View Full Version : What base management maybe looks like

Dagobahn Eagle
04-05-2005, 03:59 PM
I played X-Com I again today (on the hardest difficulty level, losing a squad of eight to Sectoid fire:().

Anyways, I realized how similar EaW's base building system is to X-Com's system: You have a base that you "build extensions to", and which "takes part in battle and can be damaged".

So I thought I'd contribute with this. This is, according to myself, a good idea on what to expect:

Of course it won't have the same facilities, etc., but it's the same basic idea.

Linkie (http://www.imagedump.com/index.cgi?pick=get&tp=230826)
Maybe the graphics will be slightly better...;)?

04-05-2005, 11:03 PM
Maybe but I'm sure it will be more advanced or I hope it will :D

Dagobahn Eagle
04-06-2005, 12:37 AM
There's a bit more to it than that in X-Com. You need to buy every clip, every medi-kit, every cannon round. X-Com isn't a simple game:D.

But eitherhows, the developers have said it'll be fairly simplistic...

Darth Alec
04-06-2005, 10:40 AM
Sounds highly complicated, but fun to play.But hopefully we dont have to by the tibbana gas for the weapons.

Dagobahn Eagle
04-06-2005, 01:09 PM
I agree (it's no secret that X-Com UFO Defence has a learning curve;)), but it's actually vastly fun and immersive, having so much control of your troops and fighters. I could go on, but I'd be off-topic, so nah...:p

04-09-2005, 09:51 PM
I suspect what your thinking of will be pretty accurate (although much better visuals :p ).