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View Full Version : How to make a kiss scene in Kotor1


Guts2
09-06-2005, 03:22 PM
Hi I want to make some extra dialogs and make some extra scenes. dose anybody know how to make the kiss scene from kotor1?

Command3r
09-06-2005, 03:38 PM
That would require new animations.

Darth InSidious
09-06-2005, 03:39 PM
...which can't be done. atm ;)

Commas
09-06-2005, 03:51 PM
theres no way to make new animations, however, you could do a "kiss" simalar to what the PC and Bastila do, the fade to black "implied kiss"

unless of course you were trying to replace that scene with a real kiss, then your just outta luck.

Command3r
09-06-2005, 04:11 PM
Insidious how come you cant make new animations?

Guts2
09-06-2005, 04:19 PM
that is not good. ok than i canīt do that :-(

KOTOR fan
09-06-2005, 07:49 PM
Insidious how come you cant make new animations?


Im not sure but somehow they do it in the Jedi Knight series. They even make completely new characters and robes and everything in those games which im told u cant do in these games.

Darth333
09-06-2005, 09:46 PM
Im not sure but somehow they do it in the Jedi Knight series. They even make completely new characters and robes and everything in those games which im told u cant do in these games.
KotOR is not JA. We don't have the tools to add new animations as some data in the Kotor model files still has to be figured out.

cry_of_paine
09-06-2005, 10:12 PM
You could always make it an FMV. It'd be tricky, since you have so many options for player models, but you could go with the Abe Lincoln philosophy and just please some of the people. In otherwords, pick a few models, and make a couple FMV's. Or, take the dark side path and just pick your favorite and to heck with the rest of us. ;)

Since you can export the models to 3d graphic applications, you could then either model in there, or export from there to an application you're more familiar with. If you don't want to use the 3d max or Gmax, you can get the free 3d max demo, and you should be able to export from there to a different program that you're more familiar with.

Det. Bart Lasiter
09-06-2005, 10:53 PM
@Darth333-
I'm pretty sure it's still the rotations, to be more exact.