View Full Version : Coruscant CTF map
07-26-2005, 08:53 PM
I've been working on this Coruscant themed FF-Gun CTF map during my free time for the last couple weeks. And was curious what people may have thought of it, or could give for any input/help :)
07-27-2005, 05:20 PM
It's a bit...well, plain. You could add a bit more architectural detail (in the form of brushes) where you now have plain or tiled textures, just to make the flat surfaces a bit more varied and 3D. At the very least, split some of those huge flat expanses up with trim textures. Just give the whole map a once-over like that and I'll be happy.
The drop-off into space at the edges is funny, too...I suggest a portal sky with some brushwork buildings to break that effect up.
07-29-2005, 09:22 AM
well i have been putting brushwork buildings around the outside of the map, but perhaps a portal sky would be better as there would be less brushes in the main map area then...
08-03-2005, 07:23 AM
Don't use a skyportal, especially since this is a MP map, because with the combination of wide open spaces with lots to draw your map is going to run too slow.
Try my alternative
08-10-2005, 11:00 PM
OK well I've been adding some detail in here on the walls and such, and here are a couple of updated shots. I stuck with the detail brush buildings around the outside rather than create a new skybox because they look more 3d this way. anywhere you see a dropoff into space, will most likely be covered by the other brushes when i copy and flip the blue side. :) also, there is a funny artifact in the upper right corner on the first few shots, so ignore that, as my winamp playlist spilled over my JA window and messed up the SS process ;)
yea I know it doesnt look that great, but Im trying to design it for good Gun gameplay as well ;)
The Truthful Liar
10-06-2005, 06:19 PM
As you already know, environment could use some fleshing out for the asthetics. However, I bet the gameplay is great. It looks to be that way for sure. :)
10-06-2005, 07:29 PM
actually, its a little too big :p
01-06-2006, 01:29 AM
i finnally got around to finishing this (i'm lazy, i know) so you can see the finished product at pcgamemods
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