View Full Version : Council Chamber Empty Area for modders

08-22-2005, 04:22 PM
Hello all, me again, been a while :D

ok folkes, some veterans of the holowan boards might remember this:

ORiginal Thread (http://www.lucasforums.com/showthread.php?t=146882&highlight=council+chamber)
(screenshots also found here!)

basically, i managed to uncover and access the council chamber area shown in one of the flashback cutscenes. I was planning to use it for something but dropped out of KOTOR modding a while back (something to do with real life and SWG if i remember correctly).

Anyway, this is simply an empty council chamber accessed using the warp command, in a .mod format with the individual .git, .are, and .ifo files included.

DOWNLOAD (http://www.pcgamemods.com/15528/)

I release this with the hope someone might use it one day in one of there mods

i.e. - I hereby give permission for anyone who wishes to use the files included in this .zip file in a mod without my permission. ON CONDITION that i get a little mention in the readme :D

anyway, thats all fokes,

D_D out

08-22-2005, 08:02 PM
Thanks Doom_Dealer! I'm sure this will be helpful for many people :)

The Source
08-25-2005, 05:19 PM
Nice job man! I walked through the level. Even though it is a small level, I think you are right: Someone will find a cool use for it!!!

I wouldn't have thought that the level was hidden in the 950Cor file. Since the original modules is animated, I looked right passed the possibility that it is still achieveable..

Very nice job!

General Kenobi
08-25-2005, 08:37 PM
Good catch there DD :thumbsup:

I'm gonna do a walkthrough myself ;)

General Kenobi