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CortoCG
07-31-2005, 04:07 AM
I bring you a couple of screenshots about some weapon coding I've been working on.

The imperial repeater alt fire mode:
Repeater alt fire mode (http://www.agustinlavia.com/dfmod/df_repeater.jpg)

The jeron fusion cutter main and alt fire modes:
Jeron main fire mode (http://www.agustinlavia.com/dfmod/df_jeron_fire.jpg)
Jeron alt fire mode (http://www.agustinlavia.com/dfmod/df_jeron_altfire.jpg)

The mortar gun main fire mode:
Mortar gun fire mode (http://www.agustinlavia.com/dfmod/df_mortar.jpg)


I'm just working on the weapons code, so that's why you don't see any fancy new DF gfx.

LightNinja
07-31-2005, 07:03 AM
thats really cool ^^

Cheech Marin
07-31-2005, 09:24 AM
Jesus, that Jeron thingyamabob is huge!

Salv
07-31-2005, 10:59 AM
Wow, me likes.
How did you manage to get the four shoots out? any extra tagging on the model?
Its awesome news of course. Im planning to make all weapons from scrach again using 3ds once I get the hand of it. Tech them up alot more.

plokoon9
07-31-2005, 11:27 AM
nice. After seeing what you guys have done already with the weapons thusfar these should turn out great.

Also, I noticed the fusioncutter had some sort of serial number on it. was that from the original? is there a significance to it? just curious...

LightNinja
07-31-2005, 01:15 PM
Wow, me likes.
How did you manage to get the four shoots out? any extra tagging on the model?
Its awesome news of course. Im planning to make all weapons from scrach again using 3ds once I get the hand of it. Tech them up alot more.
how long are you going to delay the mod by redoing things that are already made :S. ok i know the answer, the time that be necessary..typical

CortoCG
07-31-2005, 03:08 PM
Wow, me likes.
How did you manage to get the four shoots out? any extra tagging on the model?
Its awesome news of course. Im planning to make all weapons from scrach again using 3ds once I get the hand of it. Tech them up alot more.

No extra tagging, the function that calculates the muzzle point, now calculates up to 4 muzzles as offsets of the original muzzle. In MP the muzzle points are hardcoded, they don't use the tag =\.

CortoCG
07-31-2005, 07:27 PM
Salv, just make the guns like you normally would, no extra tags or anything. The rest of the behavior will be coded.

Salv
08-01-2005, 10:49 AM
No extra tagging, the function that calculates the muzzle point, now calculates up to 4 muzzles as offsets of the original muzzle. In MP the muzzle points are hardcoded, they don't use the tag =\.
I see, well thats unexpected..

how long are you going to delay the mod by redoing things that are already made :S. ok i know the answer, the time that be necessary..typical
Now you catching up :)

DarkStarMojo
08-01-2005, 12:03 PM
Jeez, those look great! Personally, I don't think any of those models need to be redone, but that's just me. I'm sure any new version will be even better, though.

CortoCG
08-09-2005, 06:48 PM
The mortar gun is working like in Dark Forces. The fusion cutter and the repeater screenshots have been updated. Check the first post!

DarkStarMojo
08-09-2005, 09:18 PM
Hmm. I don't know how to say it but the mortar gun looks... flat. Not sure
how else to describe it. Great work on the repeater and fusion cutter, though. They're both frickin' sweet!!!

EDIT: I think it's the yellow patterns that throw it off. Everything else looks good, especially the modeled rivets/bolts.

DFgeoff
08-10-2005, 03:54 AM
Yeah might make the mortar gun a lil more big and bulgy. Needs nice humongous explosions like the ones in DF too :D Other than that it looks great so far.

As an aside, my favorite thing about the concussion rifle was that it could blast 8 guys at once...is this possible in JA MP?

CortoCG
08-10-2005, 08:47 AM
I replaced the mortar's shell explosion with a more appropriate one. I think Salv is going to redo some guns.