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View Full Version : Making recruitable NPC's for TSL


susvaine
09-04-2005, 03:34 PM
I found the 10-step tutorial by Darth333 but it seems to be designed for only Kotor 1. I'd like perhaps an updated tutorial for TSL.

Achilles
09-04-2005, 05:39 PM
The process is the same. The only difference is that you will need to open and reference the .2da files from TSL instead of KotOR.

susvaine
09-04-2005, 06:39 PM
What about the numbers replacing certain party members? "Mission" and "Jolee" certainly aren't in TSL...

Darth333
09-04-2005, 10:18 PM
You can find all this in nwscript.nss:
int NPC_PLAYER =-1;
int NPC_ATTON = 0;
int NPC_BAO_DUR = 1;
int NPC_CANDEROUS = 2;
int NPC_G0T0 = 3;
int NPC_HANDMAIDEN = 4;
int NPC_HK_47 = 5;
int NPC_KREIA = 6;
int NPC_MIRA = 7;
int NPC_T3_M4 = 8;
int NPC_VISAS = 9;
int NPC_HANHARR = 10;
int NPC_DISCIPLE = 11;

int PUP_SENSORBALL = 0;
int PUP_OTHER1 = 1;
int PUP_OTHER2 = 2;

Moving thread to the main modding forums. The modding requests forum is for err...mod requests and not technical discussions ;)

Achilles
09-05-2005, 01:12 AM
What about the numbers replacing certain party members? "Mission" and "Jolee" certainly aren't in TSL...The npc.2da file for TSL has different entries for the npc.2da file for KotOR. You can expect to find similiar discrepancies with all of the .2da files required for a recruit mod. Luckily this doesn't effect the process itself.