View Full Version : SWGB: Episode 3 Republic Civ Mods

Commander Cody
08-19-2005, 09:24 PM
This mod is currently under work and is coming off pretty nicely,

My website - http://vetojuiceboi.bravenet.com will feature the models of some of the units being made for this soon.
Site will be up within a week.

(B) REPUBLIC TOTAL CONVERSION - model construction list

::COMMANDCENTER:33%: to be done 6th
Worker - Ordance Lifter
Medic - (A) Republic version
Cargo Lifter - NT-TT (No Terrain - Trade Transport)

Trooper Recruit - Clone
Trooper - Clone Trooper
Heavy Trooper - Heavy Clone Trooper
Repeater Trooper - Clone Commando
Mounted Trooper - Vatacyl Trooper
Heavy Mounted Trooper - Hvy Vatacyl Trooper
Advanced Mounter Trooper - Adv Vatacyl Trooper
Grenadier - Clone Grenadier
Anti-Air Trooper - Anti-Air Clone
Heavy Anti-Air Trooper - HVY Anti-Air Clone

::MECH FACTORY:0%: to be done 5th
Scout - BARC Speeder
Strike Mech - AT-RT (All Terrain - Recon Transport)
HVY Strike Mech - AT-RT/s (All Terrain - Recon Transport/shielded)
Mech Destroyer - AT-AP (All Terrain - Attack Pod)
HVY Mech Destroyer - AT-DP (All Terrain - Destructive Pod)
Assault Mech - AT-OT (All Terrain - Open Transport)
HVY Assault Mech - Hvy AT-OT

::HEAVY WEAPONS FACOTRY:33%: -> 1st to be done
Artillery - UT-AD (Unstable Terrain - Artillery Defender) (done)
HVY Artillery - UT-AT (Unstable Terrain - Artillery Transport) (done)
Anti-Air Mobile - ST-AA (Solid Terrain - Anti-Air)
HVY Anti-Air Mobile - ST-AD (Solid Terrain - Air Destroyer)
Pummel - HAV/pA3 Clone Energy Tank
HVY Pummel - HAV/pA4 Hvy Clone Energy Tank

::AIRCRAFT:0%: 3rd to be done.
Fighter - Ames 12 - class fighter (iV-Wing)
Fast Fighter - Alpha 3 - class fighter (V-Wing)
Advanced Fighter - Veda 5 - class hvy fighter (iVi-Wing)
Bomber - Avin 6 - class bomber (O-Wing)
Enhanced Bomber - Metad 9 - class bomber (aO-Wing)
Advanced Bomber - Ero 19 - class advanced bomber (eO-Wing)
Air Transport - Clone Military Shuttle

::SHIPYRAD:0%: 2ND to be done.
Water Worker - Marine Worker
Lt Frigate - HAET-215 Gunboat
Frigate - HAET-221 Assault Gunboat
Adv Frigate - HAET-351 Assault Gunboat
Cruiser - LAAC-900 Assault Cruiser
Adv Cruiser - LAAC-921 Assault Cruiser
Destroyer - LAD-17 Assault Destroyer
Adv Destroyer LAD-18 Assault Destroyer
Anti-Air Destroyer - HTA-173 Anti-Air
Hvy Anti-Air Destroyer - HTA-273 Anti-Air

::BUILDINGS:0%: to be done 4th.

Unique Unit - Clone Assassin
Advanced Unique Unit - Elite Clone Assassin
Cannon - AT-DC (All Terrain - Dynamic Cannon)
Bounty Hunter - ARC Trooper
Air Cruiser - Republic Assault Cruiser

Mace Windu (done)
Yoda (done)
Plo Koon (done)
Stass Allie
Shaak Ti
Barris Offee
Luminara Unduli
Obi-Wan Kenobi
Anakin Skywalker
Agen Kolar
Saesee Tiin
Ki-Adi Mundi (done)
Aayla Secura
Darth Vader
Bail Organa
Mas Amedda
Padmé Amidala
Kit Fisto
Zett Jukussa
Tion Medon
Sly Moore
Mon Mothma
Boga (w/Obi-Wan)
R2-D2 (done)
C-3PO (done)
R4-P17 (done)
Commander Bacara
Commander Gree (done)
Commander Cody
Commander Neyo
Commander Appo
Commander Bly (done)
Commander Oddball
Commander Thire
Commander Oddball's Fighter
Anakin's Jedi Interepter
Obi-Wan's Jedi Intercepter

::SPECIAL TO CIV:0%: All these will be researchable at Troop, Mech, HVY Weapons, Airbase and Fortress and Command C
Clone Turbo Tank (HAVw A6)- Mech Factory
Republic Assault Gunship - Airbase
ARC-170 (Aggressive Reconnaissance Craft) - SD and Airbase
Jedi Interceptor (Eta-2 Actis-class Interceptor) - SD and Airbase
Venator Star Destroyer - Command Centre
Legacy Star Destroyer - Command Centre
Clone Shock Trooper - Troop Centre
Clone Scout Trooper - Troop Centre
Clone Sergent (Cody Serg) - Troop Centre
Clone Trooper (Cody Legion) - Troop Centre
Legion 501 Clone Trooper (Blue Clone) - Troop Centre
Clone Elite Trooper (Green Clone - Troop Centre
Clone Pilot - Troop Centre (increase a fighter's attack)
Clone Walker Gunner - Troop Centre (increase a walker's attack)
Galactic Marine Trooper (Ashtrooper) - Fortress
Coruscant Firespeeder - not creatable as of yet
Coruscant Firefighter - not creatable as of yet

Juggernaut Research -> Enables Mech Factory to mass produce the Clone Turbo Tank (Heavy Assault Vehicle A6).
ARC-170 Research -> Enables ARC-170 fighter to be mass produced at the Star Destroyer and Airbase.
ETA2 Intercepter Research -> Enables Jedi Interceptor to be mass produced at the Star Destroyer and Airbase.
Venator Star Destroyer -> Enables Republic warship to be produced at the Command Center.
Legacy Star Destroyer -> Enables Republic warship to be produced at the Command Center.
Special Clone Recruitment -> Enables any type of Clone Trooper to be produced at the Troop Center.
Galactic Marine Training -> The Fortress now employs Galactic Marine troopers.

Some Advantages with this civilisation:
The Star Destroyers would act as their own Command Center kind of thing, they can carry a mass number of units too (ideal for base evacuation). They could produce support fighters (ARC-170 series) and (ETA2 intercepters). This would enhance the dogfight playability in this game.

08-20-2005, 05:55 AM
Sounds good. Good luck with it. Remember you can submit your file to www.lucasfiles.com - the only officially endorsed download website for Lucasarts.


Commander Cody
08-20-2005, 08:53 PM
Thank you for your support DMUK! :)

Here is a screen of the completed untextured Artillery - UT-AD

Commander Cody
08-21-2005, 03:55 AM

A glimpse of the Yoda model that I played with. Kudos to Torn.

Commander Cody
08-21-2005, 05:23 AM
The Advanced Artillery cannon; UT-AT (Unstable Terrain - Artillery Transport)

All I need to do with this and it's younger brother is to texture them, then I can make the frames and possibly work on the genie unit addition.


Up next will be:
ST-AA (Anti-Air Mobile) -> is a mix of the (A) and (E) Anti-Air mobiles.

Commander Cody
08-21-2005, 08:51 AM
Was a lil' bored with workin' on the Anti-Air mobile, so I downloaded a model of a C-9979 TF Lander. This will be controllable and will be specially made at the (S) Separatists Command Center. Information about the (S) Civ will be released soon, but maybe after I finish all the Republic buildings..

Pic of the Lander;

Till next time! :)

Commander Cody
08-27-2005, 06:40 AM
Sorry, been busy during the week.

Today; an eye candy Coruscant building!

I'll soon put up pictures of the ST-AA and ST-AD!

08-27-2005, 09:56 AM
looks awesome, keep up the good work.

Commander Cody
08-27-2005, 08:30 PM
Thanks, I will keep up the good work. :)


The Scout Clone Trooper seen on Kashyyyk in Revenge of the Sith. I decided that I hated the look of the ST-AA and I'm redrawing some ideas on it, so for the time being, I'll work on some of the Specialist Clone Troopers and Commanders.

Darth Andrew
08-27-2005, 09:05 PM
It's hard to believe that you're doing all this stuff, and you aren't even 10 years old! Now obviously I don't know a thing in the worlds of texturing and modeling, but I think this stuff is awesome! :clap2:

08-27-2005, 09:37 PM
It's hard to believe that you're doing all this stuff, and you aren't even 10 years old! Now obviously I don't know a thing in the worlds of texturing and modeling, but I think this stuff is awesome! :clap2:

Yeah it's encredible, when I comes to moddeling and skinning I'm clueless.

Commander Cody
08-28-2005, 02:26 AM
It's all to do with reading. I read and learn from tutorials and I am invincible! :D Thank you for your feedback guys. :)

Commander Cody
08-28-2005, 02:28 AM
Just a question; would you guys use this civ in random map?

Commander Cody
08-28-2005, 04:12 AM
Another unit! This time it is the Special Unit for the Republic; the Aggressive ReConnaisance - 170 Clone Fighter.

I'm still deciding with colours, keep the player colours, or have the red where the blue is and add textures of blue in some certain placed.

Darth Andrew
08-28-2005, 10:26 AM
Gah, that is so good! As for player colors, definantly where the blue is. Players would get confused if there were blue and red on the same craft. Besides, if you left the red there and added the player color, you'd probably have to color the rest of the ship blue in order for the player color to show up at all.

08-29-2005, 12:00 AM
another great looking model, I eagerly await this mods release.

Darth MD
08-29-2005, 03:32 AM

Commander Cody
08-29-2005, 04:34 AM
Yhey. I made some Anti-Air mobiles! The Republic will have this day! ..soon

I'll post some screens up later, and just to say - thank you so much for taking the time and commenting on this project. It's great to know I have fans! :D

Commander Cody
08-29-2005, 07:19 AM
The Galactic Marine clone trooper, or known as the Clone Ashtrooper (or Snow Clone).
This unit will be researchable in Tech Level 3 at the Command Center and created at the Fortress. I'm hoping to edit the genie and 'trick' it to allow the player to employ a Clone Commander that would affect the way the Clones attack a base. For example;
you are playing at Tech Level 3, and your 10 or so workers build a Galactic Marine Fortress, the tech; 'Galactic Marine Training' would be available underneath the TL '4' research button. The cost of it would be expensive. (1000 Nova and 600 Food maybe.) The Galactic Marine Clone would be available to create at the Fortress. What I would like to do, at some point, is to make it so that the Command Center can have a button to call a Clone Commander (garrissoned in an Air Transport appearing on a random map/conquest etc) and the Clone Commander would have an effect on certain soldiers (Commander Bacara would increase attack and stealth for Galactic Marine soldiers). It's just a thought.

Anyway, I'll tidy up the mess I made with the ST-AA and ST-AD v2 and show you them soon! Enjoy.

Commander Cody
09-03-2005, 05:05 AM
A quick update:

A Lot of the buildings are done such as preferbs, shield generators and troop centers. Some old buildings will return in this unofficial expansion pack.

Darth Andrew
09-03-2005, 11:08 AM
I haven't played Galactic Battlegrounds for a while, but this mod will make me dust it off. ;)

09-04-2005, 02:25 PM
I haven't played Galactic Battlegrounds for a while, but this mod will make me dust it off. ;)

same here, I'm gonna reinstall GB when this mod is released.

09-06-2005, 08:01 PM
Looks extremely promising. I really hope it does get released.

Even after all these years, I am truly amazed to see what modders and scenario builders can do with SWGB...

09-06-2005, 08:31 PM
Ive got my eye on it as well!


Commander Cody
09-15-2005, 10:04 AM
Yo people; been away for a week, but I've been doing a LOT of things with this. I've begun drawing concepts for the Episode 3 Separatists, and also I've been building up MOST of the Republic buildings. All that's left to do is:
Troop centre units
Mech factory units
Defensive Buildings
A couple of buildings (mostly TL4 buldings)
Misc Interiors
Misc Battleground eyecandy
Utapau eyecandy
Felucia eyecandy
Star Destroyer interiors.

That all brings the total Republic mod to a 50% completion! :D:D:D:D

Any ideas for what the troop centre units should be the Separatists - because I'm stumped (no TF Battledroids or Geonosian Superbattledroids.)

Thanks everyone.

Commander Cody
09-15-2005, 10:06 AM
Oh I also have to do the worker... SO much work to do on one unit gosh!!

BTW: It was my 10th birthday on Wednesday! I Had an awesome day! :)

Darth Andrew
09-15-2005, 04:56 PM
Any ideas for what the troop centre units should be the Separatists - because I'm stumped (no TF Battledroids or Geonosian Superbattledroids.)Why no battle or super battledroids? To me those were the two main ground troops for the Seperatists during the war.

Commander Cody
09-15-2005, 07:43 PM
ACtually, the more I think about it. Your right.. Battledroids for infantry and i'll have super for mounties, grenades etc.

Commander Cody
09-28-2005, 05:09 AM
Hi, progrress is oming along good.

HVY Weapons - finished
Aircraft - finished
Shipyar - finished
Heros - finished
Buildings - finished
Specials - 80% finished
Troops - 60% finished
Mehc Factory - 90% (just need to make the AT-OT)

01-02-2006, 12:33 PM
What's the status of this. I'm from the SWGB Heaven forums and none of the stuff is like this. What's your release date?

01-11-2006, 05:59 AM
Hey im from the swgb forums to im scorch062. This mod is gonna be great with those kinda models i cant wait :) Its about time i joined this forum

Commander Cody
01-11-2006, 06:22 AM
This mod is now under Top Secret conditions. Was restarted after I last posted in this thread.

All I can say is - Prepare for Fate of the Republic this Summer.

01-11-2006, 07:32 PM
SCORCH!!! Hey! I'm Adthrawn over there. Small world. Cody, Your not Cody from...never mind. Our Cody is crazy.

01-11-2006, 08:21 PM
That is the cody from swgbh. CommanderCody 66. Thats why 1) everyones saying he is 10. 2) This is FOTR

Commander Cody
01-12-2006, 04:19 AM
I appreciate that the fact, adthrawn that you say Im crazy. In other news, you suck for saying something like that.

01-12-2006, 06:21 AM
It is you!!!!! Just wanted to see your reaction. Is this your mod you started over there then stoped? Why aren't you there anymore?

Oh, your link doesn't work.
Gigidy, Gigidy!!!!!!!

Admiral Sith
01-12-2006, 09:15 PM
Looks like you might actually finish this

01-13-2006, 03:38 AM
He didnt stop it. Just coz he was banned for being to young dosnt meen he quit it.

01-13-2006, 05:24 PM
He was banned for being to young?!?!?!?! What kind of bull is that! How old is he?

01-18-2006, 03:47 PM
hey im new here, but ive been a member of SWGBH for a while and have been playing the game for a yr or so. I have a question tho. Will the mods from this be put in the fotr thats on SWGBH? How abouts you give us a look at that gree model, i asked u on SWGBH but then u got banned (totally duff banning there best modder (yes even better than Andrea Italy):mad: )

01-18-2006, 03:56 PM
I think he's doing it here then post it on lucasfiles maybe. Nice to see you bluetuft

Commander Cody
01-18-2006, 07:41 PM
O focurse im better than Italy, he is a fraud that just goes by making mods for quantity, and barely any quality.

01-18-2006, 10:19 PM
Andrea made some good ones when he was in his prime. At the end he got sloopy. If you were still around Cody, you'd be the new Andrea.....oh well. Maybe if we talk to the mos they'll let you back in. What landed you the ban anyway?

01-19-2006, 03:11 AM
he was too young...... i know he could sue (spelling?) but look at that arc-170. how could you ban that!? Dont know what you are doing for medic, but what about a polis massan?

01-19-2006, 11:26 PM
Hey cody. Why did Sarthos leave the team? Won't that put a major dent in you production?

Commander Cody
01-29-2006, 05:26 AM
Sarthos is a giant pansy. He is worthless for the project and is very much uneeded. I will find someone else. :)

01-29-2006, 05:47 AM
Ive got some clones that are made by neomarz for jka. So ive got permission to make them for swgb. So they will be used in this project. ENJOY!!

Dirk Pitt
01-29-2006, 10:45 AM
What modeling program do u use?

01-29-2006, 01:04 PM
this is amazin! i cant wait to play it

01-29-2006, 02:03 PM
Ive got some clones that are made by neomarz for jka. So ive got permission to make them for swgb. So they will be used in this project. ENJOY!!


I suppose you wont bother adding these normally then (replacing)

Also, will they all be heroes?

02-02-2006, 11:05 AM
What modeling program do u use?

These are JKA mods

02-02-2006, 04:15 PM
Very nice guys. Hows it comming?

Commander Cody
03-08-2006, 04:21 PM
This aint dead.

Progress report will come soon.

03-08-2006, 05:19 PM
Nice, thanks for restoring my hope!

03-14-2006, 02:41 AM
not dead!? boi is thisgetting confusing. so is it still for swgb yah. if so y did u say to me that it was dead.

Commander Cody
04-19-2006, 02:24 AM
because I change my mind.