View Full Version : Bad Bot Routing / Navigational problems

07-10-2005, 03:09 PM
You know this already Razor, but here's a reminder anyway. ;)

On the OJP Beta test server (7beta8 Linux only) I've noticed that lately (perhaps all along and I just never noticed) the bots are HORRIBLE for navigation, especially on the CTF Maps (Coruscant Streets in particular) and Siege maps like Korriban.

They run into walls, get stuck against walls (standing still for the entire match unless directly attacked, and then go back to standing near the wall again).

You already know about the problem with Jedi Master where the person who grabs the saber either stands perfectly still or just katas continuously against a wall (he's targetting "himself").

So anyway, hope those get fixed in the next update! It's really embarrassing to the legacy of the TAB Bots and makes people point and yell "Those bots suck!" whenever they see them. :(

In team games the bots should be patrolling areas or guarding important ones if not outright trying to complete objectives and help their team, not standing around or trying to pass through walls... argghh.

Btw, is it possible to have bots use Team Heal/Team Energize? Like if they are near a teammate? That would be helpful...

07-10-2005, 04:37 PM
From what I can tell, it's a problem involving the bot routing on some of the maps. Just pull the ones that aren't working so well from the map cycle until I have the time to fix them.

However, I've spent forever on routing siege Korriban so it shouldn't be having problems. If you encounter them, please give me a detailed explaination of when and where (screenshots would help as well).

07-14-2005, 02:58 AM
Okay here's the zipped series of screenshots (sorry I didn't have time to resize them all to reduce the file size) showing where the bots tend to get stuck in CTF (it's mostly Coruscant, but also some Yavin Hilltops and Hoth).

I'll have to grab the Siege ones later when I have time.

These are places I noticed the bots getting stuck and NOT getting unstuck despite the passage of time. In the case of shots 240-1, I showed where a bot will circle in front of the hallway and then ram himself face first into the side of the wall.. repeat forever, even when being attacked!

Grab the Zip file here (http://strategy.jediknight.net/jka/stuckbots1.zip)

07-16-2005, 08:55 PM
Ok here's some NEW zip files for the bad bot routing on Siege Korriban (haven't looked at the other Siege maps to see if they have more routing problems yet).

See attachment (I can't upload file because JK.net is moving to a new server over the next few days).

Btw, you'll see these are especially bad because they prevent bots from winning. They will grab the sceptor and then get stuck at the base of the ramp going up. Or they'll get stuck running around the ramp after the initial gate has been smashed (start of the map). Likewise even though the coffin is being attacked they'll stand there running into the "lip" surrounding the coffin platform (both in front of it, and the lip near the ramp going up to the sceptor capture point). If you need more shots, just ask!

(part 1 of 2)

07-16-2005, 08:56 PM
Part 2 of 2