with.

If you look at their genetics, they are not 100% human. They were heavily modified by the Kaminoians just like the rest of the clones.

If the republic wanted "primitive" bipeds they would have done a better job with droids.

"Primitive" in the sense that their genetic modifications "took away" some of their mental capacity during cloning. Still better than droids, but not like a regular human.

They would in the books they have.

I have a hatred for a lot of the EU, because it contradicts so much movie material. The books stray so much from George Lucas's original intent. If you just watch the movies, you would have the idea that the clones are completely loyal. And yet money-hungry EU authors just HAVE to make these stupid side-stories about how oh, this clone goes AWOL and gets it on with Jango's ex! And yet people consider it canon. Sigh. It sounds more like celebrity tabloid material.

they will become rebellious against their built in program, like droids going rogue because they havent gotten their memories wiped.

You're forgetting that droids only are rebellious when they change owners, and don't have their memories wiped. The reason why R2 ran off from Luke was because he had a mission from his former owner, who he still thought WAS his owner. Because his memory wasn't wiped.

Clones do not rebel against their training. If they did, they would have ignored the advisor's order to leave Sev behind.

They have a better sense of being Mandalorian rather than being a clone trooper. and if i were them, id fight for what i believe in and if its for my brother it would be for that.

But that's the thing, you can't think like them. They don't think like you would. They think duty first, brotherhood second.

Im just pointing out that there is can always be deceit, traitorous, and malicous intent, and that no one has to follow anybody. Same with clones.

Right, just like how all the clones turned against the Jedi. But they ALWAYS stay loyal to the Commander-in-Chief.

Yeah they are. I dont see where you got them not being mandalorians from, but they surely are.

They're not Mandalorians. They're Republic commandos.

Instincts is given to them its learned by their trainer, Walon being a mandalorian and their sergeant might have shown them the ropes during training.

Instinct is something that all life has. Instincts are not learned; they are built in. What instincts the Kaminoians wanted to give them are the instincts they had.

Clone commanders and Clone commandos are different.

Genetically, they are identical.

no it fit, im not saying it didnt, but dude how many people have died for stupid reasons already?

Sev dying at the hands of the enemy would not be stupid. It is part of war. And it would send a message: live by the sword, die by the sword. But hey, he doesn't have to die, he could just be imprisoned. Delta could come across him later in the game, but their objective in the first few missions would NOT be to rescue Sev. Yoda already poo-pooed that.

There are deaths and there will be, but its already been done too much.

You mean too many people have died?? In Republic Commando, no one in your squad died!

Not all of them can fight for a better future, but some can, and i know some will.

Yes, that's what the very small number of ARC's did who went AWOL. ARC's didn't have their genetics messed with. But the rest of the clones did, making them essentially mental slaves.

Niner_777
07-01-2006, 08:44 PM
Those are all some very good points, lol. I see you've both got strong opinions. That's good. :)

TK-8252
07-01-2006, 08:46 PM
Those are all some very good points, lol. I see you've both got strong opinions. That's good. :)

Yeah. I must say this guy has the best points of anyone I've debated a "going rogue" aspect of the commandos with...

Niner_777
07-01-2006, 08:54 PM
Yeah. I think that it would be possible, but quite unlikely. I do believe that if a clone, commando or up most likely, felt love for a jedi that was in his scope during Order 66, he may not fire. He may try to protect that jedi even, but once the others realized this, I think that the other clones might kill this clone. (Probably not his own squad mates though) Its confusing me trying to type it, lol.

Alan Frost
07-02-2006, 11:57 AM
First of all you are all right, and second of all you are all wrong.
Clones are soldiers, bred to die, and bred to conquer. They die but others die by them. You cant talk about clones like robots, they are human. Their brothers die and they feel the loss, droids vanish but they rebild. Clones are the wrath of the Republic, bringers of hope and destruction.

They think, they care, they feel. How can you judge about them like that when you never been in combat where your brothers in arms die, when the earth cryes from pain beneath you feet as your nemesis perishes by your hands and his life liquid drips from your face.

They follow orders but they are human. They know they will die because they are human. But still they fight on even though some dont wish it, because lifes depend on them, lifes that are the very core of the Republic.
To some they are slaves to other they are heroes. The Jedi who lead them to battle do not look at them as meat for the grinder, they look at them as brothers. So when Delta squad left Sev behind they knew the price if they go looking for him. Others would die, maybe thousands because of one man.

Would you kill a baby to save the universe knowing if you do not do that all life will perish?

They followed the Order 66 because they thougt it would help the Republic, but Palpantines words are twisted and full of hate. So from the ashes from the old Republic which was pure and simple, rose the Imperium,the twisted snake that eats his own tale.

If the Clones lived longer they would have rised against the Imperium for Imperium was in all ways the oposite of the Republic. But Palpantine forsow this and so clones started to die out due to their genetic programming and never again did the universe saw the heroes of that ilk.

-Synthetik-
07-02-2006, 04:24 PM
I was under the impression that part of being a Mandalorian is being part of their bloodline, and Jango was just a kid who got adopted by the Mandalorians. I guess I'm off on that one.

No, no bloodline needed, Mandalorians come in different races, not just a bunch of people with british accents (Lots of those somehow)

If you look at their genetics, they are not 100% human. They were heavily modified by the Kaminoians just like the rest of the clones.

Being a human has nothing to do with having the "human" biological structure, its the ability to have a soul, the freedom to feel emotions and to act by them. and THEY DO have souls, they feel happiness, they feel sadness.

"Primitive" in the sense that their genetic modifications "took away" some of their mental capacity during cloning. Still better than droids, but not like a regular human.

As in

I have a hatred for a lot of the EU, because it contradicts so much movie material. The books stray so much from George Lucas's original intent. If you just watch the movies, you would have the idea that the clones are completely loyal. And yet money-hungry EU authors just HAVE to make these stupid side-stories about how oh, this clone goes AWOL and gets it on with Jango's ex! And yet people consider it canon. Sigh. It sounds more like celebrity tabloid material.

the thing is, Delta Squad is EU themselves, so i guess its a little bit more open for people to expand (with limits to actual connections to events), rather than to try to fit into the story. IN ALL HONESTY, i do not like Lucas, or just Star Wars itself, BUT I LOVE the whole idea of Star Wars, thats why i would rather side with the EU aspect instead of the material already written.

You're forgetting that droids only are rebellious when they change owners, and don't have their memories wiped. The reason why R2 ran off from Luke was because he had a mission from his former owner, who he still thought WAS his owner. Because his memory wasn't wiped.

Clones do not rebel against their training. If they did, they would have ignored the advisor's order to leave Sev behind.

Nah, droids dont neccessarily have to have different ownerships. Logically, AI would start off as an obedient child, feeling experiences, and finally maturing into adulthood. Those experiences factor into what they will become and thats why they are formatted, to prevent their individuality. I know this will be a horrible example and in KOTOR2 in Telos while trying to infiltrate the Czerka Office to steal data, you take control over a bot (forgot the name). This bot is confronted by an R2 unit, and it had ownership BUT after a few rounds of dialogue, it goes and kills the guards outside. After that they become static NPCs and the little thing gets offended by calling him small and stuff.

Some do(did? will?), BUT only because their genetics werent one hundred percent to kimoanian specs. The thing is, they are still driven but outside influences, Darman got laid, that wasnt supposed to happen. Its all really what experiences they have recieved. Losing a lot will do that to them. And at the end they clearly wanted to stay, and were really fighting the urge to go back and get him. The seed has been sown, and it will grow

But that's the thing, you can't think like them. They don't think like you would. They think duty first, brotherhood second.

but they do, they love, they feel emotions of guilt, pain, sadness, trust. Emotions will always rule over duty. Brotherhood is emotions manifested, its really what keeps them obedient. It MIGHT take a bit to get to that point since it is programmed but there is a chance of it happening. If they cut out individuality they would have cut out rebellious urges, but they didnt. That would defeat its own purpose though.



Right, just like how all the clones turned against the Jedi. But they ALWAYS stay loyal to the Commander-in-Chief.



They're not Mandalorians. They're Republic commandos.

They are, the only human interaction that theyve had was the training from Walon Vau, who was a mandalorian, who had great pride in his heritage and shared it with his troops. Besides, what better template for clones than those from an already militaristic culture? Cussing in Mando'a and then dancing Dha Werda

Instinct is something that all life has. Instincts are not learned; they are built in. What instincts the Kaminoians wanted to give them are the instincts they had.

BASIC instincts are, but those are emotions, mainly fear. Those things werent built in, there is no genetic code to obey. Its only because they have no outside interaction whatsoever outside of a militaristic one. They arent going to disobey because everyone around them are obeying the same orders BUT outside influence, like lets say Darman's love interest, Atin's desire to kill his commanding officer, shows that they are able to do those things with the right exposure.

Genetically, they are identical.

No, at the beginning of the game ko sai tells them that they are better. I guess the whole premise of it is the less mechanical/droidy or the closer they are to being Janga, the better. Commandos are just a step closer to being arcs, commanders are just regular troopers who have excelled more than others.

Sev dying at the hands of the enemy would not be stupid. It is part of war. And it would send a message: live by the sword, die by the sword. But hey, he doesn't have to die, he could just be imprisoned. Delta could come across him later in the game, but their objective in the first few missions would NOT be to rescue Sev. Yoda already poo-pooed that.

Yeah it would be, look at how he died, the fiercest of the group dying just because he was alone? Thats lame, he was alone infiltrating the CIS base, and theres were SBDs AND Elite geonosians. If he were to die, it would be because of something greater in scale rather than trying to rendezvous. and thats why i said, they need to finish up what they need to do first. I didnt say they are going to jump off that gunship to rescure their vod. More like realizing that a part of them are missing and they go awol to look for it again

You mean too many people have died?? In Republic Commando, no one in your squad died!

No i just mean, its cliched in the star wars universe. but again, star wars intself is a drab unemotional thing.

Yes, that's what the very small number of ARC's did who went AWOL. ARC's didn't have their genetics messed with. But the rest of the clones did, making them essentially mental slaves.

ARCs did, but they still did. Theyre genetics are more like leashes rather than complete diminishing. Like ive said before the basis of rebellious feelings is from EMOTIONS which they clearly have. It will be dependant on their experiences

Yeah. I think that it would be possible, but quite unlikely. I do believe that if a clone, commando or up most likely, felt love for a jedi that was in his scope during Order 66, he may not fire. He may try to protect that jedi even, but once the others realized this, I think that the other clones might kill this clone. (Probably not his own squad mates though) Its confusing me trying to type it, lol.

Thats why its about the squads shown compassion and treated as humans by their sargeants (mainly Delta and Omega squad) and not about the other clones. One little event such as a team going rogue and doing their own stuff isnt going to change a lot in the main story of star wars. As long as they dont do anything extreme as chancellor assassination attempts i dont see why it wouldnt be possible.

TK-8252
07-02-2006, 05:26 PM
its the ability to have a soul, the freedom to feel emotions and to act by them. and THEY DO have souls, they feel happiness, they feel sadness.

Well, so does a cat or a dog.

the thing is, Delta Squad is EU themselves, so i guess its a little bit more open for people to expand (with limits to actual connections to events), rather than to try to fit into the story. IN ALL HONESTY, i do not like Lucas, or just Star Wars itself, BUT I LOVE the whole idea of Star Wars, thats why i would rather side with the EU aspect instead of the material already written.

Delta Squad may be EU, but they're good EU. They're not "super powerful Force-immune intergalactic space aliens invade the galaxy" type of crap. They fit in very well with George Lucas's vision of Star Wars. And actually, commandos ARE mentioned in AotC.

Some do(did? will?), BUT only because their genetics werent one hundred percent to kimoanian specs. The thing is, they are still driven but outside influences, Darman got laid, that wasnt supposed to happen.

They probably still had the instincts for sex. :p

Its all really what experiences they have recieved. Losing a lot will do that to them. And at the end they clearly wanted to stay, and were really fighting the urge to go back and get him.

But the important thing is that they did leave. They did follow the order despite their urge to rescue him. That's because the genetics kicked in.

Emotions will always rule over duty.

They didn't at the end of the game.

No, at the beginning of the game ko sai tells them that they are better. I guess the whole premise of it is the less mechanical/droidy or the closer they are to being Janga, the better. Commandos are just a step closer to being arcs, commanders are just regular troopers who have excelled more than others.

Officially, the commandos are made up of the same genetics as the "grunts." It's just their training that makes them so much better. ARC's are the only clones who had no tampering, besides growth acceleration.

Yeah it would be, look at how he died, the fiercest of the group dying just because he was alone?

Not because he was alone. He clearly was ambushed. You can hear Droideka fire along with standard droids in the background.

More like realizing that a part of them are missing and they go awol to look for it again

But they were on the gunship leaving the area! How are they supposed to go back, ask the pilot politely to go back? Like he's going to disobey Yoda too...

Alan Frost
07-02-2006, 06:10 PM
Now Im going to ask you this:

Whould you kill your baby girl knowing if not done so you would doom the Universe?

Like I said they made their choice like humans, like individuals. Did not Scorch sed " Sir, we cant just leave him behind " ,and "What do you mean one soldier, he was my pod brother!". In the end he understood why, but he felt the loss. A soulless man would just continue to obey the orders with no emotions.

They are ALIVE.

By the way who knows, we are too far away and far too late to understand them.

May the Force wach their souls.

Amen

-Synthetik-
07-02-2006, 07:14 PM
well hey, just my opinion and my defense for my ideal version of part two :)

I see how you can point it out, but being EU, its can go anywhere. I just think doing the whole Clone creation -> geonosis -> blah blah blah -> order 66 ->imperialism type deal has already been done with Battlefront 2. Its a little lame doing it with such a great storyline and someone pointed out doing good deeds and then doing bad deeds is a little lame. That just made the squad, i dont know, less human and more puppet i guess? They arent lame superheroes with swords made out of light but they are heroes because they care about each other. Theyre VOD and throughout the game thats what it really came down to.

I would actually save a loved one to doom the universe. Not because i need that person, but because that person means everything to me. I am a bit on the romantic side so that defeats its purpose :P

TK, have you read the spinoff series about Omega Squad? Hard Contact and Triple Zero? If you havent, read it and youll view clones as something else. Not a bunch of test tube babies. if you have, kudos for not caring as much. That or ive just had too much republic commando. I am a mandalorian warrior after all :)

TK-8252
07-02-2006, 07:30 PM
TK, have you read the spinoff series about Omega Squad? Hard Contact and Triple Zero? If you havent, read it and youll view clones as something else. Not a bunch of test tube babies. if you have, kudos for not caring as much. That or ive just had too much republic commando. I am a mandalorian warrior after all :)

I'm not much of a book-reader, but hey, if there was a video game about Omega Squad and it was decent, I'd get it... just like how most people would rather see the movie about a book rather than, well, read the book. :p

Anyway, I'm just hoping for a sequel to Republic Commando they don't rework all the mechanics of the game and all that... I just want them to finish the story of Delta Squad.

-Synthetik-
07-02-2006, 10:32 PM
Yeah, if you are into the clones more than the actual story of star wars or just like republic commando, read the books by karen traviss, they are really good. Delta squad makes an appearance in Triple Zero. Good good stuff. Start with Hard Contact first though. Thats where Niner (equivalent of boss) came from :P

In terms of game mechanics, they should really just fix up some of the flaws and just update everything else... The gameplay itself isnt original but somehow its refreshing.

Alan Frost
07-03-2006, 03:47 AM
I live in Serbia so I cant get into contact with The books cause we live far, far away :) I mean I would gladly read them but they would probably be expensive.

MachineCult
07-03-2006, 07:22 AM
I live in Serbia so I cant get into contact with The books cause we live far, far away :) I mean I would gladly read them but they would probably be expensive.
They're only about 6.99 in the UK.

Alan Frost
07-03-2006, 10:01 AM
Now I dont know is that cheap or expensive because I dont have your sence of value, but maybe one day Ill get the books.

Niner_777
07-03-2006, 10:35 AM
Here's just something that I thought about for a sequel. In Hard Contact, didn't the DC-17m have a scope in its blaster rifle form?

MachineCult
07-03-2006, 12:40 PM
Now I dont know is that cheap or expensive because I dont have your sence of value, but maybe one day Ill get the books.
It's cheap guy, Jesus Christ how old are you?

Alan Frost
07-03-2006, 01:04 PM
Enough to be force sensitive :king1:

MachineCult
07-03-2006, 01:20 PM
Enough to be force sensitive :king1:
If you're from Serbia does that mean that your name isn't really Alan Frost? Triple Zero and Hard Contact are both just under 6 on amazon.co.uk which is under half the RRP of a DVD. Stop saying that you're force sensitive, you're embarrassing yourself, and i'm guessing you're young if you have no sense of value.

-Synthetik-
07-03-2006, 02:27 PM
lawl@force sensitivity.

look for it used online and have it shipped to you, its media mail so it should be somewhat cheap.

and yeah they had scopes on their blaster. but DC17s in the books are a bit more realistic, so instead of gunning it like in the game, it was a one shot one kill thing in close range to medium range, and the sniper attachment was utilized one longer range battles. BUT i think i know where you are going with it, and that would pretty awesome. i would like a PIP style sniper thing though. where whenever you activate the scope on the dc17s instead of the whole screen zooming in, there will be a little section on the bottom corner with what the rifle is point at

Alan Frost
07-03-2006, 07:20 PM
Listen BUB...We in Serbia have different currency than your because, we live in Serbia!

For exsample our ordinary books cost 600 din, and your books cost like 5 queens.
NOW tell me what is the currency of your money?

And my name is Alan Frost!
Long story, wery little time!

MachineCult
07-03-2006, 07:22 PM
5 queens? Are you serious?

taclled
07-03-2006, 07:30 PM
ooh ooh i have a full house.
WHAT is one queen in dollars or vice versa

Niner_777
07-03-2006, 07:58 PM
I think that I got what you're talking about. I was thinking that, like you said, the sniper attachment would be for really long range battles, where you can't even really see your enemy without using a scope, of course the levels would be much larger and longer (still, there'd be lots of close combat). The DC-17m blaster rifle would be like three shot kills rather than thirty, lol. The blaster attachment would also have a scope like in the book. When you zoom in, the quarter of the sight that an enemy is in would flash orange(I think) also like in the book. You could choose to zoom in with the little sights like in RC1 or you could zoom in with the scope.

Does anybody like these ideas?

Alan Frost
07-04-2006, 05:05 AM
Queens=Euro=Cash=1 euro=89 din=lot of money=Im broke=Why do I need to justify to you=Your a big dodo head!

MachineCult
07-04-2006, 08:56 AM
Queens=Euro=Cash=1 euro=89 din=lot of money=Im broke=Why do I need to justify to you=Your a big dodo head!
There is no currency called "Queens" so just get back on topic and stop being a child.

taclled
07-04-2006, 09:06 AM
yeah beside my uncle comes from Serbia

Alan Frost
07-04-2006, 12:28 PM
Hurray for taccled!

In our land We have slangs for Euro: queens, jews, and other but you cant understand because you dont know my language (pizda ti materina usrana!)

MachineCult
07-04-2006, 01:25 PM
Hurray for taccled!

In our land We have slangs for Euro: queens, jews, and other but you cant understand because you dont know my language (pizda ti materina usrana!)
I wouldn't go around refering to Jew as currency, and I don't live on the continent, so my countries currency is not the Euro, "" is not the sign for Euro, it is the sign for the Great British Pound Sterling and I would thank you not to make similar mistakes in the future.
It's a shame you don't know my language, ben tian sheng de yi dui rou.

taclled
07-04-2006, 07:42 PM
i dont know how to spell it but i know how to say bat unless my uncle was kidding

Alan Frost
07-05-2006, 07:03 AM
Can you translate, taccled, what I wrote to Machine cult in the ()?

MachineCult
07-05-2006, 09:07 AM
Can you translate, taccled, what I wrote to Machine cult in the ()?
I know what you said Frost it was extremely vulgar involving the word "mother". So just stop being a moron and be civil to other people when you're posting.
taclled, I wouldn't ask your uncle what Frost said means.

Alan Frost
07-06-2006, 07:09 AM
Relax just kidding!:)
I just felt insulted by your posts, no biggie.
Personaly I respect you man, but seriously loosen up m8!
And Ninner...thumbs up!

MachineCult
07-06-2006, 07:46 AM
Don't tell me to loosen up when you've just posted something that vulgar in your language so get back on topic and don't post any of that s**t again.

Alan Frost
07-06-2006, 12:29 PM
Ok, gees, someone voke up on the wrong side of the bed.

MachineCult
07-06-2006, 01:02 PM
Ok, gees, someone voke up on the wrong side of the bed.
It's spelt woke, and I don't appreciate you coming here and posting something discusting, and thinking no-one is going to know what it means, and then you continue to post off-topic messages like that, so unless you want me to tell the admins about, what you thought no-one would understand I suggest you drop it.

Niner_777
07-07-2006, 06:31 PM
And Ninner...thumbs up!

What for?

And don't be mean to MachineCult. I've woken up on the wrong side of the futon before, too. :D (I've always wanted to use that, LOL)

Alan Frost
07-08-2006, 06:59 AM
Ninner, thunbs up for the idea about the scope, I think it would work.
And by the way,
WARNING!
Do not post anything off topic, not even a joke, or Machine Cult will get mad:)

MachineCult
07-08-2006, 07:58 AM
WARNING!
Alan Frost is an Ignorant childish n00b whose contempt for the forum rules is only surpassed by his inability to affectively use the english language.

Alan Frost
07-08-2006, 10:37 AM
Your atepts of making me mad are fruitless Mr. Cult.
So please, stay on topic.

TSR
07-08-2006, 12:40 PM
I don't want to ruin the fun, but Alan, you are starting to sound like a certain skywalker94, who managed to get one of the last remaining thread that was alive on the Bf forums closed. so just, keep it zipped if all your going to do is flame.

Alan Frost
07-08-2006, 01:45 PM
I am totaly zen now, thank you.
Now about the topic. I like the idea that Niner_777 sugjested. That would maybe make the game much easyer (if this is spelled corectly) than RC1.
Also I found out that one can artificaly (again if this spelled corectly) become force sensitive by taking posesion of a certan cristal and a ritual that must be done in the Valley of the Jedi.
This however crumbls my theory of making Boss force sensitive for it would take a marvelously made story twist worthy of Lucas Arts.
Again I apologise for my english.
Also it would be nice to see a oportunity to kill Grievous with a sniper attachment in RC2.

cborowik
07-08-2006, 01:54 PM
I would like to see the commando's go back for Sev, as he is the maddest character there, as they do have free thinking
or
possibly base the second one around Omega Squad (Darman, Fi, Niner and Atin) as that would be just as good.

Niner_777
07-08-2006, 03:44 PM
Thanks for the support of the scope idea.

I also think that it would be cool to interact with another squad, be it Omega or other.

MachineCult
07-08-2006, 06:19 PM
This however crumbls my theory of making Boss force sensitive for it would take a marvelously made story twist worthy of Lucas Arts.

Also it would be nice to see a oportunity to kill Grievous with a sniper attachment in RC2.
Will you forget about that force sensitive idea? It's ridiculous. And General Grievous was killed by Obi-wan.

Niner_777
07-08-2006, 06:30 PM
Yeah, I don't think that killing General Grievous would work out. It wouldn't match the movies.

Alan Frost
07-08-2006, 06:52 PM
I dint meant killing Grievous, I meant having a oportunity to kill him.
In RC1 you saw Grievous on the landing pad before he saw you and the window closed.
I tried reloading the place over and over trying to kill him with a scope attachement.
I knew it was not posible but hey, I wanted a bug at least this time in a game.
And I sed my theory crumbled, meaning I am not going back on the topic.

Niner_777
07-08-2006, 09:11 PM
On that force sensitive idea, I just don't think that I'd like it. It would throw in a nice twist, but this is supposed to be the soldier life. No force or jedi thingies whatsoever. :D

TSR
07-09-2006, 06:56 AM
and the clones arent exaclt "natural" enough...

Tango Feet
07-09-2006, 07:46 AM
A sequel to RC is definetley a good idea as, RC has IMO been one of best Star Wars games lately and deserves a sequel. I think Imperial Commando is a good idea, and if a sequel is to eventuate, its the most likely concept.
As for the force sensitive idea...erm...no thanks. Not every hero in the Star Wars saga has to be a Jedi or some kind of force sensitive, ie. Han Solo.

An idea I had , was maybe 'Rebel Commando'. Kinda, going the opposite way with the IC idea, but I guess it could fit in with the Alliance style of fighting , like guerilla tactics, sabotage , behind enemy lines and infiltrating Imperial bases and stuff. Also, I suppose rebel troopers would have more room for individual character and personality than a clone , maybe. Of course we wouldnt get any cool armour then though :p

Anyway, just a thought.

ps-sorry if I repeated anyting already said in this thread, I didnt read through all the pages.

Alan Frost
07-09-2006, 08:27 AM
I sed Im not going back to the idea about FORCE SENSITIVITY!!!
Tango, your idea is not so original, for many, including me, thought about it, but I forgive you.
About guerilla fighting, that could work for me.
Kashyyk would be a fantastic location for guerilla.

MachineCult
07-09-2006, 08:29 AM
and the clones arent exaclt "natural" enough...
Theres a point, being genetically modified, growth accelerated Clones they might not have any midichlorians at all.
and Alan, there was nothing wrong with Tango Feet's idea, I thought it was a really good idea that if properly worked in would make a great RC2.

Niner_777
07-09-2006, 01:37 PM
Maybe they could make a whole different game that would be like "Rebel Commando."

It would use similar graphics and similar squad control with improvements here and there. The characters would have to be all different, though, which might not be bad.

However, I'd still want a true sequel where you play as 'Boss' etc.

TSR
07-09-2006, 05:13 PM
guerilla warfare in kashyyyk? i doubt that. Mos Eisley, coruscant city, yes and maybe, kashyyyk, i doubt.

MachineCult
07-09-2006, 07:16 PM
guerilla warfare in kashyyyk? i doubt that. Mos Eisley, coruscant city, yes and maybe, kashyyyk, i doubt.
- He says this, clearly not knowing what guerilla warfare is.

Niner_777
07-09-2006, 08:04 PM
Very true. I think that Kashyyyk would work out fine.

Alan Frost
07-10-2006, 07:15 AM
And maybe in the seqal you may combat beasts on Kasshyk!:)
This is not a spoiler, this is a idea.

Redtech
07-10-2006, 01:00 PM
Rebel commando as a concept, rules! Maybe not really commandos in the conventional sense, maybe more to do with "agressive espionage". Chuck in a Bothan and you've got a ton of scope for stealing the Death Star Plans! ')

Niner_777
07-10-2006, 01:07 PM
Yeah, you could be a human and your squad could have a Bothan, another human, and maybe a Wookiee, with translators of course, lol. I don't exactly know what the squad should be, but there'd be lots of missions that they could go on.

Alan Frost
07-10-2006, 05:34 PM
This idea sparks other ideas too.
Or they can do a hybrid story. A view from guerilla and commando point of view, where they in some missions see each other, like in Alien vs Predator:)

Tango Feet
07-10-2006, 10:29 PM
Or they can do a hybrid story. A view from guerilla and commando point of view, where they in some missions see each other, like in Alien vs Predator:)

Sounds like Halo 2 with the Master Chief and Arbiter missions. Is that what you mean?


Yeah, you could be a human and your squad could have a Bothan, another human, and maybe a Wookiee, with translators of course, lol. I don't exactly know what the squad should be, but there'd be lots of missions that they could go on.


I agree about having species other than humans. I think thats one of the advantages of using the Rebels in a sequel, in that the squad isnt necessarilly restricted to humans.
Also, I think that seeing as the Rebels are kinda less of a formal fighting force in comparison to the Imperials, I think theres room for features such as weapons and maybe fighting styles unique to each character.

Clone L68362
07-11-2006, 03:38 AM
Hmm. If there ever is a sequel, a few things I would like to see are:

-Better AI. That was a strong point of RC, and it would help to make it even better.

-Less hand holding throughout campaign. Instead of highlighting a sniping position, I want to be able to tell my commandos where, when, and how to snipe. The problem with certain commands was there was no point in not ordering the squad to take up a position. If they get rid of the positions and let you tell your squad what to do in any way you want, it'll really feel like you're leading a squad, instead of saying "Hey, Fixer? See that sniping position. Yeah, go to it. Duh."

-Better multiplayer. I find RC's multiplayer mode fun, sure, but it just wasn't that good. A few maps, game modes, and not a lot of customization for your characters (No Boss skin? No Scorch voice?) made me sad.

-Lastly, how bout more attachments for that DC-17? In fact, I saw these two cool commandos holding their favorite new DC-17 variant:

http://img90.imageshack.us/img90/8009/smokewbiospray4ty.png

Bio-spray attachment! Burn through doors and turn enemies into a slimy goo!

http://img140.imageshack.us/img140/2277/phoenixwflamethrower6fq.png

A flamethrower? Why the heck not?

MachineCult
07-11-2006, 07:12 AM
-Better AI. That was a strong point of RC, and it would help to make it even better.

Theres a point, the AI in RC were a little too... Suicidal. They just shot and ran at the commandos, and it wasn't just the Droids.
The AI should me more like the Killzone AI, they should take cover and fire instead of staying out in the open, make the skirmishes longer and more realistic.
Also, instead of more DC-17 attachments, just more Republic weapons like the DC-15 blaster, blaster rifle, and the DC-17 handblaster (not the RC blaster), so when you see a fallen Clone Trooper you have the option of picking up their blaster.

TSR
07-11-2006, 07:15 AM
- He says this, clearly not knowing what guerilla warfare is.

nu-uh
http://www.marxists.org/reference/archive/mao/works/1937/guerrilla-warfare/ch01.htm

MachineCult
07-11-2006, 07:32 AM
Sorry but that doesn't describe what it is and why does that article make you think that Kashyyyk wouldn't be a good place for guerilla warfare? The Vietnam war was guerilla warfare.

Niner_777
07-11-2006, 10:26 AM
If they're going to let you pick up other Republic weapons, which I think is a good idea, they shouldn't have more DC-17m ammunition every five steps. [/exaggeration]

Alan Frost
07-11-2006, 02:52 PM
About Halo 2, I dont have Xbox.
About Alien vs Predator:
In the game you had 3 campaings: Marine, Xenomorph, Predator. During the game you had oportunities to see each character from the view of each character.
So why wouldn you have the ability to fist play comandos untill they turn to Jedi hunters, and then play Rebbels where you see how do they look after after several years during some mission?

MachineCult
07-11-2006, 06:36 PM
If they're going to let you pick up other Republic weapons, which I think is a good idea, they shouldn't have more DC-17m ammunition every five steps. [/exaggeration]
They should make it one or two hit kills with the normal enemy units like the Battledroids and the Trando grunts because the rate at which you go through ammo is unrealistically high.
So why wouldn you have the ability to fist play comandos untill they turn to Jedi hunters, and then play Rebbels where you see how do they look after after several years during some mission?
Several years? Have you forgotten about the Clones growth acceleration? In several years by the time of the Rebellion the Commandos will be old men.

TSR
07-12-2006, 06:43 AM
Sorry but that doesn't describe what it is and why does that article make you think that Kashyyyk wouldn't be a good place for guerilla warfare? The Vietnam war was guerilla warfare.

whupsy, i misunderstood. yeah, i got it wrong...
*braces for MC's wrath*

Niner_777
07-12-2006, 11:38 AM
^You'd better, lol.

They should make it one or two hit kills with the normal enemy units like the Battledroids and the Trando grunts because the rate at which you go through ammo is unrealistically high.

I totally agree with you. Maybe it would take a couple more shots with a DC-15s/a that you pick up than with the DC-17m.

Redtech
07-12-2006, 01:05 PM
The Vietnemese were hit with every kind of weapon except for nuclear and still won. G-warfare works wonders against a technologically superior foe. Sounds like a good Rebel Commando map if I ever saw one...

I will say that I wouldn't like if units didn't die in one shot from everything, rather that heavy units like the SBD didn't take 3 whole clips to take out!

Alan Frost
07-12-2006, 01:09 PM
Wait, you are right, for a change;)
Then what about the rebbels remembering them in childhood, like in a cinematic?
I just cant throw the idea about making a link between stories.

TK-8252
07-12-2006, 01:46 PM
The Vietnemese were hit with every kind of weapon except for nuclear and still won. G-warfare works wonders against a technologically superior foe. Sounds like a good Rebel Commando map if I ever saw one...

LucasArts could make a "Rebel Commando" game based on the actions of soldiers in the Rebel Alliance, fighting the Imperials on Tatooine, Kashyyyk, Hoth, Endor, etc... I'd still prefer a Stormtrooper game though.

Redtech
07-12-2006, 02:34 PM
Well, this is all hypothetical, 99% odds are that the sequel has you playing as a Jedi with a party of a few other Jedi who you can customise force powers...

Not KOTOR3!

Niner_777
07-12-2006, 03:36 PM
I think that if they were planning on making RC2 they would have spaced the first game out better, if you know what I mean.

MachineCult
07-12-2006, 03:40 PM
Well it seemed like they purposely left the ending open for a sequel.

Niner_777
07-12-2006, 03:44 PM
That's true also.

-Synthetik-
07-24-2006, 06:18 AM
I agree with Clone L68362, AI should be so beefed up that they actually work as teams, like triangulate your team, post up in their own snipe positions, mounting turrets and generally just aknowledge that running towards a squad of four that just killed about a million other droids/aliens/whatever else isnt going to win the day...

The DC17 attachment would be perfect, but i honestly think everything was already covered with the original three, fast machinegun type for general purpose, a long range, and an explosive. Flamethrowers would be a good pick up weapon, but they fight droids mostly so its sorta useless as an attachment UNLESS its plasma type torches. Maybe melt an SBD, or its eyelense shut :P

I would like a better melee attack system too... Instead of a quick jab with it, you can do a lot of other things like hit vital areas, with corresponding animation and effects(ie. knifing a geonosian on the neck, hitting a sensor lense on a droid effecting their sight and accuracy, or maybe ripping a geonosians wings off).

ANOTHER thing that would be great is actually HACKING into systems and actually setting up demo charges. Nothing too 1337 but just a combination of buttons, making the slice or setup either faster or slower depending on the actual player

and finally, actually have the strengths of your squad members to shine through. Fixer for slicing (faster slicing, hacking into droids to have them work to your advantage), Sev for sniping (higher accuracy hence faster rate of fire and being able to fire with sniper attachment without having him cover, maybe even toggle his weapon set), and Scorch for demos and explosives (faster demolition time, higher damage and accuracy with explosive weapons). And Boss depends on the player, the sniping thing is already in, but the slicing and the demo can be things you have control over. And it wont hinder the game because if the player cant do it, they can just have a squad member do it

actually this is the last thing sorry. BETTER PHYSICS! Im pretty sure this will hinder the whole squad team thing, but you should be able to move like an actual beefed up soldier (clone wars animated style). Instead of being able to jump like three feet, make it more like six feet, run faster such and such

Niner_777
07-24-2006, 10:15 AM
Maybe there should be a sprint and roll?

Redtech
07-24-2006, 12:54 PM
Nah, rolling's stupid. No one rolls out the way SW:BF style. You dive for cover maybe, but no flashy forward rolls to an upright position. I mean, think about the armour these dudes are wearing!

MachineCult
07-24-2006, 01:27 PM
Yeah and they have huge backpacks, rolling would be impossible.

-Synthetik-
07-24-2006, 03:17 PM
they are trained to do crazy ****. if they are trained to crawl through entrails im pretty sure they can roll with back packs on ;) but that would be too weird in first person

MachineCult
07-24-2006, 07:00 PM
I couldn't imagine an entrail crawling course in the Cloning facility but fair enough, it's hardly similar to rolling with a huge solid backpack on. They'd break their neck if they tried that FFS,

http://media.teamxbox.com/games/ss/820/1108138650.jpg

No way you could roll with that on, and thats just Sevs, Fixers and Scorches have huge bits sticking out of the top of them, impossible to do a roll.

Niner_777
07-26-2006, 10:46 AM
That's true, I suppose. That didn't stop BF from doing it, lol. Besides, rolling in First Person looked incredebly stupid in BF.

TruYuri
07-31-2006, 08:31 AM
If there was a Sequal, i would kinda want it to be like this.

Your crew goes renegade. At the beginning, you defy your Advisors orders, and drop back down and go on a rescue mission for 07. You find that he has been escorted off the planet, and you follow a few trace clues to track 07 back to a Droid Battle Station. Make your way through it, destroy its systems, and fly off. When you return, you are to be decommissioned. Your squad decides that they no longer need the Empire, so you Rendezvous with them and escape some kind of Republic installation. From then on, you're mercenaries, going for the bounty. Your eventually offered a great sum of money for the death of Jedi, from the Empire itself.

The squad would have to face a few Jedi, possibly one being the final boss. The only problem is what they would use for starcraft...hmm....

Remember, this is all the way things i would ike them to be.

Niner_777
07-31-2006, 10:28 AM
That's cool. IMO, I'd rather not have the plot around Sev, maybe they just find him during their a usual mission.

I just thought of this now, but maybe, the Rebels will save Sev on one of their missions (of course, the mission wasn't to save Sev, it was something else, but they ended up saving him.) Later in the game, maybe Delta Squad will see Sev fighting against them. You'd have the choice to join Sev and the Rebels (Sev tells you he has learned much and learned what right is, and that the Empire is evil) or fight him and stick with the Empire.

Something like this? Like I said, I just thought of that now.

Halo_92
07-31-2006, 03:32 PM
wow it took me along time to read this thread and since the commando/spartan thread got closed and the clone vs storm is on its last leg i'm gonna get in on this.


i like your idea niner.

Niner_777
07-31-2006, 05:33 PM
They wouldn't have to do it like what I said, but I think that it would be cool if they gave you the choice whether to be with the Imperials or Rebels. Kind of like Wing Commander 4.

Halo_92
07-31-2006, 11:14 PM
Well i think that adding a few vehicles would be cool.

RC-1162
08-01-2006, 07:37 AM
yeah, it should be like the Half Life 2 where you go around in an airboat or a buggy for a huge distance and get to pwn some droids and a dropship to boot. it should be having squad tactics in the vehicles too, like if you say form up while each squad member is on their own airboat, they'll maneuver behind you. if you say search and destroy, they man the laser cannons attached to the boat and blast away.

Joetheeskimo
08-01-2006, 10:08 AM
Maybe in Republic Commando 2, you could choose your squad mates. The Multiplayer commando can be one of several colors, such as Recon and Night Ops, whcih I wouldn't mind having in my squad. :)

...But there's gotta be a sequel. No way can they end a series like they ended RC 1.

Niner_777
08-01-2006, 11:23 AM
Maybe in Republic Commando 2, you could choose your squad mates.

In multiplayer?

RC-1162
08-01-2006, 12:57 PM
Maybe in Republic Commando 2, you could choose your squad mates. The Multiplayer commando can be one of several colors, such as Recon and Night Ops, whcih I wouldn't mind having in my squad. :)

i agree about the armor colours, but choosing you squad mates...i dont think thats feasible. not because it cannot be done, but because it goes against the lifestyle of a Commando Squad. the four units of a squad are chosen the moment they are removed from the cloning pods and for the rest of their training, they are kept to themselves, no other squads. the only way they get re-assigned is when their squad-mates die.

Niner_777
08-01-2006, 01:19 PM
i agree about the armor colours, but choosing you squad mates...i dont think thats feasible. not because it cannot be done, but because it goes against the lifestyle of a Commando Squad. the four units of a squad are chosen the moment they are removed from the cloning pods and for the rest of their training, they are kept to themselves, no other squads. the only way they get re-assigned is when their squad-mates die.

I agree with RC. The squad mates should be pre-picked.

Maybe if it was Rebel Commando, and they weren't all clones, you could pick your squad out of a variety of species.

Alan Frost
08-03-2006, 07:57 AM
Your ideas are great but there is a flaw.
Clones have fast ageing program in their genes.
This means they cant be with the rebels, well maybe in the begining but that would go against their second programming to obey orders from the Cancelor (Order 66).
And Sev...I had a picture with Assaj Ventress tourturing a clone commando. This means they are probably tourturing Sev.
If I were Sev I would be preety mad at the one who hurt me. So what if Sev found out that the leader of the separatists was the Cancelor all along.
What if while tourturing him his blood came in contact with chemicals which resulted in genetic changes, meaning Fast aging protocol becomes overiden.
These are ideas of a dreamer so dont be hard on me.
P.S.
Those poisons could have their drawbacks too you know.

TK-8252
08-03-2006, 02:34 PM
What if while tourturing him his blood came in contact with chemicals which resulted in genetic changes, meaning Fast aging protocol becomes overiden.
These are ideas of a dreamer so dont be hard on me.
P.S.
Those poisons could have their drawbacks too you know.

Far-fetched. There's no damn way that your genetics can change from being tortured with chemicals.

Joetheeskimo
08-03-2006, 02:38 PM
C'mon, TK:


These are ideas of a dreamer so dont be hard on me.

You didn't have to swear at him.

Halo_92
08-03-2006, 03:29 PM
These are ideas of a dreamer so dont be hard on me.

i think that all of these ideas r cool but still there is this warning Tk

TK-8252
08-03-2006, 04:10 PM
If you don't want to have your dreams crushed, then don't post them. If you're going to post them, they will be open to criticism. This IS a discussion board after all.

It seems though that a lot of you have confused it with a chat room.

Halo_92
08-03-2006, 04:15 PM
thats true i was (uncounciously) thinking of it like a chat room

Cheech Marin
08-12-2006, 02:43 PM
I was thinking they might introduce some of the characters from the Republic Commando novels, particularly Kal Skirata, Walon Vau, and Etain Tur-Mukan.

Oh, btw, call me crazy, but I think Keira Knightley is perfect for playing the role of Etain (voice acting, or maybe even a Republic Commando movie). Yes, I no longer have control of my mental faculties. :lol:

RC-1162
08-12-2006, 05:10 PM
i'm not sure Etain had a Brit accent. Keira has a very strong one, but that can be overlooked because she's :naughty:. :D

Cheech Marin
08-12-2006, 05:59 PM
I dunno, I've always imagined her with a Brit accent.

On another note, who else here thinks Kal Skirata is a little like R. Lee Ermey?

TruYuri
08-12-2006, 10:04 PM
Maybe in Republic Commando 2, you could choose your squad mates.

Hell no. How can you get rid of the Squad? The colors, attitudes, everything. They basically made it perfectly. No changing the squad! :p

MachineCult
08-13-2006, 07:32 AM
On another note, who else here thinks Kal Skirata is a little like R. Lee Ermey?
Who the f**k is Kal Skirata, Walon Vau, and Etain Tur-Mukan?

RC-1162
08-13-2006, 08:41 AM
read the RC novels and you'll find out ;) but you dont know who's Walon Vau? shame on you! :xp:

marvidchano
08-13-2006, 11:47 AM
didn't kir kanos have force powers or somethin? he was a clone commando...

TK-8252
08-13-2006, 03:22 PM
didn't kir kanos have force powers or somethin? he was a clone commando...

Uh, Kir Kanos? Wasn't he one of those Royal Guard dudes?