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View Full Version : Two videos on IGN.Com (spoilers)!


starmark2k
05-19-2005, 07:38 AM
These Videos show what the graphics and gameplay will be like in space and on ground. They are both really cool, so if you didn't want the game already... you will now.

Videos (http://media.pc.ign.com/media/713/713904/vids_1.html)

Enjoy, The force is strong with this one. Sorry I couldn't resist

Cheech Marin
05-19-2005, 08:42 AM
HOLY ****!!!!! That first vid had Darth Vader in it.... :eek:

Hermie
05-19-2005, 09:19 AM
:eek:

lonepadawan
05-19-2005, 09:35 AM
Awsome vid. Only thing I didn't like was the fact that Vader could easily hack some tanks to bit with has saber, and simply walked letting a hail of blaster bolts hit him. He may be wearing armor, but he could at least deflect some.. especially since they've gone to the bother of...

MAKING JEDI DUEL... Vader dueling Kenobi was awsome!.. I wonder if there is any actual way of influencing these duels, or wether Vader will just kill everyone.

BeBop
05-19-2005, 01:32 PM
They look very cool... but I'm still worried about the skybox. Not one shot of ground combat showed it.... I really hope they keep it in..

Dagobahn Eagle
05-19-2005, 01:46 PM
The pros...

Break-up effects: Those look really good. I got a hefty Bridge Commander flash-back out of watching that poor Calamarian Cruiser blow up.

The lightsabre battle looked nice. They actually parried each others' sabres.

...and the many cons:

The music: With respect, I'm growing tired of the same soundtracks in every single game. Can't they make something new?

Scale: Hover tanks being deployed from Lambda shuttles?! With all due respect, those shuttles couldn't hold one of those tanks, let alone three:confused:!

Graphics: They look too blurry, to be honest, akin to how those in Battlefront were blurry. But that might be caused by the low quality of the movie itself.

Damage: First of all, tanks should chew up infantry, unlike how it apparently doesn't do much damage to them.

And TIE Fighters against a Calamarian Cruiser? That just makes zero sense whatsoever.

The Death Star: Come on, where's the fun in having such a tiny thing flying around? I'd have the Death Star attack be a separate battle if I was making the game.

Heroes: They'd better be either optional or non-existant in MP games. They were part of ruining Battlefront and they would not make a good addition to the on-line game.

The reinforcements: I almost got the impression you had an infinite supply of troops or something. I hope that isn't so.

I don't like that user interface either. It's better than the one in Force Commander that covered 33% of the screen, but what's that background supposed to be good for? Let us see the keys and the map and whatever needs to be shown - we don't need a background behind it to hide the action.

I say UIs should be as tiny as possible and obstruct a little as possible.

Some examples:

Empires: Dawn of the Modern World (OK, so there's background on this one, but you notice that there isn't one behind the keys, right?)
http://image.com.com/gamespot/images/2003/pc/empires/1027/empires_screen005.jpg

Ground Control:
http://img.kult-mag.com/photos/00/00/01/78/ME0000017847_2.jpg

How not to make a UI:
http://www.hillside.co.uk/glyn/farce/review/pictures/focom_pre3.jpg

D.E.

PS: If you don't already have GC, download it from FilePlanet now

lonepadawan
05-19-2005, 02:55 PM
Heroes: They'd better be either optional or non-existant in MP games. They were part of ruining Battlefront and they would not make a good addition to the on-line game.

Umm.. you are aware that Battlefront is a FPS and EAW is a RTS? Thus, the two aren't comparable in terms of balance?

Warcraft 3 is hailed as a brilliant strategy game and relies almost entirely on heroes.

Jan Gaarni
05-19-2005, 03:31 PM
Originally posted by Dagobahn Eagle

Scale: Hover tanks being deployed from Lambda shuttles?! With all due respect, those shuttles couldn't hold one of those tanks, let alone three:confused:!

3? They were 4. :D

Dagobahn Eagle
05-19-2005, 07:43 PM
Umm.. you are aware that Battlefront is a FPS and EAW is a RTS? Thus, the two aren't comparable in terms of balance?
I was not talking about balance alone. There's also the fun factor, tactics, and several other things.

Something that holds true in both FPS, RTS, and RTT games is that overpowered units are not fun.

And WarCraft 3's heroes are actually fairly balanced, contrary to the near-invincible super heroes in Battlefront (and, apparently, in EaW).

But by all means, if you want another RTS to compare things, I didn't like how Vader could destroy a rebel tank in Galactic Battlegrounds either.

3? They were 4:D.
How unjust of me to twist the matter in such a way. Forgive me:p.

BeBop
05-19-2005, 10:58 PM
Homeworld2's UI was pretty good too. I loved being able to hide everything at anytime. I agree about those tanks. Come on, at least have them come down in a barge. And you can still see that they are inside each other until the shuttle launches. That's one thing I never liked in an RTS.

Heavyarms
05-19-2005, 11:03 PM
they looked like SP missions, especially the deathstar. I don't think they could balance those. In terms of the other stuff... the UI I don't mind, as long as it is the same for everyone. I want usability rather than lack of features.

BeBop
05-19-2005, 11:14 PM
Okay so I found this little video over at a site that normally covers BFME stuff. A recording of a little "commercial" ,as he called it, that is being run at E3. It's hosted on Fileplanet (....) in 2 sizes.

Large (http://www.fileplanet.com/dl.aspx?/rpgplanet/memw/movies/star_wars_empire_of_war_commercial_large.zip)
Medium (http://www.fileplanet.com/dl.aspx?/rpgplanet/memw/movies/star_wars_empire_of_war_commercial_medium.zip)

Warning: its kind of bad quality since it from a camcorder. But it shows some never seen footage. (Like a rancor.)

UPDATE: So this site posted another video. It is more ingame footage than a trailer with some developers talking about the game. It seems that the ground battles are beginning to shape up.

Large version (http://www.fileplanet.com/dl.aspx?/rpgplanet/memw/movies/empire_at_war_large.zip)
Medium version (http://www.fileplanet.com/dl.aspx?/rpgplanet/memw/movies/empire_at_war_medium.zip)

Note: The video is about 8 minutes long so it'll take a while to download.

UPDATE (again) : Okay yet again there is another video. The beginning of it is the exact same that I posted in my first Update. The rest is basically 3 demos being played over and over again by different people each time. So each time you get to see some different stuff. The three demos appear to be, Tatooine, Some more Earth looking planet, and a huge space battle above... somewhere. This one is apparently the long version of the one in the first update. 47 minutes... So you may want to download the Medium version to save space.

Large (694.9 MB) (http://www.fileplanet.com/dl.aspx?/rpgplanet/memw/movies/empire_at_war_full_large.zip)
Medium (181.3 MB) (http://www.fileplanet.com/dl.aspx?/rpgplanet/memw/movies/empire_at_war_full_medium.zip)

Alot of good views of ships breaking apart in this one.

DarthMaulUK
05-20-2005, 03:14 AM
Now Now

The code shown @ E3 is still early and requires alot more polish. The Shuttle seen was probably a 'place holder' until they put in the correct drop ships.

You're looking at how the game plays here, plus how fighters and ships can target actual areas of an enemy ship.

I think from what we have seen, Empire At War will be the best Star Wars RTS by far and probably one of the best around. Theres a long way to go before release, so theres plenty of time.

DMUK

FroZticles
05-20-2005, 04:20 AM
You've seen 4 minutes of footage and already shooting it down it is set for a 2006 release so it is a long way off from finished.

And change the Star Wars music? Would you rather they had a Britney Spears track going or something? The music is classic so I have no idea how a SW fan can dislike the music.

Dagobahn Eagle
05-20-2005, 07:19 AM
You've seen 4 minutes of footage and already shooting it down (...) Would you rather they had a Britney Spears track going or something? The music is classic so I have no idea how a SW fan can dislike the music.
Sorry to say so, but one thing I hate is replies like these.

1. I'm not "shooting it down", I'm critizising it (as you, too, have done in the past). There's a thin line between "shooting a game down" and voicing my opinions about what I think should be made differently. I'll go as far as saying that I dislike how most previews go out of the way to hype the game up as much as possible without giving a word of critisism.
2. I never said anything about Britney Spears.
3. I never said I disliked the SW music.

I said I'm tired of hearing the same music in every single game. I said nothing about Britney Spears, and I said nothing about disliking the music.

Please stop, Frozticles:rolleyes:.

The code shown @ E3 is still early and requires alot more polish. The Shuttle seen was probably a 'place holder' until they put in the correct drop ships.
But that doesn't make that much sense, seeing they already have barges modelled. I have the same feeling, but it doesn't seem right somehow.

Remember how Empires: Dawn of the Modern World[i] let you carry tanks in Higgins Boats? Or how [i]Galactic Battlegrounds let you fit several AT-AT walkers inside a single Sentinel-class landing craft (the big shuttle)?

You may say what you want, and that it's a place-holder is my hope, too, but I have a sneaky feeling barges will be reserved for the really big vehicles like the walkers.

The circles around the tanks: Am I digging too deeply here, or do they have a function (as a control zone or something)? What do you think?

BeBop
05-20-2005, 10:47 AM
Originally posted by Dagobahn Eagle
The circles around the tanks: Am I digging too deeply here, or do they have a function (as a control zone or something)? What do you think? [/B]

Your digging too deeply. To me they looks strikingly similar to the small circles that would appear around selected units in BFME. (merging with eachother and all.) It's just an effect I think.

lonepadawan
05-20-2005, 12:08 PM
Somthing no-ones commented on..

That camera mode, where it changes from the top down to another camera move? .. is that specially for these vids or is it an actual feature? Because it was awsome in the seccond vid, with the space battle, but seemed silly on the ground. If it is a feature I hope it's a button you can press or somthing, rather than being random as it seems to be here.

Looks awsome in space though, following a fighter through the battle is really cool!

Dagobahn Eagle
05-20-2005, 12:13 PM
I hope the camera is easy to use and that you can freely move and turn it... In any direction whatsoever.

There's something called keyboard shortcuts, you know. They could've used those to move the camera around.

I just noticed that that's a Sentinel class landing craft deploying the tanks, not a Lambda. But it's still much too small.

FroZticles
05-20-2005, 01:58 PM
Ok here we go again....

The music: With respect, I'm growing tired of the same soundtracks in every single game. Can't they make something new?

Already explained why you don't like SW music in SW games makes 0 sense.

Scale: Hover tanks being deployed from Lambda shuttles?! With all due respect, those shuttles couldn't hold one of those tanks, let alone three!

Watch the trailer again and you will see that it was sort of modified and more bulky to hold 4 tanks.

Damage: First of all, tanks should chew up infantry, unlike how it apparently doesn't do much damage to them.

That leads to people massing tanks only giving infantry what purpose in the game?


Heroes: They'd better be either optional or non-existant in MP games. They were part of ruining Battlefront and they would not make a good addition to the on-line game.

By the looks of things heroes are gained through battle instead of being built at there base which is alot better.

Also BFME crappy gameplay and getting rushed to release was more of its demise then the heroes ever were.

My rants...

Interface looks kind of basic nothing to flash.

Vader should be deflected alot more then just walking around getting laser holes blown into him.

Light sabers could be a little brighter they looked a bit dim could be vid quality though.

Heroes are good hope to see some more in there. Wonder if Obi-Wan will be apart of the Rebellion on multiplayer...

My wowzers...

The battles look very epic scale especially the space battles. Have not seen much ground battles in the videos.

Watching Jawas get killed.

Seeing the Imperials dominating.

Great Graphics even though vid quality did limit the wow factor.

lonepadawan
05-20-2005, 02:46 PM
Seeing the Imperials dominating.

Oh. Yay. So a good game is one where the Imperials are insanely powerful?

Also BFME crappy gameplay and getting rushed to release was more of its demise then the heroes ever were.

He said Battlefront. Not BFME. And heroes don't dominate in BFME, Isengard has the least heroes and has the highest win percentage online.

There's something called keyboard shortcuts, you know. They could've used those to move the camera around.

Well duh. I was talking about when it followed a unit through the fray. Can't really do that from a top down view with camera controls can you?

Dagobahn Eagle
05-20-2005, 05:54 PM
More things:
Pro: A good tool-tip system.
Pro: Anti-tank rocket infantry. Apparently.
Con: Cartoonish explosions.

I was talking about when it followed a unit through the fray. Can't really do that from a top down view with camera controls can you?
Yes, you can, if there's a shortcut key called "Camera: Follow selected unit", like the "/" key in Empires, for example:).

Oh. Yay. So a good game is one where the Imperials are insanely powerful?
I'm 99% sure the one with Vader was a campaign mission as you were to kill the Jawas and wreck the sand crawler (which happened in Episode IV). There's quite a bit of "artistic license" going on if that's the case, though.

Watch the trailer again and you will see that it was sort of modified and more bulky to hold 4 tanks.
I already said that I was wrong about that.

And there's no way a Sentinel-class landing craft could hold 4 tanks either. Maybe one, though I doubt it. Four? No way.

Already explained why you don't like SW music in SW games makes 0 sense.
Fine. Let's agree to disagree.

You don't mind hearing the same music in every single game. I like fresh, original soundtracks. Fine. That's a matter of taste, so I'll stop trying to convince you.

That leads to people massing tanks only giving infantry what purpose in the game?
That's a pretty big generalization, there. No, having tanks be a lot more powerful than infantry doesn't necessarily make people mass tanks. It's like how in several RTS games fighters can only be targetted by certain AA units without it resulting in aircraft being massed instead of ground units.

I've played multiple games where tanks aren't wiped out by infantry. In most of them, players did not mass tanks. Two examples are Ground Control and Sudden Strike.

There are two things that need to be done to prevent massing of a certain unit or unit category:

1. Don't make it over-powered. Make sure it has counter-units.
2. Make the alternatives appealing.

For example, in Ground Control and its powerful heavy tanks, there'd always be infantry, artillery, air force, and everything else present - because every unit had its own advantage. Infantry could be easily hidden and came in greater numbers, for example (and they could be equipped with rocket launchers with a limited amount of HEAT rockets as secondary weapons), making them ideal for scout missions. Light tanks could deploy stationary weapons like automatized rocket launchers. And so on.

Tanks are supposed to be powerful. Watching a tank need several shot to kill a soldier is like watching the Death Star have to fire multiple times to blow up Alderaan:rolleyes:.

By the looks of things heroes are gained through battle instead of being built at there base which is alot better.
I think those heroes are brought down from orbit, actually. Most likely you have to have them before-hand, but only so many can be brought down at a time (perhaps depending on how many drop vehicles you have - in an earlier screen shot I saw several barges and shuttles land at the same time).

It does look like you have an infinity of units, but I'm sure that's specific for that campaign mission. How would you win against a human player in a standard MP game if each of you had an infinity of units?

Interface looks kind of basic nothing to flash.
That's not bad - it's good. I hate too flashy UIs, like Battlefront's menu systems. Give me an orderly and unobtrusive UI (http://img.kult-mag.com/photos/00/00/01/78/ME0000017847_2.jpg) any day.

Vader should be deflected alot more then just walking around getting laser holes blown into him.
Agreed. And tanks should have a chance against him.

The battles look very epic scale especially the space battles.
Yup.

Great Graphics even though vid quality did limit the wow factor.
Graphics aren't essential to fun, but they sure look good. Agreed:cool:.

StormHammer
05-21-2005, 10:06 AM
I'll just chip in and say that I wasn't really very interested in this game prior to E3. However, I managed to catch the Gamespot live feed where they had a demo running, and the dev was talking through it - and the game is now definitely on my wish list.

I'll have to dl and watch the IGN vids to see how they compare, but on the whole I've not been impressed by IGN's coverage of the event.

I won't go into much depth, but the space battles looked good, and the ground battles looked good. Grabbing other planets to give you resources, rather than chopping down trees makes sense to me. Hopefully the depth of gameplay will match or exceed the nice graphics.

And D.E....you need to practice on making long posts, because that one was short. :p

Dagobahn Eagle
05-21-2005, 10:30 AM
And D.E....you need to practice on making long posts, because that one was short.
But long compared to the other posts here.

I've been known to make far longer posts than this one, don't worry:p.

Dagobahn Eagle
05-21-2005, 10:38 AM
Downloading. Comments "shooting down the game" will follow shortly:p.

OK, it's awesome, but there are dubious things here, too. Comments, large and small and tiny, by occurence in movie clip:

Beginning - Those cinematics are awesome!
:47 - Nice rocket tanks.
:52 - Tow cables? Again?! No offence, but does that feature have to be in every single game?! Gawd, how tired I am of it. Having tow cables in every single SW game is like having those socks filled with explosives and dipped in tar from Saving Private Ryan in every single WW II game and movie.
:52 - The Rancor I dislike strongly, especially if the Rebels get it as a recruitable/playable unit.
1:00 - Y-Wings don't drop bombs more than light sabres fire blaster bolts. Common knowledge if you've watched A new hope:rolleyes:.

Those break-up effects still look awesome, though:cool:.

Dagobahn Eagle
05-21-2005, 11:04 AM
As for "getting units while fighting", watch the GameSpot coverage linked to in another thread here. You of course have a finite force that you build yourself.

lukeiamyourdad
05-21-2005, 11:35 AM
Originally posted by Dagobahn Eagle
And TIE Fighters against a Calamarian Cruiser? That just makes zero sense whatsoever.


Actually, if you look carefully, they were deflecting the Cruiser's fire away from the bombers.

lukeiamyourdad
05-21-2005, 11:58 AM
Originally posted by Dagobahn Eagle

:52 - Tow cables? Again?! No offence, but does that feature have to be in every single game?! Gawd, how tired I am of it. Having tow cables in every single SW game is like having those socks filled with explosives and dipped in tar from Saving Private Ryan in every single WW II game and movie.

We knew they were in from screenshots. That wasn't a surprise and it's the snowspeeder's trademark.


Originally posted by Dagobahn Eagle
:52 - The Rancor I dislike strongly, especially if the Rebels get it as a recruitable/playable unit.

I agree but it did seem to be eating a Rebel Soldier. The movie quality isn't very good so...


Originally posted by Dagobahn Eagle
1:00 - Y-Wings don't drop bombs more than light sabres fire blaster bolts. Common knowledge if you've watched A new hope:rolleyes:.
.

Play a Star Wars space sim.

Dagobahn Eagle
05-21-2005, 12:15 PM
It's the snowspeeder's trademark.
It's still a cliché. It was used in one battle (no book or movie says otherwise) and suddenly it's in every single battle with the snow speeders?

I seriously doubt any AT-AT commander would be dumb enough to fall for that trick again after two AT-ATs were taken down that way on Hoth. They'd simply have stopped the walker and gotten some other unit like an AT-ST or storm trooper to shoot the cable apart.

Apart from that, I still dislike it as an AT-AT is a lumbering, heavy battle machine that should not be easy to trip using a single light fighter. At the very least, force me to use an X-Wing or Y-Wing or something that packs a punch.

Play a Star Wars space sim.
I played every game of the X-Wing series (XW, TF, XWvsTF, XWA+plus all the x-packs). They have proton torpedoes in all of them. They do in unofficial games/mods like SW Warlords and Galactic Conquest, too, although that hardly proves anything more than the official games do.

But that's not really relevant as we know from A New Hope that they carry torpedoes on their mission to blow up the Death Star. There's no mention of Y-Wings carrying the bombs they have in Force Commander and the Rogue Squadron series.

lonepadawan
05-21-2005, 04:42 PM
Yes, you can, if there's a shortcut key called "Camera: Follow selected unit", like the "/" key in Empires, for example.

Oh.. yes.. sorry, misunderstood you.

I think it may be more complex than that if it is implemented.. sometimes the camera panned around a ship, sometimes we saw a TIE scream overhead, sometimes we followed a TIE fighter through the battle...

I'm sure whatever they put in will be cool..

Sithmaster_821
05-21-2005, 09:10 PM
Airspeeders dont fire cables in SWGB....

Falmarin
05-21-2005, 09:20 PM
I agree pretty much w/ Dagobahn Eagle on his points, although it could be possible that the whole snowspeeder/tow cable could be easily explained away by having it as a research "upgrade" for snowspeeders.

Also on the Y-Wings with the bombs; I don't mind that, as Y-Wings are generally regarded as boming vehicles - but as Dagobahn Eagle has said, they are shown in various games and EU sources as having proton torpedos. Again, this can be easily explained away by stipulating that Y-Wings have interchangable payloads.

BTW: /me drools at huge space battle goodness. Now we just need a restart of the X-Wing series with battles that huge.

Falmarin
05-21-2005, 09:38 PM
Originally posted by lukeiamyourdad
Actually, if you look carefully, they were deflecting the Cruiser's fire away from the bombers.
Interesting, I really didn't notice that... It would definately be cool if that was the case, the element it would add to the game would be great.

On the point of music: Dagobahn Eagle is spot on. I hope I am echoing his sentiments when I say that I don't want to totally abandon the tradition of Star Wars music (such as the music from the opening crawl and other select peices). What I DO want to hear are new orchestral compositions returning to the tradition of the older Star Wars games like Dark Forces, X-Wing, and Tie Fighter which had their own orchestrations for various levels / moods.

As far as the Death Star is concerned, lets hope that if the rebels win the fight against the main imperial fleet that the game then shifts to the next stage; a battle over the Death Star and through the trench.

Heavyarms
05-22-2005, 09:39 AM
Ok, brett in one video I think made a few things clearer.

1. The Deathstar is powerful, but really really slow (as it should be, no?)

2. There's a cinematic camera that you can engage that sounds neat, so you can watch huge battles unfold while pulling out the popcorn.

3. Vader's got force powers! He can lift and then crush tanks and stuff.

4. Control can get as basic or as detailed as you want. You can command elements of a squad, or you can have squads always work together.

5. The starfighter-capital ship fights are flawless, I was afraid it was going to be as he mentioned it, "oven racky." Well done.

6. All in all, looks a solid game, want to see it soon!

lukeiamyourdad
05-22-2005, 03:55 PM
Originally posted by Dagobahn Eagle

I played every game of the X-Wing series (XW, TF, XWvsTF, XWA+plus all the x-packs). They have proton torpedoes in all of them. They do in unofficial games/mods like SW Warlords and Galactic Conquest, too, although that hardly proves anything more than the official games do.

Obviously, you missed the part where you could arm your Y-Wing with heavy bombs in X-Wing vs Tie Fighter.
I do not remember if we could do that in X-Wing but I do know that it's possible to arm your bombers with whatever warhead is available in Tie Fighter.

Originally posted by Dagobahn Eagle
But that's not really relevant as we know from A New Hope that they carry torpedoes on their mission to blow up the Death Star. There's no mention of Y-Wings carrying the bombs they have in Force Commander and the Rogue Squadron series.

So was the Tie Bomber not carrying anything else then bombs. As far as we know, they don't even have any laser canons but in the flight sims, they do carry proton torpedoes, heavy rockets and missiles too for gameplay reasons.

DK_Viceroy
05-22-2005, 05:46 PM
He's obviously not a fan otherwise he wouldn't complain about what IS Star Wars it shouldn't matter if it were Cliche it's still STAR WARS it is THE RTS we have been waiting for for OVER THREE YEARS you like it or leave it instead of nit-picking an unfinished project you obviously subscribe to the maxim only FOOLS comment on unfinished work and you certainly are a FOOL.

lukeiamyourdad
05-22-2005, 10:25 PM
Flaming is certainly more foolish. If you've got nothing constructive to say, don't say anything.

BeBop
05-22-2005, 11:03 PM
As to the rancor, according to the interview at E3, the rancor is allied with noone. Kills anything that is foolish enough to come in range. As to the Y-wing, official or not, bombs will need to be on some ship in the Rebellion to balance out the Tie Bombers, and since its fairly widely accepted by SW game players that Y-wings can hold bombs its the most logical choice without creating new ships. It's for gameplay reasons as lukeiamyourdad said.

lukeiamyourdad
05-23-2005, 12:40 AM
Well, you can have it as a dive bomber exclusively since its spear shape since well adapted for the task but you'd still need a ship for carpet bombing and between creating a whole new ship and simply rearming one, I'll take the one that's more cost-effective.

I do hope we can arm our fighter and bomber squadrons with the warheads we want.

Dagobahn Eagle
05-23-2005, 08:29 PM
Obviously, you missed the part where you could arm your Y-Wing with heavy bombs in X-Wing vs Tie Fighter.
Forward-fired bombs, mind you, not down-ward-dropped ones. And you certainly didn't have the dozen of them that bombers seem to have in EaW - you had a couple of heavy, slow-moving things that were actually way to big to fit inside the tubes, now that I think of it:p.

As to the Y-wing, official or not, bombs will need to be on some ship in the Rebellion to balance out the Tie Bombers
With respect, it can carry proton torpedoes and balance out the TIE Bomber still. More so, in fact, as it doesn't need to get as close to fire torpedoes.

So was the Tie Bomber not carrying anything else then bombs.
No, but it clearly has a warhead launcher on the port pod. The Y-Wing, however, has nothing that looks like a bomb bay on its underside. Plus the fact that the Bomber was never required to use lasers or torpedoes in the movie, while Y-Wings sure could've used their bombs on the first Death Star.

Small thing, but I'm just saying it.

He's obviously not a fan otherwise he wouldn't complain about what IS Star Wars it shouldn't matter if it were Cliche it's still STAR WARS it is THE RTS we have been waiting for for OVER THREE YEARS you like it or leave it instead of nit-picking an unfinished project you obviously subscribe to the maxim only FOOLS comment on unfinished work and you certainly are a FOOL.
If you phrased that in a more polite fashion, maybe I'd address it.

lukeiamyourdad
05-23-2005, 08:42 PM
Originally posted by Dagobahn Eagle
Forward-fired bombs, mind you, not down-ward-dropped ones. And you certainly didn't have the dozen of them that bombers seem to have in EaW - you had a couple of heavy, slow-moving things that were actually way to big to fit inside the tubes, now that I think of it:p.

True to an extent. They are indeed fired forward but were rather inneffective when used in that fashion. It was better to close in and fire it extremely close to the target. If you weren't targetting anything in particular (not the shield generators or turbolaser turrets) it was even more effective to let it drop when you were on top of the enemy ship.

But you are right about the Y-Wing only having a couple of them though they could be fitted with special bombs.


Originally posted by Dagobahn Eagle
With respect, it can carry proton torpedoes and balance out the TIE Bomber still. More so, in fact, as it doesn't need to get as close to fire torpedoes.

Then it overpowers the Tie Bomber. Like I said, it could be a nasty dive bomber but could be used for carpet bombing when needed. Carpet bombing targets a large area rather then a single target.


Originally posted by Dagobahn Eagle
No, but it clearly has a warhead launcher on the port pod. The Y-Wing, however, has nothing that looks like a bomb bay on its underside. Plus the fact that the Bomber was never required to use lasers or torpedoes in the movie, while Y-Wings sure could've used their bombs on the first Death Star.

Actually, they didn't use bombs against the first Death Star because those heavy bombs have a very poor homing system compared to proton torpedoes. So heavy bombs were not needed unless you wanted to scratch the surface.
In the same way, the Y-Wing doesn't seem to have anything ressembling a proton torpedoes launcher, compared to the X-Wing where it's easy to spot.

BeBop
05-25-2005, 06:59 PM
Alright so I posted a new video at the starting post of the topic. It looks pretty interesting. So go on and watch :P .

Alright, so one thing that really bugs me aside from the fact that Darth Vader can take insane amounts of damage, he can also destroy a tank with the force... A bit too over powered in my opinion.

Falmarin
05-25-2005, 09:54 PM
Or make the animations for hero units more dynamic... vader taking out a tank with the force? meh a bit far fetched... but vader jumping on top of a tank cutting open a hole and owning the pilots? yeah I could see that. That would rock. Also show us the hero units actually blocking blaster fire, argh!

BeBop
05-26-2005, 05:27 PM
Okay so there is another 'Full version' of the one I posted yesterday. It's 47 minutes long but if you want more footage here you go. Of note in the Video:

- (9:49) Great shots of Star Destroyer's breaking up

- (12:33) Rancors can destroy At-Ats seemingly in one large hit

- (17:50) Looks like Large tank wrecakge might be persistent. When the AT-AT falls, some AT-STs in the back look like they may have been there for a while and are sending plumes of smoke into the air.

- (28:00) Good shots of the Galactic Map.

- (28:28) Dagobah is on the Map.

- (28:52) A planet called Ryloth is on the Map.

Also on the Galactic map it appear that at the above left of a planet is a little icon that indicates whose control it is under. In addition to the Rebel and Imperial Icons there is a 3rd Icon visible above Ryloth. Probably the Neutral icon.

lukeiamyourdad
05-27-2005, 10:15 AM
Thanks a lot BeBop!