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SITHSLAYER133
09-02-2005, 08:14 AM
ok im trying to create an atris pc skin for the upcoming stargate

she reminds me of a certain To'kra the closest i got was it coming out of the head of another skin ive tried renaming the mdl and mdlx files from atrises
and tried replacing a model to test im stumped can any1 help

i ve allready placed the tgas in

SITHSLAYER133
09-02-2005, 08:15 AM
if any1 has got one allready can i plz use it

Lando Griffin
09-02-2005, 11:13 AM
u want the original model or u want a new model?

General Kenobi
09-02-2005, 11:42 AM
If your saying you wish to take atris' mdl and mdx files and remake them into a new character right?

You'd have to do the editing in heads, portraits, appearances.2da's, then you'll need (or at least I always do) to use a HEX editing program like HEXworkshop to replace atris' entries contained within her model to the new name you will be using. Then save the file. rename both the mdl and mdx to the new character's name and that should work.

I'd highly recommend using Stoffe~mkb~'s TSLpatcher to make an installer for it as it will eliminate conflicts in the .2da files themselves.

Hope that lil' bit of info was what you were needin' :thumbsup:

:ben:
General Kenobi

General Kenobi
09-02-2005, 11:48 AM
Ooh also make sure you rename the textures too. ;) If it was originally called atris_body.tga and is specific to her it will replace both the new character and atris' as well.

You'll need to find the atris_body.tga or whatever it's called in it's mdl with a hex editor and change it to the new name.

ALSO
Try to keep the character length to the exact same number. Like this:

atris_body
newpc_body

that way you won't override sections of hex code that's meant for other things. ;)

and the atris_body was of course an example. I can't recall off the top of my head what her real textures are called.

:ben:
General Kenobi

masterchief2491
09-02-2005, 04:28 PM
ive searched through kt and all there is for atris is the body model... although i believe she only has the body model and that its connected to the head. il test it now and tell you how it works out.

masterchief2491
09-02-2005, 04:41 PM
nope its definateley not the same model... il keep tryin tho

masterchief2491
09-02-2005, 05:30 PM
k i got it to work it didnt take much work
all u need to do is add a line to the heads.2da that uses the model P_AtrisH for the head
ive got it working fine along with avols most recent bastilla version and i can send the files to u if u give me your email adress.

SITHSLAYER133
09-02-2005, 07:17 PM
master cheif can u plz send it to me me email is ~snip~

Sorry, but posting email addies in Holowan is against our rules. Please PM him your addie though :) - ChAiNz.2da

masterchief2491
09-02-2005, 07:26 PM
its sent now

SITHSLAYER133
09-02-2005, 08:11 PM
can any1 help plz

masterchief2491
09-02-2005, 08:16 PM
il keep working on it with an empty override so i know it works independantly and once i get it il send it... other ppl please help tho cuz im really busy on my own portion of the tc project right now