View Full Version : Hi! Need some help, if you don't mind...

08-11-2005, 09:24 PM
Hi, I'm a long-time lurker but first-time poster on these forums, and I'm trying to make my very first mod. It's nothing too fancy; just an attempt at a recruit mod for KOTOR1 that would allow you to have Twitch join your party instead of HK-47.

My problem, as it stands, is that I can't seem to figure out what it is that I've done wrong with my files. As an attempt at a quick test, I wanted Twitch to materialize in the room after Trask sacrifices himself on the Endar Spire. So far, no hide or hair of him. Could a more experienced modder please have a look at this .zip file and tell me what it is that I've done wrong? It's all the files I've been using for this mod:


08-11-2005, 10:59 PM
Welcome to the forums :)

In p_twitch.utc make sure you are pointing to the correct scripts:

Replace k_hen_blahblah by k_def_blahblah as follows in the following fields:

ScriptAttacked --> k_hen_attacked01
ScriptDamaged --> k_hen_damage01
ScriptDialogue --> k_hen_dialogue01
ScriptEndRound --> k_hen_combend01
ScriptHeartbeat --> k_hen_heartbt01
ScriptonBlocked -->k_hen_blocked01
ScriptonNotice --> k_hen_percept01
ScriptSpawn --> k_hen_spawn01

Delete the entries in the other script fields.

The following files don't have any extensions:

p_recruiting -> should be p_recruiting.dlg
p_twitch err...this is a .utc file (templateresref is wrong) but you already have another one with the name it should have : p_twitch.utc ...
p_twitchplace -> should be p_twitchplace.nss if you want to be able to compile it. (it will give you a .ncs file)
recruit_twitch -> should be recruit_twitch.nss if you want to be able to compile it. (it will give you a .ncs file). It's the compiled script (*.ncs files) that you need to drop in you override folder.