View Full Version : .max -> .glm

05-13-2005, 12:39 PM
Hey, all. I'm making kind of a Matrix-mod for Jedi Academy, but I'm no modeler, so I've got permission by John Turner to use his Smith-model. But that Smith-model was made for UT 2003, and it is a .max-file. I have no idea how I can make it a .glm so it will work with Jedi Academy, but if anyone knows how, and want to help me with it, then please contact me. You'll find my e-mail on my webpage along with some information about the mod.
You can contact me on MSN if you've got that.

Thanks in advance,

05-13-2005, 06:54 PM
You cant just convert it to .glm, the model has to be fitted and rigged to the JA skeleton.

see tutorials section (JA modding at the top)

05-13-2005, 09:10 PM
hey could there be a way to tag it and rig it to the jka skeleton through gmax or milkshape 3d then turn it into an md3 then export it to a glm using the md3viewer.

05-14-2005, 01:44 AM

05-14-2005, 09:12 AM
Well then, Psyk0Sith, do you whink you can help me with that?
As I said, I have no idea how I can do that, and all help will be appreciated. And I don't have the proper tools I either:(