PDA

View Full Version : New Saber Throw Animation


Cid88
07-18-2005, 11:09 AM
Since the old saber throw thread vanished, I decided to post these pictures of the saber throw animation I whipped up.

This is stemming from the discussion for a more realistic saber throw.

http://img101.imageshack.us/my.php?image=shot00016al.png
Bringing the arm back to toss it

http://img101.imageshack.us/my.php?image=shot00022pg.png
Tossing the lightsaber

Its not 100% done, but I'm tweaking it after I get some feedback.

Hopefully this helps the OJP, despite the small amount of work done with it ;)

razorace
07-18-2005, 06:12 PM
Good stuff. :) Right now the saber throw I'm working on is still horizontal like in basejka. I personally didn't think the saber was visible enough from the player when thrown with the vertical spin.

However, I'm sure I can play with it a bit once I'm done with Saber Throw's basic code. I'm had some problems with it at the moment so it might be a little while. Namely, the saber doesn't render correctly on the clients with the way I want the throw to work.

Basically, I've determined that a fully ballistic throw just didn't look totally right with the Q3 physic system. So, instead of purely ballistic, I'm trying to set it up so you can hold down the throw button to keep the saber moving in it's current direction. But after you let go, the saber goes into ballistic mode and flies normally.

The plus side of this is that you can get some useable range from the toss without having to worry about estimating the range AND you'll be able to run/fight freely after you let go of your Force concentration.

Cid88
07-18-2005, 06:55 PM
Well, I can make a horizontal throw one, or I could do one where the guy either a: tosses it straight out of his hand, or b: flips the saber to point down, tosses it at enemy.

razorace
07-18-2005, 08:34 PM
Well, how we wait until I figure out which method will look best for the actual saber? :)

razorace
08-05-2005, 08:02 PM
Ok, this thread is officially back from the grave. I've finished the saber throw code and now it's just a matter of making a new throw animation and then coding it in.

So far I think a horizontial toss seems to the way to go so I suggest you get started on that. The current gameplay involves pretty snap based tosses so I'd reflect that in the the animation. Otherwise, we'd have to really delay the saber throwing, which I don't think would look right.

LightNinja
08-06-2005, 07:56 AM
Is it possible to add different styles of throwing the saber? i mean for example, one would be the one of JA, another one that one, another one rotating in both directions, its just a question, IMO it would add more variety to the game.

razorace
08-08-2005, 08:44 PM
I suppose we could do that. However, I'm not really sure that people will be using the new Saber Throw often enough to justify it.

Cid88
08-09-2005, 08:52 AM
Dang, I'm reading this just before I go to Ireland.

If you can wait for about a week or two, I'll be back and edit my animation for ya.

It will be in a seperate gla format for merging into your own main gla.

LightNinja
08-09-2005, 10:29 AM
I suppose we could do that. However, I'm not really sure that people will be using the new Saber Throw often enough to justify it.
But diferent styles of saber throw (for example like the Saber ones, slow, medium, and fast with their own animations) could estimulate ppl to use Saber Throw in the fights, i could do some animation too but i have to learn how to put it ingame because the tutorials@wudams forums didn't even help me to put a stance in game.
Edit: For example, the red style on saber throw would be strong and slower than the medium and with a different animation than the others. The same thing with the yellow and blue, but also there should be needed another key for changing the style of Saber Throw, which is the alternative mode of the saber...well i guess im complicating it too much but think of it, it would give more posibilities to saber combat

CortoCG
08-09-2005, 11:12 AM
You should make a saber throw animation like Vader in ROTJ.

razorace
08-09-2005, 11:15 AM
If you can wait for about a week or two, I'll be back and edit my animation for ya.

It will be in a seperate gla format for merging into your own main gla.

Oh, that's totally ok. We don't really need the animation ASAP.

Cid88
08-16-2005, 09:44 AM
Ok, since I've got a lot to do, its not gonna be a huge edit, but it will be done in about 30 minutes.

Cid88
08-16-2005, 01:19 PM
Ok, the saber throw has been adjusted for the proper spin. Where should I host it?

Cid88
08-16-2005, 01:19 PM
Its a few frames, btw

razorace
08-16-2005, 03:08 PM
I don't know. you could just email it to me.

Cid88
08-16-2005, 06:44 PM
Ok. I'll do it tomorrow.

razorace
08-16-2005, 07:10 PM
ok dokie

Cid88
08-18-2005, 02:54 PM
I probably should have posted this yesterday, but I had meetings in RL in large amounts. (I work at home :P And since I find what I do easy, I have a lot of free time when I don't have meetings)

Anyways, after looking at animations.cfg, I discovered the large amount of frames for the saber throw anim, and I have to ask this really stupid question: Does the animation need to include the saber flying out and spinning anim? I think it needs a catch anim, but I'm not sure, as usually I'm working with anims that can't be interrupted and then resumed (like the saber throw can be). I also think Dual sabers needs its own anim to throw with one arm so the other arm can still attack, but I'm unsure which arm that is.

This is pretty easy though, a five minute job when I get to it. Its kinda relaxing after working on Movie Battles anims.

razorace
08-18-2005, 11:46 PM
The basejka animation is fine so I don't know why we'd want a new one.

Anyway, I'm not really sure what else you're asking.

Cid88
08-19-2005, 01:39 PM
Well, the basejka one is 53 frames, and considering how little detail Raven put into some of their other anims, I'm guess its not all extending the hand.

razorace
08-19-2005, 04:01 PM
Wha? The catch animation just has the player hold their hand out to catch it. I don't really understand what you're talking about.

Cid88
08-19-2005, 06:53 PM
The animation that plays to show the saber being thrown, last time I checked, is 50 frames. The hand does not take 50 frames to extend. So whats done with all those other frames?

razorace
08-19-2005, 07:32 PM
It's probably playing at a very fast frame rate.

V. Melkalis
08-23-2005, 07:37 PM
If you really want to build a realistic saber throw anim, I sugest you to base yourself on real-life knife throwing moves.

razorace
08-26-2005, 06:25 PM
Real-life knife throws are done vertically so we really can't base a horizontal toss on it.

Cid88
08-27-2005, 08:29 AM
And besides, you hold the knife by the blade.

If you tried to hold the saber by the blade...

Erm, Razor, I can't manage to email you. :S

razorace
09-01-2005, 01:50 PM
What's the problem?

Cid88
09-02-2005, 03:56 PM
Well, the thing is, the forums won't let me email you. And I can't find your email address anywhere else. Mayber its just me. :nut: :smash:

RoguE Jedi
09-02-2005, 08:02 PM
its just you lol. :D.

V. Melkalis
09-03-2005, 08:36 AM
And besides, you hold the knife by the blade.

Well, in ep3, when yoda and obi-wan are storming the jedi temple, yoda throws his saber against a clone vertically, like if he was actually throwing a knife.


I think i got a point here :lol:

RoguE Jedi
09-03-2005, 08:40 PM
lol but is it possible to make?.

Cid88
09-04-2005, 07:58 AM
Of course.

And thats more of a spear throw than a knife throw. I think I suggested it in the last thread.

razorace
09-05-2005, 05:38 AM
Sure, it's definitely possible. It's just an issue of it not looking very good ingame. Due to the pershective differences, the sabers look better when spinning horizontally.

BTW, I've PMed you my email address, Cid88.