starmark2k
07-21-2005, 06:07 AM
This is a new RP based around the Large ships of Star Wars: Knights of the old Republic and their captains.
Basic Pretenses
* This RP takes place during Knights of the Old Republic.
* Revan is Male (and going down the light path)
* The Sith Fleet is commanded by Saul Karath
* The Republic fleet is commanded by Admiral Dodonna.
Rules
* I'm the Thread Master so i control Admiral Dodonna and Karath
* You are a Captain of a Sith or REpublic ship.
* No neutral characters. You are a Captain for the Sith or republic.
* You can be a force user as jedi and dark Jedi would be in command of ships.
* You must pick a ship from the list given. (this is to keep it fair if two ships meet)
Captain Sheet
Name:
Age:
Sex:
Species:
Appearance:
Equipment:
Alliegence: (Republic or Sith)
Class: (Soldier, Jedi Guardian, sith Assassin, etc)
Ship: (pick from below)
Available Ship List
You can Pick one Ship from the Army you are fighting for. Only one person can pick s ship so i'm working on a first come first serve. As ships go i'll add more. Ship names can be changed but ask me first.
Republic
Ship 1
Name:Eclipse
Type: Cruiser
Forward weapons: 4 Heavy laser cannons, 4 proton torpedoe launchers.
Port weapons: 2 Quad laser turrets, Concussion missile turret
Starboard Weapons: 2 Quad laser turrets,Concussion missile turret
Aft weapons: None
Forward Deflectors: 4
port and ventral Deflectors: 3
Aft Deflectors: 2
Fighter Squadron complement: 7
Bomber Squadron complement: 5
Invasion ability: 3 landing/boading craft
Notes: fast and highly maneuverable.
Starting location: Coruscant orbit.
Ship 2
Name: Phoenix
Type: Battleship
Forward weapons: 2 Heavy laser cannons, 2 proton torpedoe launchers.
Port weapons: 6 Quad laser turrets
Starboard Weapons: 6 Quad laser turrets
Aft weapons: 2 Quad laser turrets, 2 concussion missile launchers
Forward Deflectors: 3
port and ventral Deflectors: 3
Aft Deflectors: 3
Fighter Squadron complement: 5
Bomber Squadron complement: 5
Invasion ability: 5 landing/boading craft
Notes: No 'Blind' spots
Starting location: Tatoo System.
Ship 3
Name: Sabre
Type: Intradictor
Forward weapons: 1 Heavy laser cannons, 2 concussion Missile launchers.
Port weapons: 6 Quad laser turrets
Starboard Weapons: 6 Quad laser turrets
Aft weapons: 2 Quad laser turrets, 1 concussion missile launchers
Forward Deflectors: 3
port and ventral Deflectors: 3
Aft Deflectors: 3
Fighter Squadron complement: 3
Bomber Squadron complement: 3
Invasion ability: 9 landing/boading craft
Notes: ability to create gravity wells
Starting location: Corellia system
Sith
Ship 1
Name: Trident
Type: Cruiser
Forward weapons: 2 Heavy laser cannons, 5 proton torpedoe launchers.
Port weapons: 2 Quad laser turrets, 1 concussion missile turret.
Starboard Weapons: 2 Quad laser turrets, 1 concussion missile turret.
Aft weapons: None
Forward Deflectors: 4
port and ventral Deflectors: 4
Aft Deflectors: 1
Fighter Squadron complement: 8
Bomber Squadron complement: 3
Invasion ability: 4 landing/boading craft
Notes: fast and highly maneuverable.
Starting location: Korriban's orbit.
Ship 2
Name: Broken Halo
Type: BattleShip
Forward weapons: 2 Heavy laser cannons
Port weapons: 10 Quad laser turrets
Starboard Weapons: 10 Quad laser turrets
Aft weapons: 2 Quad laser turrets
Forward Deflectors: 2
port and ventral Deflectors: 5
Aft Deflectors: 2
Fighter Squadron complement: 7
Bomber Squadron complement: 2
Invasion ability: 6 landing/boading craft
Notes:No Blind spots
Starting location: Star Forge.
Ship 3
Name: Hurricane
Type: Intradictor
Forward weapons: 3 Heavy laser cannons, 3 proton torpedoe launchers.
Port weapons: 3 Quad laser turrets
Starboard Weapons: 3 Quad laser turrets
Aft weapons: 1 concussion missile launcher 2 heavy laser cannons
Forward Deflectors: 3
port and ventral Deflectors: 3
Aft Deflectors: 3
Fighter Squadron complement: 5
Bomber Squadron complement: 2
Invasion ability: 8 landing/boading craft
Notes: Ability to create gravity wells
Starting location: Manann's orbit.
Ships Under Command
steven
Captain: Steven Solidus (republic)
Name: Oracle
Type: Cruiser
Forward weapons: 5 Heavy laser cannons, 3 proton torpedoe launchers.
Port weapons: 4 Quad laser turrets
Starboard Weapons: 4 Quad laser turrets
Aft weapons: None
Forward Deflectors: 5
port and ventral Deflectors: 3
Aft Deflectors: 1
Fighter Squadron complement: 6
Bomber Squadron complement: 4
Invasion ability: 5 landing/boading craft
Notes: fast and highly maneuverable.
Starting location: Dantooine orbit.
Renegade Angel
Captain: Gus Kenobi (republic)
Name: Echo
Type: Intradictor
Forward weapons: 3 Heavy laser cannons, 2 concussion launchers.
Port weapons: 5 Quad laser turrets
Starboard Weapons: 5 Quad laser turrets
Aft weapons: 1 Quad laser turrets, 1 concussion missile launchers
Forward Deflectors: 4
port and ventral Deflectors: 3
Aft Deflectors: 2
Fighter Squadron complement: 5
Bomber Squadron complement: 3
Invasion ability: 7 landing/boading craft
Notes: ability to create gravity wells
Starting location: Manann's orbit.
_______________________
I'll start this when enougth people join.
Basic Pretenses
* This RP takes place during Knights of the Old Republic.
* Revan is Male (and going down the light path)
* The Sith Fleet is commanded by Saul Karath
* The Republic fleet is commanded by Admiral Dodonna.
Rules
* I'm the Thread Master so i control Admiral Dodonna and Karath
* You are a Captain of a Sith or REpublic ship.
* No neutral characters. You are a Captain for the Sith or republic.
* You can be a force user as jedi and dark Jedi would be in command of ships.
* You must pick a ship from the list given. (this is to keep it fair if two ships meet)
Captain Sheet
Name:
Age:
Sex:
Species:
Appearance:
Equipment:
Alliegence: (Republic or Sith)
Class: (Soldier, Jedi Guardian, sith Assassin, etc)
Ship: (pick from below)
Available Ship List
You can Pick one Ship from the Army you are fighting for. Only one person can pick s ship so i'm working on a first come first serve. As ships go i'll add more. Ship names can be changed but ask me first.
Republic
Ship 1
Name:Eclipse
Type: Cruiser
Forward weapons: 4 Heavy laser cannons, 4 proton torpedoe launchers.
Port weapons: 2 Quad laser turrets, Concussion missile turret
Starboard Weapons: 2 Quad laser turrets,Concussion missile turret
Aft weapons: None
Forward Deflectors: 4
port and ventral Deflectors: 3
Aft Deflectors: 2
Fighter Squadron complement: 7
Bomber Squadron complement: 5
Invasion ability: 3 landing/boading craft
Notes: fast and highly maneuverable.
Starting location: Coruscant orbit.
Ship 2
Name: Phoenix
Type: Battleship
Forward weapons: 2 Heavy laser cannons, 2 proton torpedoe launchers.
Port weapons: 6 Quad laser turrets
Starboard Weapons: 6 Quad laser turrets
Aft weapons: 2 Quad laser turrets, 2 concussion missile launchers
Forward Deflectors: 3
port and ventral Deflectors: 3
Aft Deflectors: 3
Fighter Squadron complement: 5
Bomber Squadron complement: 5
Invasion ability: 5 landing/boading craft
Notes: No 'Blind' spots
Starting location: Tatoo System.
Ship 3
Name: Sabre
Type: Intradictor
Forward weapons: 1 Heavy laser cannons, 2 concussion Missile launchers.
Port weapons: 6 Quad laser turrets
Starboard Weapons: 6 Quad laser turrets
Aft weapons: 2 Quad laser turrets, 1 concussion missile launchers
Forward Deflectors: 3
port and ventral Deflectors: 3
Aft Deflectors: 3
Fighter Squadron complement: 3
Bomber Squadron complement: 3
Invasion ability: 9 landing/boading craft
Notes: ability to create gravity wells
Starting location: Corellia system
Sith
Ship 1
Name: Trident
Type: Cruiser
Forward weapons: 2 Heavy laser cannons, 5 proton torpedoe launchers.
Port weapons: 2 Quad laser turrets, 1 concussion missile turret.
Starboard Weapons: 2 Quad laser turrets, 1 concussion missile turret.
Aft weapons: None
Forward Deflectors: 4
port and ventral Deflectors: 4
Aft Deflectors: 1
Fighter Squadron complement: 8
Bomber Squadron complement: 3
Invasion ability: 4 landing/boading craft
Notes: fast and highly maneuverable.
Starting location: Korriban's orbit.
Ship 2
Name: Broken Halo
Type: BattleShip
Forward weapons: 2 Heavy laser cannons
Port weapons: 10 Quad laser turrets
Starboard Weapons: 10 Quad laser turrets
Aft weapons: 2 Quad laser turrets
Forward Deflectors: 2
port and ventral Deflectors: 5
Aft Deflectors: 2
Fighter Squadron complement: 7
Bomber Squadron complement: 2
Invasion ability: 6 landing/boading craft
Notes:No Blind spots
Starting location: Star Forge.
Ship 3
Name: Hurricane
Type: Intradictor
Forward weapons: 3 Heavy laser cannons, 3 proton torpedoe launchers.
Port weapons: 3 Quad laser turrets
Starboard Weapons: 3 Quad laser turrets
Aft weapons: 1 concussion missile launcher 2 heavy laser cannons
Forward Deflectors: 3
port and ventral Deflectors: 3
Aft Deflectors: 3
Fighter Squadron complement: 5
Bomber Squadron complement: 2
Invasion ability: 8 landing/boading craft
Notes: Ability to create gravity wells
Starting location: Manann's orbit.
Ships Under Command
steven
Captain: Steven Solidus (republic)
Name: Oracle
Type: Cruiser
Forward weapons: 5 Heavy laser cannons, 3 proton torpedoe launchers.
Port weapons: 4 Quad laser turrets
Starboard Weapons: 4 Quad laser turrets
Aft weapons: None
Forward Deflectors: 5
port and ventral Deflectors: 3
Aft Deflectors: 1
Fighter Squadron complement: 6
Bomber Squadron complement: 4
Invasion ability: 5 landing/boading craft
Notes: fast and highly maneuverable.
Starting location: Dantooine orbit.
Renegade Angel
Captain: Gus Kenobi (republic)
Name: Echo
Type: Intradictor
Forward weapons: 3 Heavy laser cannons, 2 concussion launchers.
Port weapons: 5 Quad laser turrets
Starboard Weapons: 5 Quad laser turrets
Aft weapons: 1 Quad laser turrets, 1 concussion missile launchers
Forward Deflectors: 4
port and ventral Deflectors: 3
Aft Deflectors: 2
Fighter Squadron complement: 5
Bomber Squadron complement: 3
Invasion ability: 7 landing/boading craft
Notes: ability to create gravity wells
Starting location: Manann's orbit.
_______________________
I'll start this when enougth people join.