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witchfinder
08-05-2005, 03:44 PM
I think it'll be good to have a thread in this new section to discuss what people would like to see in KOTOR III. I'll start off.

1. As I mentioned in another section of this forum, I'd like to be able to ineract with the Sith more. Like in the the first KOTOR I, you could just go and hang out with some Sith, and the way the masters in the academy described the Dark Side was very enticing. In KOTOR II, I wasn't really lured to the Dark Side, I just though "yeah I'll be evil for the hell of it".

2. I'd like to see more concrete romance storylines, instead of ones which vaguely hint toward something, like in TSL.

3. I'd like there to be a character similar to Jolee Bindo!

4. I quite like the idea of having two mentor characters, perhaps something like one light/one dark, and a whole lot of tension between the two characters, leading to a fight perhaps, and your alignment deciding the winner. (What do you guys think of this idea?)

5. Enough with the wookies! I'd love to see a different alien species in your party. Personally, I'd make it a Trandoshan!

warchild75
08-05-2005, 04:17 PM
Hoods able to be pulled up.A lot more ability to change your characters face at the start.A load of new force powers.Different planets.Once you have beaten the game the ability to go wherever you want.New enemies not just sith but harder enemies such as general grevious, imagine trying to fend off a charater weilding four lightsabres. :lightning

90SK
08-05-2005, 04:29 PM
I want more masks (among other more general things, of course ;)). The ones in the previous games have been cool, but shouldn't there be more variety? Like the cloth masks Dark Jedi in K1 wear, and so on. And above all else, I would absolutely love to see more of Korriban, in depth. Sort of like the Korriban we saw in Jedi Academy. I was vastly disappointed when in K2 they didn't allow more thorough exploration of the planet.

Achilles
08-05-2005, 04:35 PM
If the rumors are true and we will be encountering the True Sith in KotOR III, then I hope that we keep the darker storyline initiated by OE. I'd like to get to the end of the game feeling a genuine sense of loss (if I'm LS) or of dominance (if I'm DS). OE hinted at this with the DS options on the Unknown World, and OE intended to do this with Malachor V. Hopefully we actually get there this time.

The request for a wider range of alien party members is a good one, but I don't know if it will be heard. Personally, I'd like to see a smaller number of possible party members, but more flexibility. Have 5 or 6 spots but give me 10 or 12 possible party members (some of which restricted to LS/DS, M/F). Keep the influence system, but have LS characters that storm off if I go DS and vice versa.

I will be very disappointed if HK and T3 don't return. 3P0 and R2 were the staple of the movies and I think the that devs have been wise to mirror this in the games.

I know that I won't make a lot of friends for saying this, but I hope that they do not change the game engine or the graphics. I know they are a little dated, but I don't want to feel like I'm playing a completely different game. TSL felt like a continuation of the first game and I'd like to see that carried forward.

90SK
08-05-2005, 05:08 PM
I know that I won't make a lot of friends for saying this, but I hope that they do not change the game engine or the graphics. I know they are a little dated, but I don't want to feel like I'm playing a completely different game. TSL felt like a continuation of the first game and I'd like to see that carried forward.

No, I agree. I'm not sure what the fuss is about the current system. It worked for the first two games, and if OE made a few more minor tweaks I would be satisfied.

Achilles
08-05-2005, 05:25 PM
A few good points were made in another thread in support of a new engine. I suppose that change is inevitable and I'm all for it just so long as they don't turn it into some silly FPS thingy that looks absolutely nothing like the others. I suppose there is one other thing we should look at too: Is the move to a new engine a sign that they intend to produce more games for the franchise? I hope so.

The_Maker
08-05-2005, 07:22 PM
No, I agree. I'm not sure what the fuss is about the current system. It worked for the first two games, and if OE made a few more minor tweaks I would be satisfied.
I agree as well, maybe a few little changes here and ther to make the game look more "realistic" but I agree on the part about NOT changing the engine, the one that has been used is just fine IMO. ^.^

MdKnightR
08-05-2005, 07:44 PM
I would like to see character creation take a whole new level....be able to independently choose a face, hair style, facial hair, and skintone for your character as well as being able to specify maybe 3 or 4 height options from short to Malak-sized. Maybe even give an option for physique (muscular, athletic, voluptuous, etc.)

I would also like to see hoods able to be pulled up, but at the same time shadow the face beneath.

I would like to see a choice of saber hilts!

I am sure I will think of more later on.

Achilles
08-05-2005, 08:00 PM
^^^^

Careful what you wish for. Hoods on all robes would either mean huge models that avoid clipping but look silly, or small models that clip like crazy. The other option would be to limit the size of the head models, which means everyone would have the same hair style.

As for choice of hilts, it could be done, but not using the same system that they use now. You would have to choose your saber during character creation (much like Jedi Academy) and you probably wouldn't be able to change color crystals.

noghri_assasin
08-05-2005, 08:13 PM
2. I'd like to see more concrete romance storylines, instead of ones which vaguely hint toward something, like in TSL.

4. I quite like the idea of having two mentor characters, perhaps something like one light/one dark, and a whole lot of tension between the two characters, leading to a fight perhaps, and your alignment deciding the winner. (What do you guys think of this idea?)

5. Enough with the wookies! I'd love to see a different alien species in your party. Personally, I'd make it a Trandoshan!
I'd love all those but most of all to have Revan's robes and mask! I thought they looked so awsome! But all those ideas I really like. It would be aswome to be able to go to the "unknown" regions and see Revan and every one out there. I think that it would rock if you could have more party members out at once, about 4 or 5, and then have a bunch still left on your party screen to chose from. But the top of them all, GET A DIFFERENT SHIP ALREADY!!! STOP IT WITH THE EBON HAWK! Because if you go LS on TSL it flies off into the unknown regions. I think it would rock it you could get a Sith ship and when you go to hyperspace actuly take a while so you could talk to you party members while going. What you guys think of those pointers? Get More SITH in it!!!! :lightning: (sorry it was so long I had a lot on my mind) BUMP up the character qualaties!! Make it so you "create!" Your own character!

Jamps
08-05-2005, 08:46 PM
As for the story:

1. Play as Revan (but still with his new identity that you chose last game, just have it explain what has happened so far in the beginning.)
2. Jolee with him
3. Takes place during AND after Kotor 2. (sequals don't ALWAYS have to be directly after.)
4. Revan loses his arm in true, Star Wars tradition.
5. Revan have a face-to-face confrontation with the main villan where the arm slicing takes place. (kinda like the Anakin-Dooku storyline, where Anakin later comes back and whoops him.)
6. A party member gotta die just half way through so you know that nobodies safe, and later kill off some more (but Revan and Jolee HAVE to survive!)

As for the gameplay:

1. Animations have characters actually move (i mean walk and run around while fighting.)

2. Vehicles....please, let us use the Ebon Hawk!

3. Jumping/croutching. Revan is so dang powerful his force jump gotta be like flying!

4. More puzzles.

5. Cutscenes that don't use the game engine. We need some amazingly realistic looking stuff.

6. Continue after the end. Little quests and assignments (such as escort, delivery, defence, and stuff like that.) to let you keep playing. Just like Fable did.

Well, first Kotor3 has gotta be announced before all my wishes can come true :P

MdKnightR
08-05-2005, 09:13 PM
Why does everyone love Jolee? Just about every playthrough I have had, I went to Kashyyyk last on purpose. He is so annoying.

ChAiNz.2da
08-05-2005, 09:17 PM
Why does everyone love Jolee? Just about every playthrough I have had, I went to Kashyyyk last on purpose. He is so annoying.
Blasphemy! :fist:

witchfinder
08-05-2005, 09:38 PM
As for the story:
5. Cutscenes that don't use the game engine. We need some amazingly realistic looking stuff.

6. Continue after the end. Little quests and assignments (such as escort, delivery, defence, and stuff like that.) to let you keep playing. Just like Fable did.


There are cutscenes which don't use the game engine throughout KOTOR I/II. What exactly do you mean?

I wouldn't like to continue after the end. I mean, at the end you either become supreme ruler of the galaxy or someone who's just saved it. And I don't think either of those would go about on simple escort missions afterwards. :lol:
--------------------------------------------------
What I'd really like to know is how they'll depict Revan. The ending of TSL implied that the exile was going to have to follow Revan, but then how are they going to succesfully create two characters which are completely unique to everyone that has played KOTOR I/II!?

Oh and the point about a better character creation system is a good one. They should have a lot more options. However, this isn't really of primary concern to me.

JediConsularAD
08-05-2005, 09:46 PM
Ok here is my list of ideas:

1.These games should have more choice, like choosing your species, which would change options in the game.

2. jolee should die and pass into the force much like obi wan and yoda did.

3 a new ship would be nice, pehaps a bigger one with more space or even one big enough to hold the ebon hawk, but the ebon hawk should be in there somewhere.

4. now what about buying property i dunno i am just suggesting.

5. becoming a fully fledged sith is an option, mabye even work for for the ultimate sith lord at the time and try to destroy the jedi for a change, this could mean betrying your master (LS) or doing as he commands (DS).

6.keep the droids

7.finally i want a famous planet such as alderaan or coruscant to be available. and mabye even some spacestations which could blow up or something.

Ok if you bothered reading that then you will be pleased to know i have finished, i dont want to design there game for them,lol.but what do you think about me ideas.

DarthPeldorJoi
08-05-2005, 10:30 PM
The number one thing i'd like to see is to make your character a different species. In addition to that, I'd like more customozation of your character other than a set of pre-designed faces. Also, I'd like to see no glitches! Also, I'd like to see more interaction with other party members. Another thing, I'd like the item rondomazation fixed. I got 3 Freedon Nadd blasters. Also, i'd like different lightsaber hilts than just the stupid standard design. Bao-Dur's line in Kotor 2 about how you'r lightsaber design is supposed to reflect you is bs if all you get is one stupid hilt design. Even though Kotor 2 had a lot of color crystals, i'd like to see a lot more variety. Oh yeah, one major thing. As you influence your companions to the light or dark side, have their responses to your actions change. I had Handmaiden at dark mastery and she still responded negatively to dark side actions.

Darth333
08-05-2005, 10:53 PM
New items are nice but they're not what makes a game good or bad IMHO. For me what's really important is the story and the character development. I'd like to see bigger/less linear maps, more dialogue options and more varied and intergalactic side quests. It'd be nice to have a reason to return to a planet more than once, other than sightseeing...

In Kotor 2, the influence system's ultimate goal was to transform your party members into Jedi: once this was done, there was nothing more to do with them and personally I prefer not to have an entire team of Jedi.

Turning party members to the lightside or darkside, ended up just being a cosmetic change, more or less. I'd like to really have more dialogue options and seeing them respond to the PCs choices. An example would be in Kotor 1, you could convince Mission that her brother was no better than bantha fodder and he deserved any faith he could attract upon him (don't remember the exact dialogues). I think this was well done and the only thing that was Missing was to give some DS points to Mission.

MdKnightR
08-05-2005, 11:09 PM
I'd like to see bigger/less linear maps, more dialogue options and more varied and intergalactic side quests. It'd be nice to have a reason to return to a planet more than once, other than sightseeing...

Agreed! It would be nice to do something like this. KOTOR 1 kinda had this option if you decided to go on the secret society sidequest (can't remember what they were called).

I would like to see Alderaan, Coruscant, Yavin, and whatever was Revan's homeworld (it was mentioned in the game in a conversation with Bastila, I just can't remember the name).

RedHawke
08-06-2005, 12:38 AM
I pretty much agree with what Achilles and Darth333 have said, for K3 they need to stick to what drove the first two games, take the new TSL features and flesh them out better... and work on reducing the linear feel of the game for all of the places you visit. And as stated above have a reason to return to planets as well (Like the Genohardian Quests in K1). :D

Achilles
08-06-2005, 01:07 AM
I remember the flashback scene in KotOR where Carth is speaking on Telos and Bastila is speaking on Dantooine. It made me realize how far my character had come and how much had happened since the adventure had begun. I think they tried for the same effect by having the party return to Telos, but it just wasn't the same.

Mono_Giganto
08-06-2005, 01:48 AM
7.finally i want a famous planet such as alderaan or coruscant to be available. and mabye even some spacestations which could blow up or something.


Heh, Tatooine wasn't 'famous' enough for you? I mean it only appeared in what, 5 of the 6 Star Wars Films? (And played a part in the other one.) :p Only joking.

What would I like to see.... Definitely some work on the INF options, so it actually seems like I'm, you know, influencing them. Like D333 the Admin said, it's all just cosmetic changes. I'd also like to see a mix of party NPCs, some being critical to the story like K2's, while some could be as insignificant as a hired thug. With insignificant party members comes the possibility to have party members ditch you if they don't agree with your motives. :) And of course, have a DS mastery Handmaiden who still prefers LS is annoying. I hope we don't have a similar recruit in K3.

And, I hope these rumors about it taking place 14 years after K2 aren't true either. It's obvious to me that OE tries to make Revan out to be some sort of god in K2, and that they have plans for Revan in K3. They always mention how powerful Revan is and how even the great Revan needs help against the True Sith. If it takes place that much later, there won't be much left for Revan. Personally, I think it should take place right from the takeoff at Malachor. They could have a conversation with T3 on the Ebon Hawk, as the Exile leaves Malachor. Exile talks a bit, during the conversation, tells T3 the Revan gender and alignment, and the Exile's alignment. Game picks up from there.

stingerhs
08-06-2005, 02:04 AM
well, i would like to see a new graphics engine implemented for realism's sake, but i would be extremely dissappointed to find the core combat and overall gameplay engine changed drastically.

also, i agree with Darth333 on the influence point. having a completely dark Handmaiden scold you for killing someone is just stupid. she should be agreeing with you.

allow whoever develops the game to take their time to actually complete the game in a manner that makes the game complete in terms of the ending and overall polish.

otherwise, my list doesn't extend too awefully long. *shrugs*

warchild75
08-06-2005, 04:25 AM
If the rumors are true and we will be encountering the True Sith in KotOR III, then I hope that we keep the darker storyline initiated by OE. I'd like to get to the end of the game feeling a genuine sense of loss (if I'm LS) or of dominance (if I'm DS). OE hinted at this with the DS options on the Unknown World, and OE intended to do this with Malachor V. Hopefully we actually get there this time.

The request for a wider range of alien party members is a good one, but I don't know if it will be heard. Personally, I'd like to see a smaller number of possible party members, but more flexibility. Have 5 or 6 spots but give me 10 or 12 possible party members (some of which restricted to LS/DS, M/F). Keep the influence system, but have LS characters that storm off if I go DS and vice versa.

I will be very disappointed if HK and T3 don't return. 3P0 and R2 were the staple of the movies and I think the that devs have been wise to mirror this in the games.

I know that I won't make a lot of friends for saying this, but I hope that they do not change the game engine or the graphics. I know they are a little dated, but I don't want to feel like I'm playing a completely different game. TSL felt like a continuation of the first game and I'd like to see that carried forward.

Couldnt agree more about the game engine i love the way it plays and it would be a bit weird if they changed it.All they really need to do is iron out the glitches that appeared in tsl.

Commas
08-06-2005, 04:53 AM
well, theres probably not much to say that wouldn't mimic what everyone else has said so far - but i think i might be the only one that wants the story to keep following the exile.

Reven's story was wrapped up really nicely at the end of K1, probably for the same reason epIV is wrapped up really nicely, there might not have a been a sequel. but the exile's story doesn't wrap up nicely with a nice little bow, i'd like to continue on as him, as he tries to pick up revan's trail. i dont really want to play as revan again, he's already off fighting the sith, theres no mystery, hes already there, and then maybe 3/4s in the exile shows up as a npc. the exiles journey to find revan to me would be much more interesting, it would be fun to go planet to planet looking for clues, having to follow vague rumors, having some of them be complete dead ends and having to go back to square one. following rumors could make the game a lot less linear, maybe you would actually have to figure out what the clues meant and where to go next on your own, and you could end up being wrong instead of the answer just being spoon fed to you, it would involve real thinking about what you should do next! and it make the reintroduction of revan much more meaningful.

i also would not like to play as an all new character. the two characters we have feel like plenty. besides, we need to see these "true sith" thats way to much of a cliffhanger, how would this new guy get tied into that? besides the exile's special condition could explain why we have to start over at level 1, the exile got his force from his partymembers, but they all had to stay behind while he went alone (but probably with the driods, since those aren't actually people). to me the exile seems like the logical choice. also yes, i also agree that the droids must stay, i got a lot more attached to T3 this time around, and i'd like to keep the ebon hawk, its like my millenium falcon! and yes, you gotta have a wookiee :wookiee: i love wookiees.

JediConsularAD
08-06-2005, 06:52 AM
it would also be good in KOTOR 3 to continue the game after the main missions, like new optional quests where you can help a planet fix itself up again after an attack, much like dantooine after k1

Mono_Giganto
08-06-2005, 10:35 AM
besides the exile's special condition could explain why we have to start over at level 1, the exile got his force from his partymembers, but they all had to stay behind while he went alone (but probably with the driods, since those aren't actually people). to me the exile seems like the logical choice.

Add to that the fact that his main "Force Source" was Kreia, and she died, and it also explains why the Exile can again choose a new (or the same) Jedi class.

M1911A1
08-06-2005, 11:02 AM
Ok, I've been wanting to say this FOREVER!!!

Gimme VOICOVERS!!!!!!!! I would sacrifice almost anything in the game to see voiceovers for the main character in the game! I don't know why they didn't put them in the first two games and I doubt we'll see them in K-3 but that's what I would like to see most. To me, that would just make a good experience WAY better!

Also, I HATE Wookies!!! I would loooooooove to destroy Kashyykk and never have to see them again lol!(believe it or not, I'm always on the light side of the force lol) Anyway, get rid of the wookies.

Furthermore, I would like to see a party member sacrifice him/herself in the line of duty; it really makes the story more deep and interesting.

And the romantic thread should be more deep it was really lame in K-2.

What do y'all think??? Esp. on the voiceovers?

Hallucination
08-06-2005, 12:08 PM
I'd have to say no to the voiceovers. If the PC said something really long would yu really want to hear it?

Anyone else here think that it would be nice to every form have a different set of animations? And they should improve the turret mingame. I also have to say that it'll be nice if the party members influenced eachother.

MdKnightR
08-06-2005, 12:09 PM
I mostly agree with Commas about rumors and dead-ends, but if we were to play as the Exile again, I think the game should allow you to start at like 30-35th level and have an allowance of Force Powers to choose from. That way, you could really customize according to what your favorite Exile version was in TSL.

As for M1911A1's idea of voiceovers, I agree. Even though they were minimal in K1, I still missed the occasional main character lines like "I'm here" and "damn!" in TSL.

Smilodon
08-06-2005, 12:32 PM
I would like to have:

1. many the original characters from KOTOR I and II and some new characters
2. a new and modern game engine
3. more and bigger planets plus all the planets we already know (which should also be bigger than they are now)
4. the 'real' Sith appearing in the SW universe
5. more skills, feats, force powers, weapons, items, enhanced combat, dialog and influence system
6. make ranged weapons and single-bladed lightsabers more useful ^^
7. customizeable characters
8. a more balanced and complete game than KOTOR II is (!)

M1911A1
08-06-2005, 12:39 PM
Well personally I would be content to wait while my character spoke, but if you click mouse 1 then it skips it anyway right?

I forgot to mention as most of you have that I also would like to see less restrictive environments and bigger maps.

Jamps
08-06-2005, 01:15 PM
Revan should be depicted as an Anakin-style character. Powerful, but not skilled enough to use that power yet. (when he lost to Dooku.)

Chop his arm off, cause the revenge will be 10x better when you whoop the guy.

Because, if Revan is facing the TRUE Sith, going into the unknown, they ought to be a lot more powerful than he is. (and that'd be a great excuse to start you off at lvl 1.)

Commas
08-06-2005, 02:07 PM
^^^ considering that revan was a powerful jedi, then sith lord and then jedi again who won a whole war by himself essentially by defeating another powerful sith lord and an incredibly gifted tactition i think he knew what he was doing, but seeing his arm get chopped off would be pretty cool, too bad it would mean he'd be limited to a single saber until he got his standard robo arm :D

i'd like to see curved lightsabers, and i'd like to see them be more than a new model, i'd like them to sit differently in the hand, i'd like the animations to be different for them, like if the character is just weilding one, he shouldn't hold it the same way he holds one regular saber, it should be one handed. i'd like to see them as a seperate saber class, so there'd be single, short, double and curved and for them to have their own properties, like they would need to be harder to master, but give you more benefits when you do. and all the fighting styles really do need to have their own animations this time. i was excited when i saw that there would be new forms to learn in k2 but when i saw that they all looked exactly the same i was pretty bummed. i'd also like you to hold the saber differently depending on which form you use, like when you are in your fighting stance but not moving yet (i'd really love to see you hold the saber the way revan does in that one cutscene where bastilla is about to arrest him but then right before the lightsaber battle begins malak stabs him in the back)

and i'm sorry, but i LOVE wookiees, they are by far my favorite star wars aliens, and i really like the way that the kotor series represents the wookiees by making them scouts. the common misconception about the wookiee is that they are just big dumb muscle, when in really they are quite a sophisicated intellegent people, making them a scout instead of just your regular old soldier was a pretty good move, because while hanharr and zalbaar were incredible powerful melee fighters just from their attributes alone (another benefit of being a wookiee) they could also be really great ranged fighters in a pinch (especially with the new feats that are scout only in tsl) chewie was always one of my favorite characters and to me was one of the staples of the star wars movies, i was pretty bummed when wookiees got left out of epI and epII (just think of how much better it would have been to have a wookiee instead of jar jar) and then their scene in III was pretty short (there was a really great scene that got cut where yoda was going to pretend to be a crazy hermit to distract a clone troop on a walker while chewie came up from behind and knocked out the clone and steal the walker kinda like he does in epVI) so i really hope they continue the with the wookiees.

Mono_Giganto
08-06-2005, 02:25 PM
Wookiees rock. It's no coincidence that the poorer two movies of the series were also the ones lacking Wookiees.

And as for adding VOs to PC lines, not only would that likely delay the Devs far past whatever crazy deadline they get, it'd also limit possibilities for realistic modded dialogues. I would like the combat VOs for PCs return. (I miss hearing 'That hurt I bet,' when I get a critical.)

stingerhs
08-06-2005, 02:28 PM
^^^^
thinking of the possibilities, i think it would be cool if the voiceovers for the PC would change depending on your character's alignment. like maybe something a bit vulgar (within limits) if you're darkside and perhaps just simple taunts if your lightside.

just a thought. :)

witchfinder
08-06-2005, 02:59 PM
Ok how about this: at a moment in the game you encounter a Trandoshan and Wookie fighting, and can decide who to help. Help the Wookie: light side points and he joins your party, help the Trandoshan: mega dark side points, a nice Wookie pelt hanging in your ship and he joins your party as an expert melee fighter with a 20 defence bonus (with no armour)!

If you actually do go to face the true Sith, it would great if they had huge urban cities. Sort of like Taris but full of Sith and different architecture!

Oh and yeah, it would be nice to have your character's arm chopped off. You could either continue and only have a single lightsaber, or go off on a sidequest to find a bio-mechanic!


like if the character is just weilding one, he shouldn't hold it the same way he holds one regular saber, it should be one handed.


This is how I'd design the lightsaber system:

1. Short - limited to one handed use only, speed bonus/power penalty.
2. Single - two handed use, average all round/No penalties.
3. Dual Short - massive speed bonus/average power/defence penalty.
4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.

Mono_Giganto
08-06-2005, 03:20 PM
Well, it's better than:

1 Saber = Good
2 Sabers = Better

EmptyWords
08-06-2005, 03:30 PM
id definetley like online gaming, but i doubt they could make this game into online.

MdKnightR
08-06-2005, 05:14 PM
id definetley like online gaming, but i doubt they could make this game into online.

That would be cool. I had mentioned something to this effect a few weeks ago in another thread.

MdKnightR
08-06-2005, 05:17 PM
This is how I'd design the lightsaber system:

1. Short - limited to one handed use only, speed bonus/power penalty.
2. Single - two handed use, average all round/No penalties.
3. Dual Short - massive speed bonus/average power/defence penalty.
4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.

How about this...have double-bladed sabers that can be used with only one or both blades ignited depending on how the player wished to use it for combat like the way that Maul used his in Ep. 1.

Venom750
08-06-2005, 06:53 PM
I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.

MdKnightR
08-06-2005, 10:34 PM
I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.

Or, add to this, and make it possible for you to refuse the help of any recruitable character. You could do this to a limited degree with Juhani in K1, but it wasn't an option in TSL (unless you count the fact that you could refrain from fixing HK-47). I really wanted to kick G0-T0 to the curb!

Venom750
08-07-2005, 09:24 AM
Kicking GO-TO to the curb yeah right on

Smilodon
08-07-2005, 10:24 AM
I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.

Yes, that would be a very nice addition to an enhanced influence and interaction system with your party members. Not just the rigid mechanism like in KOTOR II, it should be made more flexible, e.g. when your party members dislike your actions, then they protest or try to stop you like in the DS ending of KOTOR 1. On the other hand you should be able to corrupt them completely if your character is strong enough in this field.

DarthSion101
08-07-2005, 12:32 PM
Have you be able to choose at the beginning of the game if you want to follow the path of a jedi or a sith......with an option later on in game to continue that path or change it. The choice to kill Revan and the exile cuz they suck. The choice to start off the game from a couple of diffrent view points, one as either a True Sith plotting against the republic, the path of a New Sith, or the path of a jedi. The choice to serve or join the games main bad guy instead of automatically fighting him. Bring back Darth Sion.

ExtreamJedi12
08-07-2005, 12:47 PM
I'd like to see:
1.The option to lead a Jedi Academy.
2.Playable "Dream" levels.
3.Animals you can ride.
4.Meet Revan from K1.
5.More spirits.

Homer Simpson
08-07-2005, 12:53 PM
kotor 3 would be ok to be exactly like starwars galaxies

Mono_Giganto
08-07-2005, 01:23 PM
DarthSion101, he won't be coming back. ;) There's no excuse they could give for his reappearance that wouldn't be difficult to believe. He's served his purpose. :)

And K3 will not be like SWG. LA isn't stupid enough to compete with itself.

Homer Simpson
08-07-2005, 01:30 PM
yo warchild75 if u want a charachter with 4 lightsabers buy starwars episode3 for xbox or ps2 u could have grevious

The_Maker
08-07-2005, 02:27 PM
Why does everyone love Jolee? Just about every playthrough I have had, I went to Kashyyyk last on purpose. He is so annoying.
Agreed, I don't know what is sooo great about an old coot in a pit of gianormous trees... :rolleyes:

And ChainZ, even if it IS blasphemey I still don't like Jolee :P

ChAiNz.2da
08-07-2005, 02:40 PM
Agreed, I don't know what is sooo great about an old coot in a pit of gianormous trees... :rolleyes:

And ChainZ, even if it IS blasphemey I still don't like Jolee :P
no "kewl points" for you or the other non-believers then :xp: ... hehehe....

---------------

As for KotOR III, I hope they at least continue on with the story, wether it be Revan or the Exile... introducing a 3rd "vital" character (that must save the Universe :rolleyes: ) after the 2 previous games is going to take some major work to convince me of whatever the storyline is to be. I mean c'mon, what have I been doing for the last 2 games?! :fist:

I'd like a little 'closure' on the series...or at least on the matters at hand, then they can start something anew to keep the KotOR series alive ;)

StarWars seems to run in trilogies, so I can only hope... I have to say I'm a little "iffy" on the 14 years thing, but I'll give it the benefit of the doubt if they can compensate it with a great storyline :D

dale03ster
08-07-2005, 02:45 PM
I'd like to be able to refuse help from a character as well, I killed Juhani is K1... :dev7:

I think there should be mroe offensive force powers. It would be fun to pick weak enimes or objects up and slam them into opponents :P


Bring in :syoda: or someone who looks like him!!! :D

Venom750
08-07-2005, 04:12 PM
I know this might be reaching but i'd like to see plioting because in all of star wars you see jedi being pliots and using the force to help them i'd like to see that like you could have your own x-wing type of ship but not

Commas
08-07-2005, 04:43 PM
I think there should be mroe offensive force powers. It would be fun to pick weak enimes or objects up and slam them into opponents :P


YES! Please more offensive force powers especially for LIGHTSIDERS! and maybe even some buff powers for darksiders. lightsiders got stun, and stun droid for offensives, and push, but thats universal. OE could learn a thing or two from Stoffe's High Level Force Powers Mod. (i wonder if the OE guys ever download any of the mods we've made?)

i'd also like the ability to be able to continue to use the lower tiers of the force powers, espially in the push/whirlwind/wave line. who says just cause now i can push a lot of people at once means that i forgot how to only push one guy. also, when you learn, say whirlwind, force push should get stronger as well, so now you have whirlwind and a more powerful push, and then when you get wave, push gets even stronger and you get a stronger whirlwind, so you can keep using ALL the powers you learn.

and REAL AI! No more of this crap where my party member is supposed to be stationary, but then decides he has a bone to pick with the cannok half way across the freakin map, and he'll either get there or die trying because there is no ammount of mines in the world that can stop him!

Hallucination
08-07-2005, 06:00 PM
How abou more dodging animations? How many times can a guy get impaled by a lightsaber? And make grenades rarer and more powerful, cause a guy could stick 20 grenades in his mouth and live to do it again later.

biscuitneilston
08-07-2005, 06:34 PM
Lmao, agreed! I think that instead of having your guys being sliced and diced over and over again in a fight, there could be a fluid and continuing duel. Each character not wounding each other, but trying to find a break in the other's defences, but only when the player runs out of health does the opponent deal a killing blow. For critical hits, they could implement a sort of glancing blow, like a slice on their back/arm/leg, or something that wouldnt be enough to kill a jedi but weaken them a great deal - as a 'critical hit' should?

DarthPeldorJoi
08-07-2005, 07:36 PM
I'd like to see a whole lot about lightsaber forms. First i'd like to see something along the lines of certain lightsaber forms will slowly pull you to the dark side unless you have a certain charisma. A very good example of this is Mace Windu's lightsaber form of VII/Vaapad. This form uses your anger to fuel your attacks, but unless you can control this anger, you fall to the darkside. This is the case with Dipa Billaba, Windu's apprentice, and sora bulq (they both used vaapad). And also i'd like to see feats that allow you to master certain lightsaber forms.

dale03ster
08-07-2005, 08:55 PM
YES! Please more offensive force powers especially for LIGHTSIDERS!
When playing lightside i dont even use the force hardly, one of the reasons i find my self leaning to the dark side :dev9:

IndianaSolo
08-07-2005, 09:17 PM
What I'd like:

-no more "Chosen One" storylines
-ability to play as a non Jedi
-no uber levels
-more difficult combat

Lorden Darkblade
08-07-2005, 09:58 PM
Hmmm....
*reads entire topic*
Yeah... what they all said :D :D :thumbsup:

MdKnightR
08-07-2005, 11:10 PM
How about specific animations for each lightsaber and force form? I hardly ever change my forms during the game because there is nothing new to see.

TheMonsterOfTheIsland
08-07-2005, 11:49 PM
There are several things that must be included. Some have already been touched upon, but here goes:

1. Player Character Development! Just because the PC is custom-made doesn't mean that he/she can't have a personality! I'm talking voiceovers, appearence, etc. I think that the things you say and do in the game should not only affect light/dark appearence, but it should affect your demeanour as well (calm, gruff, sarcastic, etc.)
2. Dark Side Options should not be the dumb-!@#$ options. Palpatine was an in-Sidious force, not some stupid thug who just killed everything and intimidated everyone! Dark side options should reflect this.
3. Interparty development is crucial. The occasional cutscenes in TSL were nice, but I really missed the random conversations that certain NPC's in your active party had occasionally. And even those weren't enough! If there's one thing missing in the character development department, its the interparty dynamic. They should fight and argue based both on your actions and their's. Also, bigger is better, but not all party members should be important (nor do they all have to be very social). This is where KOTOR could take a page out of the Fire Emblem book.
4. Update the look/graphics! After a while of playing KOTOR, it begins to look repetative. One thing that could alleviate this in KOTOR III is if the different saber styles actually looked different (really, really different). Another thing that would be fun would be to customize the look of your saber. And the facial expressions/lip syncing/textures/ everything that pertains to the appearance of the game needs to get a makeover!
5. The combat system needs to be slightly tweaked. Lightsabers should not be all powerful; there needs to be some sort of counter to them. Also, there needs to be some stronger ranged weapons as well. Projectile weapons, more bazookas/rocket launchers, flamethrowers, grenade launchers, and bigger/badder lasers are all good candidates. Also, more classes are always better. How bout an assassin character that specializes in killing jedi? (toxic darts, anyone?).
6. Exploration! I don't like feeling cooped up in the Star Wars universe: I want to explore its confines! That means more planets, bigger maps, bigger stories, and more replayability.

All of this means that the developers are actually going to have to work!!!

IndianaSolo
08-08-2005, 12:11 AM
A couple of other things I'd like to see:

-a wider variety of NPCs to join you, and not being able to get all to join in one play through. Much like Baldurs Gate where you had many more NPCs available than you could bring in your party. I liked how TSL expanded on it by making DS/LS dependent party members (Hanharr and Mira) and gender dependent party members (Disciple and Handmaiden), but I'd like to take it a step further where there are like 20 total NPCs, but you can only get 10 and it depends on your alignments, gender, ect. who you end up with.

-the ability to lose party members if they lose too much influence with you and they disagree with what you do (not right away, but say if you keep losing influence eventually they just leave), and in some cases they turn on you.

MdKnightR
08-08-2005, 12:33 AM
-the ability to lose party members if they lose too much influence with you and they disagree with what you do (not right away, but say if you keep losing influence eventually they just leave), and in some cases they turn on you.

Excellent suggestion! This is very logical.

M1911A1
08-08-2005, 10:27 AM
Lmao, agreed! I think that instead of having your guys being sliced and diced over and over again in a fight, there could be a fluid and continuing duel. Each character not wounding each other, but trying to find a break in the other's defences, but only when the player runs out of health does the opponent deal a killing blow. For critical hits, they could implement a sort of glancing blow, like a slice on their back/arm/leg, or something that wouldnt be enough to kill a jedi but weaken them a great deal - as a 'critical hit' should?

I think you've got something good there, but would the current combat system permit that? I think they would have to make some extensive changes for something like that.

Stele
08-08-2005, 10:58 AM
regardless of what we all would like to see in KOTOR 3, for better or worse we will be suprised and disappointed, hell, i thought i would be playing revan in the second game, disappointed sure, but the story behind the exile character was fantastic. here was a character that followed revan to fight the Mandalorians, became so traumatized for what he did in the final battle, the he cut himself off from the force, from my understanding of this only the most skilled jedi masters could even attempt it, and then you might need more than one. now, for the story and game dynamics of KOTOR 3, this is what i think might happen, so take it for what it is worth
1-exile flies off to search for revan, now maybe prior to KOTOR 2, revan encounters exile and through unknown discussions sends him back to the republic, to warn them of the sith, kreia encounters exile and attempts to use him/her for her own needs, sith attacks the ebon hawk on the return, that is where KOTOR 3 begins. and you can make conjecture that exile was severely injured in the attack, and lost some of his memory.
2-after encountering revan, and perhaps rescuing him(and i like Vatter's idea of an injury to revan, arm, hand) that exile makes the ultimate sacrifice and dies to save revan, in some way attones for what he did in the war, thus, seeing that revan will save the galaxy. this could mean that revan will have an attempt to attone for what he/she did in the war, which you haven't done yet, and you play a severely weakened revan at the beginning.
3-the true sith, what can any of us say, the basic sith warrior could be as strong as a dark jedi or even a sith master
4-if you do indeed play revan, would like to see the character use both light/dark powers like kyle katarn did in the jedi knight series
5-more interactions with npc's tie up loose ends and such, expand on the romances of revan & bastilla/carth, exile & handmaiden/visas/disciple
(doomed romance?)
6-hmm, going back to previous point, what if npc's from KOTOR 2 sense the death of exile and sense that revan is alive, join forces with npc's from KOTOR
and launch a rescue operation, or even a premptive strike against the sith, so many possibilities for the third game, for all of our ideas and conjectures about the story and game physics, etc, bioware, obsidian, or whoever could make a game that none of us could have even thought of

and revan's homeworld was Deralia

IndianaSolo
08-08-2005, 11:38 AM
and revan's homeworld was Deralia

Not necessarily. It's never confirmed if that was his real homeworld, or if that was one of the implanted "false" memories the Jedi Council gave Revan.

Nephylim
08-08-2005, 11:53 AM
1) *cough* An official Mod Toolset with Tut.

2) Character creation similar to SWG: Ability to modify everything from eye color and shape to body type.

3) Multiple ship styles available for PURCHASE by the Main Character.

4) Ship Customization with limitations based on size and type.

5) Helmets... not Masks

6) Better unarmed combat: Utilize motion and give moves similar to Martial Arts.

7) Better Lightsabre combat. Acrobatics and gymnastics worked into the combat style.

For now, there's my two cents.

Nephylim

Aiden Star
08-08-2005, 01:46 PM
I had a dream a few nights ago that I was playing KOTOR 3.....my mind created such a mouth watering game it was unbelievable!

This was the story line......

1. You are a force sensitive who trains as a Jedi
2. You meet another Jedi and fall in love.....
3. Your loved one is taken by a Sith Lord......
4. Character struggles with loss of the person they love. This can lead to the dark side......
5. Now the main story line wasnt to find the one you love. However it was to find and destory the Sith..........however with constant lure to dark side
6. Whatever path you take.....there is a MAJOR FINAL BATTLE. This is on the lines of Star Wars movies and KOTOR1........In the final battle you fight and kill off what you think is the Sith Lord who has captured the one you love. However only to find out there is a REAL sith lord waiting for you.......


FINAL BATTLE.....

The Sith Lord manages to cut off both of your arms......you are on your knees as the Sith Lord comes over to be-head you.......your light saber is a few metres away....however you are helpless without arms......or are you?

The Sith Lord goes for the final strike.......when suddenly his attack is blocked by your light saber......the camera does not show who has blocked the blow....it makes the viewer think that it is your long lost lover....however it is you.....using the force.......you push back the Sith Lord and there is a brilliant light saber duel where the Sith Lord is battling the light saber as your character stands back on your feet...showing resillience......you walk closer and closer to the Sith lord....and the force is growing stronger and stronger....bordering on the hate..............The Sith Lord slowly reteates with this sudden relentless attack........

Then a powerful blow and the Sith Lord falls to the ground ....in the processs is unmasked.............


.......the reality is daunting when the truth is shown.........the Sith Lord is a Jedi you once knew.........


.....the person you loved........


.....do you fall to the dark side......or do you end it.......capture......or to the death......


Thats what I dreamt I was playing! I was soooooo excited!

Venom750
08-08-2005, 02:18 PM
@Aiden Star
was this all from your dream if it was then that some incredible detail because most of the time i can't remember what i dreamed about

Aiden Star
08-08-2005, 02:50 PM
Yep.......Most of my dreams are boring........but this was vivid cause I just enjoyed the games so much and was sooooo hooked.

I went to sleep and dreamt this. The detail isnt that much really....I remember playing the final battle on my pc....which was a dream. heheheh

Pretty cool me thinks.

Bon Solar
08-08-2005, 03:30 PM
I'd like the party to be different, there were opposites with Kotor 1 and 2.

For example

Carth Onasi - (first guy you meet again)
Bastilla - Kreia
Wookie - Wookie
Blue girl with wookie - Bounty hunter girl in kotor 2

Its all just a similar crew. Also mounts would be cool. Speeders etc.

DarthSion101
08-08-2005, 03:42 PM
Be able to recruit a party based on your alignment. If your lightside, get only good guys and jedi. If you choose to be a Sith Lord, only recruit Sith charcters and villains from the game.

Stele
08-08-2005, 03:43 PM
in replying to my previous post had time to think of it, the basic info you gave bastilla in your conversation with her was most likely true, except for what class of character you chose at the beginning (soldier, scout, etc), we all know who the character was before the endar spire. his home planet, and that fact that his mother died could have been memories that he forgot or wanted to forget, an obstacle to his path as the sith lord. had an interesting email from someone once about this same subject, the council basically turned back the clock, to a point in his life (or her life) as a jedi knight prior to being turned? to the dark side and his quest for the star forge. when revan and malak went off with a third of the fleet to chase down the mandalorians, they met with kreia (conjecture on my part), she may have started them down the path, but what, or who turned them to the dark side, and from the dialogue choices in KOTOR 2, i got the sense that revan saw his "eventual" conquest of the republic as the first step in a defence of the galaxy from the return of the true sith. and his departure from the republic shortly after the victory, may have been his way of delaying the inevitable, giving the republic the chance to mount some type of defence that he/she did not give them info on (defence from what). when carth talked with the exile and said revan left to fight something he did during the war, could revan have made some type of deal, given some vital information to the sith. personally i hope that the character you play for the majority of the game is revan, the personality, the morality of the character for me was not fully explored, he/she only knew late in KOTOR 1 what they once were, the exile attoned for what they did (my guess), revan..., revan might feel that they may never be able to attone for what h/she did, and by taking on the challenge alone, may do just that. someone even asked me, could revan be dead, not likely, if he was, the bond between you and bastilla could have manifested itself in the final dialogue with carth, if revan was dead, bastilla may have made some mention of it, the fact that she could not go on not knowing why suggested that, revan is alive, that last bit was certainly way off topic.

DarthSion101
08-08-2005, 03:43 PM
oh man I almost forgot, Finally be able to murder Carth, He is so annoying.

The_Maker
08-08-2005, 04:09 PM
I had a dream a few nights ago that I was playing KOTOR 3.....my mind created such a mouth watering game it was unbelievable!

This was the story line......

1. You are a force sensitive who trains as a Jedi
2. You meet another Jedi and fall in love.....
3. Your loved one is taken by a Sith Lord......
4. Character struggles with loss of the person they love. This can lead to the dark side......
5. Now the main story line wasnt to find the one you love. However it was to find and destory the Sith..........however with constant lure to dark side
6. Whatever path you take.....there is a MAJOR FINAL BATTLE. This is on the lines of Star Wars movies and KOTOR1........In the final battle you fight and kill off what you think is the Sith Lord who has captured the one you love. However only to find out there is a REAL sith lord waiting for you.......


FINAL BATTLE.....

The Sith Lord manages to cut off both of your arms......you are on your knees as the Sith Lord comes over to be-head you.......your light saber is a few metres away....however you are helpless without arms......or are you?

{snip}
Sounds a little bit like a K1 on roids <_<

Stele
08-08-2005, 04:28 PM
hmm, kill carth, nice idea, unfortunately by the end of KOTOR 2, as a result of his actions in KOTOR 1, admiral onasi probably now commands an entire republic fleet, definitely going to need that for KOTOR 3

eopiesdoor
08-08-2005, 05:12 PM
I think you should start as a Jedi Padawan or dark Jedi Padawan. You do some official Jedi business for a bit, but while you are doing this you learn of the new threat from the outer rim where Revan and the exile went. Against your masters instruction you seek them out.

Along the way through dialogue and stuff you establish if Revan was light or dark and if the exile was light or dark, and maybe establish what they looked like.

During your search to find where they went you get the two droids and maybe a few returning characters from the first 2 KotOR games. I’d really like to see Jolee Bindo!

You finally meet up with Revan and the exile who have gathered many Jedi and dark Jedi to them to face this new threat. You defeat the new threat and the KotOR series is over.

*Play Star Wars Theme*

Jeff
08-08-2005, 05:18 PM
I think you should start as a Jedi Padawan. You do some official Jedi business for a bit, but while you are doing this you learn of the new threat from the outer rim where Revan and the exile went. Against your masters instruction you seek them out.
Its a pretty good idea, but its missing something... I still like it.

Along the way through dialogue and stuff you establish if Revan was light or dark and if the exile was light or dark, and maybe establish what they looked like.
It would be hard to establish what they look like. How would you do this?

During your search to find where they went you get the two droids and maybe a few returning characters from the first 2 KotOR games. I’d really like to see Jolee Bindo!
I must say I agree, I'd love to see Jolee and the droids in kotor 3.

You finally meet up with Revan and the exile who have gathered many Jedi and dark Jedi to them to face this new threat. You defeat the new threat and the KotOR series is over.
Unless you play as the Exile, I don't think you will meet him or her. Maybe Revan because he'll be in his suit/armour, but people wouldn't like it if the exile didn't look like theirs did from tsl.

eopiesdoor
08-08-2005, 05:25 PM
Maybe you see them in a force vision and your masters ask to discribe what they looked like. This opens up the character creation thingy where you can choose.

Venom750
08-08-2005, 05:31 PM
I don't think you'll be ale to play as Revan again because he's such a figue head now and too much has happen

@ chainz 2.dano "kewl points" for you or the other non-believers then ... hehehe....

I like Jolee espically when he said he likes you at the end i was like "Jolee likes me" :redbounc: :sbdance :spin:

Jeff
08-08-2005, 05:34 PM
Maybe you see them in a force vision and your masters ask to discribe what they looked like. This opens up the character creation thingy where you can choose.
Well, that is a good idea... But as cool as it sounds, I don't think they'll do that. I just don't think you'll see the exile unless you play as him/her.

eopiesdoor
08-08-2005, 05:37 PM
Yeah, well this is the "what you'd like to see in kotor III" thread and I sure would like to see it:)

Jeff
08-08-2005, 05:53 PM
Yeah, well this is the "what you'd like to see in kotor III" thread and I sure would like to see it:)
Don't get me wrong, I'd love to see something like that too. I just tend to rule out ideas that I know won't happen. But who knows, maybe I'm wrong...




...wait, no. I'm never wrong :)

eopiesdoor
08-08-2005, 06:02 PM
Don't get me wrong, I'd love to see something like that too. I just tend to rule out ideas that I know won't happen. But who knows, maybe I'm wrong...




...wait, no. I'm never wrong :)

I guess you’re what they call a realist. I don't see many of those living in my happy land of imagination, butterflies, popcorn, lollypops, and Jedi :D

Stele
08-08-2005, 06:45 PM
this might be off topic, but if anyone wants to buy a website, go to kotor3.com, no joke, last offer for it was $200.00 US

Det. Bart Lasiter
08-08-2005, 07:00 PM
-New graphics engine
-SAME gameplay control (that makes the game in my opinion)
-SDK / toolset, support for modification
-better animations (they seem repititious and 'machine-like')
-More customizations for items (in appearance mostly)
-Play as Revan, 'crusading' across the Unknown Regions
-Final battle between Revan and the Exile (OE made them seem like opposites to me)
-A feeling of accomplishment for LS and power for DS
-A more upbeat feeling to it
-Your choices affect the galaxy for the whole game, (K2 only did that at the end in my opinion on 'Telos II') or at least you realize this when your character has a 'revelation', like how in K1 in the Malak cutscene on the Leviathan made you think of why Taris, ect. happened (in my opinion anyways)

I also think that Bioware and OE should do it, they both had good gameplay additions (In my opinion OE's most notable was the new GUI), and would serve to make the game better.

zulu9812
08-08-2005, 07:03 PM
Has it even been confirmed that there will be a KotOR 3? Anyway, here are my suggestions...

Keep playing as the Exile. Go off to find Revan, discover that he was slain by the True Sith and then you have to confront them yourself.

At some point, it'd be cool to summon the Republic/Mandalorian fleet to engage the Sith as they invade the Outer Rim.

Others have said it, but it's very important: alignment changes shouldn't just be about how many force points it costs to use a power. The character's personality and motivation should change.

It'd be cool if your character was captured by the Sith, and they tried to turn you. Similarly, if you go DS, you could be captured by the Republic (or better yet, your old comrades). In each scenario you could choose to surrender to their persuasions (after a series of scenarios or quests) or you could destroy them. If you think about it, most 'classic' Star Wars scenarios have already been played out in the KotOR games: training to be a jedi, fighting in a war, leading a rebellion, and so on. The only 2 that haven't been done are taking part in a space battle and going through a conversion attempt.

The Jedi/Sith are too powerful in the first two games. After a certain stage in the game, ranged weapons become meaningless. I find that this ruins the scifi/mystic balance of Star Wars (tends too far to the mystic). The game that got the balance right was Jedi Knight II, IMO.

Commas
08-08-2005, 08:30 PM
the more i think about the state of the galaxy at the end of K2 the more i think there will not be a third new character and that you play as revan or (hopefully) the exile. there are still no jedi left at the end of K2, the sith lords destroyed them all, so now there really is just revan, the exile, and if you trained them atton and mira and the rest, but there are no more lowly padawans learning the ways of the force because all the people that could teach them of the force are dead! of course there could be more jedi in hiding, but that was done in K2 and i dont think they'd repeat it again. plus i really liked K2's attitude toward jedi. first there was pretty much just you, you are the last jedi, second every one is angry with the jedi and distrust the jedi. You really have this "you against the galaxy" feel, like you had for luke and the rebels, i really hope K3 continues with this by making the jedi a dying breed. unlike with revan's story where the whole galaxy knew that they were at war, the exiles battle was not fought in the public eyes, probably nobody in the galaxy knew of the final confrontation on malachor v, or who the hell darth traya was, so in the galaxies eyes the jedi have not really redeemed themselves. K3 should not be about just saving the galaxy but saving the jedi order as well. i'd like to see a game where you can't just walk around waving you're lightsaber, make me hide the fact that i am a jedi. K2 touched upon this on dantooine, but that whole quest is broken, and no one cared if i was carrying a lightsaber unless i tried to talk to them. if you couldn't always rely on your lightsaber it would really change up your strategy and increase the value of ranged weapons. i really dont know where i'm going with this any more, so before i start to ramble (too late) i'll just end this post and come back to it when i have better ideas.

EDIT: One more thing, i want to see REAL MANDALORIAN ARMOR. when i heard there were mandalorians in kotor 1 i was all stoked, but when i saw my first one i was really dissapointed. then in kotor 2 they were exactly the same, more disapointment, but then i heard about mandalore! i thought for sure he'd have some real mandalorian armor, but no! wrong again! i really hope K3 finally gets them right (although i doubt they will)

Stele
08-08-2005, 10:14 PM
commas, was waiting for someone to bring up that point, availability of jedi.
here is a list of jedi that i think are still alive by the end of KOTOR 2, and how sweet would it be if all of these characters were to make an appearance in KOTOR 3, in some way or another

corusant-jedi consul

KOTOR
Master Vandar-Dantooine
Master Zhar Lestin-Dantooine
Dustin Onasi-Korriban ?
Kel Algwinn-Korriban ?
3 renegade students-Korriban ?
Master Yuthura-Korriban ?
Mekel-Korriban ?

Bastilla
Jolee Bindo
Juhani
Revan

KOTOR 2

Atton Rand
Bao-Dur
HandMaiden
Disciple(?)
Mira
Visas Marr
Atris
Exile

witchfinder
08-08-2005, 10:18 PM
What do you mean by "real Mandalorian armour"? Are you talking about Jango's/Boba's armour? If so, then I prefer the KOTOR version of Mandalorian armour!

Mono_Giganto
08-08-2005, 10:29 PM
Don't worry Commas, you know we're fixing that already. ;)



As for the playable character, I agree with you on the 'no more Jedi left' thing, that's where logic took me as well. We know there are Jedi left, butthey're all predesigned characters. THe only decent customizable one for the game IMO is the Exile again. We are pretty sure that the only people who go to Malachor with the Exile is T3 and Mira/Hanharr. For sure, T3. So, have the Exile on board the Ebon Hawk talking to T3, first determining Revan's info, a bit more subtley too, K2's was too forward. Then, have the Exile tell T3 about the confrontation with Traya. In doing so, explaining the course of the last game. (IE: I tried to redeem her./She is no longer in my way. Something along those lines.) Then, depending on how you decide the last game ended, you go through a tutorial level, either collecting parts to repair the Hawk on Malachor (DS), or perhaps making repairs on the Hawk itself (LS). Naturally HK and maybe Mandalore would be there, probably not Mandalore though, he'd have to regroup more Mandalorians. After that the player goes into the Unknown Regions to search for Revan.

As for Revan, he needs to be alive in this game. OE turned him into too important of a character to be killed off. I think the player should at least encounter Revan, if not recruit him. Scenario follows:

Player is in some dark tomb-like area. Player notices movement ahead, walks forward. Player sees two Sith or some other bad guys, and another figure. This figure has their back to the Player, and is wearing a heavy cloak (Brown is Revan was LS and black if Revan was DS), with the hood up. Due to this, Player cannot see the figure's head or skin color, or even gender due to the thickness of the cloak. The two Sith attack the figure. The figure extends a gloved hand, using Force Wave to knock back both targets, unknowingly knocking back the Player as well. As the two Sith regain their footing, they rush to attack the figure. The figure calmly extends their hand again, choking one of the Sith where they stand. By this time, the other Sith has reached sword-range of the figure, but suddenly the figure pulls out a lightsaber (Color can be determined by T3's beggining convo, or randomized.) And swiftly cuts down the other Sith. At this point, the Player struggles through the knockout pains and attempts to initiate conversation. "Who are you?" Or something to that effect. The figure says nothing, but calmy heals the damage they inflicted to the Exile with Force Heal.

Continues on from there.

Advantages to this scenario:


Revan's appearance is still left unknown. A similar trick to Revan's suit in K1, but a little more original, not so obvious given the player's knowledge, and generally makes sense.
Revan's class and style of fighting are left open. Throughout the fight, Revan uses the Force and the Lightsaber.
Revan's side of the Force is not openly shown. Throughout this fight, Revan uses one DS power (Choke) one LS power (Heal) and one NE (Wave).

Rok_stoned
08-08-2005, 11:17 PM
ok well my comp was down and my account wouldn't work but im back now.
anyways i have a ton of ideas literally and to tell the truth a lot could suck and many could be awesome.

first:
What do you mean by "real Mandalorian armour"? Are you talking about Jango's/Boba's armour? If so, then I prefer the KOTOR version of Mandalorian armour!
you mean the armor that makes the mandalorians look like they are premature children with abnormaly smal heads? and i think boba fetts armor is a space suit but im not sure were i heard it.

now for the ideas
-strength doesn't govern any skill!!! make it govern intimadate and make intimadate a skill.
-get rid of WMDs, you know the attack spells that all inevitably become AOE ( lightning, force wave, scream, horror and stasis.
why not have SOME aoe attacks that have it as an advantage.
-multiplayer a very contriversial concept but with proper usage and exicution it turns even the weakest of games into party fun. In the future ill be photo shoping my ideas to convey the message of my visions*.
-craptosis, every one says that cortosis weave is a rare and valuable ingredient in fine vibroswords and other bladed weapons that would be okay with me... if it was rare come on! its on every melee weapon. WHY!?!?!?
in my opinion all swords should have a -damage and defense vs lightsabres

*all my ideas come in the forms of visions be it dreams epiphinys or inter-video game references.

more later i dont want to waste all my ideas in one post...

RedHawke
08-09-2005, 12:04 AM
now for the ideas
-strength doesn't govern any skill!!! make it govern intimadate and make intimadate a skill.
This goes against the purpose of Strength in the D20 system... Strength governs your ability to hit and applies extra damage to opponents in melee combat, and is one of the most powerful of the 6 PC attributes.

Intimidation comes not from sheer Strength, but it is done through appearance, bluffing, and threats (Charisma)...
-get rid of WMDs, you know the attack spells that all inevitably become AOE ( lightning, force wave, scream, horror and stasis.
why not have SOME aoe attacks that have it as an advantage.
No way, these powers are quite necissary as is especially for the Consular/Master/Lord classes who aren't as skilled in saber fighting, it is not the fault of the powers that the game lacked a little balance and polish time, especially toward the end. It is the NPC's and game settings that needed to be adjusted.
-multiplayer a very contriversial concept but with proper usage and exicution it turns even the weakest of games into party fun. In the future ill be photo shoping my ideas to convey the message of my visions*.
Because of the existance of SW Galaxies, the KOTOR series likely will remain a single player game only, LA does not want to possibly compete with their own products. ;)
-craptosis, every one says that cortosis weave is a rare and valuable ingredient in fine vibroswords and other bladed weapons that would be okay with me... if it was rare come on! its on every melee weapon. WHY!?!?!?
in my opinion all swords should have a -damage and defense vs lightsabres
That is a valid argument, one I also happen to agree with, but unfortunately the whole cortosis thing was invented simply because the game engine required it to handle saber vs blade fights... NWN had no saber weapons, so sabers were added in as just another melee weapon type, cortosis was added in to simply explain things.

Rok_stoned
08-09-2005, 12:39 AM
looks like ill have to spend this reply on my rebutle... I still appreciat youre critisism but i was hoping to spend this post on more of my ideas.

This goes against the purpose of Strength in the D20 system... Strength governs your ability to hit and applies extra damage to opponents in melee combat, and is one of the most powerful of the 6 PC attributes.

yes but i find that no matter what strentgh is useless in kotor i never use it instead of dexterity i find its only advantage is not being armor restricted but it doesn't mater because robes dont restrict dexterity. maybe its just a coincidence but it always suked to me. but about intimadate isn't a big 250 pound man with huge muslces gonna scare the crap out of you more that a jolly mr. peanut who is persuasive? why would a charming person scare you?

No way, these powers are quite necissary as is especially for the Consular/Master/Lord classes who aren't as skilled in saber fighting, it is not the fault of the powers that the game lacked a little balance and polish time, especially toward the end.

but more specialised skills would be more realistic (not in a real world sense) in the aspect that every attack becomes the same because of the aoe thing.

Because of the existance of SW Galaxies, the KOTOR series likely will remain a single player game only, LA does not want to possibly compete with their own products.

but star wars galaxies doesnt revolve around the d&D system I dont think that galaxies and kotor are close enough to compete with each other and there has been plenty of rpgs in LA that were more simialar than kotor and galaxies, but you havent seen the visions i have in my head they're are really spectacular in my opinion.

That is a valid argument, one I also happen to agree with, but unfortunately the whole cortosis thing was invented simply because the game engine required it to handle saber vs blade fights... NWN had no saber weapons, so sabers were added in as just another melee weapon type, cortosis was added in to simply explain things.

it gladens me to see you dont loathe all of my ideas, but i dont think you understood what i meant, I meant that when fighting lightsabres swords would be at a disadvantage because most orthidox sword techniques would be useless against lightsabres and force the swordsman to focus on not destroying his weapon because of its vunerability to damge during lightsabre fights. my idea was that sword would experience a lowering in their attack power and defense vs lightsabres.

once more i appreciate your critisim it will make my ideas stronger as i search for solutions to problems.

RedHawke
08-09-2005, 03:37 AM
looks like ill have to spend this reply on my rebutle... I still appreciat youre critisism but i was hoping to spend this post on more of my ideas.
Please, don't take what I was saying as infringing on your ideas... ideas are a good and noble thing. :)

I was merely trying to educate not criticise. ;)

yes but i find that no matter what strentgh is useless in kotor i never use it instead of dexterity i find its only advantage is not being armor restricted but it doesn't mater because robes dont restrict dexterity. maybe its just a coincidence but it always suked to me.
Strength is most certainly not useless, your Dexterity has nothing to do with adding to hit or damage, only with certain Finesse feats does it even allow Dexterity to add to-hit for certain types of melee weapons... this includes sabers. Even with said Finesse Feats it is your Strength that still adds a damage bonus when you hit.

but about intimadate isn't a big 250 pound man with huge muslces gonna scare the crap out of you more that a jolly mr. peanut who is persuasive? why would a charming person scare you?
Let me elaborate further on how the D20 system works...

Strength has nothing to do with your appearance, you will not look like an intimidating character because of Strength, you need Charisma for that.

No matter what your characters actual Strength, Charisma indicates what your appearance is, so with a 16 or more your PC is a beefy and intimidating 100 Kilo muscle-bound Adonis, with a 8 to 15 you are just average looking fellow, or with an 7 or less your PC is just a homely big and un-intimidating guy named Bubba! :D

I know it sounds strange to those unfamiliar with the D&D system but your Charisma is the stat that tells how you look and how persuasive and intimidating you are... even if you want your PC to be physically monsterous and scary, but very convincing and manipulative, you will still need a high Charisma to pull it off... (Without using some "house rules" to make characters with low charismas have a fear/intimidation effect that is.) But "house rules" are not normally recognised by the game companies so they are usually not implemented in the game system.

This reason alone was why in the AD&D rules they added in Comeliness as a 7th Attribute one that simply indicated your PC's looks/appearance, to let Charisma be only for Leadership, Persuasiveness, and Intimidation. Much simpler this way IMO. ;)

but more specialised skills would be more realistic (not in a real world sense) in the aspect that every attack becomes the same because of the aoe thing.
Here you are actually confusing game mechanics... you are talking skills they have nothing to do with spells... and no matter what spells will be like this, spellcasters will have to continualy cast their attack spells over and over... it is the way of things from way back... and it is inherited here because of the D20 system. But even in the WEG D6 Star Wars RPG System you still would have to use your Force (spell) powers similarly, repeatedly using similar high-damage ones, to defeat your opponents and play through the game. It is the way of RPG's.

but star wars galaxies doesnt revolve around the d&D system I dont think that galaxies and kotor are close enough to compete with each other and there has been plenty of rpgs in LA that were more simialar than kotor and galaxies
Well, if you look at it from a purely marketing perspective, no matter what the systems the games use, you would not release a product that could take your audience from another of your products, especially one that nets you a monthly income. No matter what.

it gladens me to see you dont loathe all of my ideas,
:D

once more i appreciate your critisim it will make my ideas stronger as i search for solutions to problems.
I'm not trying to be critical honest! :D

Aiden Star
08-09-2005, 07:25 AM
There is only so much you can do story wise with Star Wars.... in the end its always someone stuggling with dark/light, someone falling in love....someones hand coming off.....a big war in the stars.

How about adding a more bizzarre story line??? Something which adds homour as well.

Maybe show there is peace 10,000 years after the Final star wars movie........Jedi are still around as they are virtually galactic "police". The many years of peace has led to many Jedi being as good as an average Police Officer - handling off misdermeanours and the occasional thug/criminal/murderer.

Jedi arent as powerful as they once were. Many are made Jedi's because they are merely force sensitive and never anything more. Most do so just as a "job". Some Jedi are better than others, some Jedi are still true to the cause albeit not as near as strong with the force as those in the years before.

Now this goes in line with what Kreia states in TSL. That many of the ancient Sith Lords were MUCH more powerful with the force and especially with the Light Saber.

This shows that over time while more people are connected to the force...the strength and technique is being watered down.


However after 10,000 years of peace something terrible happens.

A gigantic black hole appears near the Capital of the Galaxy. Many days go by and people are unaware as to what the cause is of this.

There is a large congregation around this black hole when suddenly thousands of Sith Ships appear. All jumping from out of the black hole.

The attack begins shortly after as the entire nearby planet is bombarded.

On one of the Sith Ships is a man, this character is you. Are you a Sith? Or are you a remaining Republic Soldier trying to warn people of what is to come......?

The story goes on to try and determing what the threat is, why it has attacked unprovoked.

What the story is......

There is a Sith Lord who's hate for the Republic and Jedi is so strong that he is willing to go back and destroy every Galactic planet. Not content with destroying a planet once, he is attempting to destroy history altogether. He also feels that the current Jedi are too weak and thus wants to face tougher and tougher Jedi and Sith Lords eventually proving that he is the most powerful ever.

While he is able to jump back to a different time in history, the only negative side is that he can only jump back a few hundred decades at a time and must wait weeks before being able to jump again.

While this seems bordering on the insane, there is only one way to save the destruction which has happened in the future.......and that is to save the past and present.

Will you aid the republic? will you aid the Sith??? How did the Sith create the time machine? How many years in the future was it created? How long have they been trying to go back in time. Is part of this time travel what is causing them to get more and more power???

Who will help you in your battle......

Along the way your character meets a Jedi whom is renown for his ability with the force....you are amazed that he is ......errrm a rather large man. :)

Well when one is so strong with the force, what use is there for peak physical conditioning?

I know the story has flaws...but its a little more original.....no love, no beautiful jedis and a violent story line.

witchfinder
08-09-2005, 12:26 PM
you mean the armor that makes the mandalorians look like they are premature children with abnormaly smal heads? and i think boba fetts armor is a space suit but im not sure were i heard it.


Haha yeah, I love that armour!


This is how I'd design the lightsaber system:

1. Short - limited to one handed use only, speed bonus/power penalty.
2. Single - two handed use, average all round/No penalties.
3. Dual Short - massive speed bonus/average power/defence penalty.
4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.

Oh and what do you guys think about the lightsaber system I posted a few pages back?

Rok_stoned
08-09-2005, 01:17 PM
@ redhawk I didn't think that you were critizsizingeaadsdndvm (i forgot how to spell it so i got mad...) i prefer critisism to a bunch of yes men saying thats a good idea and contributing nothing. about the charisma intimadte thing tho... why is it that intimadate has options like intimadate/persuade and intimadate/lie if it is so simialar to persuade. and btw hi charisma intimadate makes me think about a siamese fighting fish bluffing to make it self look big.

and i ment to say spells not skills srry about that!
and you didn't say anything about cortosis and i got another idea; what if cortosis was still in the game but it was a rare ability on certain weapons only and negated the -damage vs. lightsaber?

and I like your sabre idea witch but i think it needs a lot more work to be applicable.

RedHawke
08-10-2005, 02:25 AM
@ redhawk I didn't think that you were critizsizingeaadsdndvm (i forgot how to spell it so i got mad...) i prefer critisism to a bunch of yes men saying thats a good idea and contributing nothing.
Cool! :D
about the charisma intimadte thing tho... why is it that intimadate has options like intimadate/persuade and intimadate/lie if it is so simialar to persuade.
Both those Intimidation options (Persuading, Lying) use the, Charisma based, Persuade skill to determine if you were sucsessful, and both of them are a form of Intimidation in the eyes of the D20 game systems rules. ;)

Mira Dona
08-10-2005, 01:40 PM
a more interactive enviorment would be nice, like lets say you are fighting in a cantina. You will have the option to pick up or use the force to throw a table or chair at your enemy. . . perhaps even throw a patron as well!

Also, it would be nice if the PC had a voice during those scenes where we really don't get to control what they are saying. Like in the first game when you are getting pulled to the unknown planet.

Someone, or a couple, people here said something about being able to reffuse help from potential party members. That would be great, since everyone likes or hates the various party members for whatever reasons. I would have loved to get rid of Juhani in K1 and GoTo in K2, then replace them with someone better or less annoying. Basically I would rather not be forced to have my entire party predestined for me, it would add amazing replay value if your second party could be completely different than your first.

I'd also like all the worlds of the previous games brought back plus one or two new ones in the heart of the republic. Maybe Alderan, it would rock to finally see what that damned place looks like BEFORE it got blowed up!

Other than that, I don't really have many more suggestions than what has alreay been given. Come to think of it, I don't think any of the ones I gave were even original. . .

dale03ster
08-10-2005, 02:12 PM
1. It would be nice to where after you beat the game, you can go to the planets and explore, pick fights with someone, or whatever instead of starting a new game and doing the same thing quests again or whatnot...

2. Ability to control more in the fights (i know i am going to get a, NO IT WOULND"T BE KOTOR!!, but o well ), like when using a lightsaber or sword be able to kick your opponents to knock them off balance... In the movies or a real fight you wouldn't attack, stop give your opponent a chance and repeat ;)

Dark_lord_Cheez
08-10-2005, 02:36 PM
1. It would be nice to where after you beat the game, you can go to the planets and explore, pick fights with someone, or whatever instead of starting a new game and doing the same thing quests again or whatnot...

I honestly don't understand why so many people think this would be a fun idea. I mean, sure it'd be nice to go around and (if you played darkside, and are now a dark lord of the sith) turn people towards your cause to overthrow the Republic, or (if you were lightside and just saved the galaxy) protect the Republic from any other threat, but the fact is this makes it so that it's no longer a story, just you going around doing whatever it is you feel like doing. To me the idea of Kotor was to make a storyline in which was flexible for different people's ideas, and customizable so that it wouldn't seem you were playing the same game again when you start a new game. The way people seem to be picturing it, is that they want a game that no one would need to start a new game, because it would go on forever. Other than the fact that this is completely impossible for a game that'll first be released on the xbox, (it seems to me that LA would lose a good portion of their fanbase if they release it for xbox 360 rather than the system the first two were orignially meant for) mainly because it would require too much memory for a single disc (or even a couple of discs for that matter) to create an infinitely large universe with a quote-unquote "storyline" that never ends, it also would take away from what makes the game so epic, and so complete, that it actually has a build-up, it has a purpose, it has a climax, and most importantly, it has an ending.

To me, it would cost LA too much money in paying the developer(s) of the game to write for such an expanded universe, and it would take up more memory than a simple xbox (or possibly even xbox 360, if LA decides to make that the main console, which I hope isn't the case, because I'm not chalking up another $300 for a new console just so I can play Knights 3) can even handle.

I'm not trying to bash you, or anyone else for that matter who thinks it should be in the game, I'm just stating that I highly doubt LA would even attempt this, not only for the reasons stated above, but also because it'll be just another SWG game then, and like everyone else has said, LA would not try competing with itself by releasing another game that could potentially take some or all of the fanbase from another game owned by them.

However, you are entitled to your ideas, as I am mine. :)

2. Ability to control more in the fights (i know i am going to get a, NO IT WOULND"T BE KOTOR!!, but o well ), like when using a lightsaber or sword be able to kick your opponents to knock them off balance... In the movies or a real fight you wouldn't attack, stop give your opponent a chance and repeat ;)

Now, this is something I definately agree with, though again, I doubt it'd be possible, but who knows, maybe they can make the fights have a new flow to them, by having it seem like you're not just giving your opponent a free shot ;) .

Commas
08-10-2005, 03:00 PM
^^^ i completely agree with dark_lord_cheez. i really dont see a point in doing more missions after the end of the game. if the game has more missions after the end, then that wasn't really the end. the end of the games is always such a giant climax, and for there to be more game after that huge climax with no more bosses to fight, no more goal to acomplish, just a bunch of extra wandering and pointless quests that serve no purpose doesn't excite me, infact, it kinda turns me off, as there would be nothing to work to after that final boss fight. why would i want to keep gaining xp and leveling up my guy, to prepare him for nothing? i think a game needs to end when it ends, but thats just me, and thats also why we have modders making after ending mods, cause there is defenitely a group of people who are into that, but i dont think it really needs to be there.

also the way fights look could use some shaking up. i dont nessisarily mean the way you fight, but the fights do look silly sometimes, they stop and go. a really good example is the scripted fight between vaklu and talia. they strike eachother, then return to standing still for a second, and then attack again. it really kills the realism of the game at moments like that, the animations need to be more fluid and attacks timed better so the fights just look better. it would be nice to have a little more control over your lightsaber swings or something, but i realize that wouldnt be the same kotor. but there have been times, especially the first time i played K1, where i didn't feel like i was actually fight a bad guy as much as i was watching my guy fight a bad guy, and i know thats a result of d20 system, since whether my hits connect or not is based on dice rolls, not my skills as a video game player.

but as much as i love the kotor games, and feel the system is a core element of the game, there is a part of me that wants to be a tad more involved. however, as i know a more involved fighting system isn't a very big possibility, i'd would really truly like to see more realistic fighting animations where i can't really tell there is an internal turn based system going on. i want the turns to be there, but i want them to be hidden by more realistic fighting, attacking, dodging and blocking animations.

also, i hope there is a simaltanious PC release, it really sucks having to wait two extra months for the PC versions, sine i don't own an xbox, and even if i did, id still want the PC version so i don't miss out on any good mods, which since buying K1 has become just as much fun as the game itself, i almost couldn't imagine playing a kotor game without modding it now.

rhinomatt
08-11-2005, 06:42 PM
1) to oncemore be revan!
bastala and carth say in kotor2 in a movie to the exile to tell him something and also said do you think he recognised us! i hope we are revan but the exile finds us!

2) for them not to change the way they fight!
the fighting in the games is unique and i love it, it creates a game that is more about the lerning and stratergy than if you know how to press sertain butens in a sertain order to do a move!

3) to lern how the exile got the ebon hawk!
i carnt work it out! and it must have been in the hands of others aswell if that man that confronts you that tells you its it is his is not lieing.

4) for bio and obis to join up!
they both did awsome jobs but it would be better if they joined up and gave each other tips ect.....

(sos for spellings)
your thoughts.........

Jeff
08-11-2005, 07:14 PM
1) to oncemore be revan!
bastala and carth say in kotor2 in a movie to the exile to tell him something and also said do you think he recognised us! i hope we are revan but the exile finds us!Though it may be cool to be Revan, I don't think Revan wil be the PC, I think it will either be a new character or the Exile. Probably a new character.

2) for them not to change the way they fight!
the fighting in the games is unique and i love it, it creates a game that is more about the lerning and stratergy than if you know how to press sertain butens in a sertain order to do a move!I agree with you on this :)

3) to lern how the exile got the ebon hawk!
i carnt work it out! and it must have been in the hands of others aswell if that man that confronts you that tells you its it is his is not lieing.The world may never know.

4) for bio and obis to join up!
they both did awsome jobs but it would be better if they joined up and gave each other tips ect.....They will never do this unfortunately, though I would love it if they would.

rhinomatt
08-11-2005, 07:19 PM
Though it may be cool to be Revan, I don't think Revan wil be the PC, I think it will either be a new character or the Exile. Probably a new character.
.
why do you think that?


I agree with you on this :)
.
Thanks


The world may never know.
.
:(


They will never do this unfortunately, though I would love it if they would.
why not?, after all bio was the ones who advised lucasarts to use obis as they where bussy doing jade empire!

Jeff
08-11-2005, 07:22 PM
why do you think that?
Because the story ended so wide opened for the Exile to go find Revan. Either that, or a totally new character because its hard to have the Exile because he would have to start at a high level. That is also one of the reasons I don't think Revan will be the character, he would have to be a super-high level.

why not?, after all bio was the ones who advised lucasarts to use obis as they where bussy doing jade empire! $$$

rhinomatt
08-11-2005, 07:34 PM
Because the story ended so wide opened for the Exile to go find Revan. Either that, or a totally new character because its hard to have the Exile because he would have to start at a high level. That is also one of the reasons I don't think Revan will be the character, he would have to be a super-high level.


unless revan was found by the sith and they locked him away and then bastala and admaral carth storm in with hundreds of jedi and rescue him but he had fully regained his memory and asked to be forgiven and then the exile and others storm into the newly formed jedi council run by bastala saying all the stuff he had done.
then all of a suden he sees reven and has a flashbackof fighting alongside him and pulls out his saber and shounts master and is about to kill bastala when reven shouts no and the exile runs off and the 1st mishon is finding him.

[the jedi council will have reformed as bastala and all the other jedi join and for some reason no sith atack]

†Saint_Killa†
08-12-2005, 10:57 PM
I want to have in kotor 3:
1. New graphics engine.
2. Upgradable ship like a freighter upgrade to a stardestroyer/command ship and using ur ship in mini games rather than just using the turret. Making a fleet to take over planets and use their resources to make money or even assault Coruscant and take over the galaxy.
3. More evil persuasive talk for darkside choices than killing people to gain darkside points.
4. Cooler masks and robes for the sith. Gotta have hoods man.
5. More planets to explore. The galaxy is too big ya know.
6. Become a real sith lord by destroying or overtaking the republic using your ship or a real goody goody Jedi knight.
7. Able to corrupt party members to full DS or LS rather than disagreeing to your choices which is annoying!!
8. Really editable character generation and more lightsaber hilts.

witchfinder
08-13-2005, 02:35 AM
KOTOR isn't a strategy game! Oh and I don't understand the need for lightsabre hilts, on the Xbox I've never really noticed them, is it different for the PC?

I disliked the Dark Side options in both games. A lot of them made you out to be no better than a petty troublemaker, when you should've been a Sith Lord. Perhaps instead of saying something like "give me all your credits or you're dead", something a lot more sinister is in order?
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On the subject of the PC, I think they will make you play as the Exile. I mean, I'm sure both Revan/Exile will be featured in KOTOR III, but they can't make you decide how both characters will look like. So they throw in a question to decide Revan's alignment, suit him up in the appropriate armour, and kill him off at some point in the game...

zulu9812
08-13-2005, 05:43 AM
I want to have in kotor 3:
1. New graphics engine.

So long as it doesn't shag my computer to death, I'm okay with that. It'd better not be the HL2 engine thought - that's just crap.


2. Upgradable ship like a freighter upgrade to a stardestroyer/command ship and using ur ship in mini games rather than just using the turret. Making a fleet to take over planets and use their resources to make money or even assault Coruscant and take over the galaxy.

I can't see that happening. It's too significant a departure from the game style of the the prequels.


3. More evil persuasive talk for darkside choices than killing people to gain darkside points.

That is definitely a Good Idea. After Malak converting Bastilla in KOTOR, and Revan prefering to convert jedi rather than kill them in Sith Lords, that should defeinitely be a viable option. Perhaps, they could also join your party.



Actually, I'd like the PC to look cooler. The NPCs all have the best threads!

[quote]
5. More planets to explore. The galaxy is too big ya know.

Yeah, good idea - the game'll take longer to come out, though.


6. Become a real sith lord by destroying or overtaking the republic using your ship or a real goody goody Jedi knight.

Another Good Idea. In Sith Lords, the game really played out exactly the same - it didn't matter if you went Light or Dark Side. It did matter in Kotor 1, but the ending only said that you took pver the galaxy - you never actually got to do it.


7. Able to corrupt party members to full DS or LS rather than disagreeing to your choices which is annoying!!

I don't understand what you mean by that.


8. Really editable character generation and more lightsaber hilts.

Damn straight :b

Maxstate
08-13-2005, 06:02 AM
New saber system and a bit more freedom of movement.

And for the people that were following my mod: Ill be starting again this sunday.

JoshVoidstalker
08-13-2005, 08:02 AM
Hello, I'm new here so be gentle :whip1:

Ok my thoughts on KOTOR III:

You can't start a new game anywhere but at 1st level, meaning Revan and the Exile can't be the PC.

However, the storyline must reveal the fates of both Revan and the Exile. Perhaps the conflict that starts off the story can be rooted in that revelation.

At the end of KOTOR II, both the Sith and the Jedi Orders are almost wiped out. Also, the Republic, the Mandalorians, and the Sith Worlds have been subjected to large scale devastation. I believe that the next game should center around the rebuilding of new institutions. Obviously we're not going to replace the Republic or the Jedi (they're still there years later for the Revenge of the Sith after all), but the player could be central to rebuilding the old institutions. His or Her choices could have an affect on the end game state of those institutions; especially the Jedi and Sith. As the player explores the Galaxy, in the context of the main story, the player can meet local force sensitives in isolation and cultural traditions. These can be influenced, subverted, recuited, or taken over depending on you're play style; LS or DS. At the end we can see the effect of your in game actions in the founding of either a new Jedi or Sith council/school and the details of which NPCs are involved and even the philosophies that will be taught to a new generation.

More planets/areas to explore would be cool. However I could live with only a handfull if those areas are deeper, more involved. My main complaint about the first two games was that the enviroments were just backdrops mostly, and very little was interactive. Also the outdoor areas were too small, I didn't feel like I was on a planet, it was more like a small park. How about more of a Star Wars feel to it? How about usable vehicles. Upgradable starships. A starfighter minigame. Truly custom lightsabers. Real heavy weapons. Longer blaster ranges, maybe keeyed into the perception skill or something. Party members that don't get in my way, cross lanes of fire, or charge the enemy when I just got done equiping them blasters?

How about combat that takes full advantage of the tactical d20 rules. Attacks of Oportunity, cover, kneeling and prone shooting, supressive fire, more of the mele combat feats, and prolly some stuff I'm forgetting.

How about a game built from the ground up to support mods, with dev tools built right in. How about support for multi-player based around a roleplaying game model; a group of 1-7 players and a GM who contols the game, tells the story, and can load new content.

How about Random Deep Space encounters? derelict ships, asteroid mining outposts, heave to and prepare to be boarded!

I want a BIG game, an immersive game. But overall I want that feeling I got staying up late in the Barracks with my squad leader playing KOTOT I (and consuming no small amount of alcohol :guiness: ) that this was my very own Star Wars movie to mess around with. Oh yeah, I want a light saber like Count Dooku had in Ep. II.

Am I asking too much? You tell me. How about Bethesda as the developer?

†Saint_Killa†
08-13-2005, 08:08 AM
@zulu9812

what i mean for #7 is that when your party members is in darkside they wont disagree and lose influence points when you make darkside choices

Snafu7
08-13-2005, 08:10 AM
Hello, and welcome to the forums Josh!


All the things that you mentioned above, I agree with 100%, but I doubt that most of them will accually happen, becuase honestly there's only so much you can do with a game. But Hopefully they will include some of those ideas like larger, and more planets. Customizable lightsabers would be a very nice feature, and I can't think of why they didn't add that in the other games, and the multiplayer would be really cool.

†Saint_Killa†
08-13-2005, 08:20 AM
cool idea about the multiplayer... sometimes i dont want to play alone :D

XMan3223
08-13-2005, 03:43 PM
Ok So I have two ideas that I think would be pretty awesome
1) We have played as both Revan and the Exile being dark and/or light for both characters so my idea is in Kotor 3 why not give us the option of playing one or the other characters and for each character the game is completely different. Another spin off of this would be in Kotor 3 have us ply as Revan and find out where in the galaxy he went and what dark evil there is beyond the known galaxy and then make yes make a Kotor 4 where we play as the exile who follows after Revan.

2) I guess I think it'd be sweet to ply some sort of alien character so give us more of a choice as to our starting characters and then have Revan and the Exile be your mentor and work it out where we have the option of over time making one light side and one dark and then they fight and kill the other midway through the game or where we choose that they both are light or dark and join forces in a way...

So yeh those are two ideas that I thought would be pretty cool in a Kotor 3

rhinomatt
08-14-2005, 07:00 PM
we canot meet revan or the exile because people chose what they looked like!

we can ether play as one or the other or just get told about them!
id prefer to be revan!

Maxstate
08-14-2005, 07:02 PM
Ofcourse we could, both revan and the exile have robes/mask altough the you never saw the exiles ;) It would be like two masked unisexes showing lol

Lord Pickle
08-15-2005, 05:40 PM
Ok I don't know if some else has said this already but I just looked up this forum today and there is a hell of a lot of info. so if I am repeating someone, my apologies.

1. Location based damage. You should be able to go for the head or torso or an arm or leg. The damage should be proportional to the part (ie if you take a blaster shot to the head, your dead). Look at episode IV a new hope. Han Solo takes down that bounty hunter in one blaster shot and yet it takes several shots with the Ordo repeating blaster in KOTOR to take out that bounty hunter in Davik's compound. WTF. But there should be a DC modifier to the part. So the head takes more damage but is harder to hit than the torso.

2. Have limbs come off like in Jedi Knight II: The Outcast. If I hit a guy's arm with a light saber, unless he has some cortosis weaved armor that arm is coming off. It would mean that using a blaster at point blank range would be suicide, as it sould be, if someone your opponent is weilding a lightsaber. I am reminded of the ever annoying Calo Nord fight. Once again in epiosde IV Obi Wan "disarms" that guy at the bar in Tatootine who is threatening Luke.

3. Cover bonuses and friendly fire. If you are fighting in out melee in a group of enemies it is only logical that it would be harder for an enemy not in that melee group to hit you with a blaster. So the more the cover the less chance of hitting with a ranged weapon. But if your guys are trying to hit an enemy that you are meleeing with the is a chance that they will hit you instead. Could be offset by creatain "finesse" weapons like sniper rifles.

4. For God Sakes make armor behave the way it is suppose to. Armor doesn't make you harder to hit and makes it easier since you are encumbered, but it does make you take less or no damage at all. So don't give a denfense rating to armor which implies that you are harder to hit give a damage reduction bonus. So if your wearing say madalorian battle armor hitting you with anything other than lightsabers or heavy weapons or explosives would have to damage. And ever these weapons would have limited damage as compared to hitting a more lightly or an unarmored foe.

5. As point four implies there should be a damage type system applied to armor. I don't just mean this peice of armor provides -10/ fire I mean every peice of armor should provide provide protection from various types of damage. If you look at the armor and the upgrades some armors and some upgrades provide specific protection, but all armor is meant to protect from damage it just depends on how much and what kind of damage. So logically there should be a way to catagorize the type and degree of damage reduction bonus. The only exception is probably the jedi robes. The robes can stay the same.

6. Cortosis weaved armor and other types of armor upgrades. If it isn't painfully evident by this point, I like armour, well I also like weapons but TSL did a damn good job on the whole weapon upgrading think so I don't need to go into detail on that. Anyways, point 4 and 5 bring up the idea of specific armor upgrades. So you can protect from cretain force powers, more than just mind-effecting and electrical, as well as cortosis so that you can get proper protection from lightsabers. Also be protected from all other forms of damage. If I shell out 10000 credits for Mandalorian battle armour and the upgrades I damn well better be a tank with eyes. If would put non-Jedi on part with there force wielding counterparts since armor prevents the use of some of the most powerful/useful force powers.

In summary armor and weapons should act like they're meant to. No more use of blasters at point blank range when I have a lightsaber. Either equip a melee weapon immediately or say goodbye to your arms.

Rok_stoned
08-16-2005, 12:14 AM
the reason why armor devreases your chance to be hit is when you get hit by a glancing blow without armor your hurt, if your hit with a glancing blow in lite armor no effect, if your hit by a weak strike in med armor no effect if your hit by a direct hit in incredibly heavy armor it wont hurt much.

but some of your armor ideas have merit like most people i agree with the dismemberment problem :)

I have some more ideas, what if there was and extra slot on rifles for attachmnents like RPGs,( sort of like miras dart launcher but takes up a slot and limited to certain weapons or grenades) bayonnet (bonus to close combat feats or maybe aplies strength to close combat instead of dexterity)silencer (adds bonus to combat camoflage another one of my ideas still in developement) laser sight (required for close range sniper shot)

more later

Lord Pickle
08-16-2005, 05:30 AM
Yeah but a glancing blow isn't a miss which is what happens if the attack role is less than the armor rating. It could count for 0 damage due to the armor not a complete miss, or some damage depending on the class of armor and the strength of the hit.

Also it would be cool if you could destroy weapons. Like say use the lightsaber to slice a blaster in two. It be like now what you going to do? Obvisously not melee weapons since clashing is what there're made for but rifles and any sort of "weaker" ranged weapons. It would hopefully stop the use of blasters in melee range which is just stupid.

Basically I would like to see weapons used the way they should be used. Blasters at medium range, rifles at long range and melee weapons at close range.

I don't know who but someone had the idea of increasing the grenade damage and making them rarer. I agree and the grenades should have a minimum distance to see them in. I was just playing KOTOR now and a sand person through a grenade at me to point blank range. WTF that is going to do as much damage to him as it does to me.

Also a place where you can get very expensive but very powerful weapons, armor and other upgrades would be cool. Like yavin station in KOTOR. That blade the guy sells you is as powerful as a lightsaber when you fully upgrade it, as powerful as a freakin lightsaber.

Also someone mentioned having real heavy weapons. I don't know if the flamethrowers or rocket launchers fits in the SW universe. Seem to FPS like for my tastes but the heavy weapons should be heavy. I don't know about TSL cause I didn't get a chance to screw around with the ranged weapons and their upgrades, but in KOTOR the heavy weapons were quite weak. When canderous talks about mandalorian weapons when you ask him about Manaan he says that mandalorians bring weapons that can bring down cities and that in both wars and personal conflicts there are no survivors. But the repeating blaster he carrys has a 14 damage max. when you fully upgrade. Big deal, even the weakest lightsaber has a max. damage that is almost the same. If anyone has any numbers on the heavy weapons in TSL please let me know. Thanks.

JoshVoidstalker
08-16-2005, 10:15 PM
We're prolly stuck with WOTC's crappy D20 rules, and their inherent weighting towards melee combat. At least they could implement attacks of oppertunity to cut down on the guns and force close in.

"Also someone mentioned having real heavy weapons. I don't know if the flamethrowers or rocket launchers fits in the SW universe. Seem to FPS like for my tastes but the heavy weapons should be heavy. I don't know about TSL cause I didn't get a chance to screw around with the ranged weapons and their upgrades, but in KOTOR the heavy weapons were quite weak. When canderous talks about mandalorian weapons when you ask him about Manaan he says that mandalorians bring weapons that can bring down cities and that in both wars and personal conflicts there are no survivors. But the repeating blaster he carrys has a 14 damage max. when you fully upgrade. Big deal, even the weakest lightsaber has a max. damage that is almost the same."

Hey garbage in, garbage out. If you program weak guns, well you know. The expanded universe, there are plenty examples of heavy weaponry. The very feel feel of the Movie Canon supports a full range of infantry, armored, airwing, etc. arms. Including tripod mounted "hmg" heavy repeating blasters, "lmg" light repeating blasters, infantry carried missile launchers, etc. All KOTOR games have underplayed blasters in favor of lightsabers; which is allright I guess, I still play them, and enjoy them, but I would be tickled to see a rebalancing (I won't hold my breath).

That being said with attention to detail and correct feat and upgrade choices Blasters can be quite effective; if only the NPCs had a combat AI that worked. Or blasters could have decent ranges instead of standing at double arm interval and blazing away...

I would almost prefer a system-inteface like Jagged Alliance or Fallout Tactics; grid or hex based maps, and control your team through each action. Although that's prolly not goin'a happen.

swphreak
08-17-2005, 03:08 AM
let's see....


I'd like to not have my body rot away when going Dark Side. Exar Kun was as dark side as you could go, and he didn't look like a corpse.
More character creation options. Perhaps multi humanoid species to chose from?
More cloaks with Hoods/Masks. (I especially liked Revan's)
I wouldn't mind a Jade Empire combat style...


That's just to start.

Prime
08-17-2005, 09:05 AM
More character creation options. Perhaps multi humanoid species to chose from?That would limit the romance options though...

I wouldn't mind a Jade Empire combat style...Personally I hope it doesn't go that way. I enjoy the KOTOR stlye combat...

Elk
08-17-2005, 10:37 AM
Hm...

At first - Game should be more dificult! KotOR and TSL are to easy!
Second - more heads to choose when creating character.
3rd - huge interact with team
4th - masks and hoods for Jedi.
5th - minmum 60 hours to pass game! Previous games are too short! 30 hours of game? What is it? 4 - 5 days of playing.
6th - better graphic, but KotOR 1 & 2 are beatiful

Darth333
08-17-2005, 11:08 AM
I hope that before adding tons of new goodies, they start making a good and complete storyline with more freedom of movement and more options. A nice cloak can be cool but it doesn't make the game fun.

K2 lacked a lot of polish when it came to the storyline and dialogues. Another thing that bothered me was being constantly put in control of NPCs i never chose which gave a pretty linear feeling to the game. I don't care about having tons or armor and robes: I never use half of what I get anyways.

DarthMuffin
08-17-2005, 12:04 PM
I want a better and more interactive storyline. I mean, if you turn Dark Side, wouldn't it make sense for your character to actually join the sith and kick the republic?

A new engine is needed.

I think it's about time for whoever develops the game to steer away from the d20 rules. I mean, LA should have control over Wizards, so I don't think it would create legal-ish problems. One of the flaws of the d20 system is of course the armours (like someone already mentioned, it doesn't make sense for a heavy armoured guy to dodge more easily). The biggest flaw though is of course dual-wielding. There should be a dexterity requirement (like ambidexterity in 3.0 DnD) for the feats; the way it is now, it's too easy to use a staff or duals.

ChAiNz.2da
08-17-2005, 12:12 PM
The biggest flaw though is of course dual-wielding. There should be a dexterity requirement (like ambidexterity in 3.0 DnD) for the feats; the way it is now, it's too easy to use a staff or duals. there's the "2-Handed Weapon" feat?? and just like in DnD, anyone can fight 2-handed, it's just the proficiencies/feats reduce the actual penalty when incorporating the style... not to menion that KotOR penalizes you depending on what type of weapon you use and wether or not it's a "balanced" item...

both games though, I agree.... suffer using D20 system. LA, (IMHO) just use an already established system to focus their development in other areas of gameplay...

DarthMuffin
08-17-2005, 03:20 PM
there's the "2-Handed Weapon" feat?? and just like in DnD, anyone can fight 2-handed, it's just the proficiencies/feats reduce the actual penalty when incorporating the style... not to menion that KotOR penalizes you depending on what type of weapon you use and wether or not it's a "balanced" item...


What I was saying is that there should be a dex requirement for taking the feats. I also think the penalties for wielding two medium weapons (i.e. two normal sabres) are too insignificant.

Of course Obsidian really balanced things by putting three advanced dual-wielding feats in TSL [/sarcasm]

ChAiNz.2da
08-17-2005, 03:30 PM
What I was saying is that there should be a dex requirement for taking the feats. I also think the penalties for wielding two medium weapons (i.e. two normal sabres) are too insignificant.
Ahh.. I see, yeah I could definitely see a minimum Dexterity requirement (possibly even strength) for the feats to be available. Sorry, for some reason, I was thinking of a minimum ability score to even be "able" to dual wield. Didn't make sense to me as anyone can pick up 2 sticks and start wailing (just not very good at it.. heheh)

Gotcha... I see what you're saying now, so I can easily say "I agree" :D

Of course Obsidian really balanced things by putting three advanced dual-wielding feats in TSL [/sarcasm] hehe.. I think we can all agree with you on that one. Neither KotOR or TSL have been well known for any 'real' challenge. Luckily we have modders that have been able to fix that so far. But it'd be nice for the Devs to do it for once ;)

Lord Pickle
08-19-2005, 07:30 PM
I like the fact that you didn't need specific parts for upgrades in TSL. Just x amount of components and y level in a certain skill but I hated the almost complete random nature of finding things. Except for some of the parts that the merchants carried and the museum at Onderon ("Sith" raiders stoles the items from the museum, right) there was no way to ensure that you got the best crystals. The thing I like about RPG's is giving my character the best of everything and then watching him go to town. To solve this I think they should have a merchant like that Rodian in the Yavin station in ROTOR. A guy who sells the best of everything but at a premium price. I said this before but at less you wouldn't have to go without the best items after 40+ hours of playing the game and searching everywhere and I mean everywhere to find something like the barad of ingot. I don't know if that is spelled correctly but it is the crystal that gives you 2-16 fire damage.

†Saint_Killa†
08-19-2005, 07:48 PM
what if the game has FPS style just like JK3 but not that i want it to become an FPS game... just change the battle to FPS style but still keep the storyline

Commas
08-19-2005, 08:06 PM
if you want to play a star wars FPS go play Jedi Academy. i've got nothing against FPS, infact, i really like FPS, but KOTOR is an RPG, it wouldn't make sense for the third one to all of a sudden be a FPS. Besides, one of the biggest things that people like the most about KOTOR is the RPG style game play, you would alienate a huge amount of the fans of K1 and K2 by chaning the style of the game so drastically, and you wouldn't have very much luck bringing in new gamers that are FPS fans, because the first two games were RPGs.

Blaze629
08-20-2005, 05:11 AM
Well I don't think I can add too many more ideas to this thread but what the hell here goes:

(in no particular order except for #1)

1. XBOX 360 ONLY(sorry sony)

2. More moves/animations for attacks, flurries, critical strikes, power attacks, etc...

3. New force powers are never a bad thing.

4. Make the game length 3-4 times longer(because I just can't get enough of this game :P ). How about a 2-4 CD set next time?

5. Expansions that can be purchased say 6 months to a year after the game has been released. I know I would have no problem paying for more :)

6. More companions preferably force sensitive.

7. More options for advancing the storyline with about 10 or more different endings depending on how the player played the game.

8. More options during character creation including lightsabre hilt and facial/body options.

9. LESS BUGS!!!!!

10. More planets.

11. More than one place to visit while on planets.

12. Start the game as a jedi and already have a lightsabre.

13. My friend(and some of you) suggested this one: Have the option to start the game with a master and either kill him/her to prove your power and fall into darkness or learn and follow your master into the light if you wish.



That would be my preferences. Now let's see if Microsoft can get together with Lucasarts and make it happen. Here's to hoping this will be made VERY soon and thanx to all of you for loving this series as much as I do. :)

witchfinder
08-20-2005, 06:04 AM
I'm sure it will be Xbox 360/PC exclusive. Microsoft'll want to keep a money maker like KOTOR.

Blaze629
08-20-2005, 06:11 AM
I would think so but there is no guarantee this time.

Commas
08-20-2005, 02:34 PM
well, as much as i am a diehard playstation fan, even if it did come out on playstation (which it wont) i'd rather buy it for PC, because modding this game is half the fun (for me anyway) i've spent much more time modding TSL than i did playing it (same for K1). There are many reasons why this will be Xbox/PC exclusive:

1. Microsoft won't wont to give up any of that money to its competitors
2. The first two games were Xbox/PC, so unless they plan on releasing K1 and K2 for playstation or nintendo (like they did with GTA, first it was on the Playstation, then a year later there was the Xbox/PC releases) they wouldn't release the third in a series on a new platform, it wouldn't make any sense. Lots of playstation users probably don't follow xbox games (i know i don't) so most probably wouldn't have any idea what the story was unless they played the PC version, in which case they would probably buy the third for PC anyway

however, there NEEDS to be a SIMALTANIOUS PC and Xbox release! No more waiting Two extra months unless its going to have extra features like the yavin station in K1, but the features need to be better than that, since that was just a fancy shop which some pretty crystals and guns.

JoshVoidstalker
08-21-2005, 01:17 AM
//rant begin//
Xbox only? Are you out of your mind?! If it should be exclusive (released on only one platform) then it should be on the PC! Imagine the advantages of a straight PC release; more dev time for actual gameplay (no porting), better graphics (even current gen graphics, hell it could be built using SOURCE, the display engine doesn't dictate gameplay), better overall story and gameplay (no dumbing down for you console slugs), hell, dev tools and mod kits right in the box!

When will people realise that console gaming is old hat? Yeah, there have been some decent console games, and some great ones...which usually end up on PC anyway. I laughed when Xbox cultists crowed that their little black box had a 3d card. The cards render texture detail that cannot be viewed at regular TV resolutions! Ya'll suckers can have your 399. Xbox 360's, that need to be hooked up to 1500. HD tvs to get the same hoss I get from my rig; which also does everything else. Xbox? Puh-lease, don't make me laugh any more than I am right now.
//rant end//

Anyway, I hope they pay attention to the PC version this time, and take advantage of the platforms advantages. The onlything better than hearing KOTOR III will have PC exclusive content is hearing that LA (or whoever) is droping WOTCs POS D20 "system". Heck, liscence SPECIAL from Interplay. it would be cheap. and it would work.

RedHawke
08-21-2005, 01:45 AM
Anyway, I hope they pay attention to the PC version this time, and take advantage of the platforms advantages. The onlything better than hearing KOTOR III will have PC exclusive content
That would be nice, but remember that PC game sales are pale in comparison to console game sales... so while they might give us extra content I wouldn't expect more than what we got with KOTOR I, even that could be gotten through XBox Live if I'm not mistaken.
is hearing that LA (or whoever) is droping WOTCs POS D20 "system". Heck, liscence SPECIAL from Interplay. it would be cheap. and it would work.
Sorry, ain't going to happen. If it used another RPG system it would not be KOTOR or even recieved well by fans.

Even though I do agree with you on the D20 system being utter crap! The KOTOR series would have pwnd using the WEG D6 system! ;)

Blaze629
08-21-2005, 07:35 AM
Am I out of my mind Josh? No but you are. Does it say anywhere up there "sorry pc users"?!?!?!? No I thought not. When it comes to consoles, this game needs to stay home with Microsoft. NOWHERE does it say anything about pc users. If you wanted clarification there it is.

Hawke made the point before I could get to it. The console games are where the money is at right now and with consoles going to MMORPG's in the future expect those numbers to skyrocket in the next decade while the pc will dwindle. You cannot deny this. Why do you think Microsoft is giving a silver online membership free out of box with the 360 at no charge? Because they think it's a bad idea?!?!?!? NO!!!! Because they know that console gaming is about to explode and that online subscriptions are on the rise!!!!! This was never supposed to happen but it is. An old hat you say?!?!? Far from it. I work in the industry guy and I can tell you that this old hat is about to hit its' Golden Age.

Irae
08-23-2005, 11:33 AM
hmm maybe some new species for PC/NPC
like in example Kit Fisto's race, Bothans or 'human' with dreadlocks :P
maybe a Holocron as a teacher or so (for example half-NPC (he would be on your ship and could teach u the Force ways but wouldn't follow You))
and more lightsaber's hilt shapes....

ohh, and almost forgot hooded robe selection would be pleased seemed

-Irae

Prince
08-23-2005, 01:48 PM
Things for KOTOR 3:

1. Xbox 360 only.

2. Jade Empire style combat.

3. Time! For example: in TSL, when Telos was attacked, the Onderon army came from halfway across the galaxy in seconds? Mandalore went off to summon the Mandalorians? You have to be realistic during these cutscenes otherwise there's no point in having them.

Irae
08-23-2005, 03:39 PM
Xbox 360 only.

what !?! :o
thats little egoistic though, not everyone's got that platform =/
the best way would be make it for how much platforms it is only possible :P

Prince
08-23-2005, 06:12 PM
^^^^

I'm sorry. I meant to say that Xbox 360 should be the only game console. KOTOR 3 will be released for PC of course.

:)

Irae
08-23-2005, 08:11 PM
lol no problem
that's been only ur opinion, there is nothing bad in it :P
*waves* xD

THE MANDALORE
08-24-2005, 12:07 AM
@Prince.

The time problem was kind of confusing to me as well. Mandalore comes back with his commandos in less than two minutes and how on earth did Zherron come to Telos from Dantooine? Anyways, they will have to fix that.

I would also want to see an UNARMED combat system like the one in GTA:SA. Only for UNARMED COMBAT though.

Crunchy in milk
08-27-2005, 05:11 PM
Expand the class options to allow non jedi that can finish the game... and still not be a jedi.

I'd love to play as a droid mechanic or a out and out rogue with a Jedi or two in my party rather than having to be the one holding everyone's hands all the time.

I've always felt there was so much more to the Star Wars universe than mystical powers and lightsabers. If you must stll have giant sith battles you could just party manage to deal with them. This would also mean an end to cliche one on one battle's at the climax.

DarkMe
08-27-2005, 06:18 PM
//rant begin//
Xbox only? Are you out of your mind?! If it should be exclusive (released on only one platform) then it should be on the PC! Imagine the advantages of a straight PC release; more dev time for actual gameplay (no porting), better graphics (even current gen graphics, hell it could be built using SOURCE, the display engine doesn't dictate gameplay), better overall story and gameplay (no dumbing down for you console slugs), hell, dev tools and mod kits right in the box!

When will people realise that console gaming is old hat? Yeah, there have been some decent console games, and some great ones...which usually end up on PC anyway. I laughed when Xbox cultists crowed that their little black box had a 3d card. The cards render texture detail that cannot be viewed at regular TV resolutions! Ya'll suckers can have your 399. Xbox 360's, that need to be hooked up to 1500. HD tvs to get the same hoss I get from my rig; which also does everything else. Xbox? Puh-lease, don't make me laugh any more than I am right now.
//rant end//

Anyway, I hope they pay attention to the PC version this time, and take advantage of the platforms advantages. The onlything better than hearing KOTOR III will have PC exclusive content is hearing that LA (or whoever) is droping WOTCs POS D20 "system". Heck, liscence SPECIAL from Interplay. it would be cheap. and it would work.


O my God!! You took the words out of my mouth!!

Rok_stoned
08-28-2005, 11:31 PM
I would also want to see an UNARMED combat system like the one in GTA:SA. Only for UNARMED COMBAT though.

and what would that be, forgive me for my ignorance...

maybe a lightsaber system where if you use one form a lot it detracts power from the others but increase it likew if you had 300% percent to spend on force forms. if you use one i add percent until your out while detracting percent from the others.

all force skill being used in conversations and influence mind and mind trick being combine with this. maybe all atribute affection conversations aswell (i.e constitution granting you more time to convince a captor to release you from a torture chamber.) but intelligence should still be the most influential atribute followed be wisdom.

Fortnox
08-29-2005, 05:47 AM
REAL customizaiton. not just picking your head and stats >_>
we need to be able to choose what RACE we are, would rule to be a Ithorian, so we can be Rodian, but unlike JA not have all the same sounds, its stupid having a Rodian speak good english basic. and being able to choose your starting clothes, and to choose your hair and headshape aswell as just your head.

witchfinder
08-29-2005, 08:29 AM
Nah, I wouldn't want to play as an alien species. You're right on the customisation though, you should be able to change lips, nose, eyes and your hairstyle and facial hair. That would be cool.

Fortnox
08-29-2005, 08:36 AM
Alien species? hardly aliens, not like humans are more important than other races, no one knows what race came first. jedi ithorians are damn cool! and of corse twi'leks, and darth maul's species that tatoo themself, they own.

Rok_stoned
08-30-2005, 07:38 PM
darth maul is zabrak. and yeah we need more species im the galaxy is full of aliens so why be playebl;e they could do the stat modifications like in d&d

General Kenobi
08-31-2005, 01:36 AM
OK well first off let me start off by saying. I did NOT read the first 5 pages of the thread so I have no idea if anyone has thought this up yet BUT here's what I'd like to see :D

You the main character start off in a Jedi Counsil meeting with other members of the Jedi discussing what aspects of the newly repaired republic could they better strengthen to assure its lasting another 1,000 years.

A message could come through about an oddity in space in the Korriban sector. It would of course be Revan The Great returning from his quest to seek the original Sith with success. Fierce they would be. Force masters all! They would have unheard of powers like Stoffe's Force Destruction :D

ALL of the republic would have to unite to stave the new Sith threat that was on the horizon. You'd have to do the normal TSL and KOTOR planet visiting type stuff BUT only for experience, mini quests and picking up party members. Party members would include a very odd old Cathar type character like Kreia is in TSL named Juhani. Back from her own exile she and a new "personal padawan" Mission Vao who is now an all grown up very sexy and kewl looking side character. Not taking away from the 3 party thing but adding like TSL's remote does.

Then for the ending you could actually fight through fighter waves, pilot a star destroyer type ship during a huge battle having to deal with both outside and inside of ship issues and problems like attacks ;) Then when you fight through the initial invasion force designed to retake the gateway planet (Korriban) you could then visit a new distant galaxy where the original sith were now coming from. It could have maybe 3 new planets.

The original lineup for planets that you'd pick up party members from could be: Kashyyaak SP (The Wookie Planet) ;) , Illum, Yavin, Alderan, Corusant, Dantoonie, Tatoonie and lastly Korriban.

I'd also like to see the improvements Holowan Modders have done (idea wise at least) put into the game such as their answer to a few sabers being replaced by a massive selection of the most realistic hilts and such :thumbsup: Stoffe's pretty much amazed us all with High Level Force Powers.

Well that's my wish list :D

:ben:
General Kenobi

Vladimir-Vlada
08-31-2005, 06:25 AM
Okay let's begin:

First of all: Make the game harder and the story longer (some 300 hours wouldn't be bad :xp: [Just don't give me that "It'll ruin the story rant" :xp: ] )

Second: Make Revan the main character.

I would like to see more animations, not just 3 new ones; but a whole lot of new animations. It owuld be also nice to have the ability to weild boht ranged and melee weapon at the same time.

How many years (or games), will I have to live through, to have the main character have a VOICE?! I mean, in EVERY SINGLE RPG (which are WAY more popular than FPS, plus the story is better), the main character is a MIME. I am SICK and TIRED of the main character keeping his mouth shut the whole game. And how come they can't spend a several hundred thousand dollars (which would be replaced by several HUNDRED MILLION dollars) to have the main character have a voice (Argument on "How will the main character say his name" : There is a technology which can imitate voices). Why even bad FPS's have voice-acting for the main character, so why can't a good RPG have voice-acting for the main character.

I go into nature, the map is the size 2x2, you can't get lost, and all you can do is go to quest places and kill animals!??? What kind of an RPG is THAT?! Other RPG's are sometimes consisted of exploring ruins, unlocking puzzeles, climbing mountains and you could even get lost in that enviorment. How about inserting more interaction with the enviroment. Also, vehicles to explore the nature.

The story should start with Revan losing all his Force Powers due to something that has been sweeping everything for a long time. He meets up with Dorian (Obi-Wan type of character) and the Exile (Ryan Pano [Clone of Pierce Brosnan]). They escape the planet into Known space, find out that the Galaxy is a Sith Empire now and that there is only a Sith Order now.

They gather all KOTOR 1 and 2. Then you can either join the Sith, fight them in the strugle for power or rebel against them. If you Rebel against them, you make a base of operations on a less known planet, recruit soldiers, train them, command them; make weapons, upgrae weapons, design weapons, buy weapons; make ships, design ships, buy ships, upgrade ships, control and pilot them (exploring them would be also nice, as well as interacting with the crew which does random things); make starfighters, design starfighters, upgrade starfighters, buy starfighters and fly them.

You could invade worlds (ground and space combat), sabotage factories, save people, do good deeds; Oh, do what the HELL you like there, you could even choose dark side options at the light side end, it WILL make a difference.

The planets could be: Corusant, Onderon, Nar Shadaa, Dantooine, Korriban, Tatooine, Mannan, Kasshyk, Telos, Yavin IV, Delaria, Bastion IV, Bespin, Zonju V, Talravin and so on.

Also, additional hilts, and some modding tools and tutorials.

Well that's my wishlist.

Rok_stoned
09-06-2005, 07:15 PM
It owuld be also nice to have the ability to weild boht ranged and melee weapon at the same time.

I tried to do this 3 minutes and fourteen seconds into the very first kotor game...

but any ways i think your ideas are good but 300 hours thats pretty step maybe if you could do grinding in a certain area or when your get a new skill you go into a tutorial sorta thing like the style they did in warcraft three (whenever a new unit or technology became available a tip would apear on the screen along with and anouncement then if the skill or unit was required to beat your oppenent it would give you a situation that could be improved significantlyby using this new ability (two good examples are when a party of soldiers were under archer fire and the captain activated his soldiers defend ability and you were advised to do the same the next example when your soldiers were being bombarded by flying beasts and a set of giant spiders come and entangle them in webs enabling your soldiers to attack them with ease while the creatures had reduced range and were quickly over whelmed.

Vladimir-Vlada
09-06-2005, 07:27 PM
^^^^^

Great idea. I was thinking that maybe your party members or data-pads can give you information on soldiers, improve your skills in commanding and so on. The only problem there is about implantinng strategy in KOTOR (controlling, training and recruting troops) is how will it fit in with the RPG combat system and rules.

Any ideas how? :wazup: :giveup:

Rok_stoned
09-06-2005, 11:49 PM
yeah about that advice idea, maybe your party members could advise you on how you might best defeat an enemy such as a force sensitive mechanic noting the power supply of a droid is extremly close to its targeting aparatus and the use of a heat weapon could over load it and make it atack freindlies and enemies. or maybe a party member who an armor smith and can identify an enemies weaknesses or stretghs by looking at them.

Vladimir-Vlada
09-07-2005, 05:11 AM
^^^^^

Excellent idea! Maybe your party members can give you advice and skills on multiple grounds like: Piloting, tactics, how to increase morale, engeneering and so on. But the problem remains:

How to implant strategy into an RPG?

NOTE: There is a sucessful attempt (more sucessful acctuely). It's called Spell Force: Order of Dawn, it is a mix of RPG and RTS (and a very good one I must say).

Lord Pickle
09-07-2005, 11:48 AM
I would like to able to manipulate events on a wide scale. Look at Kreia in TSL she went around the whole game twisting people to help the exile. Only this should be a DS consellor option where you get people to do your bidding. How cool would it be to have sway over an entire planet. Palpatine managed to control a significant amount of the senate, having just a taste of that kind of corrupting power would be cool. It would be an extension of the whole corrupting your party members thing from TSL. Thanks right Atton, kill! :dev7:

Blaze629
09-07-2005, 12:33 PM
Great stuff there Lord Pickle. :) I would REALLY like this to happen.

Something else I've been thinking about. We all know that more force powers will more than likely be implemented in the next one so how about making some or all of the universal force powers something you don't have to select in the level up screen? You spend your level up point(s) on something LS or DS specific instead. Force push, force speed, etc. would progress over time like crush opposition does for the Sith Lord for example. Also, make force jump progressive for ALL starting classes. Not just for jedi guardian only.

Give me time and I will come up with some more. :D

pokejedi123
09-08-2005, 01:54 AM
i would like a jawa haha as a new member or a early aged ewok not wookies every gaeme wookies
WE NEED A CHANGE people mwhahahaa
and 2 double bladed lightsabers
ohg and anew ship that u could make ur own name

like speeding fighter or something

Juyo_Master
09-08-2005, 12:02 PM
How about this...have double-bladed sabers that can be used with only one or both blades ignited depending on how the player wished to use it for combat like the way that Maul used his in Ep. 1.

I enjoyed it when you could do that on Jedi Academy. Sounds good to me. You should be able to choose your own hilt as well. Building your lightsaber is great, but what fun is it when they all look the same minus blade color?

Fortnox
09-08-2005, 12:39 PM
ships, good point, you should be able to choose your own base ship and upgrade too :D thatd own!

vanir
09-16-2005, 08:45 AM
Yeah opening up the starship area would definitely rock, considering the system requirements for the base shell as it is, why not a 5 cd game?
A choice of say, three transports depending on your tastes. A new freighter, a courier-ship and a (very) light cruiser.

More interaction as a regular member of the Jedi Order would be good too. Getting missions from the Council. You don't even need one overall plot as such, just a series of missions increasing in complexity that collate to form an overall story. Say, the Incursion of Obroa-Skai, the Meeting at Ossus, the rallying of Wayland and then the Push to Phindar. Sidequests could be at alternate worlds, such as Bestine and Kuat for extra brownie points but don't need to be pivotal to the plot. Perhaps they could mould the final battles in terms of enemy strength however.

Prestige classes for non-Jedi. I like the multiclassing choice of Jedi class recruitment, but agree there should be one or two recruitments only, plus existing Jedi characters. Why not introduce the non-Jedi classes from RPG into NPC prestige classes, Force Adept for Scouts, Force Warrior for Soldiers and Spacer for Scoundrels, all would have a tiny handful of rudimentary powers and exclude any signature Sith/Jedi feats and powers (ie. universal powers only and minimal Force points gain/level, no Jedi feats).

A choice of NPC's, including only taking a couple. Say a choice from 12 but a maximum of 8 if you take the light cruiser (which might attract powerful Sith warships), 6 if you take the freighter (which is still likely to be interdicted by fighters and customs ships) and 4 if you take the courier ship (which can slip by most patrol vessels and overall costs less credits to get around with).

Introduce resupply and berthing costs for your vessel. Side quests running to a calculated "game clock" which allocates rest times you must retire to a hotel or your vessel to recouperate or begin losing attributes to fatigue. You have to pay accommidation/daily berthing fees so the longer you take with sidequests the more pressure is put on you in the form of credits expenditure.

I mean I realise this is all hardcore RPG stuff rather than classic hack and slash gaming, but then that's the point.

montnoir
09-16-2005, 09:09 AM
Kotor isn't a hack and slash game. Hack and slash would be Diablo, Dungeon Siege, Drakan, Jedi Outcast, Jedi Academy and others.

At the same time kotor isn't micro-management hell either. And some of the stuff you describe here above is more PnP RPG stuff, those things don't work well in a computer rpg. It would drag down gameplay and at times bog you down in unnecessary, time consuming and un-entertaining... stuff. Stuff that work ok in a gaming group around a table but not in a computer game.

Star Wars is a fast paced action-adventure story. Kotor 1 captured that feeling best (so far, there is room for improvement though). Oh and add to that IMHO.

Vibro
09-16-2005, 10:08 AM
I would like to able to manipulate events on a wide scale. Look at Kreia in TSL she went around the whole game twisting people to help the exile. Only this should be a DS consellor option where you get people to do your bidding. How cool would it be to have sway over an entire planet. Palpatine managed to control a significant amount of the senate, having just a taste of that kind of corrupting power would be cool. It would be an extension of the whole corrupting your party members thing from TSL. Thanks right Atton, kill! :dev7:

I like this idea.

They should give DS players a story within KOTOR III imo. In the previous games the DS storyline is the LS one but with a few more killings and a lot less gameplay.

fresnosmokey02
09-16-2005, 10:24 AM
I like this idea.

They should give DS players a story within KOTOR III imo. In the previous games the DS storyline is the LS one but with a few more killings and a lot less gameplay.

I agree totally. Playing the DS should mean something more than being an a-hole. I would also like to see the influence system working properly.

I would really like to see K3 released by Christmas and LA going "SURPRISE!!!!! We've been working on this since before K2 came out". But I know that won't happen. Oh well...

Prime
09-16-2005, 10:34 AM
You don't even need one overall plot as such, just a series of missions increasing in complexity that collate to form an overall story.JA tried that, and I found that it made for a less compelling story overall. I'd rather have a strong central plot.

Introduce resupply and berthing costs for your vessel. Side quests running to a calculated "game clock" which allocates rest times you must retire to a hotel or your vessel to recouperate or begin losing attributes to fatigue. You have to pay accommidation/daily berthing fees so the longer you take with sidequests the more pressure is put on you in the form of credits expenditure.I know what you are trying to achieve, but that just sounds really tedious and potentially distracting from the overall focus of the game, i.e. saving/conquering the galaxy.

Nuitari_28
09-19-2005, 02:11 AM
My ideas for the game are simply thus, you play a new character but you start of as a kid in Civil war (ala Revan vs Malak) in coruscant you do your first trials (complete with training saber), you see how the civil war affected the galaxy, you reincounter the game 2 years later with the exiles time and you flee as there is no one to train you. So in fleeing for the first part of the game you try and descover what had happened and you discover where the exile and revan went and go off after them....

vanir
09-19-2005, 03:05 AM
Well I definitely want to see party starship choices. At least it'll give the impression of an inconstant galaxy.
And hilt choices, but those are less of a concern due to the modding community, but starships can't be reskinned (as far as I know).
Greater variation between LS and DS paths.
More planets with less plot controlled adventuring on them. Until you finally got to the StarForge, KotOR 1 had much more player freedom with their starship. It was clearly the end of the game when the plot fully took over. In TSL it feels like you're only about halfway through when you run out of planets and the next half dozen levels are all taken up in epilogues and plot scenes. You have to wait all the way through Peragus, then all the way through Citadel, then Telos before you finally get your character's destiny back to your own choosing, then you get three planets and it's all plot controlled again.

It means the only real player enjoyment you get is when you leave the Telos system, to go on three planet journeys. Then it's done, start a new game and wait through the tedious beginning again. K1 you're in control longer. I hope K3 brings that back and gives all new environments.

*Yoinked*
09-19-2005, 07:05 PM
They should give DS players a story within KOTOR III imo. In the previous games the DS storyline is the LS one but with a few more killings and a lot less gameplay.

I agree, why kill Kreia? Isn't she more useful alive? Same for Malak?
Why go to Malachor at all? Why not somewhere to kill a LS master?
Completely diferent DS storyline is a neccesity!

LegendaryFett
09-19-2005, 09:48 PM
What I want to see:

Definately the ability to choose your path through the game and you will gain a reputation through what you do and your appearance. There were too many times in tsl, like in khoonda in dantooine where I was dressed as a mandalorian with a heavy repeater, and the guy said i looked like a scavenger, not a mercenary.
Or times when you are refered to as a jedi, but you look nothing like one.
As for reputation, if you spent your whole time as a bounty hunter, killing bounties through the game, when you meet someone, they'll acknowlegde that and be weary of you, same if you were a psyco murderous dark jedi or a good persen etc.

You should be able to progress through the game as a non-jedi and there should be options throughout the game to reflect that, creating a pathway, not being forced to your destiny.

There needs to be begger world, like taris in KOTOR 1, that was the right size and there was so much background and story for it, so much going on and so much you could do.

RedHawke
09-19-2005, 10:12 PM
You should be able to progress through the game as a non-jedi and there should be options throughout the game to reflect that, creating a pathway, not being forced to your destiny.
You do realise we are talking about a game titled Knights of the Old Republic right? Not Bounty Hunters of the Old Republic! :roleyess:

[Sarcasm] Non-Jedi paths... yeah right! :xp:

montnoir
09-20-2005, 06:42 AM
You do realise we are talking about a game titled Knights of the Old Republic right? Not Bounty Hunters of the Old Republic!
You might be on to something there, Red.

RobQel-Droma
09-20-2005, 04:23 PM
1. The return of the Ebon Hawk
2. The return of HK-47 and T3-M3
3. The eventual reapearence (I know I didn't spell that right) of Revan and the Exile. I don't understand why people have so many problems with this. As people have pointed out, you could have some kind of vision of something like that where the portrait selection screen came up and you would choose the right faces.
4. Some of the planets from KOTOR 1 & 2, along with some planets in the unknown regions.
5. Lightsaber hilt selection.
6. I would also like to have about 15-20 different party members to choose from but still only about nine you can take. I would also like to be able to get rid of certain party members (I know people probably would like to kill GO-TO, and some people even Carth).

Thats all for now, if I think of anything else I'll tell you all.

RedHawke
09-21-2005, 12:37 AM
You might be on to something there, Red.
You mean with Bounty Hunters of the Old Republic?

It would be nice... after KOTOR III is complete that is! ;)

I have nothing against that type of game, it sounds cool to me! :D

Though I do have some ideas! For that type of game they would need to implement a space sim into it possibly like Freelancer, something easy to learn and not take too much dexterity to master, so we could tool around in our cool Bounty Hunter ships, after all for a Bounty Hunter your ship is part of your character.

"Ooooohhhhh look when I blew my quarry's ship up I not only tractored in his excape pod for his hard earned bounty, but I got 2 of those cool blaster cannons and a Proton Torpedo he was using... hey! I have some hardpoints left! Let's mount the suckers!" ;)

Then have the standard KOTOR style of gameplay on the asteroid bases/planets/stations... though a game like that would be huge... It just might pwn too! :D

Jackel
09-21-2005, 07:00 PM
MUST come out on DVD, and due to it being "time" only DVD. DVD players are that cheap that if you don't have one in 2 years then you really you need to seriously think about it.

Hmm... Might be interesting, but I do not think that KOTOR III should be that. Anyways, I think that "bounter hunters of old republic" or whatever it is called should be its own Star Wars game unconnected or at the most remotely connected to KOTOR. It would be a huge jump from the style of the other games to connect it.
Red already said that game should come after K3 :smash: Re read his post to see it.

RobQel-Droma
09-21-2005, 08:00 PM
Red already said that game should come after K3 Re read his post to see it.

Oops...Hehe..Sorry, my fault, never mind. :nut:

RedHawke
09-22-2005, 01:36 AM
Oops...Hehe..Sorry, my fault, never mind. :nut:
Before quoting someone, read all of their post, you should! :yodac:

:D

RobQel-Droma
09-22-2005, 10:18 AM
Alright, alright, it was a mistake. Well, it was a really really stupid mistake (I still don't know how I managed to read everything else except for that), but as I said, it was just a mistake.

NomadInvader
09-22-2005, 09:52 PM
1.Mod Tools :D
2. Freedom like Morrowind.

RedHawke
09-23-2005, 01:00 AM
Alright, alright, it was a mistake. Well, it was a really really stupid mistake (I still don't know how I managed to read everything else except for that), but as I said, it was just a mistake.
Dude, we all make mistakes, I was just playin... That's why I used this smily :D at the end of my post. Like Now!

:D

DarthCrazy
09-23-2005, 07:11 AM
1) I'd like to see Bastila and Reven as playable characters again. Your conversation choices at the start determine if they've good or evil.

2) Cameos from other playable characters

3) Exar Kun. Possibily as a enemy or as a playable character. (The dark side has kept him alive all these years)

4) A playble character like Yoda, all small and unbeatable

5) A decent ending (refering to KOTORII. The ending for KOTOR was excellent)

6) The planets to include Hoth, Degobah, Korriban and Endor

Prime
09-23-2005, 10:14 AM
4) A playble character like Yoda, all small and unbeatableThat kind of takes away the fun and the challenge, doesn't it? I like the character idea, but I don't think they should be unbeatable.

6) The planets to include Hoth, Degobah, Korriban and EndorApart from Korriban and maybe Dagobah, there really isn't anything worthwhile on the others. I mean, Hoth is a frozen ball with nothing on it, at least before the Rebellion got there. Endor the same before the Empire set up a base. Did you have something particular in mind?

RobQel-Droma
09-23-2005, 12:52 PM
Dude, we all make mistakes, I was just playin... That's why I used this smily at the end of my post. Like Now!




Alright, but I think that we should get back on topic.

RobQel-Droma
09-23-2005, 11:36 PM
Hey, I just had a cool idea! What if you ended up having to go into a sith city and pretend to work like them. To earn respect and trust you then end up having to fight in an arena (similar to episode 2, but I loved that part). Then you would be put in situations where you had to do evil things so you wouldn't blow your cover, kind of like Ulic Qel-Droma when he infiltrated the Krath and killed inoccent people so he wouldn't be suspected. In doing so, you would have a stronger temptation to the dark side.

Fearless_Jedi
09-24-2005, 11:13 PM
I am guessing KotOR III will have 2 main chracters like Final Fantasy VIII. Which would be very cool if it is done correctly.

Things I like to see in KotOR III would be:
-New Engine
-Better combat animations to match the most recent Star Wars Movies
-Better combat system that is as realistic as possible(It shouldn't take 3 hits to kill a Sith Trooper with a lightsaber)(Not to mention duels should end with one blow being landed not this back and forth crap)

SITHSLAYER133
09-24-2005, 11:24 PM
i think whoever is making it should come to this thread and look at what we want

General Kenobi
09-25-2005, 12:09 AM
I think the same thing up there Fearless_Jedi ;) I chop your arm you chop mine over and over looks odd. I think it should be more like you said lightsaber blocking and someone lands a blow (maybe with the auto on/off ability when fighting more than one jedi/sith)

I'd really like to see MORE PLANETS. Heck at least all the known ones. I think the biggest let down for TSL with me was the lack of planets. I mean once you left Peragus your 1/2 way done it seems :rolleyes: I'd pick say a nice number like 15 planets, space stations, etc. that you can return too. I hate the whole can't fly to Onderon, can't fly back to Peragus, can't fly to Telos Polar region crap. It's a ship. It goes everywhere :D

:ben:
General Kenobi

AnarKy
09-25-2005, 05:27 PM
I'd like to see the same fighting system it was in fable, it would be so funny to acces the force power directly and the blaster in first person view.

Vladimir-Vlada
09-26-2005, 08:33 AM
I am guessing KotOR III will have 2 main chracters like Final Fantasy VIII. Which would be very cool if it is done correctly.
Our solution to who will be the main character: Revan or Ry'ghol(Exile).

Fearless_Jedi: "Why not both?"

Everyone: "YEAH!"

Seriously, I bet that NO ONE except you had ever thought of that. Congratulations! :D

AnarKy
09-26-2005, 07:49 PM
I think we should not play revan again in kotor 3 because he will know too much about what's going on. Kotor 3 story must be like the one in the 1 and 2, strange, intriguing and with some surprising information at the end. I dont think that it could happen with Revan as main character. Unless they make for the third time in 3 strory a chararter that had a memory lost. :P

Mono_Giganto
09-26-2005, 08:02 PM
I'd really like to see MORE PLANETS. Heck at least all the known ones. I think the biggest let down for TSL with me was the lack of planets. I mean once you left Peragus your 1/2 way done it seems :rolleyes: I'd pick say a nice number like 15 planets, space stations, etc. that you can return too. I hate the whole can't fly to Onderon, can't fly back to Peragus, can't fly to Telos Polar region crap. It's a ship. It goes everywhere :D

And most important of all, a reason to return to those places. I loved how Onderon forced you to split the quest in half, it made it seem much less linear. Instead of "Go here, then here, then here." First time I played, when I had to leave Onderon, all I thought was "Did they really just do that? Cool."

BTW, you can't fly to Onderon because there's a blockade, and you'll be shot down. You can't go to the Telos polar region because without the access codes, you'll get shot down. See the pattern? And Peragus goes Boom Boom, nowhere left to go. :D

a_nazgul
09-26-2005, 08:37 PM
I will say all the things i want, i know tha some of them were already mentioned

An idea for the story:
You start as one a the few padawans(padawan as a new general class, level 10 max, with a feat and 10 skillpoints per level, without non-class skill,that you can train as you prefer, in order to have a more balanced final character) who survived the Jedi Civil War, and with the very few Knights and Masters escaped from the extermination, start the rebuilding of the Jedi Order; you're assigned to organize the data of the

recent history at the Jedi Temple on Coruscant (now you can set the gender and sideof Revan and the Exile, the envents, etc of the others games as you've played, or prefer), meanwhile your training goes on.
Based in your choices before, you are sent to some missions, in order to reorganize the Jedi Order and the Republic.
For your succes in the assignments(reach padawan level 10), you become a Jedi Knight(now you choose the Jedi class), when the the events that Revan was expecting (The TRUE SITHS, and some others things) begins, now, depending on your previous chioces, Revan, Exile, etc, you join/fight them, or one of them, as a Jedi/Sith.

I didn't think the rest of the story, but I believe that this game must have an alternative(Dark Side, Light Side, perhaps Neutral) first part, and a single ending, for me, that's the only way to give a good end to the saga.
A complete explanation of Revan acts and discovers before and between the games, it's an obligation.

I think that the characters must have more movment in the fights, you know, walking around, jumping, the things we see at the movies. May be, the way you move can be changed to something similar to the Jedi Kinghts games, but with auto-aiming Force Powers; but I am not really sure of it.

The Party, should have some changes during the game, someone go away if you turn to the dark/light side, or someone die at some point, but not always the same character in the same place. Influence, I'm sure I don't want any influence checks in KotOR III, to know the whole story of a companion.
I WANT TO KNOW WATH HAPPENED TO BASTILA, CARTH, MISSION, JOLEE, JUHANI, BIG Z!!!

Auto-Saving or Quick-Saving in diferent slots, helps to re-play a certain part of the game, without starting from the begining.

Some really big battles are needed,with lots of Jedis, Soldiers and Siths.

The game MUST be longer the the others, much much longer, with more planets, some worlds without need to be visited, larger areas. Once you have beaten the game the ability to go wherever you want. New enemies not just sith but harder enemies such as general grevious, imagine trying to fend off a charater weilding four lightsabres

Hoods(on/off), better robes, armors, masks, helmets, are welcome, and a way to fully customize how the character looks (height, weight, etc)and the light sabers. And a New ship, wich can be selected between a certain number of diferents ships.

May be we can have many clothes at the same time, like an armor, or Jedi clothes, AND a robe or a cloack covering all.

Another thing, I don't want, is to walk with a light saber or a gun every single second, I don't see any Jedi in the movies handling the saber at every moment, and why the inventory is infinite? that has no sense.

I know that having all this things is immposible, but some of them, are quite necessary.

AnakinSolaris
10-18-2005, 06:47 AM
1. Brand new PC. I'm sorry, but it really bugs me with all these people going on about wanting to play as Revan/Exile. They have gone to the "unknown regions", on a quest that the game heavily implies they will never return from. Plus if you were Revan or the Exile, you would have to start the game as a top level jedi, so you wouldn't be able to customise your character as much. Plus, whilst it would be nice to know what happened to them, I think that it is better to leave it to speculation, its more interesting that way. Rant over.

2. Return of Ebon Hawk, T3-M4 & HK-47, with HK available from the start this time.

3. All new party members, with the exceptions of T3 and HK. Much as I liked the party members from KOTOR1 & 2, I think new party members would be better.

4. Cameo appearances from (one/more of): Carth, Briana (Handmaiden) and Mandalore (Canderous). These shouldn't be party members, with maybe the exception of Mandalore. As for Visas, after the destruction of her homeworld, and the loss of the exile, I think she deserves some peace & quiet. Similarly, I think that Bao-Dur would either go back to the restoration project or find a quiet planet somewhere to live out his days. The inclusion of Visas Marr & Bao-Dur without the exile makes no sense to me.

4. Kreia is dead, either Mira or Hanharr is dead, Bastila/Mission are possibly dead (dependant on choices in KOTOR1), so these shouldn't be in the game.

5. Creater player-customisation:
- Ability to choose sabre-hilt when making your lightsabre (as in Jedi Academy).
- Greater facial customisation (hair, etc).
- Ability to make/customise your own clothes/jedi robes

6. More (and new) planets - Korriban and Dantooine are getting a bit tired

7. Better ending - If I'm a Sith Lord I want to conquer the galaxy dammit! The ending to KOTOR2 just left me with a hollow feeling inside (went to all that effort just to go to the unknown regions by myself to fight a battle from which I won't return - wow that was so worth it!)

8. LUCASARTS TO LET THE DEVELOPER FINISH THE GAME PROPERLY - NOT RELEASE A HALF-FINISHED GAME JUST TO GET IT RELEASED FOR CHRISTMAS! Unfortunately, this is a commonly occurring problem with most video-game publishers.

Dark One
04-18-2006, 03:05 PM
Well, I think it would be good to do something about the storyline. As you may know, in Kotor2 (and in the most of other games from lucasarts) you can choose
light / dark side ending. Therefore the story is getting more complicated and it will not be easy to make Knights Of The Old Republic 2 moovie as George Lucas promised. Also I think that, Kotor2 (game) was too much about talking (but I LIKED DIALOGUES WITH KREIA ). Usually, talking is a way to get some influence. Because of that I didn't do everything exactly as I wanted to. And of course, I would like to meet some old characters like Revan.

If you want to talk, reach me on ICQ. 253-180-548

R3dArch
04-23-2006, 08:56 PM
I would like to see faster battle.U know like instead of ALL actions take 1 turn you can split up ur turn.A scoundrel could learn somthin like quick hit and half guard and could use both of these abilities in the same round.

NomadInvader
04-24-2006, 04:16 PM
A fairly up-to-date game engine. The Odyssey(sp?) engine is obsolete now. The graphic limitations strain my eyes(on high!) after playing Oblivion(PC, of course). I suggest they should use the engine that is being used to develop NWN2 as it is fairly up-to-date. If not, they should develop a new engine(not a good approach). With today's culture, graphics matter.

firehead2591
04-24-2006, 06:16 PM
new engine.....allthough i did really like it maybe it could be SUPER ODYSSEY 5000. and NO i mean absolutly no real time combat(i like it but the other ones were turn based and it would be dumb to change it). other than that i don't care....make it longer this time around

milo
04-30-2006, 09:58 PM
1. Brand new PC. I'm sorry, but it really bugs me with all these people going on about wanting to play as Revan/Exile. They have gone to the "unknown regions", on a quest that the game heavily implies they will never return from. Plus if you were Revan or the Exile, you would have to start the game as a top level jedi, so you wouldn't be able to customise your character as much. Plus, whilst it would be nice to know what happened to them, I think that it is better to leave it to speculation, its more interesting that way. Rant over.

I agree with this, except, while I do want an all new PC, I still would like to know what happened to Revan and the Exile.
Also,

2. Return of Ebon Hawk, T3-M4 & HK-47, with HK available from the start this time.

Gotta have the droids back, fer sure :)
I can't think of anything else I really want right now. Just so long as they actually make KOTOR III, and it's good, then I'll be happy.

Fortnox
05-01-2006, 08:10 AM
Screw the Ebon Hawk, it sucks :P You should be able to pick what ship you want, buy better ones later ones later on and possibly upgrade them, though the Ebon Hawk could be a unlockable/secerete/cheat.

Lord_MalaKdoggk
05-08-2006, 01:23 PM
Aside from the obvious (a COMPLETE game) I'd take a cue from 'Wing Commander:Privateer' the ability to buy/mod your own ship, and the ability to freely roam space (perhaps run a few smuggling missions for some cash).

igyman
05-09-2006, 08:57 AM
Whoa, this is gonna be a long list:

-To play as Revan
-HK-47 in my party
-A great and original storyline
-A complete game, no loose ends unless they are intended for a fourth part of the game
-An interesting villain
-IF we get a new main character (and I don't get the first thing on my list), we should get a new ship, too.
-Coruscant and the Jedi Temple located there
-More aliens in my party
-Jedi Robes from KoTOR 1, or a completely new design - definitely not the movie, nor the TSL version
-More cool force powers like Force Crush from TSL

Well, that's all for now. :)

Prime
05-09-2006, 09:40 AM
I want a good story, but other than that I don't care as long as the character isn't Revan or the Exile.

RedHawke
05-09-2006, 10:52 PM
I want a good story, but other than that I don't care as long as the character isn't Revan or the Exile.
Ditto! :D

Besides we won't be playing Revan or the Exile because despite the poor misguided lot who think a game playing them would be cool, it isn't. Their stories have been told. There is nothing left to discvover.

Also you are alienating the ones who like to build their characters... these kinds of games have to cater to all the various players that play them not just the powergamers. ;)

Lastly, having Revan or the Exile with brain damage or loss of force skills once more would be one time too many IMHO.

Poor Revan... slipped on a bar of soap in the shower and hit her head, now she is level one again! :roleyess:

-Or-

Poor Exile he walked in between two active power couplings and lost his force powers again! :rolleyes:

No thanks.

Maser Splinter
05-09-2006, 10:59 PM
Ditto! :D

Besides we won't be playing Revan or the Exile because despite the poor misguided lot who think a game playing them would be cool, it isn't. Their stories have been told. There is nothing left to discvover.


Lastly, having Revan or the Exile with brain damage or loss of force skills once more would be one time too many IMHO.

Poor Revan... slipped on a bar of soap in the shower and hit her head, now she is level one again! :roleyess:

-Or-

Poor Exile he walked in between two active power couplings and lost his force powers again! :rolleyes:

No thanks.

Nothing left to discover? What did Revan discover about himself in the first game, other than...that he's Revan? What didn't he discover? Let's see...why he turned to the dark side to begin with, which is a big one. And the exile still has yet to discover the 'true sith'.

Is it necessary for us to play as these characters to get these answers? No, but I for one don't want to play as another PC that becomes the ultimate Force user in the galaxy searching for what happened to the other 2 ultimates that came before him.

RedHawke
05-10-2006, 01:15 AM
^^^^
There is no logical reason to play the same characters as before, sorry but people need to realise the types of players you need to attract that play these kinds of games. You have 3 basic types and you need to cater to them all or else your game will flop.

Also remember, if we were going to have a continuing saga sort of game expirience we would have played Revan in TSL, but we didn't, the Exile was introduced, why? It severely restrains the storyline and the way the game would have been presented for us to play Revan. To now all of a sudden continue with the Exile or now play Revan again is not really a smart move. Starting with a level 20+ character is never a good thing as you alienate one of the player types who play these games, along with limit the actual challenge, who needs to advance or have their character grow any more when you can tackle everything in the beginning? This makes no sense.

We will have a new level one PC, there is no option otherwise, no matter what those who share your opinions think to the contrary... sorry it just isn't in the cards.

And yes there is nothing left to "discover" about who Revan or the Exile are, as we defined that ourselves in KotOR and TSL as that is what they were all about. Or did I get some sort of unique version of the game that no one else has? Hmm...

As far as Revan's motivations before KotOR I... we don't 'need' to play either of the previous 2 characters to be able to investigate this, as I think this would weigh heavily in any possible KotOR III storyline Revan's motivations will likely become clear... to our new PC.

Darth Manus
05-10-2006, 10:22 AM
Well, at the very least, I wouldn't mind seeing those two (and Bastila) somewhere along the game. With all the foreshadowing in TSL, it would be interesting if you could interact with them, maybe join them in a final battle or something like that. There's still a certain lack of closure.

Prime
05-10-2006, 11:22 AM
What didn't he discover? Let's see...why he turned to the dark side to begin with, which is a big one. We already know that. Read the Chronicles.

kotor_freak
05-10-2006, 11:50 AM
Ok My ideas if kotor 3 is coming out:
1) Like the idea of thwe whole pulling your robe up thing. Awesome
2) Species selection so you can choose what species like twi-lek or something
3) Be able to improve the ebon hawk! So you can have different styles or something like more guns!
4) Different styles of saber hilts
5) Like said in a previous comment, be able to find Revans robe and wear it!
6) Maybe that when you like improve strength or something you can see the muscular development.

Thats all my ideas, if i get any more i'll be sure to post!

darklord_malak
06-14-2006, 11:44 AM
those are all ideas i like too, but the main thing that i want to see is a sith lord that is the ultimate a sith lord the makes you really like the dark side. i like in kotor 2 that they had multiple sith lords, they should do it again.

reaper36
08-07-2006, 01:59 AM
they should let you create your own armor and lightsaber to make it look like what you want

Alan Frost
08-07-2006, 07:17 AM
These are my ideas
1.A new character:
After learning about Revan and the Exile (which are excelent storyes) we need a new Avatar. But this time we need species to choose. The whole idea that humans are the best force users and the stongest of all isnt working anymore. What we need is a WOOKIE!!;)Or a Miraluka with a headband.
2.Ebon Hawk STAYS!!:
But this time you dont get him in the begining. First you have your own ship whit a name like ''Screaming Mimi'':)or something like that. Then later in the game he gets in the Ebon Hawk. I agree they should let you modify it or even upgrade it in some way.
3.Revan and the Exile:
I had an idea.What if Revan and The Exile become party members.And their aperance. Maybe Revan can come back with his armor and mask, and the Exile wears Nihiluses mask. And their gender and Force afinithy can be set through conversation with someone, lets say HK-47:).
4.The lightsaber:
The tool of the Jedi and the weapon of the Sith should be your own custom made. I agree on this because seeing Count Dookus lightsaber and Obi-Wans I became jelous.
5.Corusant:
Thats a bad idea because the storyline is the Unknown Regions of known space in Star Wars. I know that The silver spings are a sight for sore eyes, but not yet.
Maybe later when you need to warn the... O forgot that the Jedi Order are almost extinct!
6.The vilain:
There will always be a Sith Lord out there. But this guy should be different.Maybe a brain in a jar, or a panda abomination:);)Either way the Sith'ari are products of Sith alchemy so glowing red eyes and a bio-mechanical body should be a good choise.
7.And the story:
A cool thing would be if The Exile and Revan start dueling over something like "You have betrayed us!""No you did!""ARRrrrg!!" etc, etc...And then you come and seperate them with a force push or with persuasion making them realise they need to work together.
8.Conclusion:
This is a long post of ideas, but what the hec, I sed what I though and thats it!

Scars Unseen
08-07-2006, 08:20 AM
OK, here's my list of things to put in...

1)Bring the game a bit closer to the RPG in terms of rules

I'm thinking of the kind of parallel that NWN and sequel draw to D&D. It wouldn't be too difficult, as much of it would simply be alterations of already existing code for NWN2(If they used the same engine... I'm assuming they would since it would decrease development costs signifigantly).

2)Include an apprenticeship system, and make it more involved than the Influence system of TSL

Similar to how Kreia overlooked the Exile's retraining, have your character able to take on a padawan(or apprentice if Dark Side). Unlike TSL where the goal was basically to make most of your followers Jedi, you could focus on a single character(of your choosing) to train throughout the game. Methods of training could vary depending on the NPC, your light/dark affinity and your own choices.

3)Include a ranking system(If you remain Jedi)

In K1 you were a padawan throughout the game. In TSL you weren't technically Jedi. In K3 I would like to see the ability to actually rise through the ranks or divorce yourself from the order altogether.

4)More independant force users

In K1 and K2 it's been pretty much exclusively sith vs jedi(and the occasional follower of the gray philosophy). While that should probably remain central to the plot, I'd like to see independant darksiders, force users of non-jedi traditions(should be much more common outside of the known regions of space), and others that don't care about the sith/jedi conflict(but may be caught in the middle none the less).

5)Possible contact with Revan later in the game

Not so much in person(though that wouldn't be out of the question if he/she were to appear in the old robe/mask combo from the cutscenes), but rather though holos or other means of communication that can be garbled so as to obscure an easily definable voice.

Then there are other things that I agree with others on, such as buyable and customizable ships. And I probably have some others that just aren't coming to mind at the moment, but I'll post those later if I remember...

TKA-001
08-07-2006, 04:22 PM
1. I think I speak for all of us when I say there should be a story that lives up to the last two.

2. Keep HK, it's not KOTOR without a sadistic assassin droid, is it?

3. Keep T3.

4. Encounter a force ghost of Kreia.

5. See and talk to Revan, maybe the Exile. And have appearances, I don't really see any problem with them being different from how I played as them.

6. Some new planets, like Coruscant and Naboo.

7. The return of the Evil Czerka Company!!! :manny:

8. If it wraps up the story then I'd like to see most of the previous party members either with cameos or small roles (Like Visas and Handmaiden having places in the Jedi Order). Naturally, Juhani would have nothing to do with anything in the story unless it's her slow, pointless death. :flamethro

All I can think of at the moment.

EDIT: Oh yeah, and a new PC.

Jediphile
08-07-2006, 10:41 PM
3.Revan and the Exile:
I had an idea.What if Revan and The Exile become party members.And their aperance. Maybe Revan can come back with his armor and mask, and the Exile wears Nihiluses mask. And their gender and Force afinithy can be set through conversation

My thoughts exactly.

I'd prefer these planets:

Coruscant
Alderaan (we need to see it sometime)
Sleheyron (cut from KotOR1)
Myrkr
Khar Delba + Khar Shian
Thule (possible various other true Sith worlds)
Ziost

Cut down on the number of companions, or even better, make some of them temporary. For example, I'd like to meet Mission and Zaalbar on Myrkr and have them join, but not have them leave Myrkr.

The villains should be the true Sith, who are the descendants of the old Sith Empire. Only a major villain should be Revan...

T3 and HK-47 need to be in there. They are the R2 and 3PO of KotOR, and need to be in all the games.

The Exile's (jedi) companions are the founders of the new jedi order (or what passes for it...) on Coruscant.

Revan's companions should make brief appearances in the game. Only Bastila should be a major character, since we need her to find Revan at last.

Arch_Nemesis
08-09-2006, 05:27 AM
What i want in the game..is that you can put the hood on..when you wear a Jedi or Dark Jedi Robe...that would be great

The_Catto
08-09-2006, 05:36 AM
I WANT KOTOR III!!!! lol, When that is announced, and in my hands, and i have played it, then i will state what i want in it :D haha

sockerbit89
08-10-2006, 05:32 AM
I'm sorry but all this talk about Revan / Exile coming back is just... well dumb. It would be absolutly retarded to bring back our former PC's since then they'd also need to bring baaaack... *trumwhirl* .... THE FLAMING OLD FACE TEXTURES!!

The only option whatsoever if the lads would be brought back would be if they both wore some sort of massiv mask on their head that never could be taken off. I don't know about you but i think that ought to be one of the most silly things in gaming history if it'd come to happen.

Try to realise that what Bioware/Obsidian did when they sent Revan/Exile of to the mysterious unknown was permanently destroying the options for them to come back in a sequel. In lesser words: they're dead. Live with it.

IF K3 would happen (of which we have seen no evidence of whatsoever) I believe that it would take place probably 100 - 1000 years after the death of Darth Treya and Revan/Exile only mentioned of as times past. With a new character and a new republic/threat to rescue or destroy. That's what I believe and like to see.

Scars Unseen
08-10-2006, 07:00 AM
IMO, that wouldn't rate a sequel, seeing as sequels are supposed to be the continuation of a story, not an entirely new one. Besides, the Revan story isn't entirely finished. We still have only suspicions and guesses as to what Revan was trying to do(Anything Darth Traya said as "Kreia" must be taken with a grain of salt. She is the mistress of betrayal afterall). Is it the True Sith that Revan was attempting to fight? If so, then why did he abandon the Republic just after he united it, if that was his aim? Anyone farsighted enough to accomplish the things he did should have known that it would all fall apart without his presence. Did some turn of events draw his attention outward?

The why of his departure isn't explained, and that could well be cause for a jedi investigation(and who else but the player could fufill that role?). I think there is still much to be told in the present KOTOR storyline.

sockerbit89
08-10-2006, 07:04 AM
maybe so but not with Revan or Exile in the picture.

Jediphile
08-10-2006, 07:32 AM
I'm sorry but all this talk about Revan / Exile coming back is just... well dumb.

Just because you think so doesn't make it dumb... or those of us who want to see them in K3 dumb either...

It would be absolutly retarded to bring back our former PC's since then they'd also need to bring baaaack... *trumwhirl* .... THE FLAMING OLD FACE TEXTURES!!

What's wrong with updating those to a newer graphics engine? Nothing that I can see...

Try to realise that what Bioware/Obsidian did when they sent Revan/Exile of to the mysterious unknown was permanently destroying the options for them to come back in a sequel. In lesser words: they're dead. Live with it.

= bad storytelling. If that were the case, Revan should have been quietly killed off in the background during K2. He wasn't, though, and since you end K2 leaving to join his fight, we may expect K3 to pick up the story. I will be really disappointed in whoever writes the plot for K3 if Revan is just killed off after I was looking for him all through K2 and never actually found him. That's pretty bad storytelling IMHO.

IF K3 would happen (of which we have seen no evidence of whatsoever) I believe that it would take place probably 100 - 1000 years after the death of Darth Treya and Revan/Exile only mentioned of as times past. With a new character and a new republic/threat to rescue or destroy. That's what I believe and like to see.

That's fine for a new game like "Knights of the Old Republic - the next generation", but not for "Knights of the Old Republic III". That 3 means something. It means that it continues the plot we've seen develop in K1 and K2, and which is left wide open at the end of K2. It would like doing "Empire Strikes Back" or "The Two Towers" without doing "Return of the Jedi" or "Return of the King" next.

The Architect
08-10-2006, 08:23 AM
Off topic: Jediphile, I was wondering if you received the two private messages I sent you. I'm not sure if you got them or not, because I might be doing something wrong. So the only way to find out, is to ask you this way...

By the way, I'm new to these forums, and at this stage, I'm quite busy, too busy to post anything creative/constructive in terms of ideas/suggestions/thoughts/opinions at this stage regarding a potential KOTOR III game, but when I find the time, I'll be having my say around this joint, make no mistake about that folks...

Prime
08-10-2006, 09:28 AM
= bad storytelling. I disagree strongly. Not every little detail needs to be wrapped up in a neat little package. The story is perfectly fine if we never find out what happens to Revan and the Exile. The story of Revan in TSL is basically throwaway and only included to entertain people who played the first game. It is the result of the events from the first game that are important to TSL, not what happens to Revan himself.

Henz
08-10-2006, 09:28 AM
I was looking for him all through K2 and never actually found him. That's pretty bad storytelling IMHO.

The Exile was looking for him in K2. Chances are the new PC won't be. There may be resolution to the Revan/Exile story but it probably won't include the player being in the same place as them; as doing something that may contradict much from the previous games which is, as you say, bad storytelling.

Arch_Nemesis
08-10-2006, 12:55 PM
I was wondering...what do you think if Kotor 3..was based on the mandalorian war?

sockerbit89
08-10-2006, 01:13 PM
I was wondering...what do you think if Kotor 3..was based on the mandalorian war?

No since you'd already know how it'd end.


What so bad with Revan and Exile going into the unknown and never coming back? The ending was supposed to be mysterious and leave you to imagine if they'd survive or be forever lost. To bring them back from the grave wearing some sort of big mask and being on Kotor level 63 would be really bad story telling. Leave them in peace and let it be in mystery that's what i think.

Also whatsup with keeping the old turnbased combatsystem? If you want a new kotor to stay turnbased you can just create some new mods K1 or K2 because a turnbased K3 would be insane. LA would go bankrupt.

Jediphile
08-10-2006, 01:54 PM
I was wondering...what do you think if Kotor 3..was based on the mandalorian war?

No. That would be KotOR 0, since it predates KotOR1 by about five years.

Doing such a game is fine, but we're in the middle of an unfinished story right now. I want that tale told first.

Some have argued for a strategic game based on the Mandalorian Wars, so that there would be no story-contradiction with the KotOR games. I think that could work out quite well. It would be a pretty fixed plot, of course, but if that is made up for by strategic options and tactical choices, then it could still be a nice game. It shouldn't be an RPG, however, since you can't do anything that would contradict the chronologically later KotOR games. That's always the thing to be wary off with prequels, and the reason why I'm always doubtful of such games/stories - it's just too easy to mess up the plot...

I disagree strongly. Not every little detail needs to be wrapped up in a neat little package. The story is perfectly fine if we never find out what happens to Revan and the Exile. The story of Revan in TSL is basically throwaway and only included to entertain people who played the first game. It is the result of the events from the first game that are important to TSL, not what happens to Revan himself.

Fair enough, but then we should have learned Revan's fate in KotOR2. If Revan is dead, then the ending of KotOR2 should have been a passing of the torch, where the Exile takes his place in the fight against the true Sith. That's not what happened, and I actually credit Chris Avellone with being a better storyteller than just setting the stage for a major conflict involving both Revan and Exile in the subsequent game only to them kill them both off in the background. If you want to do that, then don't end KotOR2 with a mysterious reference to the "great war that comes" and comments like "But he will need warriors, Sith and Jedi, any who can be sent after him into the depths of space, any who know the way.Perhaps you shall go there with him, and do battle at the end of all things." There is a PROMISE of more to come in those words, which are spoken at the end of KotOR2. I'm going to hold the KotOR games to that promise!


What so bad with Revan and Exile going into the unknown and never coming back? The ending was supposed to be mysterious and leave you to imagine if they'd survive or be forever lost. To bring them back from the grave wearing some sort of big mask and being on Kotor level 63 would be really bad story telling. Leave them in peace and let it be in mystery that's what i think.

I disagree. There is far more story potential in the alternative, and it's not as if people haven't thought of plots for K3 that involved both Revan and Exile, some of which are pretty good. And if even I can think of one (not saying mine is good, mind you), I dare say whoever writes the story of K3 could too.

Also whatsup with keeping the old turnbased combatsystem? If you want a new kotor to stay turnbased you can just create some new mods K1 or K2 because a turnbased K3 would be insane. LA would go bankrupt.

If that were the case, we never would have seen K2 use the same system.

Besides, there are many players to whom the turn-based system is a quality that attracts them to these games, rather than something they play the games in spite of.

I don't really think I'm one of them myself (I'm definitely attracted most to the plot, even if the system is based on d20, which I loathe), but I do like the idea that my character's combat ability is decided by the choices I make for my character's development/advancement during the game rather than how good I am at pushing buttons as a player. That's why I'm playing an RPG instead of an FPS.

And as I said before, just because you don't like something in the game doesn't mean that it's dumb... or, in this case, insane.

The Architect
08-14-2006, 08:13 AM
What do I want in KOTOR III? Here we go...

Priorities

-I want the story in KOTOR III to bring closure to the 'True Sith' story-arch...
-I want to go a new main character in KOTOR III...
-I want to be able to select the genders/alignments of Revan and the Exile in KOTOR III...
-I hope Obsidian Entertainment makes KOTOR III (if there is going to be a KOTOR III that is)...
-If KOTOR III is going to be made, I want LucasArts to give the game developers (hopefully Obsidian, it should be IMO) enough time to complete the game, so no important/relevant content is missing and the effects of bugs/glitches are severly limited (unlike in KOTOR II)...

Secondary List

-For the influence system idea of KOTOR II to be in KOTOR III, but to be implemented better, so party members behave in such a way that correlates properly with their alignment (for example, in KOTOR II, a DS Handmaiden should act DS, but she continues to act LS)...
-HK-47 and T3-M4 to be party members...
-Cameo appearences from Mission, Zaalbar and Jolee (only if you set Revan as LS)...
-Cameo appearences from the Exile's companions (see them as full fledged Jedi Knights if you set the Exile as LS or as Dark Jedi helping Mandalore and the Mandalorian Clans if you set the Exile as DS (why would they do that you ask?) Perhaps the Exile gave his/her companions orders before he/she departed alone into the unknown regions...
-A major role from Bastila Shan, either as a Jedi Master or a Sith Lord (depending on Revan's alignment)...
-A major role from Admiral Carth Onasi (only if you set Revan as LS)...
-A major role from Mandalore (but not a party member this time)...
-Drop the random item generator...
-Get a lightsaber early on (like in KOTOR) or even earlier than that!
-Keep the turn-based combat system, but make enhancements to the graphics and the physics (so the lightsaber duels look really awesome and epic)...
-Give us heaps of different robe choices, hooded one's too...

That's all I can think of at the moment, I do have many more wants/requests, but at this stage, that will do. What are your thoughts people?

Revans disciple
08-15-2006, 08:08 AM
-Adum Larp
-Bastila, Revan and HK-47
-Star Forge (or something relevant)
-faster combat, if anyhow possible (I mean that sometimes the characters just stand there like showing their weaponary to a friend)
-Unkown World and Star Forge musics back
-multiplayer
-some bonus feature(s) after finishing the game
-K1 lightsaber graphics and a lighting effect from it to walls and ground (that'd make it look more like a lightsaber, it wasn't shiny enough in K2)

Diego Varen
08-15-2006, 11:21 AM
Most of these are based on KOTOR and TSL being both LS.

What I want in KOTOR III:

- T3-M4 and HK-47: I think it would be tradition for them to return as Party Members in the final game. T3 is needed to help find both Revan and the Exile and HK for Comic Relief purposes.

- Adum Larp: Like T3 and HK, I think it would be tradition for him to return in the third game.

- Play as a new Character: I have come up with a storyline, which should work. The Exile has left the Ebon Hawk with his crew, before leaving into the Unknown Regions. Some new Padawan learner (Could be possible Chosen One, like Anakin was supposed to be) and you are believed to stop the True Sith (Or join them, depending what side your on). Also what excuse have you got for playing Revan again (I've got a perfect one for the Exile).

- Better Influence System: Like many have said, Influence needs improving. For example, if you turn a Party Member to dark side, there voice could change slightly and their apperance too (This was in TSL). They could also act differently too.

- Return of Party Members: Some Party Members could return. T3 and HK for Party, Mandalore for the final battle and Carth and Bastila to help you.

- Planets: Every Planet should be in the Unknown Regions, except for Coruscant, because that is when you are sent to the Unknown Regions to find Revan and the Exile.

---------------------

What I don't Want:

- New Engine: What's the point? It could use some tweaking, but nothing major.

- No Voice for PC: Originally I wanted this, but now I've changed my mind. I remember playing The Phantom Menace on Playstation and when a Character spoke for so long, the only way to get out, was for someone to interrupt (Thank you Jar Jar).

- Game set fourteen years later: By then, some Party Members would be dead (Like Jolee) and it would be stupid. I would set it six months after the Exile leaves for the Unknown Regions.

- Bugs and Glitches: I've never really suffered with this in either games, but it needs to be fixed. I've heard people complaining about TSL's bugs/glitches.

- A Completed Game: Developers of this game (Whoever it might be), it doesn't matter if you don't get it out on time, I'd rather wait for a completed Game then an incomplete one.

So what do you think of my ideas?

swphreak
08-15-2006, 12:43 PM
Hmmm, with Bioware working on Mass Effect (http://masseffect.bioware.com/), I think I'll revise my list.


Use the Mass Effect Engine, or borrow from it. Specifically the number of planets. That is real galactic scale. The APC would be cool to have as well, Just replace it with a Star Warsy repulsorcraft. Of course, I don't know how melee works for Mass Effect, but I don't think it'd be too hard to add in the melee for lightsaber combat.
Release it for the XBox 360. Kinda comes with the Mass Effect Engine.
Another Mass Effect technology - the NPC interaction.


I guess I really want Bioware to make KotOR3. With what they're doing with Mass Effect, they really should be making the next Star Wars game.

ghOst42
08-19-2006, 03:11 PM
i think everyones gonna be happy! This is what George Lucas said: "Obsidian’s New Baby Jedi??
George and crew are most pleased with the initial performance of KOTOR, so pleased in fact that KOTOR 3 is well into development! This time however expect everything to be new and improved! An all new next-gen engine is being prepped as is a modified battle system that will place a heavier emphasis on the lightsaber. There are even whispers that the game may be shown in some form at E3 THIS year, though I’d expect it to be far from completion, perhaps nothing but a video!".

Whooping Swan
08-19-2006, 05:04 PM
After reading this i'm like... theirs a KOTOR III? haha ^_^

Emperor Devon
08-19-2006, 05:31 PM
i think everyones gonna be happy! This is what George Lucas said: "Obsidian’s New Baby Jedi?? {snip}

I heard something almost exactly like that at the start of the year.

Davinq
08-26-2006, 05:29 PM
I would like:

The combat system to remain the same
I keep hearing rumors about them changing it. I for one don't want them to.

Special lightsabers to be rarer
The fact that I ended up with more "exotic and rare" double-bladed lightsabers than normal ones by the end of the game really bugged me.

Good storyline
Self-explanatory

Music
I want more music from the star wars movies. Unique scores are nice and all, but it felt even more distanced from the SW story than it should. All we had was the Force theme in the Taris apartment, and on top of the Rakata Temple.

Distinction of clothing
Alright, in k1, we had these beautiful looking models of something called "Jedi Robes." to be frank, they didn't look a thing like robes! Then we got the real deal in k2, but the models were butt-ugly. If we could have separate items for tunics and robes, I would be more satisfied.

All-new planets
Since it was made pretty clear that the True Sith dwell in the Unkown Regions, I would want a lot more "unkown planets" Available for the quests.

Coherent Objectives
Okay, so in k1 the objective in each planet was to acquire data from a star map. In k2, all we had to do was find jedi masters. wtf?

I won't even go into party members, so I'm done.

edit: wow, how could I have missed all those editing mistakes? :(

DQK out

Irradick
08-26-2006, 09:27 PM
i think it would be "awsome" to be able to actually custumize stuff, like updating your lightsabers apearance and your droids, ships, weapons, swoop bikes and a ton of other stuff. i would also like the game to be alot more like fable and since for xbox at least for you to use x,b and y to do your own combos attacks that you come up with.

Ambrose
08-26-2006, 09:39 PM
I think that whoever develops K3 should have a real good look at some of the mods made for K1 and TSL. The USM for instance. An excellent mod, and if there's a better system than "the crystal determines the appearance of the lightsaber", it would be far easier to implement by the developers of the game as opposed to modders. Basically the point is I think the developers should take what the modding community does, and refine it into the actual game. Other examples of mods that I'd like to see imitated in K3 are the High Lever Force Powers mod and mods which give you the option of giving your character alien heads.

Also I'd like to see the gameplay to be a bit more open-ended. One thing I really don't like about TSL is that you are limited almost exclusively to light side do-gooder jedi-lover or dark side kill-everyone jedi-murderer. A case in point, Onderon. If you side with Vaklu, even though politically it may even be a better choice, you automatically have to kill Kavar. And if you kill Kavar, you have to kill the rest of the Jedi as well. It seemed odd when my LS character arrived on Dantooine and was suddenly a power-hungry jedi murderer JUST because he sided with Vaklu and was forced to kill Kavar.

Another TSL thing I'd like eliminated are "half-levels". Korriban is what I'd call a half-level. You can beat it in about 20 minutes. It's as if it wasn't even there, and was pretty disappointing for me. Compare this to K1 levels like Manaan which has probably over a dozen side quests... and, well, it's just sub-standard. Dantooine also seemed a little short in TSL.

Also, I think TSL let minigames slack a bit too, which is a shame because I really loved Pazaak in K1 and liked the new pazaak content in TSL, but rarely found a place full of good games. The pazaak den had so much potential... but I think pazaak (along with a lot of other stuff) was swept under the rug.

One major thing about TSL to keep is the new interface. I like the whole "two weapons configurations" feature which you can switch at the press of a button. And it just looks a lot smoother.

There's some other things I'd like to see. What would be really awesome, but isn't likely by any stretch of the imagination, is that the Ebon Hawk is replaced (GASP!!!) by a "flagship", like a Sith Interdictor or an Endar Spire type ship. Of course, there would have to be a lot of storyline bending to get that to happen, so I doubt that will be done.

Irradick
08-26-2006, 09:41 PM
by wanting it to be alot more like fable i meen that you could marry certain charactors in the game own a actual home and if you wanted to kill someone you actuly could for example in kotor 1 & 2 you can only kill certain people at certain times like cerka co. people when in fable you can kill anyone at any time if you get close enouph

im with you there. the levels should be alot longer and you shouldn't have to do anything just because you join with a certain cause or side!!!!!

generalvaklu321
08-26-2006, 10:57 PM
really, I hope K3 is as open ended as possible. It's that simple for me, of course improve the graphics and gameplay, but just make it less linear.

Prime
08-26-2006, 10:57 PM
Basically the point is I think the developers should take what the modding community does, and refine it into the actual game. It will never happen, due to legal reasons.

Ambrose
08-26-2006, 11:04 PM
It will never happen, due to legal reasons.

I don't think you understand my meaning. I don't mean take content directly from popular mods, I mean take feature ideas which modders have created and including those obviously popular features in K3. Take the USM for instance. There would be no 'legal issues' if the developers made a bunch of lightsaber hilt models which you can choose from in the next KotOR.

Irradick
08-27-2006, 01:47 PM
Personaly I would like K3 to be more of a story then running around killing people.There should be more romance action you should have a rival maybe grow threw age 13-40 etc. have certain accidents happen to cause your charactor to have to get a mechanical arms, legs, hands, and organs like your heart.

Maybe for the storyline have you come to your home planet in the outer rim and find out that jedi caused sith to destroy the surface and stuff.



So if you have ideas just post them here!

Merged with a similar thread. -RH

generalvaklu321
08-27-2006, 03:10 PM
there are already a few threads like this like "KOTOR 3 wishlist" and "What would like to see in K3". Yeah, but your ideas are good.

Prime
08-28-2006, 10:30 AM
I don't think you understand my meaning. I don't mean take content directly from popular mods, I mean take feature ideas which modders have created and including those obviously popular features in K3. Take the USM for instance. There would be no 'legal issues' if the developers made a bunch of lightsaber hilt models which you can choose from in the next KotOR.I knew what you ment. I'm saying that they will never including something that directly reflects and existing mod, because of potential problems.

In any event, they hardly need to look at mods to come up with a customizable hilt options. It is safe to assume that they looked at this already.

Alan Frost
08-30-2006, 09:13 AM
About mechanical replacements I say why not! If Bao-Dur and Anakin can have one why cant the main character. I mean in Fable your model doesent remain the same through the game, you get scars, you move faster etc. But that would be stealing ideas a little would it not? I would like scars on my character unlike that one head that have a ugly scar across his eye and a ugly face and haircut.(glah!)
And how about more NEW FACES!!
They should also add the 4th main class: Dark Jedi.

Irradick
08-31-2006, 08:09 PM
i get what your saying but y would it be stealing ideas i mean you can mod to all get thoughs. but you know what would be cool if any one has played nfl madden 06 it would be cool to design your charactor like you do on that and design your face the same way that would be awsome along with picking hair, skin color and shade.