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View Full Version : [TSL] Achilles' Lab Bench Mod is now available


Achilles
05-19-2005, 07:18 PM
...from PCGameMods (http://www.pcgamemods.com/12576/)

From the readme:

Achilles' Lab Bench Mod
created by: Achilles
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Intro:

Why is it that you can only make some implants at the lab bench? And why is it that you can only make mediocre-at-best implants even though your Treat Injury skill is maxed through the roof? You call +2 STR a D-Package?! I don't think so. This mod allows you to make all implants at the lab bench, but don't fret: I did make it easy (Universal D-Package requires a level 49 Treat Injury skill and costs over 9000 chemicals).

Note: To make room for all the implants, I moved health packs under Stimulants.

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Files:

chemicalcreate.2da ----------.2da file that determines which items are available at the lab bench

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Requirements:

None.
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Installation and Uninstallation:

To install put the in the override folder.

To uninstall remove the file.
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How it Works:

If you know how to use the lab bench, you'll have no problems with this one. If you don't the game has tutorials built into the lab bench dialog.
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Known Issues:

None.
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Acknowledgements:

Thanks to Fred Tetra for the KotOR Tool and Redhawke for his research into TSL .2da files. A huge thanks goes to Tk102 for his 2da Read/Write macro. I love all my new toys!
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Jeff
05-19-2005, 08:35 PM
Great job Achilles! This will make the lab bench much more helpful. :)

Nodakrattler
05-20-2005, 01:32 AM
Achilles

What's the difference between yours and envida's posted here. http://pcgamemods.com/10696

tk102
05-20-2005, 01:48 AM
Originally posted by Achilles
A huge thanks goes to Tk102 for his 2da Read/Write macro.

I'm really glad that worked for you Achilles. I was beginning to question the macro's usefulness. :)

Achilles
05-20-2005, 01:48 AM
*looks at Envida's mod for first time*

Well, at first glance:

1) His was made by him. Mine was made by me.

2) His readme is prettier than mine.:mad:

3) His was released in February and mine was released in May.

4) He included a .kmm file is his download. I didn't.

But more seriously:

5) He's altered the chemical cost of the implants and I have not.

6) He appears to have used a fairly static skill threshold, whereas I have pretty much followed OE's formula.

EDIT:

I'm really glad that worked for you Achilles. I was beginning to question the macro's usefulness. *Embarrassed* Err...yeah, it has an icon on my quick launch toolbar (http://img267.echo.cx/my.php?image=untitled17tk.jpg). I'm pretty sure that I've modified just about every .2da file in the game using this. Can't wait to get my hands on K1 and start making changes over there.